The document summarizes Project Oxygen, which aims to create pervasive, human-centered computing. It discusses Oxygen's integrated technologies, including stationary and handheld devices (E21s and H21s) that provide universal computation and communication. Dynamic networks (N21s) connect these devices and support resource discovery, security, and adaptation. Oxygen's software architecture uses abstraction, specification, and persistent storage to support modular and adaptable components that can achieve users' goals by configuring available services.
Oxygen is a project that aims to develop integrated technologies to enable pervasive, human-centered computing. It includes user technologies like speech and vision recognition to allow natural interaction. It also includes system technologies like embedded devices (E21s) and handheld devices (H21s) connected by dynamic networks (N21s) to provide universal access to computing power. E21s are stationary devices that can be embedded in homes, offices, and vehicles to sense the environment and interact with users. H21s are portable devices that users can customize. N21s allow devices and services to be identified by how users intend to use them rather than just location. Together these technologies aim to distribute computing power anywhere users need it.
23496302 project-oxygen in word from scribdamit243881
Project Oxygen aims to enable pervasive, human-centered computing through integrated user and system technologies. The user technologies include speech and vision recognition to allow natural communication, as well as automation, personalized knowledge access, and collaboration tools. The system technologies are stationary embedded devices (E21s) and portable handheld devices (H21s) connected by dynamic networks (N21s). E21s are embedded in homes, offices, etc. and can control the local environment, while H21s are portable but can offload tasks to nearby E21s. N21s allow devices and resources to be identified by intent rather than location and enable collaboration between devices. [/SUMMARY]
Oxygen is a software system that aims to enable pervasive, human-centered computing through integrated user and system technologies. The user technologies include speech/vision recognition and automation/collaboration tools to help users perform tasks. The system technologies include stationary Enviro21 devices embedded in homes/offices/cars and handheld Handy21 devices that provide computing power anywhere. These devices are connected through dynamic networks that allow users to access information and services securely from any location. Oxygen seeks to develop these technologies to better serve human needs through distributed, mobile, and adaptive computing.
Project Oxygen aims to develop integrated technologies that address human needs through pervasive, human-centered computing. It includes user technologies like speech recognition and automation that help users perform tasks, as well as system technologies like embedded devices (E21s) and handheld devices (H21s) that deliver the user technologies anywhere. The technologies work together with themes of distribution, semantics, adaptation and privacy in mind. The goal is to develop an integrated software system through DARPA and industry partners' work.
This document provides an overview of Project Oxygen, which aims to embed computation into everyday human life through pervasive and human-centered computing technologies. It describes several key technologies being developed, including intelligent spaces (E21) that can understand speech and gestures, mobile devices (H21) that are lightweight and customizable, and networks (N21) that allow devices to automatically discover and collaborate with each other. The goal is for computation to be seamlessly integrated and accessible anywhere, through technologies like knowledge access and automation. Project Oxygen is moving closer to realizing Mark Weiser's vision of ubiquitous computing.
The document discusses Project Oxygen, a research project aimed at developing technologies for pervasive and human-centered computing. It describes the challenges of creating a computing system that is embedded, nomadic, adaptable, and eternal. The project focuses on developing device technologies like intelligent spaces (E21) and mobile devices (H21), network technologies (N21), and user technologies including speech and visual interfaces. It provides examples of prototypes developed, including an intelligent room capable of voice recognition and identifying faces, as well as a mobile device. The goal of the project is to realize Mark Weiser's vision of ubiquitous computing integrated naturally into people's daily lives.
Project Oxygen aims to create a human-centered computing environment where computation is freely available everywhere through configurable generic devices. It seeks to allow users to communicate naturally using speech and gestures rather than requiring interaction on computers' terms. The project involves developing technologies like handheld and embedded devices (H21 and E21), self-configuring networks (N21), and speech, vision, automation and collaboration tools to realize this vision. Several challenges around pervasive, embedded, nomadic and adaptive computing must be addressed. The project is a $50 million multi-company effort started in 1999, but key concepts like N21 and INS remain difficult to implement practically.
Project Oxygen aims to make computation pervasive and freely available everywhere through configurable generic devices called H21 and embedded devices called E21. These devices would communicate through a wireless network called N21. The goal is to make interaction more natural and human-centered through speech and gestures rather than typing or clicking. Technologies involved include device technologies, network technologies, software technologies, and perceptual technologies for vision and speech. Challenges include making the system pervasive, embedded, nomadic, adaptable, powerful yet efficient, intentional, and eternal. Potential applications include business, medicine, and education. The project is sponsored by several companies but has not yet been fully realized.
Oxygen is a project that aims to develop integrated technologies to enable pervasive, human-centered computing. It includes user technologies like speech and vision recognition to allow natural interaction. It also includes system technologies like embedded devices (E21s) and handheld devices (H21s) connected by dynamic networks (N21s) to provide universal access to computing power. E21s are stationary devices that can be embedded in homes, offices, and vehicles to sense the environment and interact with users. H21s are portable devices that users can customize. N21s allow devices and services to be identified by how users intend to use them rather than just location. Together these technologies aim to distribute computing power anywhere users need it.
23496302 project-oxygen in word from scribdamit243881
Project Oxygen aims to enable pervasive, human-centered computing through integrated user and system technologies. The user technologies include speech and vision recognition to allow natural communication, as well as automation, personalized knowledge access, and collaboration tools. The system technologies are stationary embedded devices (E21s) and portable handheld devices (H21s) connected by dynamic networks (N21s). E21s are embedded in homes, offices, etc. and can control the local environment, while H21s are portable but can offload tasks to nearby E21s. N21s allow devices and resources to be identified by intent rather than location and enable collaboration between devices. [/SUMMARY]
Oxygen is a software system that aims to enable pervasive, human-centered computing through integrated user and system technologies. The user technologies include speech/vision recognition and automation/collaboration tools to help users perform tasks. The system technologies include stationary Enviro21 devices embedded in homes/offices/cars and handheld Handy21 devices that provide computing power anywhere. These devices are connected through dynamic networks that allow users to access information and services securely from any location. Oxygen seeks to develop these technologies to better serve human needs through distributed, mobile, and adaptive computing.
Project Oxygen aims to develop integrated technologies that address human needs through pervasive, human-centered computing. It includes user technologies like speech recognition and automation that help users perform tasks, as well as system technologies like embedded devices (E21s) and handheld devices (H21s) that deliver the user technologies anywhere. The technologies work together with themes of distribution, semantics, adaptation and privacy in mind. The goal is to develop an integrated software system through DARPA and industry partners' work.
This document provides an overview of Project Oxygen, which aims to embed computation into everyday human life through pervasive and human-centered computing technologies. It describes several key technologies being developed, including intelligent spaces (E21) that can understand speech and gestures, mobile devices (H21) that are lightweight and customizable, and networks (N21) that allow devices to automatically discover and collaborate with each other. The goal is for computation to be seamlessly integrated and accessible anywhere, through technologies like knowledge access and automation. Project Oxygen is moving closer to realizing Mark Weiser's vision of ubiquitous computing.
The document discusses Project Oxygen, a research project aimed at developing technologies for pervasive and human-centered computing. It describes the challenges of creating a computing system that is embedded, nomadic, adaptable, and eternal. The project focuses on developing device technologies like intelligent spaces (E21) and mobile devices (H21), network technologies (N21), and user technologies including speech and visual interfaces. It provides examples of prototypes developed, including an intelligent room capable of voice recognition and identifying faces, as well as a mobile device. The goal of the project is to realize Mark Weiser's vision of ubiquitous computing integrated naturally into people's daily lives.
Project Oxygen aims to create a human-centered computing environment where computation is freely available everywhere through configurable generic devices. It seeks to allow users to communicate naturally using speech and gestures rather than requiring interaction on computers' terms. The project involves developing technologies like handheld and embedded devices (H21 and E21), self-configuring networks (N21), and speech, vision, automation and collaboration tools to realize this vision. Several challenges around pervasive, embedded, nomadic and adaptive computing must be addressed. The project is a $50 million multi-company effort started in 1999, but key concepts like N21 and INS remain difficult to implement practically.
Project Oxygen aims to make computation pervasive and freely available everywhere through configurable generic devices called H21 and embedded devices called E21. These devices would communicate through a wireless network called N21. The goal is to make interaction more natural and human-centered through speech and gestures rather than typing or clicking. Technologies involved include device technologies, network technologies, software technologies, and perceptual technologies for vision and speech. Challenges include making the system pervasive, embedded, nomadic, adaptable, powerful yet efficient, intentional, and eternal. Potential applications include business, medicine, and education. The project is sponsored by several companies but has not yet been fully realized.
This document describes Project Oxygen, which aims to make computation human-centered by making it freely available everywhere through various integrated technologies. It discusses the vision of ubiquitous computing, the user and system technologies like speech/vision recognition and adaptive software. It outlines the intelligent room and handheld devices that are being developed, and how networks and perpetual interaction techniques will allow natural human communication with these systems. The challenges of developing a fully embedded, nomadic, adaptable and eternal computing system are also mentioned.
Project Oxygen aims to make computation as freely available as oxygen in the air. It envisions a future where generic handheld and embedded devices called H21 and E21 are connected through a wireless network N21. These devices would allow natural communication using speech and gestures without needing to type or learn computer interfaces. The technologies developed under Project Oxygen include device technologies for the H21 and E21, network technologies for the N21, software technologies, and perceptual technologies for speech and vision. Challenges include making the system pervasive, embedded, nomadic, adaptable, powerful yet efficient, intentional and eternal. While started in 1999, Project Oxygen remains a vision that has not yet been fully realized due to the difficulties in
Slides by Raquel Salcedo Gomes
For the English for Specific Purposes class at the IT technical course at IFSUL, campus Sapucaia do Sul. September 2017.
Pervasive computing involves embedding tiny microprocessors in everyday objects to enable wireless communication between devices and people. It allows devices to autonomously connect and share information. The layers of pervasive networking include the network layer, access layer, device layer, human-machine interaction layer, and human core layer. A tele-home healthcare system uses these principles to monitor patients' health and alert hospitals and contacts if emergencies occur. While pervasive computing provides convenient access to information, privacy and security are major challenges.
1. Context-aware computing uses information about a user's environment and situation to provide tailored services, with the goal of delivering the right service at the right moment.
2. Context includes information such as location, identity, activity, schedule, nearby resources and more. It comes from various sources and changes over time.
3. Designing context-aware applications and systems requires acquiring context information, reasoning about it, and using it intelligently to benefit users or services while maintaining user privacy and control. Many technical and research challenges remain open.
This document discusses pervasive computing in healthcare. It defines pervasive computing as computing that is available everywhere through tiny microprocessors embedded in everyday objects. In healthcare, pervasive computing involves continuous health monitoring using biosensors, smart home technologies, and networks. This allows for more proactive healthcare by providing doctors with more health data. Examples of pervasive computing in healthcare include biosensors that detect infectious diseases and personal digital assistants used by doctors for portability, easy access to data, and low costs.
Security and Privacy Consideration for Internet of Things in Smart Home Envir...IJERD Editor
Internet Of Things(IOT) has emerged as a trustworthy technology to improve the quality of life in
smart homes through offering various automated, interactive and comfortable services. Sensors integrated at
different places in homes, offices, and even in clothes, equipment, and utilities are used to sense and monitor
owners’ positions, movements, required signs, valuable usage, temperature and humidity levels of rooms, etc.
Along with sensing and monitoring capabilities, sensors cooperate and communicate with themselves to deliver;
share and process sensed information and help real-time decision making procedures through activate suitable
alerts and actions. However, ensuring privacy and providing enough security in these required services provided
by IOTs is a major issue in smart home environments. In this paper, we examine the privacy and security
challenges of IOTs and survey its possibilities for smart home environments. We discuss the unique
characteristics that differentiate a smart environment from the rest, elaborate on security and privacy issues and
their respective solution measures. A number of challenges and interesting research issues appearing from this
study have been reported for further analysis.
Pervasive computing refers to technology becoming embedded in everyday devices and having constant connectivity. It involves computers becoming smaller and more powerful, allowing chips and software to be embedded in many objects from clothing to homes. The goal is to create a constantly connected environment where devices seamlessly interact without obstructing the user. Examples include smartphones, which are mobile phones with operating systems and apps, and personal digital assistants (PDAs), which are handheld computers that can also function as mobile phones, web browsers and media players by connecting to wireless networks.
The document discusses wireless sensor networks and ambient intelligence. It begins by providing context on ambient intelligence, describing it as smart electronic environments that are sensitive and responsive to people. It then discusses key challenges for ambient intelligence, including social and political concerns about privacy and trust. Finally, it outlines several technological areas important for ambient intelligence, such as ubiquitous computing, and emphasizes the importance of putting users at the center of system design.
Pervasive Computing : You're Already Knee Deep In ItRob Manson
Presentation for Web Directions South 2009 on Pervasive Computing that outlines 5 key metrics that can be used to measure how pervasive computing is collapsing your sense of space.
These measurements can be used to define and refine specific elements of a business model to make your operating and distribution platforms more pervasive.
The evolution of pervasive computing towards a Web of ThingsAndreas Kamilaris
This presentation observes and describes the evolution of pervasive computing towards a global, real-time digital web of physical objects and everyday things. Applications in real life are presented, together with future challenges and projections.
This document discusses pervasive computing, which refers to embedding microprocessors into everyday objects to make computing available anywhere. It defines pervasive computing, describes its architecture and principles, compares it to ubiquitous computing, and discusses related fields, applications, benefits, limitations, and future directions. Pervasive computing aims to spread intelligence and connectivity through mobile devices, sensors, and other embedded technologies. It will continue affecting more people as networking allows intelligent objects to communicate and share information.
Pervasive computing refers to embedding computers and communication technologies in our everyday environment so they are invisible but always available when needed. This allows computers to operate in the real world through things like sensors that can watch, listen, and interact with people. The goal is for computing to be integrated everywhere and available at any time through millions of embedded computers and devices. Some examples include smart homes that control lighting and temperature based on biometric sensors in clothes or large-scale monitoring of wildlife, baggage, transportation systems, and more through networks of sensors.
Pervasive/ubiquitous computing refers to embedding microprocessors in everyday objects to communicate information and connect devices. The goal is for connectivity to be unobtrusive and always available. Key aspects include wireless technologies, advanced electronics, and the internet connecting smart products. Challenges include creating seamless integration between technology and users.
Digital Marketing First 2014 - Context Aware Computing and Cross Channel Pers...Argus Labs
The document discusses context-aware computing and how Argus Labs is addressing it. Argus Labs has created a sensor fusion platform that can understand context, behavior, and mood using deep learning. It can profile users based on sensors to understand habits and predict human behavior. Argus Labs is applying this across industries like insurance, healthcare, advertising, and more to engage users based on their context in a personalized manner.
Pervasive Computing - Let us Pervade our FutureKarthikeyan V
Pervasive Computing or Ubiquitous computing is one of the latest trends in computing. Get to know the principles, mechanism and the possible applications of pervasive computing. Come, let us pervade our future.
Pervasive computing is the growing trend towards embedding microprocessors in everyday objects so they can communicate information.
The words pervasive and ubiquitous mean "existing everywhere”.
It is also called “Ubiquitous computing”
Distributed Computing “two or more computers communicating and co-ordinating by message passing”.
Its also called as "Parallel computing”.
Pervasive computing also known as Ubiquitous computing (ubicomp) is a concept in software engineering and computer science where computing is made to appear everywhere and anywhere. Eg:laptop computers, tablets and terminals in everyday objects such as a fridge or a pair of glasses.
•It is also termed as ambient intelligence, Ubiquitous computing ,everyware,physical computing, the Internet of Things, haptic computing, and 'things that think’.
The document discusses a smart home system that can control electrical appliances through voice commands to the home's computer. The system uses a microphone, joystick port, microcontroller, triac, opto-isolator, and other components connected to appliances and power supply. The aim is to provide assistance to people and companies needing time-saving control over home devices, especially for the elderly who have difficulty manually switching lights and appliances on and off. While options have been explored, more work can be done to better utilize components and develop new control methods like mood recognition for personalized home automation that understands a person's needs.
Ubiquitous computing aims to embed computers into everyday objects to make them invisible. It was envisioned by Mark Weiser as computers spreading into everything around us. Key aspects are devices interacting and coordinating without needing direct human interaction. Challenges include retrofitting environments for ubiquitous computing and ensuring impromptu interoperability and privacy between connected devices.
305-DAYANANDA SAGAR INSTITUTE OF TECHNOLOGY (POLYTECHNIC)
Shavige Malleshwara Hills, Kumarswamy Layout , Bangalore-78
Academic year 2022-23
Name of Student:- Akash Bhanadari . G
Activity Name:- Primary memory
Roll number:- 04
Department:- Computer science engineering
Semester:- 1st
Course: - Fundamentals of computer
Collection of Data/ submission(5)
Full fill Roles and Duties (5)
Quality of work (5)
Presentation(5)
Total Marks (20)
Signature of Course
Co-ordinator
Signature of programme
Co-Ordinator
CERTIFICATE
Project Oxygen aims to develop technologies that enable pervasive, human-centered computing. It includes user technologies like speech recognition and knowledge access to help users accomplish tasks. It also includes system technologies like stationary and portable devices (Enviro21s and Handy21s) that are connected by dynamic networks. These integrated technologies work together using principles of distribution, semantics, adaptation and privacy to address human needs. The goal is to develop an open software system sponsored by DARPA that can better serve users through continued innovation.
This document describes Project Oxygen, which aims to make computation human-centered by making it freely available everywhere through various integrated technologies. It discusses the vision of ubiquitous computing, the user and system technologies like speech/vision recognition and adaptive software. It outlines the intelligent room and handheld devices that are being developed, and how networks and perpetual interaction techniques will allow natural human communication with these systems. The challenges of developing a fully embedded, nomadic, adaptable and eternal computing system are also mentioned.
Project Oxygen aims to make computation as freely available as oxygen in the air. It envisions a future where generic handheld and embedded devices called H21 and E21 are connected through a wireless network N21. These devices would allow natural communication using speech and gestures without needing to type or learn computer interfaces. The technologies developed under Project Oxygen include device technologies for the H21 and E21, network technologies for the N21, software technologies, and perceptual technologies for speech and vision. Challenges include making the system pervasive, embedded, nomadic, adaptable, powerful yet efficient, intentional and eternal. While started in 1999, Project Oxygen remains a vision that has not yet been fully realized due to the difficulties in
Slides by Raquel Salcedo Gomes
For the English for Specific Purposes class at the IT technical course at IFSUL, campus Sapucaia do Sul. September 2017.
Pervasive computing involves embedding tiny microprocessors in everyday objects to enable wireless communication between devices and people. It allows devices to autonomously connect and share information. The layers of pervasive networking include the network layer, access layer, device layer, human-machine interaction layer, and human core layer. A tele-home healthcare system uses these principles to monitor patients' health and alert hospitals and contacts if emergencies occur. While pervasive computing provides convenient access to information, privacy and security are major challenges.
1. Context-aware computing uses information about a user's environment and situation to provide tailored services, with the goal of delivering the right service at the right moment.
2. Context includes information such as location, identity, activity, schedule, nearby resources and more. It comes from various sources and changes over time.
3. Designing context-aware applications and systems requires acquiring context information, reasoning about it, and using it intelligently to benefit users or services while maintaining user privacy and control. Many technical and research challenges remain open.
This document discusses pervasive computing in healthcare. It defines pervasive computing as computing that is available everywhere through tiny microprocessors embedded in everyday objects. In healthcare, pervasive computing involves continuous health monitoring using biosensors, smart home technologies, and networks. This allows for more proactive healthcare by providing doctors with more health data. Examples of pervasive computing in healthcare include biosensors that detect infectious diseases and personal digital assistants used by doctors for portability, easy access to data, and low costs.
Security and Privacy Consideration for Internet of Things in Smart Home Envir...IJERD Editor
Internet Of Things(IOT) has emerged as a trustworthy technology to improve the quality of life in
smart homes through offering various automated, interactive and comfortable services. Sensors integrated at
different places in homes, offices, and even in clothes, equipment, and utilities are used to sense and monitor
owners’ positions, movements, required signs, valuable usage, temperature and humidity levels of rooms, etc.
Along with sensing and monitoring capabilities, sensors cooperate and communicate with themselves to deliver;
share and process sensed information and help real-time decision making procedures through activate suitable
alerts and actions. However, ensuring privacy and providing enough security in these required services provided
by IOTs is a major issue in smart home environments. In this paper, we examine the privacy and security
challenges of IOTs and survey its possibilities for smart home environments. We discuss the unique
characteristics that differentiate a smart environment from the rest, elaborate on security and privacy issues and
their respective solution measures. A number of challenges and interesting research issues appearing from this
study have been reported for further analysis.
Pervasive computing refers to technology becoming embedded in everyday devices and having constant connectivity. It involves computers becoming smaller and more powerful, allowing chips and software to be embedded in many objects from clothing to homes. The goal is to create a constantly connected environment where devices seamlessly interact without obstructing the user. Examples include smartphones, which are mobile phones with operating systems and apps, and personal digital assistants (PDAs), which are handheld computers that can also function as mobile phones, web browsers and media players by connecting to wireless networks.
The document discusses wireless sensor networks and ambient intelligence. It begins by providing context on ambient intelligence, describing it as smart electronic environments that are sensitive and responsive to people. It then discusses key challenges for ambient intelligence, including social and political concerns about privacy and trust. Finally, it outlines several technological areas important for ambient intelligence, such as ubiquitous computing, and emphasizes the importance of putting users at the center of system design.
Pervasive Computing : You're Already Knee Deep In ItRob Manson
Presentation for Web Directions South 2009 on Pervasive Computing that outlines 5 key metrics that can be used to measure how pervasive computing is collapsing your sense of space.
These measurements can be used to define and refine specific elements of a business model to make your operating and distribution platforms more pervasive.
The evolution of pervasive computing towards a Web of ThingsAndreas Kamilaris
This presentation observes and describes the evolution of pervasive computing towards a global, real-time digital web of physical objects and everyday things. Applications in real life are presented, together with future challenges and projections.
This document discusses pervasive computing, which refers to embedding microprocessors into everyday objects to make computing available anywhere. It defines pervasive computing, describes its architecture and principles, compares it to ubiquitous computing, and discusses related fields, applications, benefits, limitations, and future directions. Pervasive computing aims to spread intelligence and connectivity through mobile devices, sensors, and other embedded technologies. It will continue affecting more people as networking allows intelligent objects to communicate and share information.
Pervasive computing refers to embedding computers and communication technologies in our everyday environment so they are invisible but always available when needed. This allows computers to operate in the real world through things like sensors that can watch, listen, and interact with people. The goal is for computing to be integrated everywhere and available at any time through millions of embedded computers and devices. Some examples include smart homes that control lighting and temperature based on biometric sensors in clothes or large-scale monitoring of wildlife, baggage, transportation systems, and more through networks of sensors.
Pervasive/ubiquitous computing refers to embedding microprocessors in everyday objects to communicate information and connect devices. The goal is for connectivity to be unobtrusive and always available. Key aspects include wireless technologies, advanced electronics, and the internet connecting smart products. Challenges include creating seamless integration between technology and users.
Digital Marketing First 2014 - Context Aware Computing and Cross Channel Pers...Argus Labs
The document discusses context-aware computing and how Argus Labs is addressing it. Argus Labs has created a sensor fusion platform that can understand context, behavior, and mood using deep learning. It can profile users based on sensors to understand habits and predict human behavior. Argus Labs is applying this across industries like insurance, healthcare, advertising, and more to engage users based on their context in a personalized manner.
Pervasive Computing - Let us Pervade our FutureKarthikeyan V
Pervasive Computing or Ubiquitous computing is one of the latest trends in computing. Get to know the principles, mechanism and the possible applications of pervasive computing. Come, let us pervade our future.
Pervasive computing is the growing trend towards embedding microprocessors in everyday objects so they can communicate information.
The words pervasive and ubiquitous mean "existing everywhere”.
It is also called “Ubiquitous computing”
Distributed Computing “two or more computers communicating and co-ordinating by message passing”.
Its also called as "Parallel computing”.
Pervasive computing also known as Ubiquitous computing (ubicomp) is a concept in software engineering and computer science where computing is made to appear everywhere and anywhere. Eg:laptop computers, tablets and terminals in everyday objects such as a fridge or a pair of glasses.
•It is also termed as ambient intelligence, Ubiquitous computing ,everyware,physical computing, the Internet of Things, haptic computing, and 'things that think’.
The document discusses a smart home system that can control electrical appliances through voice commands to the home's computer. The system uses a microphone, joystick port, microcontroller, triac, opto-isolator, and other components connected to appliances and power supply. The aim is to provide assistance to people and companies needing time-saving control over home devices, especially for the elderly who have difficulty manually switching lights and appliances on and off. While options have been explored, more work can be done to better utilize components and develop new control methods like mood recognition for personalized home automation that understands a person's needs.
Ubiquitous computing aims to embed computers into everyday objects to make them invisible. It was envisioned by Mark Weiser as computers spreading into everything around us. Key aspects are devices interacting and coordinating without needing direct human interaction. Challenges include retrofitting environments for ubiquitous computing and ensuring impromptu interoperability and privacy between connected devices.
305-DAYANANDA SAGAR INSTITUTE OF TECHNOLOGY (POLYTECHNIC)
Shavige Malleshwara Hills, Kumarswamy Layout , Bangalore-78
Academic year 2022-23
Name of Student:- Akash Bhanadari . G
Activity Name:- Primary memory
Roll number:- 04
Department:- Computer science engineering
Semester:- 1st
Course: - Fundamentals of computer
Collection of Data/ submission(5)
Full fill Roles and Duties (5)
Quality of work (5)
Presentation(5)
Total Marks (20)
Signature of Course
Co-ordinator
Signature of programme
Co-Ordinator
CERTIFICATE
Project Oxygen aims to develop technologies that enable pervasive, human-centered computing. It includes user technologies like speech recognition and knowledge access to help users accomplish tasks. It also includes system technologies like stationary and portable devices (Enviro21s and Handy21s) that are connected by dynamic networks. These integrated technologies work together using principles of distribution, semantics, adaptation and privacy to address human needs. The goal is to develop an open software system sponsored by DARPA that can better serve users through continued innovation.
Oxygen aims to enable pervasive, human-centered computing through a combination of user technologies like speech and vision recognition, and system technologies that deliver these user technologies through devices in homes, offices, cars, and handheld devices. The Oxygen technologies work together with a focus on distribution and mobility of people, resources and services; semantic content over just words; adaptation and change; and privacy of information personalities. Oxygen is being developed through collaboration between DARPA, industry partners, researchers and students to continually improve and better serve human needs.
This document discusses pervasive computing, which involves embedding microprocessors in everyday objects to allow ubiquitous communication and sharing of digital information. Key points include:
- Pervasive computing aims to make technologies seamlessly integrated into daily life through miniaturized, networked "smart objects".
- It builds upon distributed and mobile computing trends towards constant connectivity anywhere.
- Major challenges include scaling the technology as more devices connect, integrating heterogeneous systems, and ensuring user privacy and interface invisibility.
- Research initiatives like Oxygen, Aura and Cooltown aim to advance this vision of ambient intelligence through objects and environments that are responsive to human needs.
What is Ubiquitous Computing?
Ubiquitous computing (alias: Pervasive Computing) is a paradigm in which the processing of information is linked with each activity or object as encountered. It involves connecting electronic devices, including embedding microprocessors to communicate information. Devices that use ubiquitous computing have constant availability and are completely connected.
Ubiquitous computing focuses on learning by removing the complexity of computing and increases efficiency while using computing for different daily activities.
Ubiquitous computing is also known as pervasive computing, everyware and ambient intelligence.
This document is a project report submitted by three students - Ashwani Kumar, Ankit Raj, and Anand Abhishek - to Cochin University of Science & Technology in partial fulfillment of their Bachelor of Technology degree in Information Technology. The report describes a voice recognition mobile application called HandOVRS designed for physically handicapped users that can recognize common sounds in the home like doorbells, phones, and alarms and allow the user to select notification options like sending text messages.
1) This paper discusses how nanotechnology can impact future wireless devices and communications.
2) Nanotechnology enables new sensing technologies using arrays of tiny sensing elements, as well as new materials for antennas and radios.
3) Nanotechnology may provide solutions to achieve both increased wireless communication speeds and reduced power consumption for mobile devices.
A concept based on the vision described by Mark Weiser nearly a decade ago:
“The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it”
Presentation on Ubiqutous Computing. Describes basic aspects of this computing. How it can be deployed in our day-to-day life. applications and advantages.
Ambient intelligence (AmI) refers to electronic environments that are sensitive and responsive to human presence. AmI aims to support users by having devices work together to automatically meet users' needs through context awareness and personalized interactions. Key technologies that enable AmI include ubiquitous computing, ubiquitous communication, and intelligent user interfaces to create a seamless experience between users and their digitally augmented surroundings. While AmI offers benefits like increased convenience, control, and efficiency, open challenges remain regarding privacy, security, complexity of modeling multiple users, and ensuring reliability of networked devices.
The document discusses ambient intelligence, which refers to electronic environments that are sensitive and responsive to human presence. It outlines key technologies like miniaturized hardware, seamless networks, and human-centric interfaces. An ambient intelligence architecture features distributed devices and networks that are easy to control. Scenarios described include a home with speakers that follow users and sensors that monitor climate. Benefits are improved safety, performance, and customized living spaces with on-demand access to information. Challenges include interoperability, security, and ensuring user acceptance with addressed ethical issues.
This document provides an overview of a project report on controlling home appliances using an Android smartphone. It includes an introduction describing how smartphones can be used to automate household tasks by connecting to appliances over Bluetooth. It also includes sections on acknowledgements, literature review, design considerations, measurements, simulation, and conclusions. The project aims to develop a mobile application for Android devices to remotely control home appliances for the benefit of senior citizens and others.
The document discusses several emerging technologies related to wearable devices, health monitoring, smart tattoos, dermally-implanted sensors, real-time language translators, home automation, remote control, energy efficiency, natural language processing, integrated sensors, virtual reality, augmented reality, mesh networks, big data analytics, mobile money, solar power, electric vehicles, and next-generation batteries. It provides descriptions, examples, and key aspects of each technology.
Pervasive computing refers to embedding computers and communication technologies into our everyday environments. The goal of pervasive computing is to make computing power invisible but always available whenever needed. It aims to make computers operate seamlessly in the real world through distributed devices that can dynamically discover and interact with each other. Proponents argue that pervasive computing could make human life simpler, safer and more efficient by leveraging ambient intelligence from connected devices. However, privacy, security and technical challenges remain as pervasive systems could gather and share sensitive personal data without user consent.
COMPLEX EVENT PROCESSING USING IOT DEVICES BASED ON ARDUINOijccsa
Complex event processing systems have gained importance since recent developments in communication
and integrated circuits technologies. Developers can easily develop many smart space systems by
connecting various sensors to an Arduino as an internet of thing device. These systems are useful for many
places such as factories, greenhouses (plant house) and smart-homes. Especially in plant houses when the
desired humidity, temperature, light and soil moisture drops the certain level, the users should be notified
through their smartphones. The sensor information is sent to a central server over the internet via an
access point. The collected sensor data needs to be processed online to check whether an event is occurred
or not. The event processing system based on a complex event processing tool is created on the central
server. It is also an important issue to inform mobile users whenever an event occurs. A publish-subscribe
event based system is implemented on the central server. A mobile user is subscribed to the desired event
topic. When an event occurred, which is related with a specific topic, an alarm notification is sent to the
mobile users about the event information so as to take necessary precautions.
Complex Event Processing Using IOT Devices Based on Arduinoneirew J
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1. COLLEGE OF IT & MANAGEMENT EDUCATION
MANCHESWAR, BHUBANESWAR
Seminar report
On
Project oxygen
SUBMITTED BY:-
NIHAR RANJAN MISHRA
REGD. NO:-1705107008
MCA, 4TH
SEMESTER
CIME, BBSR
GUIDED BY:-
MR. SUSANT KUMAR BEHERA
2. ABSTRACT
In the future, computation will be human-centered. It will be freely available
everywhere, like batteries and power sockets, or oxygen in the air we breathe. It will
enter the human world, handling our goals and needs and helping us to do more while
doing less. We will not need to carry our own devices around with us. Instead,
configurable generic devices, either handheld or embedded in the environment, will
bring computation to us, whenever we need it and wherever we might be. As we
interact with these "anonymous" devices, they will adopt our information
personalities. They will respect our desires for privacy and security.
New systems will boostourproductivity. They will help us automate repetitive human
tasks, controla wealth ofphysical devices in the environment, find the information we
need (when we need it, without forcing our eyes to examine thousands of search-
engine hits), and enable us to work together with other people through spaceand time.
3. ACKNOWLEDGEMENT
I would like to express my due sense of respect and gratitude to my guide Mr. SUSANT KUMAR
BEHERA whose contribution in simulating suggestions & encouragement helped me to complete
my seminar especially in writing this report. Furthermore I would also like to acknowledge with
much appreciation the crucial role of entire faculty of MCA for their persistent and selfless help
during the preparation of the seminar.
I thank the almighty for his grace and mercy that enabled me in the finalization of this seminar. I am
specially thankful to my family for deep inspiration, mental empowerment, valuable suggestions and
prayer offered by them which were inevitable for the successful completion of my seminar.
Last but not the least I m thankful to my friends who helped and supported to complete the seminar
successfully.
NIHAR RANJAN MISHRA
REGD. NO:- 1705107008
MCA, 4TH SEMESTER
4. DECLARATION
I hereby declare that the seminar entitled “PROJECT OXYGEN” submitted is done by me under
the guidance of MR. SUSANT KUMAR BEHERA and this seminar is submitted in the partial
fulfillment of the requirements in Master in Computer Application. I further declare that the seminar
report has not been submitted by others.
NIHAR RANJAN MISHRA
REGD. NO:- 1705107008
MCA, 4TH SEMESTER
5. COLLEGE OF IT & MANAGEMENT EDUCATION
MANCHESWAR,BHUBANESWAR
DEPARTMENT OF MCA
CERTIFICATE
This is to certify that the seminar work entitled “PROJECT OXYGEN” is carried out in the fourth
semester by “NIHAR RANJAN MISHRA” Regd. No- 1705107008 in partial fulfillment for the
Master in Computer Application from College of IT & Management Education, Bhubaneswar under
the guidance of “Mr. SUSANT KUMAR BEHERA” for the session 2018-2019.
Signature of Guide Signature of HOD
6. CONTENTS
1. INTEGRATED TECHNOLOGIES THAT ADDRESS HUMAN NEEDS
2. SYSTEM TECHNOLOGIES
3. USER TECHNOLOGIES
4. SOFTWARE TECHNOLOGIES
5. HOW DOES OXYGEN WORK?
6. PERCEPTUAL TECHNOLOGIES
7. CHALLENGES
8. CONCLUSION
9. REFERENCES
7. INTEGRATED TECHNOLOGIES THAT
ADDRESS HUMAN NEEDS
Oxygen enables pervasive, human-centered computing through a combination of
specific user and system technologies.
Oxygen’s user technologies directly address human needs. Speech and vision
technologies enable us to communicate with Oxygen as if we’re interacting with another
person, saving much time and effort. Automation, individualized knowledge access, and
collaboration technologies help us perform a wide variety of tasks that we want to do in
the ways we like to do them.
Oxygen’s system technologies dramatically extend our range by delivering user
technologies to us at home, at work, or on the go. Computational devices, called
Enviro21s (E21s), embedded in our homes, offices, and cars sense and affect our
immediate environment. Hand-held devices, called Handy21s (H21s), empower us to
communicate and compute no matter where we are. Dynamic networks (N21s) help our
machines locate each other as well as the people, services, and resources we want to
reach.
include:
The Oxygen technologies work together and pay attention to several important
themes:
Distribution and mobility — for people, resources, and services.
Semantic content — what we mean, not just what we say.
Adaptation and change — essential features of an increasingly dynamic world.
Information personalities — the privacy, security, and form of our individual interactions
with Oxygen.
Oxygen is an integrated software system that will reside in the public domain. Its
8. development is sponsored by DARPA and the Oxygen Alliance industrial partners, who
share its goal of pervasive, human-centered computing. Realizing that goal will require a
great deal of creativity and innovation, which will come from researchers, students, And
others who use
Oxygen technologies for their daily work during the course ofthe project. The lessons
they derive from this experience will enable Oxygen to better serve human needs.
9. SYSTEM TECHNOLOGIES
DEVICES AND NETWORKS
People access Oxygen through stationary devices (E21s) embedded in the
environment or via portable hand-held devices (H21s). These universally accessible
devices supply power for computation, communication, and perception in much the same
way that wall outlets and batteries deliver power to electrical appliances. Although not
customized to any particular user, they can adapt automatically or be modified explicitly
to address specific user preferences. Like power outlets and batteries, these devices differ
mainly in how much energy they can supply.
E21 STATIONARY DEVICES
Embedded in offices, buildings, homes, and vehicles, E21s enable us to create
situated entities, often linked to local sensors and actuators, that perform various
functions on our behalf, even in our absence. For example, we can create entities and
situate them to monitor and change the temperature of a room, close a garage door, or
redirect email to colleagues, even when we are thousands of miles away. E21s provide
large amounts of embedded computation, as well as interfaces to camera and
microphone arrays, thereby enabling us to communicate naturally, using speech and
gesture, in the spaces they define.
E21s provide sufficient computational power throughout the environment
To communicate with people using natural perceptual resources, such as speech and vision,
To support Oxygen's user technologies wherever people may be, and
To monitor and control their environment.
10. E21s, as well as H21s, are universal communication and computation appliances.
E21s leverage the same hardware components as the H21s so that the same software can
run on both devices. E21s differ from H21s mainly in
Their connections to the physical world,
The computational power they provide, and
The policies adopted by the software that runs on the device.
CONNECTIONSTO THE PHYSICALWORLD
E21s connect directly to a greater number and wider variety of sensors, actuators,
and appliances than do H21s. These connections enable applications built with Oxygen's
perceptual and user technologies to monitor and control the environment.
11. An E21 might control an array of microphones, which Oxygen's perceptual
resources use to improve communication with speakers by filtering out background noise.
Similarly, it might control an array of antennas to permit improved communication with
nearby H21s that, as a result of a better signal-to-noise ratio, use less power. Multiple
antennas mounted on the roof of a building, as well as incoming terrestrial lines, connect
through E21s to high-bandwidth, local- area N21 networks.
Through the N21 network, an E21 can connect unobtrusively to H21s in the hands
or pockets of people in an intelligent space. It can display information on an H21 display
in a person's hand or on a nearby wall-mounted display; it may even suggest that the
person step a few feet down the hall.
H21 HAND-HELD DEVICES
Users can select hand-held devices, called H21s, appropriate to the tasks they wish
to perform. These devices accept speech and visual input, can reconfigure themselves to
perform a variety of useful functions, and support a range of communication protocols.
Among other things, H21s can serve as cellular phones, beepers, radios, televisions,
geographical positioning systems, cameras, or personal digital assistants, thereby reducing
the number of special-purpose gadgets we must carry. To conserve power, they may
offload communication and computation onto nearby E21s.
Handheld devices, called H21s, provide flexibility in a lightweight design. They are
anonymous devices that do not carry a large amount of permanent local state. Instead, they
configure themselves through software to be used in a wide range of environments for a
wide variety of purposes. For example, when a user picks up an anonymous H21, the H21
will customize itself to the user's preferred configuration. The H21s contain board-level
antennas that enable them to couple with a wireless N21 network, embedded E21 devices,
or nearby H21s to form collaborative regions.
12. H21s, like E21s, are universal communication and computation appliances. They
leverage the same hardware components as the E21s so that the same software can run on
both devices. H21s differ from E21s mainly in
Their connections to the physical world,
The computational power they provide, and
The policies adopted by the software that runs on the devices.
CONNECTIONSTO THE PHYSICALWORLD
Because handheld devices must be small, lightweight, and power efficient, H21s
come equipped with only a few perceptual and communication transducers, plus a low-
power network to extend the I/O devices to which it can connect. In particular, H21s are
not equipped with keyboards and large displays, although they may be connected to such
devices. Through the N21 network, an H21 can connect unobtrusively to nearby, more
powerful E21s, which provide additional connections to the physical world. The H21
contains multiple antennas for multiple communications protocols that depend on the
transmission range, for example, building-wide, campus wide, or point-to-point.
13. NETWORKAND SOFTWARE
INFRASTRUCTURE
People use Oxygen to accomplish tasks that are part of their daily lives.
Universally available network connectivity and computational power enable
decentralized Oxygen components to perform these tasks by communicating and
cooperating much as humans do in organizations. Components can be delegated to find
resources,to link them together in useful ways, tomonitor their progress, and to respond
to change.
N21 NETWORKS
N21s support dynamically changing configurations of self-identifying mobile and
stationary devices. They allow us to identify devices and services by how we intend to use
them, not just by where they are located. They enable us to access the information and
services we need, securely and privately, so that we are comfortable integrating Oxygen
into our personal lives. N21s support multiple communication protocols for low-power
local, building-wide, and campus-wide communication, enabling us to form collaborative
regions that arise, adapt, and collapse as needed. Flexible, decentralized networks, called
N21s, connect dynamically changing configurations of self-identifying mobile and
stationary devices. N21s integrate different
14. wireless, terrestrial, and satellite networks into one seamless internet. Through algorithms,
protocols, and middleware, they
Configure collaborative regions automatically, creating topologies and adapting them to
mobility and change.
Provide automatic resource and location discovery, without manual configuration and
administration.
Provide secure, authenticated, and private access to networked resources.
Adapt to changing network conditions, including congestion, wireless errors, latency
variations, and heterogeneous traffic (e.g., audio, video, and data), by balancing
bandwidth, latency, energy consumption, and application requirements.
COLLABORATIVE REGIONS
Collaborative regions are self-organizing collections of computers and/or devices that
share some degree of trust. Computers and devices may belong to several regions at the
same time. Membership isdynamic: mobile devices may enter and leave different regions
as they move around. Collaborative regions employ different protocols for intra-space
and inter-space communication because of the need to maintain trust.
RESOURCEAND LOCATION DISCOVERY
N21 networks enable applications to use intentionalnames,not just location-based
names, to describe the information and functionality they are looking for. Intentional
names support resource discovery by providing access to entities that cannot be named
statically, such as a full soda machine or to the surveillance cameras that have recently
detected suspicious activity.
15. N21 networks integrate name resolution and routing. Intra-space routing protocols
perform resolution and forwarding based on queries that express the characteristics of the
desired data or resources in a collaborative region. Late binding between names and
addresses (i.e., at delivery time) supports mobility and multicast. Early binding supports
high bandwidth streams and anycast. Wide-area routing uses a scalable resolver
architecture; techniques for soft state and caching provide scalability and fault tolerance.
N21 networks support location discovery through proximity to named physical
objects (for example, low-power RF beacons embedded in the walls of buildings).
Location discovery enables mobile devices to access and present location-specific
information. For example, an H21 might help visitors navigate to their destination with
spoken right-left instructions; held up next to a paper or an electronic poster of an old talk,
it could provide access to stored audio and video fragments of the talk; pointed to a door,
it could provide information about what is happening behind the door.
SECURITY
A collaborative region is a set of devices that have been instructed by their owners
to trust each other to a specified degree. A collaborative region that defines a meeting, for
example, has a set of trust and authorization rules that specify what happens during a
meeting (how working materials and presentation illustrations are shared, who can print
on the local printer).
Typically, trust rules for a meeting do not allow participants to write arbitrary
information anywhere in the region. However, once users know what the trust rules are,
they can introduce their devices into the meeting's collaborative region, with confidence
that only the expected range of actions will happen, even if the details of the interactions
are left to automatic configuration.
Resource and location discovery systems address privacy issues by giving resources and
users control over how much to reveal. Rather than tracking the identity, location, and
16. characteristics of all resources and users at all times, these systems accept and propagate
only the information that resources and users choose to advertise. Self-certifying names
enable clients of discovery systems to trust the advertised information.
ADAPTATION
N21 networks allow devices to use multiple communication protocols. Vertical
handoffs among these protocols allow H21 devices to provide seamless and power
efficientconnectivity across a wide range of domains, for example, building-wide, campus
wide, and point-to-point. They also enable applications to adapt to changes in channel
conditions (e.g., congestion and packet loss) and in their own requirements (e.g., for
bandwidth, latency, or reliability). They provide interfaces to monitoring mechanisms,
which allow end-host transport agents to learn about congestion or about packet losses
caused by wireless channel errors. This enables end-to- end resource management based
on a unified congestion manager, which provides different flows with "shared state
learning" and allows applications to adapt to congestion in ways that accommodate the
heterogeneous nature of streams. Unlike the standard TCP protocol, which is tuned for
bulk data transfers, the congestion manager efficiently handles congestion due to audio,
video, and other real-time streaming applications, as well as to multiple short connections.
N21 networks provide interfaces to control mechanisms, which enable applications to
influence the way their packets are routed.
17. SOFTWAREARCHITECTURE
Oxygen’s software architecture supports change above the device and network
levels.
The software architecture matches current user goals with currently available software
services, configuring those services to achieve the desired goals. When necessary, it adapts
the resulting configurations to changes in goals, available services, or operating conditions.
Thereby, it relieves users of the burden of directing and monitoring the operation of the
system as it accomplishes their goals.
18. SOFTWARE TECHNOLOGIES
Project Oxygen's software architecture provides mechanisms for
Building applications using composable, distributed components,
Customizing, adapting, and altering component behavior,
Replacing components, at different degrees of granularity, in a consistent fashion,
Person-centric, rather than device-centric, security, and
Disconnected operation and nomadic code.
Oxygen's software architecture relies heavily on abstraction to support change through
adaptation and customization, on specification to support components that use these abstractions,
and on persistent object stores with transactional semantics to provide operational support for
change.
ABSTRACTION
Computations are modular, as is storage. Abstractions characterize components
that carry out computations and objects used in computations. In Oxygen, abstractions
support the use of adaptable components and objects by providing
Application access to components traditionally hidden beneath intervening layers of
software, so as to observe and influence their behavior.
Stream-oriented interfaces that treat speech, vision, and sensor data as first-class objects,
so as to enable compilers to manage low-level pipelining concurrency and multithreaded
programs to adjust their behavior correctly at runtime in response to changes in the
number of streams or the interactions among them.
Constraint and event abstractions, which separate computation from control, trigger what
is processed when, and provide flexibility for modifying behavior at runtime without
compromising system integrity.
Cutpoints, so as to provide safe fallbacks and to enable "eternal computation".
19. SPECIFICATIONS
Specifications make abstractions explicit, exposing features to other system
components.
In Oxygen, specifications support adaptation and change by providing information about
system configurations, to determine what modules and capabilities are available locally,
module repositories, to provide code over the network for installation on handheld and
other devices,
module dependencies, to support complete and consistent installations or upgrades,
module capabilities, to support other components and applications in scripting their use,
and
module behavior, to support their safe use through a combination of static and runtime
checks.
PERSISTENTOBJECTSTORE WITH
TRANSACTIONALSEMANTICS
Code, data objects, and specifications reside in a common object-orientedstore,
which supports all Oxygen technologies (i.e., user, perceptual, system, and device
technologies).
Object-orientation helps maintain the integrity of the store by restricting updates to those
performed by methods in the store. The store has transactional semantics, which enables
concurrent access, rollback and recovery, and consistent updates to modules and data. It
also operates efficiently, using techniques such as optimistic concurrency, pre-fetching,
and lazy updates and garbage collection, which defer the costs of modifying the store as
long as possible or until there is time to spare.
22. PERCEPTUAL TECHNOLOGIES
SPEECH
The spoken language subsystem provides a number of limited-domain interfaces,
as well as mechanisms for users to navigate effortlesslyfrom one domain to another.
Thus, for example, a user can inquire about flights and hotel information when planning
a trip, then switch seamlessly to obtaining weather and tourist information. The spoken
language subsystem stitches together a set of useful domains, thereby providing a virtual,
broad-domain quilt that satisfies the needs of many users most of the time. Although the
system can interact with users in real-time, users can also delegate tasks for the system to
perform offline.
The spoken language subsystem is an integral part of Oxygen's infrastructure, not
just a set of applications or external interfaces. Four components, with well-defined
interfaces, interact with each other and with Oxygen's device, network, and knowledge
access technologies to provide real-time conversational capabilities.
23. SPEECHRECOGNITION
The speech recognition component converts the user's speech into a sentence of
distinct words, by matching acoustic signals against a library of phonemes—irreducible
units of sound that make up a word. The component delivers a ranked list of candidate
sentences, either to the language-understanding component or directly to an application.
This component uses acoustic processing (e.g., embedded microphone arrays), visual
clues, and application-supplied vocabularies to improve its performance.
LANGUAGE UNDERSTANDING
The language understanding-component breaks down recognized sequences of
words grammatically, and it systematically represents their meaning. The component is
easy to customize, thereby easing integration into applications.
It generates limited-domain vocabularies and grammars from application-supplied
examples, and it uses these vocabularies and grammars to transform spoken input into a
stream of commands for delivery to the application. It also improves language
understanding by listening throughout a conversation—not just to explicit commands—
and remembering what has been said.
Lite speech systems, with user-defined vocabularies and actions, can be tailored
quickly to specific applications and integrated with other parts of the Oxygen system in
a modular fashion.
24. LANGUAGE GENERATION
The language generation component builds sentences that present application-generated
data in the user's preferred language.
SPEECHSYNTHESIS
A commercial speech synthesizer converts sentences, obtained either from the
language generation component or directly from the application, into speech.
VISION
The visual processing system contains visual perception and visual rendering subsystems.
The visual perception subsystem recognizes and classifies objects and actions in still and
video images. It augments the spoken language subsystem, for example, by tracking
direction of gaze of participants to determine what or whom they are looking at during a
conversation, thereby improving the overall quality of user interaction.
The visual rendering subsystem enables scenes and actions to be reconstructed in three
dimensions from a small number of sample images without an intermediate 3D model. It
can be used to provide macroscopic views of application-supplied data.
Like the spoken language subsystem, the visual subsystem is an integral part of
Oxygen's infrastructure. Its components have well-defined interfaces, which enable them
to interact with each other and with Oxygen's device, network, and knowledge access
technologies. Like lite speech systems, lite vision systems provide user-defined visual
recognition, for example, of faces and handwritings.
25. OBJECT RECOGNITION
A trainable object recognition component automatically learns to detect limited-
domain objects (e.g., people or different kinds of vehicles) in unconstrained scenes using
a supervised learning technology. This learning technology generates domain models
from as little information as one or two sample images, either supplied by applications or
acquired without calibration during operation.
The component recognizes objects even if they are new to the system or move freelyin
an arbitrary setting against an arbitrary background. As people do, it adapts to objects,
their physical characteristics, and their actions, thereby learning to improve object-
specific performance over time.
For high-security transactions, where face recognition is not a reliable solution, a
vision- based biometrics approach (e.g., fingerprint recognition) integrates sensors in
handheld devices transparently with the Oxygen privacy and security environment to
obtain cryptographic keys directly from biometrics measurements.
ACTIVITY MONITORING AND
CLASSIFICATION
An unobtrusive, embedded vision component observes and tracks moving objects
in its field of view. It calibrates itself automatically, using tracking data obtained from
an array of cameras, to learn relationships among nearby sensors, create rough site
models, categorize activities in a variety of ways, and recognize unusual events.
26. CHALLENGES
To support highly dynamic and varied human activities, the Oxygen system must
master many technical challenges. It must be
pervasive—it must be everywhere, with every portal reaching into the same information
base;
embedded—it must live in our world, sensing and affecting it;
nomadic—it must allow users and computations to move around freely, according to their
needs;
adaptable—it must provide flexibility and spontaneity, in response to changes in user
requirements and operating conditions;
powerful, yet efficient—it must free itself from constraints imposed by bounded hardware
resources, addressing instead system constraints imposed by user demands and available
power or communication bandwidth;
intentional—it must enable people to name services and software objects by intent, for
example, "the nearest printer," as opposed to by address;
eternal—it must never shut down or reboot; components may come and go in response to
demand, errors, and upgrades, but Oxygen as a whole must be available all the time.
27. CONCLUSION
Widespread use of Oxygen and its advanced technologies will yield a profound
leap in human productivity — one even more revolutionary than the move from
mainframes to desktops.
By enabling people to use spoken and visual cues to automate routine tasks, access
knowledge, and collaborate with others anywhere, anytime, Oxygen stands to significantly
amplify human capabilities throughout the world.