This document discusses models of curriculum innovation. It describes four main models: the Research, Development and Diffusion model; the Social Interaction model; the Problem-Solving model; and the Teaching Presentation Software Skills model. Each model is summarized, including key steps and strategies used. Examples of presentation software like Google Slides, Microsoft PowerPoint, Visme and Prezi are also provided, along with tips for how teachers can effectively create and present lessons using digital tools.
Week 4 (Nov 15 - Nov 21)Apply It! ActivityDue DateFo.docxcockekeshia
Week 4 (Nov 15 - Nov 21)
Apply It!
Activity
Due Date
Format
Grading Percent
How to Learn from Mistakes
Day 3
Discussion
5
21st Century Learning Activity
Day 7
Assignment
7
Note: The online classroom is designed to time students out after 90 minutes of inactivity. Because of this, we strongly suggest that you compose your work in a word processing program and copy and paste it into the discussion post when you are ready to submit it.
Learning Outcomes
This week students will:
1. Construct a 21st century inquiry-based learning activity that includes differentiated instructional strategies and learning styles as part of the instructional methods.
2. Design a content-based activity that includes self-reflection and shared feedback opportunities for students.
Introduction
In Week Four, you build upon your learning from the first three weeks by considering elements of capacity building for educators. You look through a variety of lenses, supporting Course Learning Outcome 2: Use a variety of content-based instructional materials and strategies supporting inquiry-based learning, student reflection, and technology. You get an inspiring glimpse into the world of an engaging classroom teacher and learn of the powerful impact your practice as an educator can have on student learning. This week, you apply the principles from Framework for 21st Century Learning to create an engaging, inquiry-based student activity to implement with students and share with other educators. You have the opportunity to get creative and apply what you’ve learned in a way that follows best practices and potentially transfers to your own practice in the future.
Required Resources
1. Ash, P. B., & D’Auria, J. (2013). School systems that learn: Improving professional practice, overcoming limitations, and diffusing innovation. Thousand Oaks, CA: Corwin.
· Chapter 5: Capacity Building for All Educators.
2. Partnership for 21st Century Skills. (n.d.). Framework for 21st century learning. Retrieved from http://www.p21.org/about-us/p21-framework
· This website is the home page for the Partnership for 21st Century Skills organization, an organization promoting learning in what it calls the “The 3Rs and the 4Cs” for the 21st century. The website has numerous links to resources and information about the organization at work, news about the Partnership for 21st Century Skills organization, as well as a link page devoted to “Exemplar Schools.”
3. TED.com. (2010, November 10). Diana Laufenberg: How to learn? From mistakes [Video file]. Retrieved from http://www.ted.com/talks/diana_laufenberg_3_ways_to_teach
· Diane Laufenberg, an 11th grade history teacher in Philadelphia’s Science Leadership Academy, offers 3 ideas about learning in this 10 minute TED video. One surprising idea is that failure can lead to learning and eventual success. One way that others have expressed this idea is to “fail forward,” taking lessons from failure to lay the foundation for future success.
.
Learning Theories Group Project: Cognitive TheoryStephanie Conway
This is a group project from Team 7 in the course EME2040; fall semester, 2011. It was created to explore Cognitive Theory in an educational setting ,and stimulate thought about ways of applying this theory in the classroom.
Learning Theories Group Project: Cognitive TheoryStephanie Conway
This is a group project from Team 7 in the course EME2040; fall semester, 2011. It was created to explore Cognitive Theory in an educational setting ,and stimulate thought about ways of applying this theory in the classroom.
Project-Based Learning in Classroom: 5 Best Steps To Start | Future Education...Future Education Magazine
5 Steps to Get Started With Project-based Learning: 1. What is the goal? 2. Choose a specific problem or question 3. Plan and facilitate the process 4. Demo time! 5. Reflection
Week 4 (Nov 15 - Nov 21)Apply It! ActivityDue DateFo.docxcockekeshia
Week 4 (Nov 15 - Nov 21)
Apply It!
Activity
Due Date
Format
Grading Percent
How to Learn from Mistakes
Day 3
Discussion
5
21st Century Learning Activity
Day 7
Assignment
7
Note: The online classroom is designed to time students out after 90 minutes of inactivity. Because of this, we strongly suggest that you compose your work in a word processing program and copy and paste it into the discussion post when you are ready to submit it.
Learning Outcomes
This week students will:
1. Construct a 21st century inquiry-based learning activity that includes differentiated instructional strategies and learning styles as part of the instructional methods.
2. Design a content-based activity that includes self-reflection and shared feedback opportunities for students.
Introduction
In Week Four, you build upon your learning from the first three weeks by considering elements of capacity building for educators. You look through a variety of lenses, supporting Course Learning Outcome 2: Use a variety of content-based instructional materials and strategies supporting inquiry-based learning, student reflection, and technology. You get an inspiring glimpse into the world of an engaging classroom teacher and learn of the powerful impact your practice as an educator can have on student learning. This week, you apply the principles from Framework for 21st Century Learning to create an engaging, inquiry-based student activity to implement with students and share with other educators. You have the opportunity to get creative and apply what you’ve learned in a way that follows best practices and potentially transfers to your own practice in the future.
Required Resources
1. Ash, P. B., & D’Auria, J. (2013). School systems that learn: Improving professional practice, overcoming limitations, and diffusing innovation. Thousand Oaks, CA: Corwin.
· Chapter 5: Capacity Building for All Educators.
2. Partnership for 21st Century Skills. (n.d.). Framework for 21st century learning. Retrieved from http://www.p21.org/about-us/p21-framework
· This website is the home page for the Partnership for 21st Century Skills organization, an organization promoting learning in what it calls the “The 3Rs and the 4Cs” for the 21st century. The website has numerous links to resources and information about the organization at work, news about the Partnership for 21st Century Skills organization, as well as a link page devoted to “Exemplar Schools.”
3. TED.com. (2010, November 10). Diana Laufenberg: How to learn? From mistakes [Video file]. Retrieved from http://www.ted.com/talks/diana_laufenberg_3_ways_to_teach
· Diane Laufenberg, an 11th grade history teacher in Philadelphia’s Science Leadership Academy, offers 3 ideas about learning in this 10 minute TED video. One surprising idea is that failure can lead to learning and eventual success. One way that others have expressed this idea is to “fail forward,” taking lessons from failure to lay the foundation for future success.
.
Learning Theories Group Project: Cognitive TheoryStephanie Conway
This is a group project from Team 7 in the course EME2040; fall semester, 2011. It was created to explore Cognitive Theory in an educational setting ,and stimulate thought about ways of applying this theory in the classroom.
Learning Theories Group Project: Cognitive TheoryStephanie Conway
This is a group project from Team 7 in the course EME2040; fall semester, 2011. It was created to explore Cognitive Theory in an educational setting ,and stimulate thought about ways of applying this theory in the classroom.
Project-Based Learning in Classroom: 5 Best Steps To Start | Future Education...Future Education Magazine
5 Steps to Get Started With Project-based Learning: 1. What is the goal? 2. Choose a specific problem or question 3. Plan and facilitate the process 4. Demo time! 5. Reflection
Keynote given by Rebecca Ferguson at the University of Leeds Centre for Research in Digital Education Research Symposium on 16 May 2019. You can download the Innovating Pedagogy reports from http://www.open.ac.uk/blogs/innovating/
Planning Digital Learning for K-12 ClassroomMagic Software
Digital learning for K-12 is effective as it aims at meeting learning objectives and the learning skills are designed around skills such as cognitive skills, interpersonal skills and psychomotor skills. The following presentation will help you understand the learning objectives and instructional methods of e-learning programs in more details.
The Project Based Learning (PjBL) Toolkit: Integrating digital and social med...Sue Beckingham
Projects may be carried out by both individuals and within groups. The outputs might include a report, presentation, poster, artefact or prototype (physical or digital). Project based learning is “a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an engaging and complex question, problem, or challenge.” (BIE 2015).
When undertaking a project, seven distinct stages have been identified that the project owner(s) go through. These are: the question, plan, research, produce, improve, present and evaluate. At each stage students may engage in a variety of activities. This multifaceted form of learning presents opportunities to participate in authentic and meaningful problems and to develop a range of skills along the journey. Reflecting upon these experiences, can encourage students to reconstruct what they have learned, and go on to confidently articulate the skills they have developed (or have yet to develop), and how they can apply these in other situations. Learning how to self-reflect on these experiences and developing a habit of doing so, can have a profound impact on learning. However for some this does not come easily and is often undervalued.
In my talk I will share the Project Based Learning (PjBL) Toolkit and how resources within this can be used to scaffold effective and meaningful multimedia reflective practice, develop confident communication skills and digital capabilities.
Adults education is considered one of the less structured, ill-defined fields in terms of practices and competences that professionals should behold to operate within. This is particularly the case of intergenerational and family learning; the problem of the “private” sphere of learning, as well as the very informal nature of this type of learning requires more research to understand how to shape practices and which skills the educators should have. In this initial phase of our research, we contend that Learning Design, as practice that supports educators in capturing and representing the own (situated) plans of action within educational interventions, can be a key element to develop educators professionalism, towards quality and effectiveness of adults’ education. We support this assumption with the introduction of our training approach, where adults’ educators are invited to implement a creative/reflective process of five stages; every stage introduces tools for representing as part of the Learning Design approach; furthermore, trainers are encouraged to go beyond representing, by sharing and commenting other trainers’ designs. According to this approach, two elements of professionalism are promoted: At the level of the single educator, and at the at the level of the community of adults’ educators.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Keynote given by Rebecca Ferguson at the University of Leeds Centre for Research in Digital Education Research Symposium on 16 May 2019. You can download the Innovating Pedagogy reports from http://www.open.ac.uk/blogs/innovating/
Planning Digital Learning for K-12 ClassroomMagic Software
Digital learning for K-12 is effective as it aims at meeting learning objectives and the learning skills are designed around skills such as cognitive skills, interpersonal skills and psychomotor skills. The following presentation will help you understand the learning objectives and instructional methods of e-learning programs in more details.
The Project Based Learning (PjBL) Toolkit: Integrating digital and social med...Sue Beckingham
Projects may be carried out by both individuals and within groups. The outputs might include a report, presentation, poster, artefact or prototype (physical or digital). Project based learning is “a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an engaging and complex question, problem, or challenge.” (BIE 2015).
When undertaking a project, seven distinct stages have been identified that the project owner(s) go through. These are: the question, plan, research, produce, improve, present and evaluate. At each stage students may engage in a variety of activities. This multifaceted form of learning presents opportunities to participate in authentic and meaningful problems and to develop a range of skills along the journey. Reflecting upon these experiences, can encourage students to reconstruct what they have learned, and go on to confidently articulate the skills they have developed (or have yet to develop), and how they can apply these in other situations. Learning how to self-reflect on these experiences and developing a habit of doing so, can have a profound impact on learning. However for some this does not come easily and is often undervalued.
In my talk I will share the Project Based Learning (PjBL) Toolkit and how resources within this can be used to scaffold effective and meaningful multimedia reflective practice, develop confident communication skills and digital capabilities.
Adults education is considered one of the less structured, ill-defined fields in terms of practices and competences that professionals should behold to operate within. This is particularly the case of intergenerational and family learning; the problem of the “private” sphere of learning, as well as the very informal nature of this type of learning requires more research to understand how to shape practices and which skills the educators should have. In this initial phase of our research, we contend that Learning Design, as practice that supports educators in capturing and representing the own (situated) plans of action within educational interventions, can be a key element to develop educators professionalism, towards quality and effectiveness of adults’ education. We support this assumption with the introduction of our training approach, where adults’ educators are invited to implement a creative/reflective process of five stages; every stage introduces tools for representing as part of the Learning Design approach; furthermore, trainers are encouraged to go beyond representing, by sharing and commenting other trainers’ designs. According to this approach, two elements of professionalism are promoted: At the level of the single educator, and at the at the level of the community of adults’ educators.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
MARUTI SUZUKI- A Successful Joint Venture in India.pptx
Madam pdf.pdf
1. Curriculum Change and Innovation
Assignment Topic: Models Of Curriculum
Innovations
Submitted To: Dr Tnaveer Iqbal
Submitted By: Qurat-Ul-Ain
2nd
Semester
PhD Education
Department Of Education
University Of Lahore
2. Curriculum Innovations
Innovation involves the introduction of something new in curriculum that deviates from the
standard practice, often because society has changed and so must the curriculum. To meet these
changes, innovations are created.
An innovation must fit in with the goals and objectives of education which usually reflect the
needs, interests, values and problems of the society. An innovation must be appropriate,
economical in terms of time, space and resources and be aligned with the philosophy of the society
and the school, and rooted in sound educational theory.
Models of Curriculum Innovation
Various scholars have proposed different models of innovation. For instance, Ronald Havelock
(1969) identified three main models of innovation:
Research, Development, and Diffusion (RD&D) model
Social Interaction (SI) model
Problem-Solving (PS) model
Teaching presentation software skills.
The Research, Development and Diffusion (RD&D) Model
In this model, an idea or practice is conceived at the central planning unit and then fed into the
system. RD&D is effective where curriculum development is done on a large scale and ideas have
to reach wide geographical areas and isolated users. It is a highly organized, rational approach to
innovation. Following is a logical sequence of activities in using the RD&D model:
basic research by a central project team which develops a new curriculum devises and designs
prototyped materials,
field trials of the prototyped materials and redesign them where necessary,
mass production of the modified prototyped materials,
mass dissemination or diffusion of the innovation through courses, conferences, and workshops,
and
implementation of the innovation by the users (school, teachers, and pupils).
The model can be summarized as follows:
This model is used in areas that have centralized systems of education, such as universities or
departments of education.
RESEARCH
DEVELIPM
ENT OF
OROTOTYP
E
MASS
PRODUC
TION
MASS
DIFFUSIO
N
USER
3. The Social Interaction (SI) Model
The model grew out of the progressive education movement in the 1930s when it split into two
camps: one that focused on the individual student as a learner and the other on society as an
education laboratory (Ellis, 2004). This view sees students as capable of reforming society with
support from leadership to provide a curriculum that may become “a classroom without walls” and
a community where students and teachers can ultimately change the world (Ellis, 2004)
This model operates through social interaction and emphasizes communication. It stresses the
importance of interpersonal networks of information, opinion of leadership, personal contacts, and
social integration. The model also has its roots in the notion of democratic communities “helping
students to be as well as to become.” (Sergiovanni, 1994).
The SI model also stresses the relationship of the individual to other people and society, and the
instructional methods used by teachers in the classroom to facilitate group work. The model is
student-centered, and students are encouraged to interact with each other in a structured setting.
When implementing this strategy, students often serve as facilitators of content and help their peers
construct meaning. The students are to question, reflect, reconsider, seek help and support, and
participate in group discussions. The three most common strategies include:
group projects,
group discussions, and
cooperative learning (Patel, 2013).
The interactions are often face-to-face but may also be interactive using online tools and
technologies. The steps of instruction using social interaction often vary, but they have these steps:
The Problem Solving (PS) Model
The PS model is based on the assumption that innovation is part of a problem-solving process. The
following steps are characteristic of the PS model.
The PS model is referred to as a “periphery-center” approach to innovation. The innovations are
initiated, generated, and applied by the teachers and schools based
on their needs. Such innovations have strong user commitment and the best chance for long term
survival.
The instructor gives
an introduction
Students
work in
team
Students negotiate,
explain concepts to
eachother while the
teacher monitors
their work
Students assess
their individual
and group
work
Learner
break
into
groupd
and
teacher
continu
e
to
moniter
4. In this model, the receiver is actively involved in finding an innovation to solve their own unique
problem. The model is flexible enough to encompass all types of innovations, including materials,
methods, and groupings of learners.
Thus, the PS model is local in nature, usually limited in size, and may not be of high quality
compared with more centralized approaches to curriculum development.
The following STEM and STEAM initiatives incorporate innovative strategies to promote
problem-solving as part of the science, technology, engineering, and mathematics curriculums.
Teaching Presentation Software Skills:
As a teacher, you need presentation software to keep your students engaged, and you need to be
able to use it between remote classes, a busy schedule, and limited resources, you should not settle
for presentation software that is difficult to set up and use.
Presentation Software helps users organize information in a slideshow format and present that
slideshow to an audience. It comes with tools and templates to add information in the form of text,
images, audio, video, and graphs. Presentation software can help educators, teacher bring their
lessons, lectures to life.
Google Slides:
Google drive, or any other google workspace tools, you are probably already familiar with google
slides. Google’s signature simplicity of design and user friendliness makes Google slides an ideal
choice for educational professionals.
Google slides is web-based, meaning that teachers can access it from any device with an internet
browser. Google slides is also completely free and allows users to import , edit and export
Microsoft PowerPoint Presentation.
Microsoft PowerPoint:
Microsoft’s signature presentation software, PowerPoint, Has become a name synonymous with
computer presentations since the software was first launched in 1987. PowerPoint is highly related
by teachers. Many schools are equipped with machines powered by Microsoft windows, and users
who are familiar with the Windows OS should feel right at home navigating PowerPoint. Microsoft
has been iterating and improving PowerPoint for three decades now, so it is one of the most feature-
rich presentation tools available.
PowerPoint presentations are often utilized by teachers during lectures, which is why there are
many resources available online to provide them with the best strategies to create and present these
presentations in their classes.
Creating a p PowerPoint presentation on a historical events or another academic topic, students
generally memorize the given material better as they need to draw the key points and facts from
it.
5. A teacher can use to spruce up their presentations and make them an effective teaching tool:
Highlight a take home message. A PowerPoint Presentation should be simple and not distracting,
Add pictures and videos, make it fun.
PowerPoint allows presenters to translate complex ideas, facts, or figures into easily digestible
visuals. Visual presentations of information activate the right hemisphere of the brain, which
allows viewers to interpret and exchange with what they are seeing.
How do teachers give presentations?
1. give lots of thought to your Visual Aids: because it decrease learning, improve
comprehension, and increase retention. They are critical for teachers. Don’t simply ass
visuals as a quick after-thought. Be thoughtful about the ways movie clips, and GIFs can
enhance the content. Keep in mind that entertainment value is just as important as a visual
aids ability to support your argument. Students who are entertained will also retain your
lesson.
2. Don’t read from the slides: one of the biggest presentation mistakes teachers make is
reading directly from the slides. Not only is this incredibly boring for anyone to sit through
but also its an ineffective way to teach.
3. Tell a Story: storytelling is one of many presentation tips used by speakers across all
industries. Telling a story with your content will make your lesson more compelling. It’s a
whole lot easier for your students to remember details from a story.
4. Simplify your topic: its easy to share a ton of details about a topic that you know everything
about. Its hard for your audience to understand it all. Edit your lessons down to one main
idea per slide. Don’t worry about high slide counts, worry about how easy your topic is for
your audience to understand.
5. Keep telling them what they’re learning: all of your presentation tips revolve around our
method: tell your audience what you are going to say, say it , then tell them what you just
said. This works well on student audiences. Introducing, delivering and reiterating a topic
helps solidify it in tip is found in nearly all high-quality presentations.
6. Show your personality: conversational speech will make you an effective teacher. Take
time to get to know your students and their parents. Avoid using formal language that will
make you appear distant. Crack a bad joke or two make you more relatable and show some
personality.
Visme:
Visme is a Maryland-based online visual design tool designed to handle everything from animation
to infographics, and of course, presentation. It is entirely browser-based, so teachers can use it
from any internet-connected device, from smartphones to tablets. Teachers find Visme versatile
and easy to use, and appreciate the responsiveness of the support team when they have question.
Visme is everything you need to create beautiful content. Its one tool to design, store and share
your content. One tool that gives you all the templates, graphics, assets you need. And the place to
6. get free educational content build to given non-designers the resources to become amazing visual
communications.
Main featres of the visme is templates, Presentations 1000+ layouts and themes, charts & Maps
get data visualization ideas, social Media Graphics Browse templates for every information,
Documents Templates for every business document, Infographics Find the right format for your
information, Videos and GIFs find perfect template.
Visme creating presentation with Brainstorming, define story, create an outline, create a project,
choose template, develop a theme, choose color scheme and find the right images.
Prezi:
Prezi is a presentation app known mostly for its type of zoom navigation and a slideless design.
The core concept of creating a presentation with Prezi is that all sections are connected and the
presenter or teacher can zoom and navigate between them seamlessly. Prezi is differ from
traditional presentation programs like Microsoft PowerPoint and Apple Keynote in that it is not
based on slides.
Prezi in the classroom will feature lesson plans that are standards-aligned, sources cited, and
include creative assignments that encourage students to demonstrate and show their skills as
creator.
Using visuals and movements instead of static text, Prezi catches and keeps your student’s interest.
Jump freely topic to topic, focusing on the material you want to cover. Its unique format is that
show the whole story in context, displaying relationships between ideas in ways slides just can’t.
any subject is easier to remember when it all makes more sense. Students have the ability to be
collaborators in Prezi. This process can get students more engaged in actively constructing
knowledge.
7. References
Abbott EE (1909). On the analysis of the factors of recall in the learning
process.
Psychological Monographs, 11, 159-177.
Alismail, H. & McGuire, P. (2015). 21st-century standards and curriculum:
Current research and practice. Journal of Education and Practice
6, 150-154). Retrieved from Alsubie, M. (2016). Curriculum development:
Teacher involvement in curriculum development. Journal of Education and
Practice, 7, 106-107. https://files.eric.ed.gov/fulltext/EJ1083656.pdf
Anderson, S. Digital citizenship: Tips and tricks. BookWidgets Interactive
Learning. Retrieved November 2, 2020 at: https://www.bookwidgets.com/
blog/2018/07/the-ultimate-teacher-guide-to-teaching-students-digital-
citizenship
Armstrong, P. (2010). Blooms’ Taxonomy. Vanderbilt University Center for
Teaching. Released under a Creative Commons Attribution license.
https://cft.vanderbilt.edu/guides-sub-pages/blooms-taxonomy/
Balram, Amrita. (2020, April 20). How online learning can affect student
health.
The John Hopkins News-Letter. https://www.jhunewsletter.com/article/2020/
04/how-online-learning-can-affect-student-health
Beane, J. (1995). Curriculum integration and the discipline of knowledge. Phi
Delta Kappa 76,(8) 616-622.
Beane, J. (1997). Curriculum integration: Designing the core of democratic
education.
New York: Teachers College Press.