Thisprojecthas beenone of my favouritesandbestthisyear.Ihave reallyenjoyedeverypartof it
and am lookingforwardtodoingsimilarstuff inthe nearfuture.Idonot have any issuesthatcome
to mindwhenIthinkaboutmy projectbut thatbeing saidit couldhave beenplannedbetter.WhatI
meanby thisisI alwayschangedmymindin thisprojectandgot a new differentideaeveryweek.
Making itseemall jumbledtogether.Thisiswhatitlookedlike atfirstbutluckilyIhave fixedthat
issue andspoke abouteverythingthatIhave made includingwhatitis.What’sitsrelevance,how to
getto it/utiliseitandwhere itisinmy game world.
My game worldisveryambitiousbutIbelieve thatiswhatmakesgame creationappeal tome.It’s
the strikingambitionandachievementthatreallydrawsyouin.Aswell ascreatingsome awesome
graphicsand contentthat an audience canlookat andreallyenjoy.
My projectiscalledthe wrathof Kenkalisanditisa starterthat justinvolvesme.Istartedby
researchingandplanningoutmyideaandthisincludeddoingthingssuchaslookingatexsisting
gamesand thenutilisingassetsfromthemtomake mygame somethingwhichusesaspectssimilar
to these gamesbutmine hasto be completelynew anddifferentwhichisachallenge butwhatI
have made definitelyinmyopiniondoesnotalreadyexsist.Researchingalsoincludedfindingoutmy
perfectaudiencesandIwantedtoappeal tomore femalesbecausetheseenjoyfantasygenre games
the most butmaleswe still be drawnto thiswiththe age range beingat16-22. My game is a 16
because itincludesviolence andpeopleatthisage are more experiencedgamersandenjoythem
more givinginmore playtime todetailedmore longerlastinggames.Planninginvolvedme doing
researchintothe backgroundsof my gamessuch as influencesthatwouldpersuade mystylesformy
projectand italsoincludedme makingupbackstoryandcharacter scenessoI could planoutthe
storyof my game to start it off or have a goal to reach up to.This isimportantina projectespecially
fo me as it keptme goingas I wasalwayslookingtowhatgreat piece of workI wouldcome upwith
next.
Creatingmyproductswas a funtask to carry out.I usednew software aswell asoldforthe making
of these manydifferentassets.The firstof these wasphotoshop,inphotoshopIhave skillsof
drawinggraphicallyinisometricand2D pixelsratherwell asIhave hadpractice andhave designeda
fewgamesinthisprogram overthe years,thisalsoincludes animationbutitisnot as effectiveas
real gamingengines.Thisiswhere myprojectwentdownadifferentpathsthistime because Iused
gamingenginessuchasunityand unreal.Unityandunreal were hardto grasp as I hadneverused
thembefore oreven lookedthatmuchintothembutit was a challenge thatIlookedforwardtooas
gameshave alwaysbeenapassionof mine andunityand unreal were the gatewayintothisworldI
desiredtolookinto.Withall myassetsmy projectiswell roundedoff andIshow a skill ina bunchof
designingandcreative areasbuta majorissue Isthe differenceof all myworkwhichjustmightbe to
much to handle asit’sa lot of differentpartstotake in.These include sketches,backgrounds,
houses,maps,HUD’s,menus,charactersand more.I have treasuredmakingthisprojectandbelieve
that I shouldcontinue creatingcontentjustlike thisatthe universityIam attendingafterthiscourse.
ReflectingonmyprojecthasbeenkeyasI can lookbackon thisand see everythingthatwentright
and wrongfroma designerpointof view andthenuse thisinmynextproject.Thisreflectionprocess
isa personal diarythatjusthelpsyoupersonallyimprove inanypartsthatare lacking.Iam not keen
on reflectionsespeciallyevaluatingthe finishedprojectbutIhave not done bad formyself onthis
project.I have talkedaboutall necessaryproblemsandgiventhemsolutionsandalsotalkedabout
everythingthatwentwellalsomakingsure Iexplainwhyaswell because itshowsthe processnot
justthe answerwhichismuch easyto justgive butit doesn’thave anymeaningif we don’tknow
whythat answerisbeengiven.
I have enjoyedeverypartof my game conceptand hope that youhave enjoyedmyworkand
learningaboutittoo.

Reworked added presentation script

  • 1.
    Thisprojecthas beenone ofmy favouritesandbestthisyear.Ihave reallyenjoyedeverypartof it and am lookingforwardtodoingsimilarstuff inthe nearfuture.Idonot have any issuesthatcome to mindwhenIthinkaboutmy projectbut thatbeing saidit couldhave beenplannedbetter.WhatI meanby thisisI alwayschangedmymindin thisprojectandgot a new differentideaeveryweek. Making itseemall jumbledtogether.Thisiswhatitlookedlike atfirstbutluckilyIhave fixedthat issue andspoke abouteverythingthatIhave made includingwhatitis.What’sitsrelevance,how to getto it/utiliseitandwhere itisinmy game world. My game worldisveryambitiousbutIbelieve thatiswhatmakesgame creationappeal tome.It’s the strikingambitionandachievementthatreallydrawsyouin.Aswell ascreatingsome awesome graphicsand contentthat an audience canlookat andreallyenjoy. My projectiscalledthe wrathof Kenkalisanditisa starterthat justinvolvesme.Istartedby researchingandplanningoutmyideaandthisincludeddoingthingssuchaslookingatexsisting gamesand thenutilisingassetsfromthemtomake mygame somethingwhichusesaspectssimilar to these gamesbutmine hasto be completelynew anddifferentwhichisachallenge butwhatI have made definitelyinmyopiniondoesnotalreadyexsist.Researchingalsoincludedfindingoutmy perfectaudiencesandIwantedtoappeal tomore femalesbecausetheseenjoyfantasygenre games the most butmaleswe still be drawnto thiswiththe age range beingat16-22. My game is a 16 because itincludesviolence andpeopleatthisage are more experiencedgamersandenjoythem more givinginmore playtime todetailedmore longerlastinggames.Planninginvolvedme doing researchintothe backgroundsof my gamessuch as influencesthatwouldpersuade mystylesformy projectand italsoincludedme makingupbackstoryandcharacter scenessoI could planoutthe storyof my game to start it off or have a goal to reach up to.This isimportantina projectespecially fo me as it keptme goingas I wasalwayslookingtowhatgreat piece of workI wouldcome upwith next. Creatingmyproductswas a funtask to carry out.I usednew software aswell asoldforthe making of these manydifferentassets.The firstof these wasphotoshop,inphotoshopIhave skillsof drawinggraphicallyinisometricand2D pixelsratherwell asIhave hadpractice andhave designeda fewgamesinthisprogram overthe years,thisalsoincludes animationbutitisnot as effectiveas real gamingengines.Thisiswhere myprojectwentdownadifferentpathsthistime because Iused gamingenginessuchasunityand unreal.Unityandunreal were hardto grasp as I hadneverused thembefore oreven lookedthatmuchintothembutit was a challenge thatIlookedforwardtooas gameshave alwaysbeenapassionof mine andunityand unreal were the gatewayintothisworldI desiredtolookinto.Withall myassetsmy projectiswell roundedoff andIshow a skill ina bunchof designingandcreative areasbuta majorissue Isthe differenceof all myworkwhichjustmightbe to much to handle asit’sa lot of differentpartstotake in.These include sketches,backgrounds, houses,maps,HUD’s,menus,charactersand more.I have treasuredmakingthisprojectandbelieve that I shouldcontinue creatingcontentjustlike thisatthe universityIam attendingafterthiscourse. ReflectingonmyprojecthasbeenkeyasI can lookbackon thisand see everythingthatwentright and wrongfroma designerpointof view andthenuse thisinmynextproject.Thisreflectionprocess isa personal diarythatjusthelpsyoupersonallyimprove inanypartsthatare lacking.Iam not keen on reflectionsespeciallyevaluatingthe finishedprojectbutIhave not done bad formyself onthis project.I have talkedaboutall necessaryproblemsandgiventhemsolutionsandalsotalkedabout
  • 2.
    everythingthatwentwellalsomakingsure Iexplainwhyaswell becauseitshowsthe processnot justthe answerwhichismuch easyto justgive butit doesn’thave anymeaningif we don’tknow whythat answerisbeengiven. I have enjoyedeverypartof my game conceptand hope that youhave enjoyedmyworkand learningaboutittoo.