A digital data is, only a potential cognitive resource. It has to “undergo” more or less significant qualitative transformations in order to become a user or community relevant one. These qualitative transformations are performed through series of operations such as the constitution and classification of relevant corpora of digital records, the segmentation and classification of digital records, the content description and indexing or records, the versioning (commenting, enriching, translating, …) of given source records or again the (re-)publishing of digital records. In this report we discuss these qualitative transformations of digital data into cognitive resources sui generis as a re-authoring or repurposing activity in considering as one of the central activities in the field of digital knowledge production and delivery. This report has been realised in the framework of the EC founded R&D project LOGOS –Knowledge on-demand for ubiquitous learning solutions” (6th FP; 2006 – 2009).
Personalizing Access to Cultural Heritage Collections using Pathwayspathsproject
This document discusses personalizing access to cultural heritage collections using pathways. It proposes that paths or trails are a flexible model for navigation that can enhance the user experience and support learning. The document describes the PATHS project, which aims to implement user models and provide a mechanism for users to create and share pathways through digital collections. Personalized access will be provided by adapting suggested routes to individual users and groups.
The document discusses a proposed system for semantically annotating and retrieving documentary media objects. It presents the system's architecture, which includes a manual annotation tool, authoring tool, and search engine. The key aspect of the system is using an evolving semantic network as the basis for audiovisual content description, allowing flexible organization and ongoing interpretation of source material. The proposed approach provides a way to semantically connect information nodes representing technical details of media objects to enable intelligent search and retrieval of documentary content.
Greasemonkey is a Firefox add-on that allows users to customize how Firefox interacts with websites through scripts. The document discusses several useful Greasemonkey scripts for enhancing the Geocaching website, including GCBBCode, Add Waypoint Finder, Bookmark Buttons, Gallery Enhancer, Bag-o-Tricks, VIP List, Map Enhancements, and Friends List Enhancements. These scripts add features like calendar options, font formatting, auto-filling of log pages, waypoint searching, bookmark customization, gallery view filtering, and friend activity alerts. The document provides links to find these and other scripts.
1. Wnt-4 stimulation of human bone marrow stromal stem cells and mesenchymal stem cells of the maxilla is being studied to assess its effects on proliferation and differentiation.
2. Wnt-4 has been shown to stimulate osteogenesis in human mesenchymal stem cells through the non-canonical p38 signaling pathway. PTH stimulates bone lining cells to produce Wnt-4 in vivo.
3. The study aims to assess the effects of Wnt-4 on proliferation and differentiation of human bone marrow stromal stem cells and dental pulp stem cells to better understand its role in stem cell biology.
This document provides a general overview of puzzles used for geocaching, including different types of puzzles, tips for solving puzzles, and ideas for creating puzzles. It discusses visual, code, trivia, and other types of puzzles people use to hide geocache locations. It also offers advice like taking notes while solving, looking for clues, using resources like ciphers tools, and taking breaks if getting stuck on a puzzle. The document encourages practicing puzzle solving and provides some geocaching puzzle creation tips.
Social astronomy refers to using social networking and internet media to connect astronomers and the public. This can be done through social networking sites like Facebook and Twitter, citizen science projects, and creating various types of internet media like blogs, podcasts, and videos. Developing your own content and reaching out to audiences on social media are important for making connections, sharing resources, and educating others about astronomy.
A theoretical discovery and development of an anti-ebola drugGayathri Vijayakumar
The document details the discovery and development of a potential drug called Ebonavir to treat Ebola virus infection. It describes:
1) The selection of the Ebola virus protein VP35 as a drug target, as it plays a critical role in viral pathogenesis and immune suppression.
2) High-throughput screening to identify candidate compounds that inhibit VP35, leading to the selection of a lead compound called NCT1087.
3) Preclinical studies in cell cultures and animal models to evaluate NCT1087's safety, efficacy, and optimal dose. Phase I-III clinical trials are proposed to test NCT1087, now called Ebonavir, in humans.
Personalizing Access to Cultural Heritage Collections using Pathwayspathsproject
This document discusses personalizing access to cultural heritage collections using pathways. It proposes that paths or trails are a flexible model for navigation that can enhance the user experience and support learning. The document describes the PATHS project, which aims to implement user models and provide a mechanism for users to create and share pathways through digital collections. Personalized access will be provided by adapting suggested routes to individual users and groups.
The document discusses a proposed system for semantically annotating and retrieving documentary media objects. It presents the system's architecture, which includes a manual annotation tool, authoring tool, and search engine. The key aspect of the system is using an evolving semantic network as the basis for audiovisual content description, allowing flexible organization and ongoing interpretation of source material. The proposed approach provides a way to semantically connect information nodes representing technical details of media objects to enable intelligent search and retrieval of documentary content.
Greasemonkey is a Firefox add-on that allows users to customize how Firefox interacts with websites through scripts. The document discusses several useful Greasemonkey scripts for enhancing the Geocaching website, including GCBBCode, Add Waypoint Finder, Bookmark Buttons, Gallery Enhancer, Bag-o-Tricks, VIP List, Map Enhancements, and Friends List Enhancements. These scripts add features like calendar options, font formatting, auto-filling of log pages, waypoint searching, bookmark customization, gallery view filtering, and friend activity alerts. The document provides links to find these and other scripts.
1. Wnt-4 stimulation of human bone marrow stromal stem cells and mesenchymal stem cells of the maxilla is being studied to assess its effects on proliferation and differentiation.
2. Wnt-4 has been shown to stimulate osteogenesis in human mesenchymal stem cells through the non-canonical p38 signaling pathway. PTH stimulates bone lining cells to produce Wnt-4 in vivo.
3. The study aims to assess the effects of Wnt-4 on proliferation and differentiation of human bone marrow stromal stem cells and dental pulp stem cells to better understand its role in stem cell biology.
This document provides a general overview of puzzles used for geocaching, including different types of puzzles, tips for solving puzzles, and ideas for creating puzzles. It discusses visual, code, trivia, and other types of puzzles people use to hide geocache locations. It also offers advice like taking notes while solving, looking for clues, using resources like ciphers tools, and taking breaks if getting stuck on a puzzle. The document encourages practicing puzzle solving and provides some geocaching puzzle creation tips.
Social astronomy refers to using social networking and internet media to connect astronomers and the public. This can be done through social networking sites like Facebook and Twitter, citizen science projects, and creating various types of internet media like blogs, podcasts, and videos. Developing your own content and reaching out to audiences on social media are important for making connections, sharing resources, and educating others about astronomy.
A theoretical discovery and development of an anti-ebola drugGayathri Vijayakumar
The document details the discovery and development of a potential drug called Ebonavir to treat Ebola virus infection. It describes:
1) The selection of the Ebola virus protein VP35 as a drug target, as it plays a critical role in viral pathogenesis and immune suppression.
2) High-throughput screening to identify candidate compounds that inhibit VP35, leading to the selection of a lead compound called NCT1087.
3) Preclinical studies in cell cultures and animal models to evaluate NCT1087's safety, efficacy, and optimal dose. Phase I-III clinical trials are proposed to test NCT1087, now called Ebonavir, in humans.
Presentation On Wnt 4 and rhe role of HDAC4 & SIRT1 in bone biologyGayathri Vijayakumar
Wnt proteins are a family of conserved signaling proteins that regulate various processes including cell proliferation, fate determination, and embryonic development. They act through both canonical and non-canonical pathways. Wnt4 specifically promotes female development and suppresses male development. It also contributes to kidney and adrenal cortex development. Studies show Wnt4 enhances stem cell osteogenic differentiation by activating non-canonical pathways like P38MAPK. The NASA-Orthofix project examines the effects of pulsed electromagnetic fields on osteoblast proliferation, differentiation and mineralization using rat primary osteoblasts. Genes analyzed include osteocalcin, BAP, collagen I and GAPDH. Results show PEMF stimulation increases cell count, differentiation markers and mineralization
Trackables are unique trading items that geocachers can trade, including travel bugs, geocoins, and custom items. Travel bugs are random items with tracking tags, while geocoins are coins with designs. Custom trackables come in various forms. The main rules are that trackables are not for keeping and should be moved to new locations. Logging involves entering the tracking number on the website to record when an item is picked up or dropped off. Proper logging helps keep trackables alive as they travel between geocachers.
4-H is a youth program that teaches citizenship,leadership, and life skills! This will show you some effective ways to market 4-H and promote 4-H to your friends.
A presentation about enhancing public outreach events that I gave at the 2006 Nebraska Star Party.
NOTE: Slide 44 (Planet Distance Chart), has a typo. It should read 1 AU = 9 FT.
Educaching combines GPS technology, geocaching, and classroom subjects into outdoor learning lessons. It allows students to develop skills like critical thinking, navigation, and teamwork. Teachers can enhance any subject by having students use GPS receivers to complete tasks like measuring areas, identifying trees, or answering review questions located at marked waypoints. While start-up costs and time requirements present limitations, grants and fundraising can help obtain needed GPS units and supplies. Example lessons demonstrate how concepts in math, science, and other subjects can be taught using GPS-based scavenger hunt activities.
There are two types of plant defenses: constitutive and inducible. Constitutive defenses such as cell walls, waxy cuticles, and bark are always present in plants, while inducible defenses like toxic chemicals and programmed cell death are produced when the plant is injured or detects pathogens. Secondary compounds found in many plants are also defensive as they are toxic to herbivores and microbes, and plants increase production of these compounds when under attack. Examples of medically useful secondary compounds include menthol, carotene, and sennoside.
The document describes a biosensor called BREATHSAFE® for detecting H1N1 infections. It uses anti-hemagglutinin and anti-neuraminidase protein fragments immobilized on a glass slide as bioreceptors to detect the H1N1 viral proteins hemagglutinin and neuraminidase in respiratory secretions. When the viral proteins bind to the bioreceptors, secondary antibodies tagged with fluorophores bind, and fluorescence is excited and detected with a CCD camera, allowing for diagnosis. The sensor hardware will be inexpensive to manufacture and the disposable membranes will generate continuous revenue.
This document provides resources for solving various types of puzzle caches, including codes and ciphers, word puzzles, math puzzles, logic puzzles, trivia, and general puzzle resources. It lists specific geocaches that teach puzzle solving techniques as well as tools for decoding morse code, binary code, languages, and ciphers. Resources for solving word searches, crosswords, anagrams, unit conversions, area calculations, Sudoku, and logic problems are also included.
Squidoo is a website where users can create "lenses" about various topics and earn commissions by linking to products. To be successful on Squidoo, users need to get their lenses ranked highly on search engines through backlinking. This involves placing links from their lenses on other websites, blogs, forums and social media to drive traffic back to their lenses and increase sales. Regular backlinking is important to maintain high search rankings over time.
Cultural diversity and intercultural/crosscultural communication.Peter Stockinger
A general discussion of the following five topics :
1) The notion of“culture”.
2) The notion of“cultural identity”.
3) Challenges of intercultural (or“cross-cultural”) communication.
4) Typical and recurrent obstacles that impede a successful intercultural communication.
5) How to improve intercultural communication: the question of cultural awareness.
This presentation is made during the 4th CERN-UNESCO School on Digital libraries 2016. African libraries are invited to focus more in content, especially the local one, rather than software issues when they build digital libraries.
Articulo
Journal of Computing; vol. 2, no. 5
sers of Institutional Repositories and Digital Libraries are known by their needs for very specific information about one or more subjects. To characterize users profiles and offer them new documents and resources is one of the main challenges of today's libraries. In this paper, a Selective Dissemination of Information service is described, which proposes an Ontology-based Context Aware system for identifying user's context (research subjects, work team, areas of interest). This system enables librarians to broaden users profiles beyond the information that users have introduced by hand (such as institution, age and language). The system requires a context retrieval layer to capture user information and behavior, and an inference engine to support context inference from many information sources (selected documents and users' queries).
Ver registro completo en: http://sedici.unlp.edu.ar/handle/10915/5526
This document provides guidance on creating multimedia knowledge presentations (objects) for developers. It defines knowledge objects as presentations of chunks of knowledge in a form that allows building capacity for effective action. The creation process involves problem identification, collecting relevant materials, and designing a logical structure. Various multimedia tools can be used to combine text, images, audio, video and other elements into knowledge objects. Common tools mentioned include MS Word, PowerPoint and Adobe Acrobat for integrating different media, as well as software for processing images, audio and video. The goal is to share knowledge with audiences in an accessible way depending on their needs, abilities and context.
From Access to Use: the quality of human-archives interactions as a research ...Pierluigi Feliciati
Visiting Dodson Professor Colloquium - Vancouver, University of British Columbia - iSchool of Library, Archival and Information Studies - 14 March 2019 12:00 pm - Chilcotin Room (256), Irving K. Barber Learning Centre
Research on Data Integration of Overseas Discrete Archives From the Perspecti...dannyijwest
The digitization of displaced archives is of great historical and cultural significance. Through the
construction of digital humanistic platforms represented by MISS Platform, and the comprehensive
application of IIIF technology, knowledge graph technology, ontology technology, and other popular
information technologies. We can find that the digital framework of displaced archives built through the
MISS platform can promote the establishment of a standardized cooperation and dialogue mechanism
between the archives’ authorities and other government departments. At the same time, it can embed the
works of archives in the construction of digital government and the economy, promote the exploration of the
integration of archives management, data management, and information resource management, and
ultimately promote the construction of a digital society. By fostering a new partnership between archives
departments and enterprises, think tanks, research institutes, and industry associations, the role of multiple
social subjects in the modernization process of the archives governance system and governance capacity will
be brought into play. The National Archives Administration has launched a special operation to recover
scattered archives overseas, drawing up a list and a recovery action plan for archives lost to overseas
institutions and individuals due to war and other reasons. Through the National Archives Administration, the
State Administration of Cultural Heritage, the Ministry of Foreign Affairs, the Supreme People's Court, the
Supreme People's Procuratorate, and the Ministry of Justice, specific recovery work is carried out by
studying and working on international laws.
Research on Data Integration of Overseas Discrete Archives From the Perspecti...dannyijwest
The digitization of displaced archives is of great historical and cultural significance. Through the
construction of digital humanistic platforms represented by MISS Platform, and the comprehensive
application of IIIF technology, knowledge graph technology, ontology technology, and other popular
information technologies. We can find that the digital framework of displaced archives built through the
MISS platform can promote the establishment of a standardized cooperation and dialogue mechanism
between the archives’ authorities and other government departments. At the same time, it can embed the
works of archives in the construction of digital government and the economy, promote the exploration of the
integration of archives management, data management, and information resource management, and
ultimately promote the construction of a digital society. By fostering a new partnership between archives
departments and enterprises, think tanks, research institutes, and industry associations, the role of multiple
social subjects in the modernization process of the archives governance system and governance capacity will
be brought into play.
Pratt SILS Cultural Heritage: Description and Access Spring 2011PrattSILS
This document summarizes a research paper about the National Museum of the American Indian's (NMAI) efforts to digitize their collection in accordance with the Protocols for Native American Archival Materials. The summary includes:
The NMAI faces challenges in applying best practices for culturally sensitive Native American materials as it digitizes its collection. It aims to respect Native American values and rights over cultural heritage through consultation, context, and repatriation policies on its website. An analysis found the site effectively provides access to the collection while respecting these protocols.
Questionnaire On Catering For Diversity EssayKaren Oliver
The document provides information about Maggie Frey, a British novelist known for paranormal fantasy thriller series. Due to being born with a rare heart condition, she was never physically active as a child but was inspired by the legends and lore of Northumberland, England where she was born and raised. The setting provided inspiration for her fantasy novels. Her books combine elements of mystery, history and magic woven into modern day stories. While her books are popular with adults, she aims to write stories that can be enjoyed by both young adults and adults.
Presentation On Wnt 4 and rhe role of HDAC4 & SIRT1 in bone biologyGayathri Vijayakumar
Wnt proteins are a family of conserved signaling proteins that regulate various processes including cell proliferation, fate determination, and embryonic development. They act through both canonical and non-canonical pathways. Wnt4 specifically promotes female development and suppresses male development. It also contributes to kidney and adrenal cortex development. Studies show Wnt4 enhances stem cell osteogenic differentiation by activating non-canonical pathways like P38MAPK. The NASA-Orthofix project examines the effects of pulsed electromagnetic fields on osteoblast proliferation, differentiation and mineralization using rat primary osteoblasts. Genes analyzed include osteocalcin, BAP, collagen I and GAPDH. Results show PEMF stimulation increases cell count, differentiation markers and mineralization
Trackables are unique trading items that geocachers can trade, including travel bugs, geocoins, and custom items. Travel bugs are random items with tracking tags, while geocoins are coins with designs. Custom trackables come in various forms. The main rules are that trackables are not for keeping and should be moved to new locations. Logging involves entering the tracking number on the website to record when an item is picked up or dropped off. Proper logging helps keep trackables alive as they travel between geocachers.
4-H is a youth program that teaches citizenship,leadership, and life skills! This will show you some effective ways to market 4-H and promote 4-H to your friends.
A presentation about enhancing public outreach events that I gave at the 2006 Nebraska Star Party.
NOTE: Slide 44 (Planet Distance Chart), has a typo. It should read 1 AU = 9 FT.
Educaching combines GPS technology, geocaching, and classroom subjects into outdoor learning lessons. It allows students to develop skills like critical thinking, navigation, and teamwork. Teachers can enhance any subject by having students use GPS receivers to complete tasks like measuring areas, identifying trees, or answering review questions located at marked waypoints. While start-up costs and time requirements present limitations, grants and fundraising can help obtain needed GPS units and supplies. Example lessons demonstrate how concepts in math, science, and other subjects can be taught using GPS-based scavenger hunt activities.
There are two types of plant defenses: constitutive and inducible. Constitutive defenses such as cell walls, waxy cuticles, and bark are always present in plants, while inducible defenses like toxic chemicals and programmed cell death are produced when the plant is injured or detects pathogens. Secondary compounds found in many plants are also defensive as they are toxic to herbivores and microbes, and plants increase production of these compounds when under attack. Examples of medically useful secondary compounds include menthol, carotene, and sennoside.
The document describes a biosensor called BREATHSAFE® for detecting H1N1 infections. It uses anti-hemagglutinin and anti-neuraminidase protein fragments immobilized on a glass slide as bioreceptors to detect the H1N1 viral proteins hemagglutinin and neuraminidase in respiratory secretions. When the viral proteins bind to the bioreceptors, secondary antibodies tagged with fluorophores bind, and fluorescence is excited and detected with a CCD camera, allowing for diagnosis. The sensor hardware will be inexpensive to manufacture and the disposable membranes will generate continuous revenue.
This document provides resources for solving various types of puzzle caches, including codes and ciphers, word puzzles, math puzzles, logic puzzles, trivia, and general puzzle resources. It lists specific geocaches that teach puzzle solving techniques as well as tools for decoding morse code, binary code, languages, and ciphers. Resources for solving word searches, crosswords, anagrams, unit conversions, area calculations, Sudoku, and logic problems are also included.
Squidoo is a website where users can create "lenses" about various topics and earn commissions by linking to products. To be successful on Squidoo, users need to get their lenses ranked highly on search engines through backlinking. This involves placing links from their lenses on other websites, blogs, forums and social media to drive traffic back to their lenses and increase sales. Regular backlinking is important to maintain high search rankings over time.
Cultural diversity and intercultural/crosscultural communication.Peter Stockinger
A general discussion of the following five topics :
1) The notion of“culture”.
2) The notion of“cultural identity”.
3) Challenges of intercultural (or“cross-cultural”) communication.
4) Typical and recurrent obstacles that impede a successful intercultural communication.
5) How to improve intercultural communication: the question of cultural awareness.
This presentation is made during the 4th CERN-UNESCO School on Digital libraries 2016. African libraries are invited to focus more in content, especially the local one, rather than software issues when they build digital libraries.
Articulo
Journal of Computing; vol. 2, no. 5
sers of Institutional Repositories and Digital Libraries are known by their needs for very specific information about one or more subjects. To characterize users profiles and offer them new documents and resources is one of the main challenges of today's libraries. In this paper, a Selective Dissemination of Information service is described, which proposes an Ontology-based Context Aware system for identifying user's context (research subjects, work team, areas of interest). This system enables librarians to broaden users profiles beyond the information that users have introduced by hand (such as institution, age and language). The system requires a context retrieval layer to capture user information and behavior, and an inference engine to support context inference from many information sources (selected documents and users' queries).
Ver registro completo en: http://sedici.unlp.edu.ar/handle/10915/5526
This document provides guidance on creating multimedia knowledge presentations (objects) for developers. It defines knowledge objects as presentations of chunks of knowledge in a form that allows building capacity for effective action. The creation process involves problem identification, collecting relevant materials, and designing a logical structure. Various multimedia tools can be used to combine text, images, audio, video and other elements into knowledge objects. Common tools mentioned include MS Word, PowerPoint and Adobe Acrobat for integrating different media, as well as software for processing images, audio and video. The goal is to share knowledge with audiences in an accessible way depending on their needs, abilities and context.
From Access to Use: the quality of human-archives interactions as a research ...Pierluigi Feliciati
Visiting Dodson Professor Colloquium - Vancouver, University of British Columbia - iSchool of Library, Archival and Information Studies - 14 March 2019 12:00 pm - Chilcotin Room (256), Irving K. Barber Learning Centre
Research on Data Integration of Overseas Discrete Archives From the Perspecti...dannyijwest
The digitization of displaced archives is of great historical and cultural significance. Through the
construction of digital humanistic platforms represented by MISS Platform, and the comprehensive
application of IIIF technology, knowledge graph technology, ontology technology, and other popular
information technologies. We can find that the digital framework of displaced archives built through the
MISS platform can promote the establishment of a standardized cooperation and dialogue mechanism
between the archives’ authorities and other government departments. At the same time, it can embed the
works of archives in the construction of digital government and the economy, promote the exploration of the
integration of archives management, data management, and information resource management, and
ultimately promote the construction of a digital society. By fostering a new partnership between archives
departments and enterprises, think tanks, research institutes, and industry associations, the role of multiple
social subjects in the modernization process of the archives governance system and governance capacity will
be brought into play. The National Archives Administration has launched a special operation to recover
scattered archives overseas, drawing up a list and a recovery action plan for archives lost to overseas
institutions and individuals due to war and other reasons. Through the National Archives Administration, the
State Administration of Cultural Heritage, the Ministry of Foreign Affairs, the Supreme People's Court, the
Supreme People's Procuratorate, and the Ministry of Justice, specific recovery work is carried out by
studying and working on international laws.
Research on Data Integration of Overseas Discrete Archives From the Perspecti...dannyijwest
The digitization of displaced archives is of great historical and cultural significance. Through the
construction of digital humanistic platforms represented by MISS Platform, and the comprehensive
application of IIIF technology, knowledge graph technology, ontology technology, and other popular
information technologies. We can find that the digital framework of displaced archives built through the
MISS platform can promote the establishment of a standardized cooperation and dialogue mechanism
between the archives’ authorities and other government departments. At the same time, it can embed the
works of archives in the construction of digital government and the economy, promote the exploration of the
integration of archives management, data management, and information resource management, and
ultimately promote the construction of a digital society. By fostering a new partnership between archives
departments and enterprises, think tanks, research institutes, and industry associations, the role of multiple
social subjects in the modernization process of the archives governance system and governance capacity will
be brought into play.
Pratt SILS Cultural Heritage: Description and Access Spring 2011PrattSILS
This document summarizes a research paper about the National Museum of the American Indian's (NMAI) efforts to digitize their collection in accordance with the Protocols for Native American Archival Materials. The summary includes:
The NMAI faces challenges in applying best practices for culturally sensitive Native American materials as it digitizes its collection. It aims to respect Native American values and rights over cultural heritage through consultation, context, and repatriation policies on its website. An analysis found the site effectively provides access to the collection while respecting these protocols.
Questionnaire On Catering For Diversity EssayKaren Oliver
The document provides information about Maggie Frey, a British novelist known for paranormal fantasy thriller series. Due to being born with a rare heart condition, she was never physically active as a child but was inspired by the legends and lore of Northumberland, England where she was born and raised. The setting provided inspiration for her fantasy novels. Her books combine elements of mystery, history and magic woven into modern day stories. While her books are popular with adults, she aims to write stories that can be enjoyed by both young adults and adults.
Designing access to audiovisual cultural heritage. The case of the CarrotMariana Salgado
This paper presents the design of an application
for engagement with audiovisual digital cultural heritage in
the classroom, called the Carrot. The aim of this interactive
tool is to make online cultural heritage accessible and
understandable for students in different levels of education.
In relation to this work we pose two research questions: Why
do we need to develop tools for contextualization of
audiovisual cultural heritage? And: How do we design and
develop such tools? The preliminary answers to these
questions come from our experiences in the design process,
which deepened our understanding of a tool in the context of
the classroom. We then relate this to the digital humanities
project, EUscreenXL. Initial conclusions suggest that tools
for contextualization of audiovisual cultural heritage can
engage students with cultural heritage, develop digital media
literacy, and support contemporary didactics. These tools
need to be developed across platforms, using nonproprietary
software and involving a multidisciplinary
group of experts.
Connecting the ‘long tails’ of content and usersprj_publication
Academic libraries hold unexplored resources ("long tail" of content) and serve niche users not reached through traditional means. Social media can connect these long tails by allowing libraries to package obscure content and map niche users on social media platforms. Libraries can identify relevant unexplored content, analyze its value, tag it for searchability, and share on social networks. They can also understand users' interests, map what social media they use, and create profiles to connect enriched content with prospective niche users. This helps academic libraries better serve users not served through traditional channels.
This document discusses the changing role of libraries and how their design can support new functions. It notes that libraries now incorporate cafes, health centers, and other services beyond books. New designs create flexible shared spaces to accommodate various activities from book groups to IT training. Technologies like wireless access and self-service options are becoming integral parts of libraries. The document also emphasizes the continued importance of libraries in fostering social interaction, lifelong learning, and cultural preservation for their communities.
The document provides an overview of a visual literacy training course for librarians and archivists. It discusses core competencies for visual resources professionals, rationale for the course, course content including images and cognition, culture, contexts of image use, images as documents, and visual resources in collections. The course aims to teach visual analysis, description, organization and access of images. It also covers issues of visual literacy, metadata standards, and copyright.
The five key problems facing providers of digital content (museums, universities, hospitals etc.) within the public sector. Related work undertaken by the UK's Strategic Content Alliance
The document discusses using social networks and mobile technology to provide equitable access to cultural resources. It defines cultural resources broadly as technologies, practices, and processes related to knowledge, skills, and understanding. The authors argue this conceptualization allows for assessing whether access to cultural resources is distributed fairly. They draw on philosophical and cultural studies theories viewing appropriation of cultural products as important for learning and development. The original work in the book chapter explores how social networks and mobile devices could bridge formal and informal learning by allowing internalization and representation of cultural resources. Key questions are posed about this framework and its ability to further understanding of cultural resource access and distribution.
This document summarizes a workshop on Explorations in the Digital Humanities that will take place from September 6-9, 2016 in Lisbon, Portugal. The workshop consists of 4 modules led by international scholars on topics like network analysis, spatial visualization, augmenting historical data, and reading historical maps. Each module will include a presentation, discussion of participant research projects, and hands-on work with digital tools. The workshop aims to provide practical guidance to master's, PhD, and postdoctoral researchers on applying digital methods and tools to their humanities and social science projects. A maximum of 10 participants can enroll in each of the 1-4 day modules, with costs of €15-50 depending on the number attended.
This document summarizes a workshop on personal digital archiving (PDA) that took place at iPRES 2016. The workshop sought to discuss how cultural heritage institutions can help individuals and communities preserve their important digital content in trusted, long-term ways. Participants discussed defining roles and actors in PDA, as well as topics like resources, outreach, privacy, and technical options. Breakout groups further explored user-centric and institutional-centric views on PDA. The workshop highlighted that while technologies make personal archiving easier, most people lack the skills, and cultural institutions could help by developing strategies to transfer those skills and emphasize their value to the public.
Helen Graham Whose story is it anyway?: 'Public' and 'Ownership' HelenGraham
The document discusses issues around intellectual property, ownership, and informed consent in relation to museum collections and digital storytelling projects. It explores tensions between individual rights and public interests, and how new technologies are challenging traditional notions of authority, expertise, and property. The presentation raises questions about how museums can balance competing interests and foster more democratic and participatory relationships with communities.
Similar to Repurposing digital audiovisual resources for user communities possessing different cultural and linguistic profiles. (20)
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
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Repurposing digital audiovisual resources for user communities possessing different cultural and linguistic profiles.
1. Repurposing digital audiovisual resources for user communities possessing
different cultural and linguistic profiles
Peter Stockinger
Fondation Maison des Sciences de l’Homme (FMSH)
Equipe Sémiotique Cognitive et Nouveaux Médias (ESCoM)
54, Bd. Raspail – 75006 Paris – France
Tel. : 01 49 54 21 83 – email: stock@msh-paris.fr
1/ Introduction
In Europe and elsewhere there are more and more available digital libraries or archives
composed of textual, audiovisual, visual, sound, … objects which constitute potential knowledge
resources for specific user communities, viz. individual users [CHA 02].
But such as, they actually do not (always) satisfy this mission of being a knowledge
resource pool in, for instance, formal or informal education, home leisure activities, professional
environments, etc. Such as they are only potentially interesting, they only have a potential added
value for specific user groups.
A simple text description of an oeuvre exhibited in a museum may be pedagogically relevant
in a specific context, for a given user and with respect to his/her curiosity to be satisfied. In
another context, this same description will not be able to satisfy the user … and therefore be
considered as not relevant, not useful, etc. by the learner [STO 03b].
The potential relevancy of a digital object depends also on the type of the knowledge
appropriation understood either as a process of “simple (article or book based) lecture”, or
contrarily as an active interaction with a digital knowledge object, i.e. as a more complex global
activity composed by and organised via different local cognitive acts implied such as comparing,
testing, working actively with a resource, playing, simulating, etc ([STO 92], [STO 94], [STO 95],
[STO 99]).
The potential relevancy depends also on the evaluation of the learning itself. For instance, the
knowledge appropriation is it performed mainly with respect to the personal stilling of curiosity
or, contrarily, with respect to formal or semi-formal rules of evaluation, notation prevailing in
formal educational situation.
Finally, the potential relevancy of a digital object and therefore it’s (more or less) added value
for a targeted user or user community, depends also of the place that occupies the digital object
within a range of other resources available for a learning process: it can be a prescribed,
“imposed” one that the “learner” has to use, it can be a more or less central one, a traditionally
used one, it can be a more or less good or risky “candidate” with respect to a required (intended,
needed, desired, …) output of a learning process largely speaking, and so on [STO 07]).
2. In looking on the web, we have very different categories of digital objects which make them
more or less suitable to become generally speaking relevant resources for a user or a user
community, and more specifically speaking, relevant learning resources. For instance, we have:
1/ A huge category of rough, more or less unstructured digital objects (simple pages,
photos, films, etc.)
2/ Categories of digital objects organised following traditional publishing genres (for
instance: as digital books with chapters, as digital journals, magazines, as digital dictionaries
and encyclopaedias, as digital atlas, etc).
3/ Categories of digital objects that are structured, organised with respect to specific uses
and exploitations among which more particularly for the use in formal learning settings such
as schools, universities, vocational training centres, etc.
All these categories of digital objects can become user relevant resources, and more
particularly resources potentially relevant for specific learning situations. The important point here
is that, such as, they are maybe only partially, only more or less well attuned for a given situation.
This means that they have to be (re-)processed, (re-)published with respect to the constraints and
expectations of a specific user community [STO 00].
Let’s take the concrete example of the French programme Archives Audiovisuelles de la
Recherche (AAR)1. This archive actually recovers actually already more than 4000 hours of
streamed video, accessible for everybody, in all disciplines of human and social sciences. The
records composing the AAR, contain individual interviews with researchers in all scientific
disciplines, conferences, lectures, research seminars, workshops, small reportages about the daily
life in research labs, scientific expositions, documentaries, travelogs and road movies,
ethnographical films, etc. The offer is composed of more than 120 research seminars, symposia
and workshops as well as of 260 interviews with researchers in palaeontology, archaeology,
ethnology and anthropology, social history, cultural history, art history, anthropology, language
and communication sciences, sociology, economical sciences, political sciences, philosophy as
well as more particularly in oriental studies (language studies, culture, history, …). More than
1150 researchers, scholars and professionals have already contributed to this audiovisual archive.
Even if most of the videos are in French language, there also exist videos in English, Italian,
Spanish, German and even Chinese and Hindi. The average growth per month of the audiovisual
archive in social and human sciences is of about 40 hours on line, this means of about 50 hours of
video taking and digitizing.
The principal user communities of the AAR are the (French speaking and international)
research community itself, the educational community (3rd but also 2nd level) and particular
professional communities (science journalists, stakeholders especially in non-profit organization,
governmental agencies, …). The whole composes a very specific “market niche” in the digital
(audio/video) content production and communication. The daily average number of significant
visits for the AAR are of about 900 to 1100 visits (statistics produced by an independent
company) but together with the principal other programs in this “market niche” (Canal U2, Canal
IRD3, Diffusion des Savoirs of the ENS4, …), the daily average number of significant visits may
be situated between 3000 to 5000 visits for this type of very special and complex (audio/video)
content as far as the French situation is concerned (this number is a rough approximation based on
internal information).
1
Adresse of web AAR web portal : http://semioweb.msh-paris.fr/AAR/FR/
2
http://www.canal‐u.education.fr/canalu/index.php
3
http://www.canal.ird.fr/
4
http://www.diffusion.ens.fr/
3. All available indicators show that this archive has indeed a potentially high impact for
teaching in formal contexts but also for learning in informal settings (life long learning, etc.), for
professional contexts such as people working for NGOs and preparing and/or documenting the
field work, etc. But such as, this whole heritage has to undergo a complex process of repurposing,
of adaptation in order to fit more specifically with user profiles and user contexts (cf. the second
point, below).
The reason for this is, as already mentioned, the specific profile, the “identity” of the digital
objects composing the AAR corpus – a profile or “identity” which is either too far from the
expectations, needs or desires of an individual user or a targeted user community or simply not
perceived, i.e. hidden either from a cognitive point of view (the content is not understandable) or
from a physical point of view (the content is not perceivable). In a nutshell, there are at least three
serious challenges we have to face:
1/ the language limitation; i.e. we have to improve the quality of existing digital content in
opening and making available scientific and scholar content for an intrinsically multilingual
knowledge market by the means of an extensive use of hints and aids for a linguistic
understanding of a content performed in a given source language provided by user
communities applying the same resources and tools;
2/ the hidden information; i.e. we have to improve the quality of existing digital content in
eliciting, systematising and classifying the hidden information in large audiovisual databases
by the means of user community centred description and indexing of digital corpora using the
same description and indexing resources (ontologies) and tools (editors) ;
3/ the adaptation to specific – especially educational – purposes; i.e. we have to improve the
quality of existing digital content for specific contexts of use (especially: formal and informal
education) and an intrinsically multicultural market (characterized by diverging knowledge
and value references, by different types of expectations and acceptations, interests and needs,
…) by the means of user community centred re-authoring or repurposing of the available
content.
In order to better understand from a theoretical and methodological point of view these three
challenges and how to handle them concretely, we will discuss shortly in this paper:
1. the notion of “user community” or again “user”;
2. the structural composition of a digital resource as a potential information or knowledge
resource;
3. the process of repurposing (re-authoring) of digital resources.
2/ The notion of “user community”
There exist a huge variety of classifications of user communities trying to understand a user
or user community as a sociological and semiotic (i.e. a meaning producing/reproducing and
exchanging entity; [STO 83]). Conceptually speaking, the establishment of a typology of user
communities is based on one or more criteria belonging:
• either to the activity and task criteria group (i.e. the user community understood as a
collective entity sharing some interests or needs or again desires and aiming – with more or
less resources, competencies and also luck – at the achievement of some goals, realisations,
etc.);
• or to the qualities and attributes criteria group (i.e. a user community understood with
respect to shared values, knowledge and skills, with respect to common tendencies and
4. preferences, with respect to the possession of social, cultural or economic resources, with
respect to physical and biological attributes, etc.).
Depending on the issues of the description and modelling of user communities, the scenarios
of such communities can become more or less complex, more or less sophisticated. They possess,
in any case, a central impact on how to conceive and develop methodologies and tools for the
production, management, exploitation, re-use, etc. of digital knowledge objects such as texts,
films, images, etc. organised in digital libraries, archives or other forms of digital information and
knowledge spaces (cf. below).
With respect to digital multimedia libraries or archives, user communities are habitually and
basically identified and characterised with respect to their roles either as content “producers” (lato
sensu), content “traders” and content consumers (lato sensu). This tripartite distinction, such as, is
certainly too simple for being able to capture the whole complexity of user communities but they
constitute nevertheless a starting point for investigating user communities and their dealing with
multimedia libraries and archives.
One of the advantages of this tripartite distinction is to stipulate that there are basic activities
characterizing the roles of the production, of the trading and of the consumption of digital objects
or resources not matter the specific identity of the social actor or group performing them, no
matter if they are performed by people belonging to a research laboratory, a classroom, a family, a
group of people sharing a common hobby, a group of professionals working for a company, etc.
Central topics in the description and modelling of group-centred, i.e. community relevant and
adapted digital multimedia libraries, archives and other forms of collections of digital objects are
the following three ones:
• the structural organisation of the digital object or resource itself, i.e. the features or patterns
that define the identity, the specific profile of a digital object or resource;
• the repurposing of digital objects or resources, i.e. the intentional manipulation of the
profile of a given digital object or resource in order to adapt, to attune it to the profile of a
destine community;
• the structural specificities of the “life world” of a user community understood as a social
actor working with, exploiting, maintaining, etc. digital objects and resources.
Point 1 and 2 will be discussed again below. Let us have a look of what is meant by “life
worlds” of a user community [SCH 79].
Intuitively speaking, this means that user communities have a specific, collective behaviour –
habitus in the sense of sociologists such as A. Schütz [SCH 79] or P. Bourdieu [BOU 79]. They
are social actors with their routine activities, their common interests, their common horizon of
meaning, and so on. They are like ethnographic communities or again like “paper communities” as
they exist in novels and other writings. The understanding and description of the life worlds of
user communities are necessary in order to define:
• on the one hand the structural specificities (cf. point 3, below) of the digital objects that are
of relevancy (i.e. understandable, usable, useful, acceptable, …) for a specific community
• and on the other hand the tasks and tools adapted to the production and repurposing of
content (information, knowledge, …) by the user community (cf. point 2, above).
Very simply and concretely speaking – a user community possesses, among other resources,
one or some languages for communicating but also eliciting and appropriating knowledge. This is
a basic variable – the digital resources have to be within one of the available linguistic
competences in order to become a consumable object for that community.
5. This is what is meant generally speaking under “translation”, i.e. the linguistic adaptation of
an existing digital object to the linguistic horizon of the intended user community. Now, it is clear
also that “translation” is not only a sort of a literal transposition of the meaning of the content of
the digital resource within the horizon of targeted user community, it is much more a complex
process of interpretation and adaptation of this meaning with respect to this horizon [STO 07].
Interpretation and adaptation of the meaning of a given digital resource can consist,
concretely speaking, in the modification of the initial content itself, in its simplification, in its
cognitive and axiological reorientation via comments and analysis, in the production of a truly
new version of the initial content, etc.
In this sense translation, linguistic translation, has to be understood in a broader sense of what
sometimes is called cultural translation or again (semiotic) interpretation and adaptation of a
digital resource in order to transform it in an object of value (a value added object) for a targeted
user community. This complex process of (semiotic) interpretation and adaptation is the kernel
intellectual or cognitive activity of what is called the re-authoring or repurposing of an existing
digital resource ([STO 92], [STO 99], [STO 07]).
Interpreting and adapting successfully an given digital resource and its content presuppose
necessarily the (explicit or implicit) understanding of the expectations, needs, desires, etc. of the
targeted user community as well as of its available cognitive skills for eventually appropriating a
“new” version of a given digital resource – skills such as notably linguistic skills, intellectual
abilities, shared values (view points), a shared baseline relevancy concerning the selection of
“interesting” resources within a given set of digital resources, and finally also technical and
technological, economical and other constraints. This makes the process of (semiotic)
interpretation and adaptation a so complex but also exiting and concretely speaking multi-faceted
activity and metier.
Now coming back to the notion of “life world” of a social actor such as a user community,
this notion means that the life world has to be understood as a set of commonalities shared by the
individuals and groups of individuals composing a user community such as, for instance, a
learning community, a professional community, a media information exchanging and consuming
community, etc. Among central commonalities for describing and understanding the life world of
a user community, we have, for instance [SCH 79]:
• a common space and time, a common territory (which is not necessarily a physical one);
• common activities and goals;
• common interests and expectations;
• common linguistic resources;
• and also common knowledge and axiological schemes and resources shared by the
members of a user community (cf. especially [SCH 79]).
This is a very central point in social sciences, i.e. to understand and describe such
commonalities. Their operational understanding helps us to better control and to improve the
“translation” processes called (re-)purposing or (re-)authoring of existing digital resources in order
to adapt it to the concrete expressions of such commonalities that characterise the life world of a
given user community, to envisage the explicit modelling of parts of this very complex
“translation” process as well as, finally its partial automation.
Again quickly some words concerning the individual user, in this perspective! The individual
user, in the sense of an understandable behaving and doing variable belongs to one or more of
user communities. In this sense the conceptual shift from the individual user-centric to the
collective user group approach in order to handle the (re-)purposing or (re-)authoring process of
digital resources, does not at all exclude the individual or personal perspective of the use of digital
resources! Contrarily, the collective or user community approach provides reliable means,
6. methodologies, tools enabling not only any (institutional or non-institutional) community to
become a content provider, trader or consumer but also any individual who intends to play the one
or the other or all of these three roles. Indeed, on of the most appealing perspectives consist, for
instance, in the fact that any individual as well as any small groups should be able to produce its
own digital heritage, to manage it and to exploit it for other user groups or individual users …
The point here is, that the activities, tasks, strategies, procedures of producing, exploiting,
preserving, etc. digital heritage objects (lato sensu) have to be – so to speak - “extracted” from the
collective experiences composing the identity and the tradition of a social group or community
such as teachers, researchers, professional workers, social workers, and so on.
In other words: the work on collective features and patterns such as the structural organisation
of digital documents, genres, scenarios and other cultural models for information and knowledge
processing or again (content producer, trader and consumer) community patterns and routine
solution procedures, help us in order to provide the individual user with a much more richer but
also more naturally and intuitively sensed digital environment.
3/ The structural organization of a digital knowledge resource
If we want to progress in our understanding of repurposing, adapting digital resources in order
to transform them into genuine added value objects for a targeted user community, the central
problem remains nevertheless the appropriate understanding of the structural organisation of the
digital resource itself as a (potential) meaningful object.
Indeed, from a semiotic point of view, a digital object or resource such as a digital text, film,
image, etc. can be characterised, described with respect to a set of central features such as the
themes or topics encapsulated in a digital resource, the development of a topic through a digital
object, the forms of expression of a topic, and so on. Like the grammar of a natural language,
these features form together the specific identity or profile of a digital object or of a corpus of
digital objects. Such a profile or identity is not an arbitrary thing but belongs to a tradition
represented by genres or cultural models of information processing to which people refer and
which people use in their own activities of writing, reading, exchanging information and
knowledge.
In this sense, the understanding, description and indexing of digital objects is nothing else
than the eliciting of the specific profile and identity of a corpus of digital objects and constitute a
direct or indirect means for comparing and evaluating a given “source profile” with respect to the
needs, interests, desires, etc. of a destine community or again a projected context of use.
Figure 1 shows the general structural picture of the (digital) resource understood as an
information loaded sign or network of signs ([STO 99], [STO 01], [STO 03a]). In this picture, we
distinguish three principal models of the semiotic approach of the (digital) resource:
1. the compositional model which sticks to the fact that a (digital) resource as a (more or less
permanent or, contrarily, transient) meaningful whole can be decomposed in meaningful units
(including physically independent (digital) resources);
2. the layered feature model which shows that the internal organization of a (digital) resource
has to be understood basically, as already shown in Saussurian semiology, as a composition of a
content and the expression of the content by the means of a percept conserved and conveyed by
some physical support;
3. the task activity model showing the (digital) resource as an information and
communication good belonging to one or more social practices.
7. Segments, sequences, parts,
compositional textual units;
model “textual morphology”,
context, functional text types
the digital
resource:as a layered thematic component;
structural feature model rhetoric component;
whole discursive component
expression component; …
production model (authoring,
editing, …),
task-activity communication model
model (distribution, adaptation, …),
reception model,
conservation model
Figure 1 : The general structural model of a digital resource in a semiotic perspective
Based on this model, we are able to approach in a rather systematic and explicit way several of
the main problems within the context of the (re-)authoring of given digital resources such as:
1. The systematic content description of a given source corpus of digital resources in order,
for instance, to develop domain ontologies for the identification, description, indexing and
classification of relevant parts or pieces (segments, paragraphs, …) of the source corpus for
a given target user community,
2. The eliciting of the user community’s existing knowledge as wall as of its expectations and
needs with respect to a given source corpus of digital resources,
3. The specification of forms and genres of annotations in the sense of means and tools for
enhancing, explaining, reorienting, “versioning”, … the content or parts of the content of a
given source corpus,
4. The specification of publishing genres adapted to the working routines of a targeted user
community as well as to its expectations and needs.
In this sense the model represented in figure 1 is really a central one for many technological but
also scientific challenges within the field of (digital) document and content engineering.
4/ Digital resource (re-)authoring or repurposing
As already stated, one of the major challenges (if not the major challenge) for the constitution
of a genuine knowledge community within a multilingual and multicultural world such as Europe,
is the user oriented, user-centred (“subjective”) exploitation of existing digital resources such as
videos, sound tracks, texts, etc. produced by the concerned users themselves or other authoring
instances and stored in central or distributed digital libraries. This challenge is identified under the
heading of (re-)authoring or again re-processing.
(Re-)authoring of digital objects is a more or less complex (individual or collective) process by
the means of which a digital object or a corpus of digital objects (such as a corpus of video clips, a
8. corpus of textual elements, a corpus of still images, a corpus of sound elements, etc.) are adapted,
attuned to a specific context of use and, this, following a sort of authoring or publishing scenario.
In taking the example of the above introduced and shortly presented audiovisual archive in
human and social sciences (AAR), this means – quickly spoken (figure 2) – that:
1. a corpus of audiovisual files containing, for instance, information about a given or requested
domain of knowledge (“the immigration policy in Europe since 1996”; “the status of French
language in Western Africa”; …);
2. undergoes a series of manipulations called “re-authoring”;
3. by the means of which they can be used as a hypermedia folder, a video-lexicon, a
courseware, a hyper-documentary, etc. either in formal learning situations or in a wide range
of non-formal one.
Existing (corpus of) digital « New » (corpus of modified,
objects adapted) digital objects
is the input for is the output for
(Re-)authoring process
Figure 2: The (re-)authoring process as a mediation process for (continuously and
collaboratively) adapting digital objects to specific user needs
In considering more precisely the (re-)authoring process (figure 3) itself, it has to be explained
with respect to:
1. the type and genre of (re-)authoring: content selection in a given corpus of existing
digital objects, explanation & completion of selected content; existing digital object
versioning; content translation; existing digital object interlinking; creation of new
content parts; (visual, sound, …) content expression modification; etc.;
2. the specific type and genre of digital objects: technical and scientific texts; audiovisual
ethnographic documentaries; cultural heritage images; etc.;
3. the goals of a (re-)authoring process: contexts of use (learning, teaching, science
popularisation, …); destines (pupils, students, any person, specific social group, …);
publishing genre (courses, thematic folders, glossaries, info flashes, games, …); forms of
distribution; etc.;
4. the resources, means and tools of the (re-)authoring process: human resources (authors,
domain specialists, translators; publishers; …); intellectual resources (ontologies;
thesauri; publishing models; aids, hints and more developed explanations and
methodologies; …); technical resources (indexing tools; annotation tools; translation
tools; publishing tools; …); economic resources (budget, …).
9. 5. the process of (re-)authoring itself: the phases and tasks composing a (re-)authoring
chain (such as “publishing genre selection and preparation”; “corpus constitution”;
“description and indexing”; “translation”; etc.).
Types and genres of digital
objects
Types and genres of
s (re-)authoring
p
e
(Re-)authoring process c
i Goals of
f (re-)authoring
y
Resources, means, tools …
for (re-)authoring
Phases and tasks of (re-
)authoring
Figure 3: Central components specifying the (re-)authoring process
The (re-)authoring process, can be seen as a – in a broad sense – cultural translation process.
Indeed, a given set or corpus of digital objects (figure 2) are meaningful entities (and hence re-
authorable) with respect to context(s) of uses, destines, social practices, etc. for which they have
been designed. In other words, they belong and refer to a culture embodied in the life-world of
social actors, viz. user communities.
For instance, a corpus of audiovisual files in the above quoted audiovisual archive of human
and social sciences are dealing with linguistic diversity from a socio-linguistic point of view and
for a group of destine of experts in this field (“life-world”). This corpus can be (re-)authored for a
high diversity of potential contexts of uses and destines: for instance as an introductory seminar (a
“Proseminar”, in German) in philological studies, as a complementary course in anthropology or
sociology, as a reportage for a wider interested public, as a set of info flashes for people only with
local interests in this domain, as a discovery game for children, etc.
Each one of these examples shows (re-)authoring as a process of – so to speak – cultural
adaptation of an initially given set of digital objects, i.e. the content, form and function of the
given digital object, to the target culture determining the interests and lacks but also the uses of
that object by the destine. The (re-)authoring process of a digital object can definitely be
understood as the opening of the cultural specificity of a given digital object with respect to a
given diversity of target cultures and the circulation of a digital object or artefact in its given
cultural identity within a “multi-cultural (knowledge) space”. Linguistic translation, in this sense,
is only a specific case of cultural translation.
In this sense, figure 8 and 9 identify also of one of the principal actions of the 7th framework
of research and development of the European Community, i.e. to take into account the linguistic
and cultural diversity that determine Europe as a knowledge society as well as a “market” for
(cultural, scientific, …) content services and resources. This is also, without any doubt, the most
10. central challenge of (re-)using existing digital objects for (u-)learning situations which occur as
specific social practices intended and performed by social actors and with the help of specific
resources within an embedding culture (professional culture, personal culture, educational culture,
linguistic culture, etc.).
Let us repeat once more, the re-purposing (also “re-authoring”) is the central activity of the
intentional manipulation of the source profile, the source identity of digital objects or corpora of
digital objects in order to attune them to the expected profile of a user community and/or contexts
of uses. For instance, the use of available digital objects such as videos or images for educational
purposes, very often presuppose a whole series of such repurposing tasks which may more or less
drastically change the content of these objects, their “look”, their purposes and goals, etc. in order
to transform them into adequate resources for teachers and learners.
Technically speaking, the repurposing process is composed of a series of typical and more or
less standard activities and tasks such as, for instance (cf. also [STO 03a]):
1. the constitution of “working corpora”,
2. the production or reuse of thematic grids and maps (“ontologies”) for describing and
classifying digital objects or parts of them,
3. the identification and segmentation of specific parts of digital objects which are of
specific relevancy for a given purpose,
4. the thematic or topic description of identified and extracted segments,
5. the key-wording of extracted segments,
6. the commenting (analysing, interpreting, evaluating, …) of identified and extracted
segments,
7. the enrichment of segments via hypermedia links to other resources,
8. the (broadly speaking) translation of identified and extracted segments,
9. the publishing of repurposed digital objects or parts of them with respect to specific
publishing genres that fit to the specific requirements of the destine user communities,
10. the delivery of repurposed and published digital objects as hypermedia web sites, by the
means of mobile devices, of iTV or again for digital supports such as DVD,
11. etc.
Let us stress also the point that the repurposing activity can be understood as a centralised
activity – performed by one and only one community (in general the content production
community of an archive or a library) – or as a distributed one (performed by any user community
interacting with a digital object repository (library or archive). It is certainly the second figure –
the distributed understanding of the repurposing of digital objects – which will develop massively
in the coming years.
In any case, the semiotic interpretation and adaptation of a given source corpus of digital
objects understood as a repurposing or re-authoring activity is “configured” and instrumented in
what we call the “semiotic atelier” (i.e. semiotische Werkstätte”, in German).
A “pre-figuration” of this semiotic atelier is the software application Interview developed
since 2005 conjointly by the R&D Department of the French Institut National de l’Audiovisuel
(INA) and ESCoM (Equipe Sémiotique Cognitive et Nouveaux Medias), the R&D laboratory of
the Maison des Sciences de l’Homme (MSH) in Paris. Actually, and thanks to the European R&D
project LOGOS as well as the French funded project SAPHIR, this environment undergoes
profound changes in order to integrate many different technologies and tools in a common
“authoring studio” conceived expressis verbis for the above presented repurposing and re-
authoring objectives of digital audiovisual corpora such as those that compose the AAR program
in Paris.
11. In order to conclude this paper, let us present only very roughly the overall purposes of the
Interview tool, actually again used for repurposing and re-authoring video corpora within the AAR
program.
The purpose of the “semiotic atelier” is to allow any registered user (user group) to deal following
his/her interests/desires with a previously selected corpus of video files. “To deal with” (i.e.
“processing”) means here especially:
− the composition of a video file corpus and its importation in the Interview environment;
− the “subjective” identification and selection of a set of for the user relevant video
segments;
− the (more or less) systematic and rich description, indexing and enrichment (via
comments, interlinking with other resources, creation of tests and exercises, …) of :
the referential content of the segments (i.e. the object of a segment, the domain
which constitutes its topic);
the audiovisual language of the selected segments (i.e. the expression means of a
topic) ;
the rhetorical level of the selected segments (i.e. the manner of how a topic is viewed
and developed in a segment – this is a very important level because, in the case of the
audiovisual archive of human and social sciences, most of the video files contain
conferences and interviews with researchers);
the narrative relationships between the selected segments (i.e. the possible semantic
relationships between chosen audiovisual segments);
− the (broadly speaking) translation (“versioning”) of selected segments and their
preparation for personalised publishing;
− and especially the publishing of the results of these authoring activities following
(adaptable) publishing genres (for instance as thematic folders, as video-dictionaries, hyper-
documentaries, courses, etc.) and with the help of publishing assistants.
figure 4: The Interview tool and its main options
Figure 4 shows the main screen of the Interview tool with its principal functionalities:
12. − “Ouvrir Media” means to import a video file or a corpus of video files in the (re-
)authoring environment of Interview;
− “Ouvrir Description” means to charge the xml file containing the state of the art of
analready ongoing (re-)authoring project;
− “Sauver Description” means to save an ongoing (re-)authoring project;
− “Voir Description” means to start the different (re-)authoring aactivities (cf. below);
− “Publier Description” means to publish the results of a (re-)authoring activity in the
form of a web site (actually the genre of the web site is a thematic folder but other publishing
genres – video-dictionary, hyper-documentary, course, … – are just under development;
− “Aide:raccourcis” recovers helps, hints etc. for using the Interview tool.
Following the (re-)authoring motives or needs as well as the specific publishing genre, (re-
)authoring activities can be very different, build – so to speak – different processing chains.
figure 5: A set of pre-defined options for processing, i.e. (re-)authoring a corpus of video files
After clicking on the “Voir Description” button, the (habilitated) user can make a choice, as
figure 5 shows it, between different such processing chains. For the moment, the principal
differences are between:
1. basic processing activities such as the identification, selection and indexing of
(subjectively relevant) video segments and their publishing as an annotated corpus of
video segments;
2. more and even very sophisticated activities including the rhetorical analysis of the content
of chosen video segments, their commenting and (narrative) their re-arrangement as a
new, completely virtual video;
3. and, finally, the linguistic and cultural versioning of video segments for adapting them to
a public that does not possess neither the necessary linguistic nor the domain specific
skills and competencies to understand a video file.
These three main options will be completed with other (re-)authoring activity chains attuned
to previously chosen publishing scenarios (i.e. video-dictionary, hyper-documentary, thematic
folder, …).
13. A specific option shown in figure 5 is the “expert option”. In choosing this option, the
(habilitated) user is prompted to all proposed possibilities of working on a given corpus of
audiovisual files (figure 6). This means that it’s up to the user to choose the processing activities
which are important for him/her and to produce his/her own processing chains. To be able to work
with this option, presuppose a user who is a real specialist in semiotic processing of audiovisual
documents.
Figure 6 shows the principal processing activities proposed by the Interview tool. These
activities have been specified and developed with respect to a semiotic “vision” of (audiovisual)
documents. This vision can be explained with respect to the five principal assumptions:
figure 6: The principal processing activities proposed by the Interview tool
1. The (audiovisual) document as a layered entity (this goes back to the semiotic notion of
the sign as intrinsically composed of a content layer and an expression layer of the
content) – both layers can be differentiated in more specialised layers …).
2. The (audiovisual) document as a composed entity which can be differentiated in several
entities (such as, for instance and very trivially speaking, in the introduction, the
development and the conclusion part of a book-like document) and which itself can be a
part of a network of other entities and documents (such as, for instance, an audiovisual
documentary as a functional part of a whole hypermedia documentation of the life-world
of a group of people; cf. chapter 6).
3. The (audiovisual) document as a typified entity (this means that any document can be (at
least partially) characterised as belonging to one or more types or genres of documents
(for instance, a film document on the daily life of a group of people as a descriptive
documentary, a narrated documentary, a historical documentary, a fictitious
reconstruction, a staged drama, etc.).
4. The (audiovisual) document as an affordable entity. This means that any document is
provided by traces that “certifies” its real or possible uses, contexts of uses - traces that
14. are indications for its more or less high relevancy for specific contexts of uses, for groups
of destines, for specific objectives, etc. For instance, a fictitious reconstruction of the
daily life of a group of people may be a wonderful document for specific purposes (make
people aware of the cultural personality of an other group of people; make understandable
the cultural differences by the means of an intrigue, …), specific destines (people far
away from any understanding of existing cultural differences, people full up of
stereotypical judgements on other habitudes and traditions, …), specific uses
5. The (audiovisual) document as a produced entity. This means that any document is the
result of an authoring process, a more or less formalized or, contrarily, free activity of
producing and transmitting information about a given domain or object. Concerning (lato
sensu speaking) pedagogical or potentially pedagogical document resources, it has to be
stressed the importance of the vision (the view point) by the means of which an author
(i.e. an individual person or a social group assuming the role of an author) handles a
knowledge domain or object in order to explicit the author’s culture with respect to the
learner’s cultural background (i.e. with respect to his/her knowledge and values as well as
to his/her motivations and expectations as a learner).
It’s not the purpose of this paper to develop in a more systematic and technical way the
implications of these five assumptions. Let us only stress here the fact that they are congruent with
the vision of (re-)authoring as a linguistic and intercultural processing or versioning of corpus of
documents as well as with the technical system named Interview.
Briefly speaking, figure 6 shows a list of principal groups of processing activities which have
been identified and elaborated with respect to the above quoted five principal assumptions:
1/ A preliminary processing phase consists in the identification and presentation of the author
or the authors of the (re-)authoring activities of a corpus of already given audiovisual files.
2/ The paratextual processing activity refers to the description of the identity of the existing
audiovisual corpus, to its so-called meaning territory. This activity recovers more specific tasks
such as the overall identification of the corpus itself (title; summary; global duration; language(s);
etc.); the identification and presentation of the author(s) of the files composing the corpus; if
appropriate: the identification and presentation of main protagonists (scenario writers, producers,
actors, …) and, finally, copyright issues concerning on the one hand the existing audiovisual files
and on the other hand the (re-)authored products as well as their translations and adaptations.
3/ The textual description phase consists of two principal sub-phases: a/ of the identification
and delimitation of relevant audiovisual segments within the corpus of existing audiovisual files,
and b/ of the basic description of these segments (title, summary, principal language, audiovisual
type of the segment).
4/ The audiovisual description phase recovers – if necessary or relevant – the systematic
description of the audiovisual expression of the content developed in a previously identified
segment. Extremely speaking, each visual, sound, speech, … plan composing a segment can be
identified and described such as or in relation with the other ones. Such a description can be very
useful in the constitution of a library of reusable visual, sound, speech or again syncretic (visual +
sound) plans.
5/ The pragmatic description phase recovers a set of for (u-)learning purposes very useful
sub-phases. Indeed, it classifies the content of a given audiovisual segment with respect to its
potential contexts of uses (such as in formal or informal learning situations), to its possible
destines, to its possible links with a curriculum, to possible previous intellectual requirements for
understanding its content (i.e. recommendations of consulting first other segments, other online
resources, …); and finally to its added value for other – especially professional – issues.
15. 6/ The so-called peritextual description phase recovers all tasks concerned with the
annotation, enrichment or enhancement of a given audiovisual segment – by the means of
interlinking it with other resources, of producing structured comments, etc.
7/ The key-word description phase recovers the production of a semantically structured index
by the means of on the one hand freely chosen key-words and on the other hand (if available) a
constituted base-vocabulary of the domain of reference.
8/ The so-called thematic description phase belongs definitely to the advanced description
phases of an audiovisual segment and deals with the semantically rich description of an
audiovisual segment by the means of a domain ontology. This means that in order to produce a
systematic and coherent semantic description of one segment, the author either has to refer to a
given thematic classification of the domain of knowledge or has to produce it himself. Even if this
process is, intellectually speaking, rather complicate (and, as well known, always controversial), it
is very often required for a good semantic classification of the segments of a given corpus, for
defining semantically motivated access points to the chosen set of segments and exploration paths
through them.
9/ The rhetorical description phase is dedicated to the identification of the principal speech
acts and discourse genres by the means of which the content in a given segment is developed.
10/ the narrative description phase is dedicated to the positioning of a chosen segment with
respect to other segments of the given corpus of given audiovisual files. This positioning is
produced by a set of pre-determined so-called narrative (temporal, causal, rhetorical, …) relations
by the means of which the author is able to produce a truly new narrative, a truly new
audiovisual document out of a corpus of given audiovisual files.
11/ Finally, the translation/adaptation phase recovers different sub-tasks divided on the one
hand in more linguistic oriented activities (i.e. the translation of the content of a segment from the
source language in a target language) and on the other hand more cultural oriented activities (i.e.
the adaptation of the content of a segment to the cultural background of a target destine or user
group). This means that there are different possibilities to perform these tasks: summarizing of the
content; meta-linguistic translation by the means of the freely chosen key words or a controlled
vocabulary; more or less free versioning of a given segment, etc.
These eleven phases recover the (re-)authoring process of existing audiovisual files within the
Interview working environment. Naturally, this does not mean that a concrete (re-)authoring
process has to pass through all these phases and sub-phases. As already mentioned, there are
different –more or less basic or, contrarily, more or less advanced options proposed by the
Interview environment for re-processing given digital audiovisual documents.
In this sense, Interview is a good example of a working environment based on a systematic
approach of the (audiovisual) document and its uses, which is needed for a totally user-centred (re-
)authoring of existing digital objects enabling any habilitated user to transform them in – from the
habilitated user’s point of view ! – relevant (broadly speaking) learning resources. What has to be
stressed here is that:
− the criterion of relevancy (i.e. of the belonging of a given digital object to the “class” of
relevant learning resources) is determined by the habilitated user him/herself;
− the “learning” qualification attribute has to be understood in the intuitive sense given to
this term, once more again, by the user.
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