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Redesigning Civic
Engagement
Creating creative, collaborative and action-driven
political participation.
Introductions
ANALISA LONO
ASSISTANT EVENTS MANAGER AT ADAPTIVE PATH



Political Science junky.

Long history of civic engagement
and youth programs.

Believes that our nation is
frustrated over the lack of
channels for constructive
engagement.
P.J. ONORI
USER EXPERIENCE DESIGNER & TECHNOLOGIST



Formal educations in both
computer science and design.

8 years of experience working as a
developer, designer (and
everything in between)

Deep background in public-focused
software projects.
The Problems
THE POLITICAL PROBLEM
PEOPLE HAVE CHECKED-OUT

There are few effective channels of engagement.

Citizens are cynical of government’s efficacy.

Young adults lack a path to civic participation
that relates to their interests.
THE EDUCATIONAL PROBLEM




http://abstrusegoose.com/418
STUDENTS ARE NOT EQUIPPED FOR
SUCCESS IN TODAY’S WORKPLACE
Curriculum cannot keep pace with reality
outside of its campus.

Traditional educational models do not
encourage collaboration.

There are far too few interdisciplinary
opportunities for students in higher education.
An Alternative
Engage communities and
government through creating
disruptive software, apps, APIs
and online services.
A COMPARISON...
OCCUPY MOVEMENT

150 people × 18 hours per
day × 60 days = 162,000
people hours (roughly)


Result:
TBD...
NAPSTER 1.0

2 people × 12 hours per day
× 8 months = 5,760 people
hours (roughly)


Result:
Changed media forever.
Our goal is to create an entity
with the inclusiveness of
Occupy and the efficiency of a
startup.
The whiteboard can become the
new vehicle for civic engagement.
The Idea
Mentor young adults in
multidisciplinary groups to
create usable outcomes for
social good.
GOALS

Focus on civic action.

Foster multi-discipline thinking and
collaboration.

Create an avenue for volunteerism and
entrepreneurship.

Conclude with tangible outcomes.
CONSTRAINTS

Only software projects (web, mobile, desktop)
in the first year.

1 Group per school only.

Ideally 3 schools would participate, but 1
would be fine for first year.
ORGANIZATIONAL STRUCTURE
  CORE TEAM                                   TEAM OF ADVISORS & MENTORS


                     School                                    Private Firms
        Prof.          Prof.          Prof.
         of             of             of           IDEO             Method             Google
       Design           CS            ???


                 Academic guidance.                  Strategy/Design/Technology mentors.



                 Student Team                         Non-Profits, NGOs, etc.

      Designer        Coder           ???         Red Cross            EFF              SF MUNI



                 Doers of awesome.                            Subject matter experts.
PROJECT STRUCTURE

The project will last one semester.

Students will need to decide on a project and
pitch it to professors and mentors.

Weekly checkins with professors and mentors.

Students will formally present final product.
TEAM STRUCTURE
STUDENTS                   FACULTY

1 Design major             3 Professors (representing
                           each major) overseeing the
1 Computer Science major   work.

1 Wild-card major (e.g.,   1 Professor acts as lead to
Journalism, Biology,       ensure deadlines and goals
Philosophy, etc.)          are being met.
SUPPORT STRUCTURE

A private firm will be brought in to provide
perspective on concept and execution.

A non-profit or NGO will be available as subject-
matter experts.

Both groups will take part in monthly reviews
and be available to provide guidance for
specific challenges.
INTENDED OUTCOMES

A product or service which they own and control
upon completion of the project.

A resume and portfolio builder with concrete
experience.

Encourage social entrepreneurship.
WHAT WE’RE LOOKING FOR IN
STUDENTS
People that care about making an impact in
their community, country, world.

Individuals who are able to work well in groups
as an equal member and as a leader.

A willingness to grow outside of their chosen
major.
Thanks.
Analisa Lono, analisa@adaptivepath.com
P.J. Onori, pj@somerandomdude.com

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Redesigning Civic Engagement

  • 1. Redesigning Civic Engagement Creating creative, collaborative and action-driven political participation.
  • 3. ANALISA LONO ASSISTANT EVENTS MANAGER AT ADAPTIVE PATH Political Science junky. Long history of civic engagement and youth programs. Believes that our nation is frustrated over the lack of channels for constructive engagement.
  • 4. P.J. ONORI USER EXPERIENCE DESIGNER & TECHNOLOGIST Formal educations in both computer science and design. 8 years of experience working as a developer, designer (and everything in between) Deep background in public-focused software projects.
  • 7. PEOPLE HAVE CHECKED-OUT There are few effective channels of engagement. Citizens are cynical of government’s efficacy. Young adults lack a path to civic participation that relates to their interests.
  • 9. STUDENTS ARE NOT EQUIPPED FOR SUCCESS IN TODAY’S WORKPLACE Curriculum cannot keep pace with reality outside of its campus. Traditional educational models do not encourage collaboration. There are far too few interdisciplinary opportunities for students in higher education.
  • 11. Engage communities and government through creating disruptive software, apps, APIs and online services.
  • 13. OCCUPY MOVEMENT 150 people × 18 hours per day × 60 days = 162,000 people hours (roughly) Result: TBD...
  • 14. NAPSTER 1.0 2 people × 12 hours per day × 8 months = 5,760 people hours (roughly) Result: Changed media forever.
  • 15. Our goal is to create an entity with the inclusiveness of Occupy and the efficiency of a startup.
  • 16. The whiteboard can become the new vehicle for civic engagement.
  • 18. Mentor young adults in multidisciplinary groups to create usable outcomes for social good.
  • 19. GOALS Focus on civic action. Foster multi-discipline thinking and collaboration. Create an avenue for volunteerism and entrepreneurship. Conclude with tangible outcomes.
  • 20. CONSTRAINTS Only software projects (web, mobile, desktop) in the first year. 1 Group per school only. Ideally 3 schools would participate, but 1 would be fine for first year.
  • 21. ORGANIZATIONAL STRUCTURE CORE TEAM TEAM OF ADVISORS & MENTORS School Private Firms Prof. Prof. Prof. of of of IDEO Method Google Design CS ??? Academic guidance. Strategy/Design/Technology mentors. Student Team Non-Profits, NGOs, etc. Designer Coder ??? Red Cross EFF SF MUNI Doers of awesome. Subject matter experts.
  • 22. PROJECT STRUCTURE The project will last one semester. Students will need to decide on a project and pitch it to professors and mentors. Weekly checkins with professors and mentors. Students will formally present final product.
  • 23. TEAM STRUCTURE STUDENTS FACULTY 1 Design major 3 Professors (representing each major) overseeing the 1 Computer Science major work. 1 Wild-card major (e.g., 1 Professor acts as lead to Journalism, Biology, ensure deadlines and goals Philosophy, etc.) are being met.
  • 24. SUPPORT STRUCTURE A private firm will be brought in to provide perspective on concept and execution. A non-profit or NGO will be available as subject- matter experts. Both groups will take part in monthly reviews and be available to provide guidance for specific challenges.
  • 25. INTENDED OUTCOMES A product or service which they own and control upon completion of the project. A resume and portfolio builder with concrete experience. Encourage social entrepreneurship.
  • 26. WHAT WE’RE LOOKING FOR IN STUDENTS People that care about making an impact in their community, country, world. Individuals who are able to work well in groups as an equal member and as a leader. A willingness to grow outside of their chosen major.