Este documento discute a gerência do tempo em projetos. Resume os principais processos como definir atividades, sequenciá-las, estimar recursos e duração, e desenvolver o cronograma. Também aborda interfaces com escopo, custo, recursos humanos, riscos e qualidade, além das etapas de planejamento e controle do cronograma.
Project Mangement - overview of the Schedule Management knowledge area within project management. Describes the 6 processes within schedule management and the process groups impacted.
Blog: https://agile-mercurial.com
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Este documento resume os principais pontos do Termo de Abertura do Projeto, incluindo os objetivos, justificativa, estrutura analítica com fases e entregas, requisitos, marcos, partes interessadas, restrições, riscos e orçamento do projeto.
Este documento define o início de um projeto, nomeando um gerente de projeto e descrevendo suas responsabilidades, como assegurar que os requisitos do cliente sejam atendidos e os objetivos do projeto alcançados. Ele também detalha as fases do projeto com custos e prazos estimados, objetivos, metas, premissas, riscos e aprovação.
Este documento discute a gerência do tempo em projetos. Resume os principais processos como definir atividades, sequenciá-las, estimar recursos e duração, e desenvolver o cronograma. Também aborda interfaces com escopo, custo, recursos humanos, riscos e qualidade, além das etapas de planejamento e controle do cronograma.
Project Mangement - overview of the Schedule Management knowledge area within project management. Describes the 6 processes within schedule management and the process groups impacted.
Blog: https://agile-mercurial.com
YouTube: https://www.youtube.com/channel/UCPM82of2YuqIR1SgLGHa1eg
Twitter: https://twitter.com/agile_mercurial
Tumblr: https://agilemercurial.tumblr.com/
Este documento resume os principais pontos do Termo de Abertura do Projeto, incluindo os objetivos, justificativa, estrutura analítica com fases e entregas, requisitos, marcos, partes interessadas, restrições, riscos e orçamento do projeto.
Este documento define o início de um projeto, nomeando um gerente de projeto e descrevendo suas responsabilidades, como assegurar que os requisitos do cliente sejam atendidos e os objetivos do projeto alcançados. Ele também detalha as fases do projeto com custos e prazos estimados, objetivos, metas, premissas, riscos e aprovação.
The Agile PMO: From Process Police to Adaptive Governance: This webcast provides techniques for an Agile PMO and discusses how those concepts are being applied in the industry. Presented by LitheSpeed.
O documento discute gestão de projetos e ferramentas. Ele define projeto e gerenciamento de projetos, explora stakeholders de projetos, benefícios do gerenciamento de projetos e ferramentas como PMBoK, PMI, Microsoft Project e outras.
The document discusses key aspects of program management according to PMI standards. It begins by introducing program management and defining it as the centralized coordinated management of related projects to achieve strategic benefits and objectives. It then covers several key elements of program management including: defining the program and developing the vision/roadmap; managing the portfolio of projects; governance structures like gate reviews and risk management; change management; and closing the program. Diagrams depict relationships between domains, the program lifecycle, and an example program organization structure.
1. The document outlines an implementation plan for establishing an effective Enterprise Project Management Office (EPMO) that is aligned with a company's strategy and objectives.
2. It recommends developing the EPMO in phases, starting with basic portfolio governance and progressing to more advanced capabilities like resource optimization and performance measurement.
3. The final phase involves sustaining an optimized EPMO through continuous improvement and benefits realization tracking.
This is the part of the presentation done by a PMP Workgroup which includes the project managers from NashTech, Trobz and Besco to study the Project Management and get the PMP certification. This part describes the process of Sequencing Activities in the Project Schedule Management knowledge area.
This document discusses implementing a Project Management Office (PMO). It defines a PMO as an organization that standardizes project governance processes and shares resources. PMOs centralize, coordinate, and oversee project and program management. The goals of a PMO are to improve project practices and results, help managers achieve goals, provide metrics on lessons learned and results, and develop professional skills. There are three types of PMOs: supportive, controlling, and directive. Best practices for a PMO involve selecting a balanced team with various skills, developing tools and templates, and collecting measurable data and lessons learned from projects. When starting a PMO, its goals should align with the organization's strategy and it should continuously add value through communication and
Exemplo De Plano De Gerenciamento De Projetolhencar
1. O documento apresenta um modelo padronizado de Plano de Gerenciamento de Projetos (PGP) para auxiliar na gestão de projetos de engenharia ou empreendimentos do tipo EPC (Engineering, Procurement and Construction).
2. O modelo do PGP descreve os processos de planejamento, controle, execução e encerramento de projetos utilizando ferramentas como Estrutura Analítica do Projeto (EAP) e gestão de riscos, comunicação, custos e cronograma.
3. O modelo utiliza códigos de cores e
O documento apresenta o Termo de Abertura de um projeto, descrevendo sua justificativa, objetivos, escopo, envolvidos, riscos e aprovação. Ele visa formalizar o início do projeto, definindo seus principais aspectos para planejamento e execução.
Este documento define os objetivos, requisitos, equipe e marcos de um projeto. Ele descreve a justificativa do projeto, os principais riscos e critérios de sucesso. A aprovação final é dada pelo patrocinador e gerente do projeto.
Business PMO & IT Pmo What Is The DifferenceStefan Rank
Business-PMO & IT-PMO - What is the difference
Organizational differences of Project Management Offices and the real world challenges that Project Management Offices face based on their organizational alignment in the overall structure of the organization
The document discusses project management offices (PMOs), including their implementation, functions, and sustainability. It provides an overview of key PMO roles and categories. Supportive PMOs assist with tasks while controlling and directive PMOs have more authority. The document outlines factors for PMO success, such as clear expectations and communication. It also discusses how PMOs can evolve to meet changing business needs, from a focus on risk reduction to optimizing project portfolios and benefits realization. Ensuring sustainability requires continuous improvement, governance, and standardization of project management practices.
O documento discute ferramentas de gerenciamento de projetos, incluindo ferramentas web como Streber, Eventor e GoPlan, e ferramentas desktop como TaskJuggler, Open Workbench e OpenProj. Também fornece uma explicação geral sobre gerenciamento de projetos, o PMI e o guia PMBOK.
Delivered to clients in U.A.E and Africa within the past month at their request. Clients had already put in place a project methodology but now wanted support in maximising the benefits.
Project Management Controlling And Monitoring PowerPoint Presentation SlidesSlideTeam
In order to help you summarize all the aspects of your project, we have come up with content-ready project management controlling and monitoring PowerPoint presentation slides. Project management is the foundation block on which any task is executed successfully. The project planning PPT designs provide iterative processes and techniques so you can easily manage the people and the tasks involved. Here we have included slides on project charter, schedule, resource, budget, quality, risk, communication, project lifecycle phase, work breakdown structure, team management, and activity planning chart. Other related topics such as project implementation, project execution, documentation, portfolio management, and project governance have also been covered. Not having a process to manage your projects can result in wastage of time, money and resources. So, download project management controlling and monitoring presentation and communicate various stages of the project to your entire team. Fulfill your destiny with our Project Management Controlling And Monitoring PowerPoint Presentation Slides. They will make your dreams come true.
This is PMBOK Guide Monitor and Control Process Group - Part Two. It includes six Knowledge Area - Project Time Management, Project Cost Management, Project Communications Management, Project Procurement Management, Project Stakeholder Management, and Project Risk Management - with six processes - Control Schedule, Control Costs, Control Communications, Control Control Procurements, Control Stakeholder Engagement and Control Risks -.
The document discusses establishing a project management office (PMO) and outlines several key points:
1. It describes different PMO models and maturity levels, noting that there is no "one size fits all" solution and a PMO must be tailored to an organization's needs.
2. Benefits of a PMO include completing more projects on time and on budget, improved access to project information, and greater organizational satisfaction.
3. Common reasons why PMO implementations fail include lack of buy-in, not demonstrating value, being seen as too authoritative, and not addressing required cultural changes.
4. To be successful, a new PMO must establish recognizable value quickly and avoid being perceived as
The Agile PMO: From Process Police to Adaptive Governance: This webcast provides techniques for an Agile PMO and discusses how those concepts are being applied in the industry. Presented by LitheSpeed.
O documento discute gestão de projetos e ferramentas. Ele define projeto e gerenciamento de projetos, explora stakeholders de projetos, benefícios do gerenciamento de projetos e ferramentas como PMBoK, PMI, Microsoft Project e outras.
The document discusses key aspects of program management according to PMI standards. It begins by introducing program management and defining it as the centralized coordinated management of related projects to achieve strategic benefits and objectives. It then covers several key elements of program management including: defining the program and developing the vision/roadmap; managing the portfolio of projects; governance structures like gate reviews and risk management; change management; and closing the program. Diagrams depict relationships between domains, the program lifecycle, and an example program organization structure.
1. The document outlines an implementation plan for establishing an effective Enterprise Project Management Office (EPMO) that is aligned with a company's strategy and objectives.
2. It recommends developing the EPMO in phases, starting with basic portfolio governance and progressing to more advanced capabilities like resource optimization and performance measurement.
3. The final phase involves sustaining an optimized EPMO through continuous improvement and benefits realization tracking.
This is the part of the presentation done by a PMP Workgroup which includes the project managers from NashTech, Trobz and Besco to study the Project Management and get the PMP certification. This part describes the process of Sequencing Activities in the Project Schedule Management knowledge area.
This document discusses implementing a Project Management Office (PMO). It defines a PMO as an organization that standardizes project governance processes and shares resources. PMOs centralize, coordinate, and oversee project and program management. The goals of a PMO are to improve project practices and results, help managers achieve goals, provide metrics on lessons learned and results, and develop professional skills. There are three types of PMOs: supportive, controlling, and directive. Best practices for a PMO involve selecting a balanced team with various skills, developing tools and templates, and collecting measurable data and lessons learned from projects. When starting a PMO, its goals should align with the organization's strategy and it should continuously add value through communication and
Exemplo De Plano De Gerenciamento De Projetolhencar
1. O documento apresenta um modelo padronizado de Plano de Gerenciamento de Projetos (PGP) para auxiliar na gestão de projetos de engenharia ou empreendimentos do tipo EPC (Engineering, Procurement and Construction).
2. O modelo do PGP descreve os processos de planejamento, controle, execução e encerramento de projetos utilizando ferramentas como Estrutura Analítica do Projeto (EAP) e gestão de riscos, comunicação, custos e cronograma.
3. O modelo utiliza códigos de cores e
O documento apresenta o Termo de Abertura de um projeto, descrevendo sua justificativa, objetivos, escopo, envolvidos, riscos e aprovação. Ele visa formalizar o início do projeto, definindo seus principais aspectos para planejamento e execução.
Este documento define os objetivos, requisitos, equipe e marcos de um projeto. Ele descreve a justificativa do projeto, os principais riscos e critérios de sucesso. A aprovação final é dada pelo patrocinador e gerente do projeto.
Business PMO & IT Pmo What Is The DifferenceStefan Rank
Business-PMO & IT-PMO - What is the difference
Organizational differences of Project Management Offices and the real world challenges that Project Management Offices face based on their organizational alignment in the overall structure of the organization
The document discusses project management offices (PMOs), including their implementation, functions, and sustainability. It provides an overview of key PMO roles and categories. Supportive PMOs assist with tasks while controlling and directive PMOs have more authority. The document outlines factors for PMO success, such as clear expectations and communication. It also discusses how PMOs can evolve to meet changing business needs, from a focus on risk reduction to optimizing project portfolios and benefits realization. Ensuring sustainability requires continuous improvement, governance, and standardization of project management practices.
O documento discute ferramentas de gerenciamento de projetos, incluindo ferramentas web como Streber, Eventor e GoPlan, e ferramentas desktop como TaskJuggler, Open Workbench e OpenProj. Também fornece uma explicação geral sobre gerenciamento de projetos, o PMI e o guia PMBOK.
Delivered to clients in U.A.E and Africa within the past month at their request. Clients had already put in place a project methodology but now wanted support in maximising the benefits.
Project Management Controlling And Monitoring PowerPoint Presentation SlidesSlideTeam
In order to help you summarize all the aspects of your project, we have come up with content-ready project management controlling and monitoring PowerPoint presentation slides. Project management is the foundation block on which any task is executed successfully. The project planning PPT designs provide iterative processes and techniques so you can easily manage the people and the tasks involved. Here we have included slides on project charter, schedule, resource, budget, quality, risk, communication, project lifecycle phase, work breakdown structure, team management, and activity planning chart. Other related topics such as project implementation, project execution, documentation, portfolio management, and project governance have also been covered. Not having a process to manage your projects can result in wastage of time, money and resources. So, download project management controlling and monitoring presentation and communicate various stages of the project to your entire team. Fulfill your destiny with our Project Management Controlling And Monitoring PowerPoint Presentation Slides. They will make your dreams come true.
This is PMBOK Guide Monitor and Control Process Group - Part Two. It includes six Knowledge Area - Project Time Management, Project Cost Management, Project Communications Management, Project Procurement Management, Project Stakeholder Management, and Project Risk Management - with six processes - Control Schedule, Control Costs, Control Communications, Control Control Procurements, Control Stakeholder Engagement and Control Risks -.
The document discusses establishing a project management office (PMO) and outlines several key points:
1. It describes different PMO models and maturity levels, noting that there is no "one size fits all" solution and a PMO must be tailored to an organization's needs.
2. Benefits of a PMO include completing more projects on time and on budget, improved access to project information, and greater organizational satisfaction.
3. Common reasons why PMO implementations fail include lack of buy-in, not demonstrating value, being seen as too authoritative, and not addressing required cultural changes.
4. To be successful, a new PMO must establish recognizable value quickly and avoid being perceived as
1) Game elements like goals, feedback, and collaboration were positively valued by students across different university courses, helping increase involvement.
2) Experiencing flow was achieved at a moderate level, with goals, feedback, concentration, and balance between challenges and skills being the most influential flow dimensions.
3) A path analysis model showed control and concentration strongly predict immersion in an activity, while goals, feedback, and balance predict both control and concentration.
This document provides an overview of project management software and environments. It discusses project management frameworks and documents such as work breakdown structures, Gantt charts, and budgets. It then summarizes several popular desktop software options for project management including Microsoft Project, Open Workbench, and OmniPlan. Finally, it briefly mentions some web-based project management tools like Zoho Projects and Google Code, and provides additional learning materials on Microsoft Project.
Kuidas lisada protsessidele väärtust ja samal ajal hallata riske? Kuidas õigesti ja vähese vaevaga modelleerida äriprotsesse? Kuidas genereerida tõeseid ametijuhendeid ja -kasutusjuhiseid või näiteks ISO dokumentatsiooni automaatselt?
Millist metoodilist tööriista kasutada projektide edukaks läbiviimiseks?
Protsesside parendamine kasutades Lean Six Sigma’tKaarel Krinal
Lühiülevaade sellest, mis on Lean Six Sigma, kuidas töötab selle parendustsükkel DMAIC ning lühidalt ka sellest, kuidas seda oma organisatsioonis juurutada.
http://www.sanderkaru.ee/finantskoolitused/ Sander Karu finantskoolitused ja raamatupidamise koolitused. Valik Sander Karu 23-24.märts 2015 toimunud avaliku finantskoolituse "Projektijuhi finantskoolitus, projekti tulude, kulude ja rahakäibe eelarvestamine, juhtimine ja analüüs" slaide. Olulisemad teemad:
Nüüdisaegse majandusarvestuse ja finantsjuhtimise olemus ning arengusuunad
Projekt ja projektipõhine juhtimine (organisatsioon)
Ettevalmistused projektipõhise organisatsiooni ja projektide finantsjuhtimiseks
Millele keskenduda projektijuhina finantsjuhtimises?
Projektide finantsjuhtimise eripärad
Põhilised finantsmõisted ja –aruanded ning nende seos igapäevase juhtimistegevusega
Tekkepõhine ja kassapõhine arvestus
Miks ja mida „loen välja“ bilansist, kasumiaruandest ja rahavoogude aruandest?
Kuidas mõjutavad projektijuhtimise käigus tehtavad otsused bilanssi, kasumiaruannet ja rahakäibe prognoosi?
Kuidas tekib olukord, et kasum on ja raha ei ole?
Rahakäibe tsükkel – kuidas „raha käib äritegevuses ringi“
Raha konversiooniperioodi leidmine
Eelarvete koostamine projektide elluviimiseks
Eelarvestamise olemus ja olulisemad mõisted
Eelarvete koostamise eesmärgid
Eelarvestamise eripära projektipõhises organisatsioonis
Eelarvete koostamise meetodid
Projektide eelarvestamine
Projekti tulude ja kulude arvestus
Kulude arvestuse olemus ja eesmärgid
Projekt kui kuluobjekt
Kulukohtade arvestus ja seosed projekti kuludega
Kululiikide arvestus ja seosed projekti kuludega
Projekti rahakäibe prognoosimine ja eelarvestamine
Laekumiste ja väljamaksete prognoosimine ja eelarvestamine
Kuidas vältida „auke” projekti rahastamisel?
Projekti müügitulude ja kulude eelarvestamine
Projekti materjalikulude ja materjalide eest väljamaksete eelarvestamine
Projekti tööjõukulude ja tööjõukulude eest väljamaksete eelarvestamine
Kas teha ise või palgata alltöövõtjad või FIEd?
Projekti üldkulude ja finantskulude ning nendega seotud väljamaksete eelarvestamine
Praktiline ülesanne: Projekti eelarve (eelarvestatud kasumiaruande) ja rahakäibe prognoosi koostamine
Kuidas arvestada projektide tasuvust?
Projekti rahavoogude planeerimine
Kapitali keskmine hind
Riskide hindamine
Tasuvusarvestustel põhinevad hindamise meetodid
Raha aegväärtuse kontseptsioon
Raha tulevikuväärtus
Raha nüüdisväärtus ja selle arvestusmeetodid
Rahavoogude diskonteerimisel põhinevad hindamise meetodid
Diskontomäära valiku üldised printsiibid
Projekti tulude, kulude ja rahakäibe juhtimine ja controlling
Praktiline ülesanne: Olulisemate finantseelarvete koostamine projektipõhises organisatsioonis (eelarvestatud kasumiaruanne, rahakäibe eelarve, lõppbilanss)
Projekti kasumlikkuse (tulude/kulude) ja rahavoogude analüüs
Finantsanalüüsi olemus, eesmärgid ja vajadus
Projektide finantsanalüüsi läbiviimine ja analüüsitavate näitajate (mõ
http://www.sanderkaru.ee/finantskoolitused/ Sander Karu finantskoolitused ja raamatupidamise koolitused. Valik Sander Karu 20-21. mai 2013 toimunud avaliku finantskoolituse "Projektijuhi finantskoolitus, projekti tulude, kulude ja rahakäibe eelarvestamine, juhtimine ja analüüs" slaide. Olulisemad teemad:
Nüüdisaegse majandusarvestuse ja finantsjuhtimise olemus ning arengusuunad
Projekt ja projektipõhine juhtimine (organisatsioon)
Ettevalmistused projektipõhise organisatsiooni ja projektide finantsjuhtimiseks
Millele keskenduda projektijuhina finantsjuhtimises?
Projektide finantsjuhtimise eripärad
Põhilised finantsmõisted ja –aruanded ning nende seos igapäevase juhtimistegevusega
Tekkepõhine ja kassapõhine arvestus
Miks ja mida „loen välja“ bilansist, kasumiaruandest ja rahavoogude aruandest?
Kuidas mõjutavad projektijuhtimise käigus tehtavad otsused bilanssi, kasumiaruannet ja rahakäibe prognoosi?
Kuidas tekib olukord, et kasum on ja raha ei ole?
Rahakäibe tsükkel – kuidas „raha käib äritegevuses ringi“
Raha konversiooniperioodi leidmine
Eelarvete koostamine projektide elluviimiseks
Eelarvestamise olemus ja olulisemad mõisted
Eelarvete koostamise eesmärgid
Eelarvestamise eripära projektipõhises organisatsioonis
Eelarvete koostamise meetodid
Projektide eelarvestamine
Projekti tulude ja kulude arvestus
Kulude arvestuse olemus ja eesmärgid
Projekt kui kuluobjekt
Kulukohtade arvestus ja seosed projekti kuludega
Kululiikide arvestus ja seosed projekti kuludega
Projekti rahakäibe prognoosimine ja eelarvestamine
Laekumiste ja väljamaksete prognoosimine ja eelarvestamine
Kuidas vältida „auke” projekti rahastamisel?
Projekti müügitulude ja kulude eelarvestamine
Projekti materjalikulude ja materjalide eest väljamaksete eelarvestamine
Projekti tööjõukulude ja tööjõukulude eest väljamaksete eelarvestamine
Kas teha ise või palgata alltöövõtjad või FIEd?
Projekti üldkulude ja finantskulude ning nendega seotud väljamaksete eelarvestamine
Praktiline ülesanne: Projekti eelarve (eelarvestatud kasumiaruande) ja rahakäibe prognoosi koostamine
Kuidas arvestada projektide tasuvust?
Projekti rahavoogude planeerimine
Kapitali keskmine hind
Riskide hindamine
Tasuvusarvestustel põhinevad hindamise meetodid
Raha aegväärtuse kontseptsioon
Raha tulevikuväärtus
Raha nüüdisväärtus ja selle arvestusmeetodid
Rahavoogude diskonteerimisel põhinevad hindamise meetodid
Diskontomäära valiku üldised printsiibid
Projekti tulude, kulude ja rahakäibe juhtimine ja controlling
Praktiline ülesanne: Olulisemate finantseelarvete koostamine projektipõhises organisatsioonis (eelarvestatud kasumiaruanne, rahakäibe eelarve, lõppbilanss)
Projekti kasumlikkuse (tulude/kulude) ja rahavoogude analüüs
Finantsanalüüsi olemus, eesmärgid ja vajadus
Projektide finantsanalüüsi läbiviimine ja analüüsitavate näitajate (mõõdikute) valik
Projekti aja, ressursside ja kulude planeerimine ning käivitunud projekti juhtimine MS Project abil. Tabelite ja graafikute kujundamine, iseseisev harjutus ja näited.
Columbus RapidValue on unikaalne tarkvara, mille loomisprotsessis on osalenud nii konsultandid, oma ala praktikud kui ka kliendid. Millised väljakutsed on olnud selle lahenduse loomise ajendiks?
Columbus Eesti ettekanne hõlmab RapidValue erinevaid funktsioone, kasutusvõimalusi ning väärtust. Arvestades asjaolu, et hinnanguliselt ca 80% sarnase valdkonna ettevõtete protsessidest on samad, on Columbuse rahvusvaheline meeskond kaardistanud valdkonnapõhised protsessid vastavalt APQC referentsmudelile. See annab võimaluse võtta lahenduse kasutamisel aluseks valdkonna standardprotsessid ja parimad praktikad, mille rakendamist seejärel enda ettevõttes kaaluda. Columbus Grupi praktika järgi on RapidValue tööriistana ERP projektide lahutamatu osa ning klientide tagasiside ettevõtete poolt saadud väärtusele on olnud positiivne.
This document provides an overview of eAdventure, an open-source game authoring tool. It describes how to create scenes, connect scenes, add characters, write dialogues, create objects, define actions and conditions. It also explains how to test and publish games created with eAdventure. Additional learning materials including tutorial videos are referenced to help users learn how to use the different features of the editor.
This document outlines the key design documents needed to plan a computer game, including a game concept document to outline the main ideas, a game treatment document to provide an overview like a website, a character design document to define characters, a game world design document to design the game environment, a flowboard to map the game flow, a game script to specify rules and mechanics, and a game specification to fully define the game.
This document discusses business models and marketing strategies for monetizing and promoting computer games. It outlines several business models like premium, freemium with in-app purchases or ads, and pay-to-win models. It also discusses good monetization techniques like time-limited offers and social features versus bad techniques like paywalls or forcing payments. The document then covers key aspects of developing a marketing strategy including defining the product, audience, platforms, budget, and channels. Popular channels mentioned are websites, app stores, advertising, reviews sites, and social media.
This document discusses paper and digital prototyping for game design. It describes elements used in paper prototyping like screen templates, characters, and controls. It explains that a prototype feedback session introduces the goal, simulates interactivity between a facilitator and test person, and gets feedback through questions and notes. Finally, it mentions some software tools that can be used for paper or digital prototyping and assigns a mission for all teams to craft a game prototype.
This document discusses principles and considerations for user interface design in computer games. It covers defining gameplay modes and screen layout, selecting visual and audio elements, and input devices. The key aspects of UI design discussed are consistent style, immediate feedback, limiting steps for actions, grouping controls, and minimizing physical stress on the player. Gameplay modes, camera models, interaction models, and navigation mechanisms are also addressed.
This document discusses level design for computer games. It covers the nature of level design, including the space, initial conditions, challenges, and aesthetics. It also discusses universal level design principles such as tutorial levels, varying progression, rewarding players, and punishing less. Genre-specific principles for different game types are also outlined. Common level layouts including linear, parallel, ring, network, hub-and-spoke, and combined are defined. Finally, the level design process from planning to testing is summarized.
This document discusses concepts and processes for interactive storytelling and designing narratives for computer games. It covers objectives of storytelling like entertainment and selling games. It also distinguishes between narrative and gameplay, and discusses different narrative formats, the story writing process, structures like linear and branching stories, and using dialogues. The key points are that interactive stories let players choose or cause events, and good game narratives balance player control and pre-written cutscenes to create tension and guide the story.
This document discusses character design for computer games. It covers developing characters around the story and gameplay, different types of avatars from non-defined to specific, controlling avatars both indirectly and directly, common stereotypes in gender-specific design, and using archetypes or a story-driven approach. Key aspects of design include concept art, model sheets, background papers, attributes, and audio design. The mission is to design a game character with sketches, attributes, and details.
The document discusses various aspects of designing game worlds, including physical, time, environmental, cultural, and emotional elements. Physical aspects include the spatial dimensions, scale, and borders of the game world. Time aspects cover time limits, variable pacing, anomalous time effects, and letting players adjust the speed of time. Environmental aspects relate to the physical surroundings, artwork style, and cultural context. Emotional aspects involve eliciting emotions in players through storytelling, social interactions, and fun gameplay.
This document discusses techniques for balancing computer games, including ensuring meaningful player choices, avoiding dominant strategies, incorporating randomness appropriately, maintaining a fair game, and adjusting difficulty levels. It emphasizes that games should be based on player skill rather than luck, provide equal chances to win, avoid dead ends, and challenge players at a suitable difficulty. The document also discusses concepts like flow and positive feedback that are important to consider when balancing games.
This document provides information on core mechanics for game design. It defines core mechanics as the data and algorithms that describe game rules and operations. Core mechanics activate challenges, track player actions, and determine success/failure. The document discusses defining resources, objects and their behaviors, relationships between objects, events/processes related to objects, and conditions for objects/events. It provides examples of core mechanics for a WW2 Paris game, including objects, relationships, and conditions. The document concludes by outlining guidelines for designing core mechanics, emphasizing simplicity, generalization, and achieving an appropriate level of detail.
This document discusses gameplay design for computer games. It explains that gameplay should be designed before story and graphics and defines gameplay as the core fun factor that should engage players. Gameplay involves challenges, which are objectives related to genre, and actions, which are player inputs. Challenges can include physical coordination, logic, math, time pressure, knowledge, memory, pattern recognition, exploration, conflict, economics, reasoning and thinking. Actions are verbs like accelerate, turn, jump. The document provides examples of challenge hierarchies and actions for different genres. It concludes by assigning a mission to design the gameplay for a game, including challenges, challenge hierarchy, essential and other actions.
This document outlines the key components of a game concept, including a description of the game idea, players' roles, gameplay modes, genre, target audience, hardware platform, competition/collaboration modes, game world, unique selling points, and marketing strategy. It provides examples of different genres that may involve physical, economic, conceptual, tactical, logistic, exploration, or logic challenges. It also distinguishes between hardcore and casual gaming audiences and lists common business models and platforms. The overall purpose is to guide students in developing their own game concepts by addressing these essential elements.
The document provides guidance for developing a game idea, including sources of inspiration, describing the idea, and details for "Mission #3" where students will present and pitch original game ideas. Students are instructed to draw from dreams, other media, existing games, and idea generation tools when developing their concepts. The game idea should be described in 1-3 sentences or a short paragraph covering the goal, main player activities, and what makes the game unique. For the mission, each student will have 3 minutes to pitch a new game idea to the class, with the best ideas voted on and teams formed to develop them further.
The document outlines the game design process, including concept, production, and design team stages. The concept stage involves developing the initial idea, genre, target audience, and player role. In production, prototypes are created during preproduction, followed by full production iterations. The design team roles include lead designer, game designer, level designer, UI designer, writer, art director, and audio director. Competences needed for game design are also listed, such as imagination, technical skills, analysis, aesthetics, research, writing, and drawing.
This document discusses game elements and the design of computer games. It defines what constitutes a game and lists common game elements such as play, goals, rules, challenges, and actions. It also distinguishes traditional games from computer games and describes various game classifications, structures, and components. Game structure is broken down into game mechanics, gameplay modes, and the user interface. A number of interaction models, camera modes, and menu/screen types are also outlined.
This document outlines the course objectives, content, schedule, and learning methods for a course on designing computer games. The course will cover topics like game definition, elements, design stages, roles, gameplay, mechanics, balancing, characters, and storytelling. It will involve gamified learning through missions, levels and XP that can be earned through game analyses, ideas, roles, concepts, prototypes and presentations. The schedule lists daily topics over the weeklong course, which will include teacher presentations, quizzes, workshops and student work. Learning materials and examples will be sourced from online game design resources and the Time Mesh history game.
The document discusses the project closure process, which includes formal closure of the work, handing over final project results and verification. It describes the inputs, methods and outputs of closure such as collecting documentation, analyzing success and failures, gathering lessons learned, finishing contracts, and creating a document of formal closure. The closure process also involves administrative and archiving tasks like closing accounts, defining the reason for closure, and storing project documentation.
The document discusses project monitoring and control processes. It covers monitoring schedule, scope, cost, quality, risks, and the project team. Key aspects of control include collecting performance data, comparing to the baseline plan, identifying variances, and taking corrective actions. Control aims to keep the project on track by managing changes to the schedule, budget, and scope as needed based on project performance and risk assessments. Control processes are integrated across areas like scheduling, procurement, reporting, and configuration management to maintain overall project integration.
The document discusses various aspects of project execution and control, including information distribution, work execution, procurement management, performance reporting, and other key activities. It provides details on communication methods, data collection, earned value analysis, and trend analysis used during project execution to monitor progress and ensure the project is delivered on schedule and within budget. Project execution involves overseeing the work performed to deliver the project, managing procurement, distributing information to stakeholders, collecting performance data, and reporting on progress.
5. Allikad
• Perens, A. (2002) Projektijuhtimine
• Äripäev. (2011) Projekti- ja
protsessijuhtimise käsiraamat
• PMI. (2009) A Guide to the Project
Management Body of Knowledge
9. Projekti liigid
• Ehitus- ja tööstusprojektid
• Tootmis- ja tootearendusprojektid
• Juhtimisprojektid
• IT-projektid
• Tervishoiuprojektid
• Uurimisprojektid
16. Probleemide analüüs
• Probleemide grupeerimine
• Probleemi suuruse hindamine
• Põhjuste ja tagajärgede leidmine
• Probleemide omavahelised seosed
17. Probleemipuu
Ürituste organiseerimise
kvaliteet on madal
Osalejate aktiivsus on
madal
Osalejad pole rahul
Õpetajad pole rahul
Osalejatel palju vaba
aega
Probleemid avaliku
korraga
Lapsevanemad pole rahul
Üritused on igavad
20. Vajadused ja võimalused
• Alternatiivsed lahendused
• Projekti mõjutavad tegurid
• Huvigrupid ja sihtgrupp
• Piirangud ja oletused
• Parima lahenduse valimine
26. WBS eesmärgid
• Täpsustab kestust, maksumust ja
ressursse
• Alus edaspidisteks planeerimiseks
• Vastutusalade piiritlemine
27. WBS loomine
• Defineeri projekti põhiosad
• Hinda, kas on võimalik ennustada osade
maksumust ja kestust?
• Kui ei, siis jaga põhiosade alamosadeks.
Korda 2. punkti.
• Kui jah, siis kontrolli liigenduse
loogilisust.
46. Ülesannete ja vastutuse määrangud
(RAM)
Faas Huvigrupp Projektijuht Programmeerijad Kujundaja Testijad
Nõuded T A A
Funktsioonid A T A
Planeerimine A T A
Arendamine A T A
Testimine A A A T
Legend:
T - Teostaja ja vastutaja
A - Abistaja ja koostöö
Kohustuste jagamise 2. võimalus:
T - teostaja
V - vastutaja
Ü - ülevaataja
K - kaasaaitaja
61. Täideviimine lihtsustatult
• Info ja ülesannete jagamine
• Ülesannete täitmine
• Tegevusaruannete esitamine
• Plaani ja tegelikkuse võrdlemine
• Plaanis muudatuste tegemine