0Copyright © 2013 Comviva Technologies Limited. All rights reserved.
Re-imagining
Digital Content
Atul Madan
Senior VP, Digital Services, Mahindra Comviva
November 2015
1
The digital content space is expected to touch
$549 billion by 2019, at a CAGR of 13.73 per cent
Source: Technavio
THE ERA OF CONTENT EXPLOSION!
2
Digital Content Drivers
Digitization
 Over 3,035 million internet users globally
 Increased uptake of devices like tablets and the
internet
Smartphone Proliferation
 Globally, smartphone uptake is expected to touch
1,434 million by 2016
 This will enhance focus on and the demand of
digital content
Demand for Personalized Content
 Personalization of audio, video, applications, etc.
is on the rise
DID YOU
KNOW
 74 per cent of consumers get frustrated when irrelevant content appears
while accessing a service (source: Janrain)
 75 per cent of customers feel that the availability of dynamic and
personalized content across access channels is very important (Source: Adobe)
3
An Upswing in Subscription Services
 Subscription-based services accounted for
39 per cent revenue share in 2014
 An over six-fold increase to $1.6 billion (2010-2014)
 Global number of paying subscribers increased by
46.4 per cent in 2014
 Currently stand at an estimated 41 million
( source: IFPI)
 IPTV services have gained traction. Global IPTV market
to grow at a CAGR of 20.32 per cent between 2014
and 2019. (Source: Technavio)
 By 2022, the global DTH subscriber base will touch
300 million. (Source: NSR)
 Spotify and Netflix
have gained traction
 Mainly owing to ease of use,
cost-effectiveness and legality
of service
 75 per cent of subscribers
select movies based on the
suggestions pushed by
recommendation
engines.(Gigaom Research)
4
Key Questions Before the Content Industry
How does one foray into local markets across the
world in an economical manner?
1
2
3
How does one ensure rightful content
ownership?
How does one gets the right content
for an application at right time?
5
Key Questions Before the Content Industry
How does one foray into local markets across the
world in an economical manner?
1
2
3
How does one ensure rightful content
ownership?
How does one gets the right content
for an application at right time?
6
 Challenges pertaining to payments, cross-border remittances , currency
fluctuations
 Fragmented market and increased competition
Challenges for Content Partners
 Limited global customer reach
 Monetization of content
 Lack of clarity in finding, distributing, and measuring content.
Technology-based tools available but often unviable
 Content Piracy is still a major issue
 Contracting marketing spend margins; finding an effective
business model
Digital theft of music, movies and
copyrighted content accounts for a
substantial amount of Internet
bandwidth:
Globally
24%
7
The Challenge of Artist Monetization
 Monetization of content is a long-
standing issue
 Existing manual payment systems are
cumbersome for both content
producers and users
 Thus, breaking into new markets
becomes difficult for artists, as they
will have to reach the 1 million
subscriber mark to break-even.
Effective monetization can be achieved
if the issue of localization is addressed
The cost of remitting to sub-Saharan Africa, typically
around 12%, is three percentage points higher than
the global average, according to the World Bank
8
The Piracy Issue
In Nigeria, close to 90 billion naira ($60 million) has been spent
on purchasing imitation CDs, 81 billion naira ($54 million) has
been lost to piracy and counterfeiting
(2012 International Journal of cyber criminology)
Absence of
organized IPR
monitoring
mechanisms
Content distributors
thus lack the
means to audit
content and ensure
ownership
Piracy thus
becomes an issue ,
leading to loss of
revenue
9
Challenges for Application Providers
The timelines required to
manage multiple content
providers require to be
streamlined
Issues pertaining to Intellectual
Property Rights continue,
unabated
Streamline the content
procurement cycle
Identify appropriate content for
their business
Reduce the documentation
required in the current
procurement process
Typically, an application provider
invests approximately six months
for procuring content. This delays
the market launch
56% of online applications
utilized are content-driven
Games:
Mobile
85%
Social Media:
Mobile
72%
Weather:
Mobile
70%
Retail:
Mobile
53%
News
45%
Sports
44%
Health:
Mobile
50%
10
Challenges for Distribution Channels
Managing multiple content providers simultaneously
Content duplication
No content recommendation
Increased procurement cost
Access to local content ecosystem
Lack of IPR-protected content
Significant revenue share involved in external partnerships
Rising cost of exclusive content rights
11
The African Content Story
SMS kick-started the mobile
revolution in Africa
Today, the mobile handset is
considered the “PC of Africa”
Entertainment and
information is the most
widely-accessed category on
the mobile handset
Kulahappy, AfriNolly and Music
are leading platforms/ product
categories
Pay TV
revenues in
Sub-Saharan
Africa will reach
$6.22 billion in
2020, up from
$3.54 billion
in 2014
12
Content Drivers in Africa
Social Media
 Facebook is the most popular platform
 14 percent of customers in Tanzania and
27 percent in Ghana used this platform
(industry survey result)
Media Liberalization
 By 2016, the penetration levels of various
media in Nigeria would be: radio (90 per
cent), TV (65 per cent), computers (10 per
cent), mobiles (90 per cent), smartphones
(20 per cent), tablets (5 per cent) and the
internet (25 per cent)
Handset Proliferation
 All catgories of mobility devices are
catching on
 Widely-used mobiles in Sub-Saharan
Africa are smartphones, feature
phones and basic phones
13
 In 2014, the music
industry’s global
revenues stood at
$8.85 billion
 Digital channels
accounted for the
same proportion as
that of the sale of
physical music
format-46 percent
The Main Channels of Content Distribution
 Portals
 Search Engines
 Social Network
channels
 Advertising
 Data hosting and
distribution
 Content delivery
from the aggregator
to the customer
 Popular services
include: RBT, Music-
On-Demand, Karaoke
and applications
 Audio, video, and
other media is
delivered over the
Internet without
involving a multiple-
system operator in the
control or distribution
of the content
 Of the 12.92 million
pay TV subscribers at
end-2014, 9.65
million were pay
satellite TV and 2.81
million pay DTT
 The pay total will
more than double to
27.95 million by
2020, with satellite
TV contributing 16.21
million and pay DTT
another 9.44 million.
 Nigeria is expected to
double its pay TV
revenues from $449
million in 2014 to
$1,148 million in
2020.
Media Telecom
Operators
OTT
Services
Physical Sale
of Music
DTH
14
The Rise of the Digital Content Store
Consolidation of all
digital content at one
location
Converge the entire
ecosystem of content
providers and
customers on a single
platform
Leverage multiple
channels of content
distribution like Web,
APP, WAP, Text, IPTV, TV
and IVR for seamless
distribution
Such concepts are
gaining traction. For
example, Shutterstock
has net a subscriber
base of close to
2 million
(October 2015).
Source: Industry estimates
ADVANTAGES
For Developers: Low entry barriers; monetization potential
For Customers: Smooth user interface; ecosystem of store, device and operating systems
Automated partner management
Hassle-free royalty payments
Self-service option
15
The Rise of the Digital Content Store
Consolidation of all
digital content at one
location
Converge the entire
ecosystem of content
providers and
customers on a single
platform
Leverage multiple
channels of content
distribution like Web,
APP, WAP, Text, IPTV, TV
and IVR for seamless
distribution
Such concepts are
gaining traction. For
example, Shutterstock
has net a subscriber
base of close to
2 million
(October 2015).
Source: Industry estimates
ADVANTAGES
For Developers: Low entry barriers; monetization potential
For Customers: Smooth user interface; ecosystem of store, device and operating systems
Automated partner management
Hassle-free royalty payments
Self-service option
Optional Slide
16
A Likely Future Roadmap for Digital Content
Personalized &
recommended
content and
delivery is
the key
Focus on new business
models such as ad based
model, subscription ,
premium pricing, pay per
use model, differential
pricing, bundle
offering
Advanced
metadata and
content-aware
applications to
play a significant
role
17
Disclaimer
Copyright © 2013: Comviva Technologies Ltd, Registered Office at A-26, Info City, Sector 34, Gurgaon-122001, Haryana, India.
All rights about this document are reserved and shall not be , in whole or in part, copied, photocopied, reproduced, translated, or reduced to any manner including but not limited to electronic,
mechanical, machine readable ,photographic, optic recording or otherwise without prior consent, in writing, of Comviva Technologies Ltd (the Company).
The information in this document is subject to changes without notice. This describes only the product defined in the introduction of this documentation. This document is intended for the use of
prospective customers of the Company Products Solutions and or Services for the sole purpose of the transaction for which the document is submitted. No part of it may be reproduced or transmitted in
any form or manner whatsoever without the prior written permission of the company. The Customer, who/which assumes full responsibility for using the document appropriately. The Company
welcomes customer comments as part of the process of continuous development and improvement.
The Company, has made all reasonable efforts to ensure that the information contained in the document are adequate, sufficient and free of material errors and omissions. The Company will, if
necessary, explain issues, which may not be covered by the document. However, the Company does not assume any liability of whatsoever nature , for any errors in the document except the
responsibility to provide correct information when any such error is brought to company’s knowledge. The Company will not be responsible, in any event, for errors in this document or for any damages,
incidental or consequential, including monetary losses that might arise from the use of this document or of the information contained in it.
This document and the Products, Solutions and Services it describes are intellectual property of the Company and/or of the respective owners thereof, whether such IPR is registered, registrable, pending
for registration, applied for registration or not.
The only warranties for the Company Products, Solutions and Services are set forth in the express warranty statements accompanying its products and services. Nothing herein should be construed as
constituting an additional warranty. The Company shall not be liable for technical or editorial errors or omissions contained herein.
The Company logo is a trademark of the Company. Other products, names, logos mentioned in this document, if any, may be trademarks of their respective owners.
Copyright © 2013 Comviva Technologies Limited. All rights reserved.
Thank you!
Visit us at www.mahindracomviva.com

Re-imagining Digital Content

  • 1.
    0Copyright © 2013Comviva Technologies Limited. All rights reserved. Re-imagining Digital Content Atul Madan Senior VP, Digital Services, Mahindra Comviva November 2015
  • 2.
    1 The digital contentspace is expected to touch $549 billion by 2019, at a CAGR of 13.73 per cent Source: Technavio THE ERA OF CONTENT EXPLOSION!
  • 3.
    2 Digital Content Drivers Digitization Over 3,035 million internet users globally  Increased uptake of devices like tablets and the internet Smartphone Proliferation  Globally, smartphone uptake is expected to touch 1,434 million by 2016  This will enhance focus on and the demand of digital content Demand for Personalized Content  Personalization of audio, video, applications, etc. is on the rise DID YOU KNOW  74 per cent of consumers get frustrated when irrelevant content appears while accessing a service (source: Janrain)  75 per cent of customers feel that the availability of dynamic and personalized content across access channels is very important (Source: Adobe)
  • 4.
    3 An Upswing inSubscription Services  Subscription-based services accounted for 39 per cent revenue share in 2014  An over six-fold increase to $1.6 billion (2010-2014)  Global number of paying subscribers increased by 46.4 per cent in 2014  Currently stand at an estimated 41 million ( source: IFPI)  IPTV services have gained traction. Global IPTV market to grow at a CAGR of 20.32 per cent between 2014 and 2019. (Source: Technavio)  By 2022, the global DTH subscriber base will touch 300 million. (Source: NSR)  Spotify and Netflix have gained traction  Mainly owing to ease of use, cost-effectiveness and legality of service  75 per cent of subscribers select movies based on the suggestions pushed by recommendation engines.(Gigaom Research)
  • 5.
    4 Key Questions Beforethe Content Industry How does one foray into local markets across the world in an economical manner? 1 2 3 How does one ensure rightful content ownership? How does one gets the right content for an application at right time?
  • 6.
    5 Key Questions Beforethe Content Industry How does one foray into local markets across the world in an economical manner? 1 2 3 How does one ensure rightful content ownership? How does one gets the right content for an application at right time?
  • 7.
    6  Challenges pertainingto payments, cross-border remittances , currency fluctuations  Fragmented market and increased competition Challenges for Content Partners  Limited global customer reach  Monetization of content  Lack of clarity in finding, distributing, and measuring content. Technology-based tools available but often unviable  Content Piracy is still a major issue  Contracting marketing spend margins; finding an effective business model Digital theft of music, movies and copyrighted content accounts for a substantial amount of Internet bandwidth: Globally 24%
  • 8.
    7 The Challenge ofArtist Monetization  Monetization of content is a long- standing issue  Existing manual payment systems are cumbersome for both content producers and users  Thus, breaking into new markets becomes difficult for artists, as they will have to reach the 1 million subscriber mark to break-even. Effective monetization can be achieved if the issue of localization is addressed The cost of remitting to sub-Saharan Africa, typically around 12%, is three percentage points higher than the global average, according to the World Bank
  • 9.
    8 The Piracy Issue InNigeria, close to 90 billion naira ($60 million) has been spent on purchasing imitation CDs, 81 billion naira ($54 million) has been lost to piracy and counterfeiting (2012 International Journal of cyber criminology) Absence of organized IPR monitoring mechanisms Content distributors thus lack the means to audit content and ensure ownership Piracy thus becomes an issue , leading to loss of revenue
  • 10.
    9 Challenges for ApplicationProviders The timelines required to manage multiple content providers require to be streamlined Issues pertaining to Intellectual Property Rights continue, unabated Streamline the content procurement cycle Identify appropriate content for their business Reduce the documentation required in the current procurement process Typically, an application provider invests approximately six months for procuring content. This delays the market launch 56% of online applications utilized are content-driven Games: Mobile 85% Social Media: Mobile 72% Weather: Mobile 70% Retail: Mobile 53% News 45% Sports 44% Health: Mobile 50%
  • 11.
    10 Challenges for DistributionChannels Managing multiple content providers simultaneously Content duplication No content recommendation Increased procurement cost Access to local content ecosystem Lack of IPR-protected content Significant revenue share involved in external partnerships Rising cost of exclusive content rights
  • 12.
    11 The African ContentStory SMS kick-started the mobile revolution in Africa Today, the mobile handset is considered the “PC of Africa” Entertainment and information is the most widely-accessed category on the mobile handset Kulahappy, AfriNolly and Music are leading platforms/ product categories Pay TV revenues in Sub-Saharan Africa will reach $6.22 billion in 2020, up from $3.54 billion in 2014
  • 13.
    12 Content Drivers inAfrica Social Media  Facebook is the most popular platform  14 percent of customers in Tanzania and 27 percent in Ghana used this platform (industry survey result) Media Liberalization  By 2016, the penetration levels of various media in Nigeria would be: radio (90 per cent), TV (65 per cent), computers (10 per cent), mobiles (90 per cent), smartphones (20 per cent), tablets (5 per cent) and the internet (25 per cent) Handset Proliferation  All catgories of mobility devices are catching on  Widely-used mobiles in Sub-Saharan Africa are smartphones, feature phones and basic phones
  • 14.
    13  In 2014,the music industry’s global revenues stood at $8.85 billion  Digital channels accounted for the same proportion as that of the sale of physical music format-46 percent The Main Channels of Content Distribution  Portals  Search Engines  Social Network channels  Advertising  Data hosting and distribution  Content delivery from the aggregator to the customer  Popular services include: RBT, Music- On-Demand, Karaoke and applications  Audio, video, and other media is delivered over the Internet without involving a multiple- system operator in the control or distribution of the content  Of the 12.92 million pay TV subscribers at end-2014, 9.65 million were pay satellite TV and 2.81 million pay DTT  The pay total will more than double to 27.95 million by 2020, with satellite TV contributing 16.21 million and pay DTT another 9.44 million.  Nigeria is expected to double its pay TV revenues from $449 million in 2014 to $1,148 million in 2020. Media Telecom Operators OTT Services Physical Sale of Music DTH
  • 15.
    14 The Rise ofthe Digital Content Store Consolidation of all digital content at one location Converge the entire ecosystem of content providers and customers on a single platform Leverage multiple channels of content distribution like Web, APP, WAP, Text, IPTV, TV and IVR for seamless distribution Such concepts are gaining traction. For example, Shutterstock has net a subscriber base of close to 2 million (October 2015). Source: Industry estimates ADVANTAGES For Developers: Low entry barriers; monetization potential For Customers: Smooth user interface; ecosystem of store, device and operating systems Automated partner management Hassle-free royalty payments Self-service option
  • 16.
    15 The Rise ofthe Digital Content Store Consolidation of all digital content at one location Converge the entire ecosystem of content providers and customers on a single platform Leverage multiple channels of content distribution like Web, APP, WAP, Text, IPTV, TV and IVR for seamless distribution Such concepts are gaining traction. For example, Shutterstock has net a subscriber base of close to 2 million (October 2015). Source: Industry estimates ADVANTAGES For Developers: Low entry barriers; monetization potential For Customers: Smooth user interface; ecosystem of store, device and operating systems Automated partner management Hassle-free royalty payments Self-service option Optional Slide
  • 17.
    16 A Likely FutureRoadmap for Digital Content Personalized & recommended content and delivery is the key Focus on new business models such as ad based model, subscription , premium pricing, pay per use model, differential pricing, bundle offering Advanced metadata and content-aware applications to play a significant role
  • 18.
    17 Disclaimer Copyright © 2013:Comviva Technologies Ltd, Registered Office at A-26, Info City, Sector 34, Gurgaon-122001, Haryana, India. All rights about this document are reserved and shall not be , in whole or in part, copied, photocopied, reproduced, translated, or reduced to any manner including but not limited to electronic, mechanical, machine readable ,photographic, optic recording or otherwise without prior consent, in writing, of Comviva Technologies Ltd (the Company). The information in this document is subject to changes without notice. This describes only the product defined in the introduction of this documentation. This document is intended for the use of prospective customers of the Company Products Solutions and or Services for the sole purpose of the transaction for which the document is submitted. No part of it may be reproduced or transmitted in any form or manner whatsoever without the prior written permission of the company. The Customer, who/which assumes full responsibility for using the document appropriately. The Company welcomes customer comments as part of the process of continuous development and improvement. The Company, has made all reasonable efforts to ensure that the information contained in the document are adequate, sufficient and free of material errors and omissions. The Company will, if necessary, explain issues, which may not be covered by the document. However, the Company does not assume any liability of whatsoever nature , for any errors in the document except the responsibility to provide correct information when any such error is brought to company’s knowledge. The Company will not be responsible, in any event, for errors in this document or for any damages, incidental or consequential, including monetary losses that might arise from the use of this document or of the information contained in it. This document and the Products, Solutions and Services it describes are intellectual property of the Company and/or of the respective owners thereof, whether such IPR is registered, registrable, pending for registration, applied for registration or not. The only warranties for the Company Products, Solutions and Services are set forth in the express warranty statements accompanying its products and services. Nothing herein should be construed as constituting an additional warranty. The Company shall not be liable for technical or editorial errors or omissions contained herein. The Company logo is a trademark of the Company. Other products, names, logos mentioned in this document, if any, may be trademarks of their respective owners. Copyright © 2013 Comviva Technologies Limited. All rights reserved. Thank you! Visit us at www.mahindracomviva.com

Editor's Notes

  • #3 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #4 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #5 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #6 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #7 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #8 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #9 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #10 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #11 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #12 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #13 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #14 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #16 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #17 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!
  • #18 In sum, with the intense competition in the Mobile space, new customer acquisition is no longer the only option for growth. We need to realize and bring forward the new Digital assets and leverage them with new world analytics. Emphasize: Mass is passe, 1 is in!