The document discusses complex selections in Photoshop, including how to create them, work with alpha channels, and refine selections by painting directly on the alpha channel. It also covers color channels, how they represent color in RGB and CMYK modes, and using filters and adjustments on channels. Additionally, it provides information on compositing images, checking for color shifts, and strategies for arranging composite elements. Finally, it discusses spot channels for special ink colors in printing.
This document provides an overview of various editing and adjustment tools in Adobe Photoshop CC including the patch tool, adjustment layers, hue/saturation adjustment, shadow/highlight adjustment, image correction tools, free transform options, vanishing point filter, warp transformation, custom warping, and lighting effects. It describes how to use each tool or adjustment and highlights important options and features for non-destructive editing.
I apologize, upon reviewing the document I do not have enough context to provide an accurate high-level summary in 3 sentences or less. The document appears to contain technical details about different image file formats but does not have an obvious overall topic or main point that could be summarized at a high level concisely.
The document discusses color theory and color management in digital design. It covers how the eye perceives color, additive and subtractive color models, and factors like lighting conditions that affect color accuracy. It also discusses color terminology, color profiles, calibrating input and output devices, and using software to manage color settings across applications for consistency. Professional monitors and software packages can help calibrate and profile devices and maintain accurate color reproduction in a workflow.
"Color Management 201"
This is the powerpoint I used at the Seattle CMUG in November 2008. This was a quick overview of profiling printers and displays, with more details concering the results of different rendering intents and optical illusions to watch out for.
FC-Compiler is an alpha version calculus-level compiler that simplifies tweaking parameters in math models. It uses FortranCalculus language for math modeling, simulation, and optimization based on automatic differentiation, minimizing code to the essential mathematical model, constraints, and objective function. Over 50 example problems are available as demos to help solve users' own problems. The software architect Joe Thames has developed calculus compilers and put industry problems and solutions into a textbook over 20 years to showcase calculus-level problem solving.
This document provides an overview of color management and the color management workflow. It discusses the goals of color management which are to process digital images accurately from capture to final presentation. It then describes the color management workflow which involves profiling devices, setting color settings in software, soft proofing prints, and publishing images online. The goal is to match color appearance throughout the workflow from camera to monitor to print.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document provides an overview and objectives for learning text manipulation tools in CorelDRAW, including defining legibility of text, creating titles by modifying text, and creating titles in metal. It outlines various text tools and basics, such as font versus typeface, font families, OpenType support, and working with artistic versus paragraph text. Additional topics covered include points as a measurement of text size, using text envelopes, converting text to curves, fitting text to paths, and techniques for improving text legibility and adding interest. Challenges of working with metal text are also discussed.
This document provides an overview of various editing and adjustment tools in Adobe Photoshop CC including the patch tool, adjustment layers, hue/saturation adjustment, shadow/highlight adjustment, image correction tools, free transform options, vanishing point filter, warp transformation, custom warping, and lighting effects. It describes how to use each tool or adjustment and highlights important options and features for non-destructive editing.
I apologize, upon reviewing the document I do not have enough context to provide an accurate high-level summary in 3 sentences or less. The document appears to contain technical details about different image file formats but does not have an obvious overall topic or main point that could be summarized at a high level concisely.
The document discusses color theory and color management in digital design. It covers how the eye perceives color, additive and subtractive color models, and factors like lighting conditions that affect color accuracy. It also discusses color terminology, color profiles, calibrating input and output devices, and using software to manage color settings across applications for consistency. Professional monitors and software packages can help calibrate and profile devices and maintain accurate color reproduction in a workflow.
"Color Management 201"
This is the powerpoint I used at the Seattle CMUG in November 2008. This was a quick overview of profiling printers and displays, with more details concering the results of different rendering intents and optical illusions to watch out for.
FC-Compiler is an alpha version calculus-level compiler that simplifies tweaking parameters in math models. It uses FortranCalculus language for math modeling, simulation, and optimization based on automatic differentiation, minimizing code to the essential mathematical model, constraints, and objective function. Over 50 example problems are available as demos to help solve users' own problems. The software architect Joe Thames has developed calculus compilers and put industry problems and solutions into a textbook over 20 years to showcase calculus-level problem solving.
This document provides an overview of color management and the color management workflow. It discusses the goals of color management which are to process digital images accurately from capture to final presentation. It then describes the color management workflow which involves profiling devices, setting color settings in software, soft proofing prints, and publishing images online. The goal is to match color appearance throughout the workflow from camera to monitor to print.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document provides an overview and objectives for learning text manipulation tools in CorelDRAW, including defining legibility of text, creating titles by modifying text, and creating titles in metal. It outlines various text tools and basics, such as font versus typeface, font families, OpenType support, and working with artistic versus paragraph text. Additional topics covered include points as a measurement of text size, using text envelopes, converting text to curves, fitting text to paths, and techniques for improving text legibility and adding interest. Challenges of working with metal text are also discussed.
These Photoshop CC Tutorials cover Introduction, Workspace, Layers, Object, Blending Mode, Pen Tool, extraction, Brush Tool, Text Tool .
Prerequisites
None. These Photoshop CC Instructional Exercise is intended for fresher’s
This document provides an introduction to graphic design concepts through a Photoshop CC crash course. It defines graphic design as the art of visual communication using text, images, and symbols. It discusses the history and evolution of graphic design and outlines key elements such as visual arts, typography, page layout, ads, business cards, brochures, and logos. It also covers color representation and meaning, image resolution, and raster vs vector graphics. File formats such as PNG, JPG, GIF, BMP and TIFF are defined as well as lossy and lossless compression techniques.
Photoshop CC introduces many new features focused on improving photo editing capabilities. It includes an improved image resizing tool that uses new algorithms to enlarge photos without losing detail. The new Camera Shake Reduction filter can automatically fix photos affected by camera shake. Creative Cloud now offers subscriptions for single apps like Photoshop or for the complete suite of programs. Pricing is monthly and includes all updates to the software. This guide examines the best new Photoshop CC features and discusses industry reaction to the changes.
This document provides an overview of 100 CAD exercises divided into 2D and 3D sections. The objective is to help readers learn CAD skills and self-assess their abilities. It includes 50 2D and 50 3D exercises for practice. Readers can download the original DWG files to learn, practice or improve the designs. Upon completing all the exercises, readers will have gained skills to tackle real-life CAD problems.
NX is an advanced CAD/CAM/CAE software originally developed by Unigraphics and now owned by Siemens. It is used for design, engineering analysis, and manufacturing of finished designs. NX provides capabilities for CAD, parametric modeling, simulation, sheet metal design, assembly modeling, and CAM. It is a competitor to software packages like CATIA, Creo, Autodesk Inventor, and SolidWorks.
The document discusses various techniques for correcting and enhancing digital images in Photoshop CC including removing grain, using healing tools, adjusting lighting and color, converting color modes, and working with HDR images. Key tools covered are the spot healing brush, clone stamp, content-aware fill, levels, curves, color balance, and exposure adjustments.
The document discusses various tools and techniques for painting and filling selections in Photoshop, including brushes, patterns, strokes, and eraser tools. It covers adjusting brush settings, creating custom brushes and patterns, and filling selections with the paint bucket or fill dialog box. The document also provides tips for exporting Photoshop files to PDF for print.
This document provides an overview of key Photoshop concepts and tools for compositing images and working with layers, such as: selecting and transforming layers; using layer masks to blend edges; and saving files in common formats like PSD, TIFF, and JPEG. Key selection tools are covered like the marquee, lasso, quick selection and magic wand tools. Fundamentals of raster vs. vector images and resolution are also summarized.
The document discusses various techniques for correcting and enhancing digital images in Adobe Photoshop, including removing grain, healing imperfections with tools like the Spot Healing Brush, filling areas with Content-Aware Fill, adjusting lighting and colors using tools like Levels and Curves, correcting images for print by converting color modes and managing color profiles, and working with high dynamic range images.
The document discusses techniques for image editing and manipulation in Adobe Photoshop CC including resizing and resampling images, creating vector shapes and paths, applying non-destructive styles, effects and filters, and developing custom artistic backgrounds. Specific topics covered include resizing vs resampling images, the canvas size dialog box, vector shape layers, vector tools, vector paths and anchor points, clipping masks, built-in styles, layer styles, filters, the liquify filter, the eyedropper tool, gradient tool, paint bucket tool, blending modes, and printing.
This document discusses various techniques for graphic design projects in Adobe CC software, including resizing and resampling images, creating vector shapes and paths, applying styles, effects, and filters, and developing custom artistic backgrounds. It provides information on vector tools, clipping masks, built-in styles, layer styles, filters, the eyedropper tool, gradient tool, paint bucket tool, blending modes, and printing.
This document discusses various techniques for graphic design projects in Adobe CC software including Photoshop, Illustrator, and InDesign. It covers resizing and resampling images, creating vector shapes and paths, applying styles, effects, and filters, and developing custom artistic backgrounds. Specific topics include vector tools, clipping masks, built-in styles, layer styles, filters like Liquify, the Eyedropper tool, Gradient tool, Paint Bucket tool, blending modes, and printing considerations.
The document discusses graphic design concepts like compositing images, managing layers, and creating complex selections in Adobe Photoshop. It covers topics such as different file formats, resolution, making selections using various tools, transforming and masking layers, and preparing Photoshop files for print output.
The document discusses various techniques for compositing images and artwork in Photoshop such as managing layers, creating complex selections, and saving files for print. It covers topics like vector graphics versus raster images, resolution, opening and cropping images, transforming and masking layers, and output file formats.
The document discusses various tools and techniques in Adobe InDesign CC including importing and formatting text, working with color models and swatches, hiding and locking objects, using gradients, clipping paths, effects, threading type frames, exporting to PDF, and flattening transparency for print output. It provides information on projects, graphics, color management, layers, type formatting, anchored objects, baseline grids, and exporting options.
The document discusses various tools and techniques in Adobe Photoshop CC including creating and manipulating layers, working with text and type, content-aware scaling and moving tools, blur gallery effects, 3D modeling workspace, and saving layer comps. Key topics covered are creating and defining new files, foreground and background color selection, formatting and styling type, rasterizing and converting type, locking layers, and the 3D modeling vocabulary and tools.
This document provides an overview of key concepts for using Adobe InDesign CC including: creating and formatting text frames; placing and formatting images; vector drawing tools; layers and object stacking; color controls; and printing files. Key topics covered include frame geometry, selection tools, transforming and aligning objects, working with vector paths, grouping objects, and fitting images within frames. The document also distinguishes between raster and vector image types as well as resolution terminology.
This document discusses color management techniques in Adobe CC applications like InDesign, Illustrator, and Photoshop. It covers assigning color profiles when opening files, placing files of different formats like TIFF and keeping color profiles embedded, previewing separations, tracking changes, searching text and object attributes, editing dictionaries and checking spelling, and creating color-managed PDF files.
This document discusses various tools and techniques for graphic design projects using Adobe CC software like Illustrator and Photoshop. It covers topics like creating and editing vector paths, pasting and arranging objects, using tools like the shape builder and blob brush, working with color modes and swatches, applying gradients, and combining shapes using the pathfinder panel. The final section discusses exporting and saving files as PDF.
These Photoshop CC Tutorials cover Introduction, Workspace, Layers, Object, Blending Mode, Pen Tool, extraction, Brush Tool, Text Tool .
Prerequisites
None. These Photoshop CC Instructional Exercise is intended for fresher’s
This document provides an introduction to graphic design concepts through a Photoshop CC crash course. It defines graphic design as the art of visual communication using text, images, and symbols. It discusses the history and evolution of graphic design and outlines key elements such as visual arts, typography, page layout, ads, business cards, brochures, and logos. It also covers color representation and meaning, image resolution, and raster vs vector graphics. File formats such as PNG, JPG, GIF, BMP and TIFF are defined as well as lossy and lossless compression techniques.
Photoshop CC introduces many new features focused on improving photo editing capabilities. It includes an improved image resizing tool that uses new algorithms to enlarge photos without losing detail. The new Camera Shake Reduction filter can automatically fix photos affected by camera shake. Creative Cloud now offers subscriptions for single apps like Photoshop or for the complete suite of programs. Pricing is monthly and includes all updates to the software. This guide examines the best new Photoshop CC features and discusses industry reaction to the changes.
This document provides an overview of 100 CAD exercises divided into 2D and 3D sections. The objective is to help readers learn CAD skills and self-assess their abilities. It includes 50 2D and 50 3D exercises for practice. Readers can download the original DWG files to learn, practice or improve the designs. Upon completing all the exercises, readers will have gained skills to tackle real-life CAD problems.
NX is an advanced CAD/CAM/CAE software originally developed by Unigraphics and now owned by Siemens. It is used for design, engineering analysis, and manufacturing of finished designs. NX provides capabilities for CAD, parametric modeling, simulation, sheet metal design, assembly modeling, and CAM. It is a competitor to software packages like CATIA, Creo, Autodesk Inventor, and SolidWorks.
The document discusses various techniques for correcting and enhancing digital images in Photoshop CC including removing grain, using healing tools, adjusting lighting and color, converting color modes, and working with HDR images. Key tools covered are the spot healing brush, clone stamp, content-aware fill, levels, curves, color balance, and exposure adjustments.
The document discusses various tools and techniques for painting and filling selections in Photoshop, including brushes, patterns, strokes, and eraser tools. It covers adjusting brush settings, creating custom brushes and patterns, and filling selections with the paint bucket or fill dialog box. The document also provides tips for exporting Photoshop files to PDF for print.
This document provides an overview of key Photoshop concepts and tools for compositing images and working with layers, such as: selecting and transforming layers; using layer masks to blend edges; and saving files in common formats like PSD, TIFF, and JPEG. Key selection tools are covered like the marquee, lasso, quick selection and magic wand tools. Fundamentals of raster vs. vector images and resolution are also summarized.
The document discusses various techniques for correcting and enhancing digital images in Adobe Photoshop, including removing grain, healing imperfections with tools like the Spot Healing Brush, filling areas with Content-Aware Fill, adjusting lighting and colors using tools like Levels and Curves, correcting images for print by converting color modes and managing color profiles, and working with high dynamic range images.
The document discusses techniques for image editing and manipulation in Adobe Photoshop CC including resizing and resampling images, creating vector shapes and paths, applying non-destructive styles, effects and filters, and developing custom artistic backgrounds. Specific topics covered include resizing vs resampling images, the canvas size dialog box, vector shape layers, vector tools, vector paths and anchor points, clipping masks, built-in styles, layer styles, filters, the liquify filter, the eyedropper tool, gradient tool, paint bucket tool, blending modes, and printing.
This document discusses various techniques for graphic design projects in Adobe CC software, including resizing and resampling images, creating vector shapes and paths, applying styles, effects, and filters, and developing custom artistic backgrounds. It provides information on vector tools, clipping masks, built-in styles, layer styles, filters, the eyedropper tool, gradient tool, paint bucket tool, blending modes, and printing.
This document discusses various techniques for graphic design projects in Adobe CC software including Photoshop, Illustrator, and InDesign. It covers resizing and resampling images, creating vector shapes and paths, applying styles, effects, and filters, and developing custom artistic backgrounds. Specific topics include vector tools, clipping masks, built-in styles, layer styles, filters like Liquify, the Eyedropper tool, Gradient tool, Paint Bucket tool, blending modes, and printing considerations.
The document discusses graphic design concepts like compositing images, managing layers, and creating complex selections in Adobe Photoshop. It covers topics such as different file formats, resolution, making selections using various tools, transforming and masking layers, and preparing Photoshop files for print output.
The document discusses various techniques for compositing images and artwork in Photoshop such as managing layers, creating complex selections, and saving files for print. It covers topics like vector graphics versus raster images, resolution, opening and cropping images, transforming and masking layers, and output file formats.
The document discusses various tools and techniques in Adobe InDesign CC including importing and formatting text, working with color models and swatches, hiding and locking objects, using gradients, clipping paths, effects, threading type frames, exporting to PDF, and flattening transparency for print output. It provides information on projects, graphics, color management, layers, type formatting, anchored objects, baseline grids, and exporting options.
The document discusses various tools and techniques in Adobe Photoshop CC including creating and manipulating layers, working with text and type, content-aware scaling and moving tools, blur gallery effects, 3D modeling workspace, and saving layer comps. Key topics covered are creating and defining new files, foreground and background color selection, formatting and styling type, rasterizing and converting type, locking layers, and the 3D modeling vocabulary and tools.
This document provides an overview of key concepts for using Adobe InDesign CC including: creating and formatting text frames; placing and formatting images; vector drawing tools; layers and object stacking; color controls; and printing files. Key topics covered include frame geometry, selection tools, transforming and aligning objects, working with vector paths, grouping objects, and fitting images within frames. The document also distinguishes between raster and vector image types as well as resolution terminology.
This document discusses color management techniques in Adobe CC applications like InDesign, Illustrator, and Photoshop. It covers assigning color profiles when opening files, placing files of different formats like TIFF and keeping color profiles embedded, previewing separations, tracking changes, searching text and object attributes, editing dictionaries and checking spelling, and creating color-managed PDF files.
This document discusses various tools and techniques for graphic design projects using Adobe CC software like Illustrator and Photoshop. It covers topics like creating and editing vector paths, pasting and arranging objects, using tools like the shape builder and blob brush, working with color modes and swatches, applying gradients, and combining shapes using the pathfinder panel. The final section discusses exporting and saving files as PDF.
This document discusses various tools and techniques for graphic design projects using Adobe CC software like Illustrator and Photoshop. It covers topics like creating and editing vector paths, pasting and arranging objects, using tools like the shape builder and blob brush, working with color modes and swatches, applying gradients, and combining shapes using the pathfinder panel. The final section discusses exporting and saving files as PDF.
Project 1 Campground Icons-IllustratorJerry Arnold
The document discusses various topics in Adobe Illustrator CC including vector graphics vs raster images, creating and saving documents, using shape and selection tools, transforming objects, working with layers and grouping, and drawing techniques like using the pencil and line segment tools. Smart guides, rulers, templates, and the fill and stroke panels are also covered. The document provides information on the basic tools and functions for working on projects in Adobe Illustrator CC.
This document provides an overview of various tools and features in Adobe InDesign, Illustrator, and Photoshop CC for graphic design projects, including how to work with swatches, layers, effects, text formatting, exporting to PDF, and flattening transparency when outputting files. It discusses topics like creating and managing swatches, hiding and locking objects, applying gradients and effects, formatting text, setting up baselines grids, and options for exporting and compressing PDFs in a way that preserves image quality and transparency.
This document provides an overview of various tools and features for graphic design in Adobe CC software like InDesign, Illustrator, and Photoshop. It discusses topics such as creating and formatting text, working with graphics and images, exporting to PDF, and managing transparency when outputting or flattening files. The document offers brief explanations and tips for tools like the swatches panel, layers, effects, baselines grids, and exporting with transparency settings.
This technical paper provides guidance on color management workflows in Adobe After Effects CS4 for professionals working in motion graphics, video, and film production. It discusses how color management technology enables accurate and consistent color reproduction across different devices. The paper then provides a detailed step-by-step high-definition video color workflow using After Effects and Photoshop, with footage and assets interpreted based on their color profiles and the project color managed to HDTV Rec. 709 for output. Tips are also given for accurate color viewing such as monitor calibration and color-controlled environments.
This document provides an overview of key functions for working with templates, styles, tables, and preflighting and packaging jobs in Adobe InDesign, Illustrator, and Photoshop CC. It discusses topics such as opening template files, managing missing fonts and images, using the Links panel, applying paragraph and character styles, importing Excel and Word files, setting up tables, preflighting a document to check for errors, and packaging a job for output.
Here are the requirements for the Access database:
1. Create two tables:
- Potential Employers
- Application Status
2. Create a form for each table
3. Find and enter data from 10+ job ads
4. Print a report of positions paying $20k+
5. Create a query displaying company, contact, email, position.
This document outlines a career search project to help users create or revise their cover letter and resume so they are prepared to apply for jobs. It provides requirements for a cover letter, including using a non-template word document with the applicant's contact information, employer contact information, and three paragraphs addressing why they are applying and how their qualifications match the job. It also provides requirements for a one-page resume created from a template, including an objective, contact information, education history, work history, and awards or skills.
Roles and Responsibilities: Developing the TeamTracie King
This chapter discusses roles and responsibilities in game development. It covers both company roles such as studios, publishers, and manufacturers. It also covers common team roles including production, design, art, programming, audio, and testing. Each team role has several specific positions that are described. The chapter concludes by listing some of the tools used by different roles, such as game engines, 3D modeling software, audio software, and level editors.
This chapter discusses game interfaces and their importance in player-centered design. It covers the different components of interfaces, types of interfaces including physical and visual, and considerations for usability. The chapter aims to explain how interfaces relate to gameplay and creating the best player experience.
This chapter discusses various aspects of gameplay, including rules of play, interactivity modes, game theory, challenges, balance, and the relationship between gameplay and documentation. It addresses key questions such as the relationship between gameplay and challenges/strategies, different interactivity modes, and the difference between static and dynamic balance. Examples are provided to illustrate different gameplay concepts.
This chapter discusses key aspects of story and character development for games. It covers traditional story structures and character archetypes, elements like premise and theme, and how interactivity influences storytelling. Character development techniques are explored, including visual elements like concept art and animation, as well as verbal elements like dialogue and narration. Character movement, backgrounds, and descriptions are also addressed.
Production and Management: Developing the ProcessTracie King
This chapter discusses game development processes including the typical phases of development (concept, pre-production, etc.), management techniques like iterative development, and common documentation used such as game design documents, test plans, and concept documents. Effective management is key to navigating the development cycles and avoiding common mistakes. Documentation provides essential information on the game's concept, design, target audience, and more.
This document discusses identifying and managing game requirements. It covers identifying basic requirements such as input devices like controllers, keyboards, and motion sensors and output devices like displays, speakers. It also covers managing performance requirements including platform memory needs, graphics like resolution, and networking architecture. The key aspects of networking like TCP, UDP, and web services are also introduced.
The document provides guidance on conceptualizing a game, including identifying motivation and target audiences, selecting genres and types, and developing key elements of the concept such as the mission statement, storyline, gameplay, and mechanics. The concept development process involves understanding player psychology, defining objectives and challenges, and creating interactive elements that engage the intended audience.
This document discusses various aspects of developing game functionality, including programming game components, understanding tool creation, incorporating artificial intelligence techniques like evading, chasing and flocking, handling game data through serialization and storage, and managing game states. It provides examples of coding health changes, ammunition changes, and different AI behaviors. The document also explains capturing user data, defining data to save, checking for save files, and loading saved game data.
The document discusses various aspects of developing a game user interface (UI) in XNA, including loading and managing UI assets, configuring audio/video, detecting player input, creating menus and save-load screens, defining UI states, and programming UI controls. It provides code samples for loading assets, checking keyboard/gamepad input, creating a custom menu component, and making a checkbox UI control. The overall aim is to explain how to design and program the interactive elements that allow players to interact with a game.
This document discusses designing specific game components such as game states, objects, characters, and physics-based animations. It covers creating gameflow with challenges and pace, scripted events and training areas. It also discusses managing game performance through scene hierarchy, frame rate, and the graphics pipeline. Game loops, transforming and animating objects, and creating realistic characters through lighting, shaders, and projections are also summarized.
Creating the Game Output Design discusses creating the visual design and deciding the output parameters for a game. It covers selecting 2D or 3D graphics and design components like bitmaps, sprites, textures and lighting. The document also discusses user interface layout, including diegetic/nondiegetic and spatial/meta components as well as common UI elements like menus, heads-up displays, and buttons. It emphasizes choosing output parameters based on the rendering engine, resolutions, and compression techniques used.
The 3ds Max interface chapter covers the main components of the 3ds Max workspace including viewports, navigation tools like the viewcube and quad menus, transforming objects using gizmos, the Graphite modeling tool tab, the command panel, modifier stack, time slider and track bar, setting projects, and file management features like version up saving. Key areas discussed are the viewports and navigation options, transforming objects using the move, rotate, and scale gizmos, the Graphite modeling tools, and the layout and functions accessible through the command panel.
This document discusses modeling an architectural model in 3ds Max. It describes importing a CAD drawing as a reference, creating walls, doors, and windows that are aligned to the floorplan using snaps. It also details adding a floor and ceiling by extruding lines traced around the floorplan. Finally, it explains creating baseboard and crown moldings using the line tool to trace shapes.
This chapter discusses modeling a clock in 3ds Max. It covers setting up the project, modeling the clock body from a cylinder using subdivision surfaces and beveling, creating spline-based elements like the clock hands and bell using lathe and extrude modifiers, texturing the clock numbers, and assembling the final clock model by merging all the pieces.
This document discusses animating a bouncing ball in 3ds Max 2015. It covers keyframing the ball's position at different frames, using pivot points, and blocking out the initial animation. It also discusses using the curve editor to refine the animation by adding squash and stretch, forward movement, and roll through adjusting curve timing and values. The chapter aims to teach animating a bouncing ball and refining the animation.
This chapter discusses modeling an architectural scene in 3ds Max, including a couch and lounge chair. It provides steps to block out the couch using boxes and primitives based on real measurements, then use tools like NURMS, SwiftLoop, and chamfer to add details and softness. Similar steps are outlined for modeling the lounge chair, including tracing an image plane and using tools like Extrude and SwiftLoop. The overall summary provides an overview of the modeling techniques taught in the chapter for creating architectural scene elements like couches and chairs in 3ds Max.
This chapter discusses animating a thrown knife in 3ds Max 2015 including adding keyframes to block out the animation, using trajectories to adjust the knife's path, and adding rotation for realism. It also covers creating a parent-child hierarchy between the target and knife as well as using anticipation, follow-through, and transferring momentum to simulate the knife hitting the target.
This document discusses modeling a character in 3ds Max 2015. It describes setting up the scene with reference planes and blocking out the basic torso shape. It then discusses using extrude and bridge tools to add arms, legs, and details to the character, as well as building up the neck with extrudes and edge loops. The overall goal is to adjust the geometry to match a provided reference of the character.
How to Download & Install Module From the Odoo App Store in Odoo 17Celine George
Custom modules offer the flexibility to extend Odoo's capabilities, address unique requirements, and optimize workflows to align seamlessly with your organization's processes. By leveraging custom modules, businesses can unlock greater efficiency, productivity, and innovation, empowering them to stay competitive in today's dynamic market landscape. In this tutorial, we'll guide you step by step on how to easily download and install modules from the Odoo App Store.
A Free 200-Page eBook ~ Brain and Mind Exercise.pptxOH TEIK BIN
(A Free eBook comprising 3 Sets of Presentation of a selection of Puzzles, Brain Teasers and Thinking Problems to exercise both the mind and the Right and Left Brain. To help keep the mind and brain fit and healthy. Good for both the young and old alike.
Answers are given for all the puzzles and problems.)
With Metta,
Bro. Oh Teik Bin 🙏🤓🤔🥰
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
Information and Communication Technology in EducationMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 2)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐈𝐂𝐓 𝐢𝐧 𝐞𝐝𝐮𝐜𝐚𝐭𝐢𝐨𝐧:
Students will be able to explain the role and impact of Information and Communication Technology (ICT) in education. They will understand how ICT tools, such as computers, the internet, and educational software, enhance learning and teaching processes. By exploring various ICT applications, students will recognize how these technologies facilitate access to information, improve communication, support collaboration, and enable personalized learning experiences.
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐞 𝐬𝐨𝐮𝐫𝐜𝐞𝐬 𝐨𝐧 𝐭𝐡𝐞 𝐢𝐧𝐭𝐞𝐫𝐧𝐞𝐭:
-Students will be able to discuss what constitutes reliable sources on the internet. They will learn to identify key characteristics of trustworthy information, such as credibility, accuracy, and authority. By examining different types of online sources, students will develop skills to evaluate the reliability of websites and content, ensuring they can distinguish between reputable information and misinformation.
Information and Communication Technology in Education
Pscc slides p5
1. Project 5:
Catalog Cover
Creating a
complex
selection
Compositing
complex
selections
Working with
spot channels
Adobe Photoshop CC: The Professional Portfolio
2. Complex Selections
Review existing
image channels
Duplicate highestcontrast channel
Use filters/
adjustments to edit
Alpha channel
Paint directly on
Alpha channel to
refine
Adobe Photoshop CC: The Professional Portfolio
3. Color Channels
Grayscale representation
of color
In RGB:
– Black = 0% of that color
– White = 100% of that color
– Gray = middle % of that color
In CMYK:
– Black = 100% of that color
– White = 0% of that color
– Gray = middle % of that color
Adobe Photoshop CC: The Professional Portfolio
4. Alpha Channels
Store complex selections
Store semi-transparent selections
Directly editable
Can be turned
on or off
Non-destructive
Adobe Photoshop CC: The Professional Portfolio
5. Channel Options
By default,
color shows
selected areas
Choose Masked
Areas to show
non-selected
areas in color
Change channel opacity for
on-screen composite preview
Adobe Photoshop CC: The Professional Portfolio
6. Editing Alpha Channels
If color shows Selected Areas:
– Black shows selected pixels
– White shows non-selected pixels
– Gray shows partially selected pixels
Use default foreground and background
colors [D]
– Paint with the Brush tool [B] and switch
foreground/background as needed [X]
or
– Switch to Eraser tool [E] to “paint” black
Adobe Photoshop CC: The Professional Portfolio
9. Compositing
Images automatically converted to
working space of target file
Verify color spaces of component
images
Check Gamut Warning for color shift
Adobe Photoshop CC: The Professional Portfolio
10. Compositing (cont’d)
What do you need to accomplish?
– How do composite images work together?
– Do they fill the required space?
– Should I create extra pixels to fill in space?
Will it be evident?
– Can I cover unwanted/problem areas with
something else?
– Does foreground/background image contrast
work well?
Adobe Photoshop CC: The Professional Portfolio
11. Spot Channels
Special ink colors in addition to CMYK
Consistent reproduction of specific color
Added separation, production expense
Typically chosen from printed swatch
books
Adobe Photoshop CC: The Professional Portfolio
12. Spot Channels (cont’d)
Not associated with
any Photoshop layer
All content on a
specific channel
No vector data
No styles or effects
Can be saved as PSD,
TIFF, or DCS
Adobe Photoshop CC: The Professional Portfolio
Editor's Notes
We created this project as a kind of “advanced channels” tutorial. It was designed to provide an opportunity to dig deep into the Channels panel, learn about the different options that are available, and create new channels for specific functional purposes.
Alpha channels — the focus in the first half of the project — were introduced in earlier projects. Completing this catalog involves analyzing the existing channels in an image; creating a new alpha channel; and then editing the channel to create and store a complex selection.
As you might already know, many Photoshop projects will involve more than one source image. The second stage of this project involves compositing multiple files, and introduces a number of tricks that can help unify the different elements so they work together as a cohesive design.
The final stage of this project explores the concept of spot colors to enhance the CMYK gamut of commercial printing. Managing spot colors in Photoshop can be tricky; any designer who works in the print world should understand the special workarounds required to manage this type of file.
Removing something — or someone — from a background is a common problem in Photoshop, especially when the object has very fine lines and/or a lot of detail.
As we have stressed a number of times, there is almost always more than one way to accomplish a particular goal. The exercises in Stage 1 of this project describe one method for creating a complex selection to remove the girl from her photographic background.
There are almost certainly other ways to create the required selection. However, we created these exercises both to explain how to use Alpha channels for selection, as well as to teach a number of function filters and adjustments that have not been covered in earlier projects.
It is important to understand all of the available options so that you can determine which method you prefer, and even which method might be better suited to a particular task. There really is no wrong way, as long as you accomplish the desired end result.
As you learn about different options in Photoshop, you should also make every effort to think of other ways a particular tool might be useful beyond what you see in the actual projects.
Each color channel is a grayscale representation of the tonal distribution of that color component. Remember that there are 256 possible shades in each channel of an RGB image.
•If you paint black on a particular channel, you are removing all of that color from the composite image.
•If you paint a medium gray on a channel, you are painting a mid-range shade of that color onto the composite.
•If you paint white on a channel, you are painting full intensity of that color onto the composite.
Students might find it informative to view two separate windows of the same image, one showing the composite RGB channels and one showing a specific color channel.
Choose Window>Arrange>New Window for [filename], then use the Window>Arrange options to view the two windows side by side.
Select the second window and use the Channels panel to select and show only one channel. By painting only on the one channel, they will immediately be able to see the effect on the composite channel.
If you are working on a CMYK image, it is important to realize that the grayscale is reversed in the individual color channels. Black is 100% of that color, and white is none of that color.
Alpha channels offer a number of functional advantages:
•They can store complex selections, including selections with degrees of transparency.
•They can be directly edited with Photoshop’s painting tools, similar to the way you would edit a regular layer.
•If you place a file into a page layout application such as InDesign, a saved Alpha channel can be applied as a non-destructive mask directly within the page layout.
•Alpha channels are stored in the file, but do not affect the pixels on other layers (they are non-destructive). They can be turned on or off in the Channels panel.
You can create a new Alpha channel from scratch using the Channels panel Options menu. If you select and duplicate an existing channel, the duplicate channel is automatically created as an Alpha channel.
In the case of this project, you are duplicating an existing channel because it has the foundation for the selection you want to create — the girl’s basic outline shape. You chose the existing channel with the highest contrast because you want to make a selection based on edges in the channel.
By default, color on an Alpha channel indicates the selected areas; black areas are selected and white areas are not selected.
Double-clicking an Alpha channel in the Channels panel opens the Channel Options dialog box. If you choose the Color Indicates: Masked Areas option, black areas are masked and white areas are selected (effectively reversing the default behavior).
Also by default, an Alpha channel appears at 50% opacity when it is visible over the composite image; this can be confusing when creating a complex selection, because solid black doesn’t really appear as black. The channel’s opacity does not affect its behavior; this is only a matter of what you see on your screen. When making a complex selection, it can be helpful to change the channel’s opacity in the Channel Options dialog box.
(If you create a new channel by choosing New Channel in the Channels panel Options menu, you can also change these settings at the same time as creating the new channel.)
When you work with an Alpha channel, remember that the grayscale represents degrees of selection or transparency. If the channel is set to show selected areas in color (the default behavior):
•Pure black is fully selected
•Pure white is not selected
•Shades of gray are partially selected/transparent
When an alpha channel is selected, the default foreground and background colors are white and black, respectively. If you restore the default foreground and background colors using the button at the bottom of the Tools panel, painting with the foreground color (white) removes areas from the selection.
Pressing the X key switches the foreground and background color, so you can quickly switch to black and paint more areas of your selection.
Alternatively, you can leave the default foreground and background colors alone and switch to the Eraser tool to effectively “paint” black (or erase to the background color of black).
Here is one instance where keyboard shortcuts can save lots of time, whether switching colors or switching tools to edit the channel.
Important note: If a channel is set to show the masked areas, the black-white behavior is reversed.
When you know that you can edit individual channels — including Alpha channels — you should begin to see the creative possibilities that are made possible.
You are not limited to simply painting on channels; you can also apply filters or adjustments to an individual channel, just as you would when working with the composite image.
One of the most important lessons is to simply learn about what is possible in the application. As you move through your professional career, certain ideas will be enabled by various features — and vice versa… Many creative solutions are born from a designer saying, “That filter is interesting, what could I do with that?”
Photoshop’s Filter>Other submenu offers a number of functional filters that don’t really fit into “other” categories:
•High Pass finds and enhances edge detail.
•Custom reassigns brightness values of pixels based on the brightness values of surrounding pixels.
•Minimum replaces a pixel’s brightness value with the highest brightness value of surrounding pixels.
•Maximum replaces a pixel’s brightness value with the lowest brightness value of surrounding pixels.
•Offset moves the selection horizontally and/or vertically by a specific amount.
Although many of the options in the Image>Adjustments menu are primarily functional (correcting brightness, editing curves, etc.), a few have more creative purposes.
•Posterize reduces the number of tones that are available for each channel in an image. If applied to a selected channel, the adjustment affects only the selected channel.
•Invert reverses the color values in an image, creating the effect of a photographic negative.
•Threshold converts all pixels in the image to black or white, creating the effect of a bitmap image but maintaining the original color channels.
•Equalize extends brightness values in an image so they occupy the full range of available brightness. The result is often choppy, and is best reserved for creating special effects.
Stage 2 of this project returns to the issue of compositing, or combining multiple images into a single unified design — the same concept involved in the first three projects in this book.
When you create the “master” composite file in CMYK mode, you should recall the issues that were presented in Project 3 regarding the conversion from RGB to CMYK.
The source images for this project are in RGB mode. When you copy them into the composite file, they will automatically be converted to the working space of the composite file. Before you allow the conversion to happen, you should review the Gamut Warning of the source images to make sure there won’t be any unacceptable color shift.
(This is a relatively common workflow issue; if you composite images, make sure you know the color mode of all files involved in the project. If you are compositing different-mode images, always check the gamut warning and correct as necessary.)
This project intentionally includes several common compositing problems:
•First, the selected background image is not large enough to fill the entire space in the composite file.
•Second, the bus image has strong visual elements that pull attention away from the girl, who is supposed to be the focal point.
•Third, the girl’s arm is cut off in the photo. When you move her to the side, the edge is visible.
When you encounter this type of problem — notice we say “when” and not “if” — you have to decide how best to solve each problem. (Of course, these exercises offer solutions, but they are certainly not the only possible answers.)
For the undersized background image, the empty area at the bottom is easily fixed by cloning. Because the pavement is more texture than anything, you don’t have to be too careful during this process (although you should resample the tool’s source frequently when you fill in a large area like this).
The motion blur nicely solves the foreground/background contrast problem. By blurring the background image, the eye is drawn even more to the sharp edges of the girl in the foreground.
The cut-off arm is a bit trickier. You could very carefully paint in the missing pieces, but this is painstaking at best. Since the composite requires a banner anyway, it only makes sense to extend the vector shape large enough to cover the flaw.
Stage 3 of this project revolves around spot colors — specially formulated inks that output a known color without being separated into the CMYK components. In fact, spot colors are often used to print colors that are outside the conventional CMYK gamut.
Because a spot color is a single, specific ink, these are also commonly used for branding purposes. If a company’s logo is always printed with the spot color ink, it will always look the same regardless of other variations in the output process.
Spot colors are output as distinct separations, and are printed on separate press units in addition to the basic CMYK units. This necessarily adds expense to a job.
Not every job will use spot colors, but when you are required to work with them, you need to understand the special way they are managed in Photoshop.
In the United States, the PANTONE library is the standard for offset printing. Every print designer should have (or at least have access to) a set of printed PANTONE swatch books. Don’t select these based on what you see on your screen, even in a color managed environment.
Photoshop manages all spot colors as separate channels in an image. If you want something to appear in a spot color, you have to create (or paste) it directly onto the spot channel.
Objects on a spot color channel DO NOT appear on any layer in the application.
Spot color channels do not support vector information. If you want a vector shape (including type) to appear in a spot color, you first need to rasterize the vector layer, and then cut and paste it onto the spot color channel.
Spot color channels also do not support styles or effects. If a layer has applied effects (such as the drop shadow in this project), you need to create a separate layer for the shadow before moving the original pixels onto a spot channel.
It would be nice if Adobe created some easier way to manage spot color information. Until then, anyone who needs to work with spot colors in Photoshop needs to understand these quirks.