This represents a 2-hour training for instructors of Quest2Teach, consisting of a 1-hour overview of the individual games, theory, Nexus, Network, Teacher Toolkit, research findings, and best ecology for implementation of these games. This is followed by a 1-hr facilitated gameplay by the instructors where they follow the curricula guides, login and play the games, create an avatar, navigate the virtual worlds, and post reflections in the network, just as their students will do.
Global ed conf web2where gail_sue 15 nov11Gail Casey
Your Name and Title: Gail Casey: Classroom teacher, IT Co-coordinator and PhD student
School or Organization Name: Geelong High School and Deakin University, Australia.
Co-Presenter Name(s): Sue Dunlop: Classroom teacher, eLearning Trainer and Leader, Geelong High School, Australia.
Area of the World from Which You Will Present: Australia
Language in Which You Will Present: English
Target Audience(s): Teacher Educators, School Leaders, Teachers of middle years and high school.
Short Session Description (one line): Web2Where: Online Social and Participatory Media for the Global Classroom
Full Session Description:
The use of social and participatory media around the world continues to grow and it has started to show some powerful signs for efficient and effective teaching and learning; but, teaching and learning can look very different in such environments. This session will look at two different perspectives on the use of such environments in the classroom and how they could be used as a global classroom. These will support concepts such as fostering digital citizenship, developing student global competency and other 21st century skills, designing projects for student motivation and creating authentic learning experiences as well as examining technical infrastructure and resources for the global arena.
Gail Casey has been exploring the use of social media, Web2.0 and global projects in her classes for many years. What does social networking and Web 2.0 have to offer the global classroom environment? Why use it? What does the average teacher need to know in order to effectively introduce their students to such an environment? What are the pitfalls? Gail will walk you through her online social and participatory media work from the last 18 months, which forms the core of her PhD data collection, showing a wide range of classroom examples leading to eleven global classroom projects. Gail is a classroom teacher and has taught in both public and private schools in Australia. Her passion for global classroom projects has taken her to South Korea during 2007 where she developed a range of global projects while teaching ESL for 12 months. She has been an ICT mentor and trainer for 15 years and is now finalising data collection for her PhD.
Sue Dunlop is not a major user or promoter of such online environments, coming from a maths and traditional IT background, and feels uncomfortable (inexperienced) using social media to such an extent. She greatly admires the way that Gail has worked with her classes to develop safe codes of conduct in these environments and is learning to slowly and selectively incorporate more into the classroom. As a consequence will provide a good balance to Gail’s discussion and perspectives; teacher educators and school leaders, in particular, will find this to be valuable. Sue has been responsible for all computer related infrastructure and training in the teaching and learning area at Gee
Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...Arizona State University
This is an overview of the theory, game-infused curricula, and research findings that drive Quest2Teach, an innovative and immersive teacher education program.
Quest2Teach is a series of game-infused 3D virtual learning curricula and socio-professional network, created from within a teachers college and designed for teacher education, to help bridge between educational theory and its application to classroom practice.
In Quest2Teach, students create a professional avatar, play out roles in 3D narratives as the protagonist, solve complex problems, fail safely, and see the impact of their decisions while gaining fluency in theories-in-action. Pre-service and in-service teachers evolve their professional identity in a variety of narrative-based 3D role-playing scenarios, each with a particular theoretical focus, and embedded within a larger experience-based curricula and network.
For more information visit www.quest2teach.org or email Dr. Anna Arici, the Director of Quest2Teach at annaarici@asu.edu.
This represents a 2-hour training for instructors of Quest2Teach, consisting of a 1-hour overview of the individual games, theory, Nexus, Network, Teacher Toolkit, research findings, and best ecology for implementation of these games. This is followed by a 1-hr facilitated gameplay by the instructors where they follow the curricula guides, login and play the games, create an avatar, navigate the virtual worlds, and post reflections in the network, just as their students will do.
Global ed conf web2where gail_sue 15 nov11Gail Casey
Your Name and Title: Gail Casey: Classroom teacher, IT Co-coordinator and PhD student
School or Organization Name: Geelong High School and Deakin University, Australia.
Co-Presenter Name(s): Sue Dunlop: Classroom teacher, eLearning Trainer and Leader, Geelong High School, Australia.
Area of the World from Which You Will Present: Australia
Language in Which You Will Present: English
Target Audience(s): Teacher Educators, School Leaders, Teachers of middle years and high school.
Short Session Description (one line): Web2Where: Online Social and Participatory Media for the Global Classroom
Full Session Description:
The use of social and participatory media around the world continues to grow and it has started to show some powerful signs for efficient and effective teaching and learning; but, teaching and learning can look very different in such environments. This session will look at two different perspectives on the use of such environments in the classroom and how they could be used as a global classroom. These will support concepts such as fostering digital citizenship, developing student global competency and other 21st century skills, designing projects for student motivation and creating authentic learning experiences as well as examining technical infrastructure and resources for the global arena.
Gail Casey has been exploring the use of social media, Web2.0 and global projects in her classes for many years. What does social networking and Web 2.0 have to offer the global classroom environment? Why use it? What does the average teacher need to know in order to effectively introduce their students to such an environment? What are the pitfalls? Gail will walk you through her online social and participatory media work from the last 18 months, which forms the core of her PhD data collection, showing a wide range of classroom examples leading to eleven global classroom projects. Gail is a classroom teacher and has taught in both public and private schools in Australia. Her passion for global classroom projects has taken her to South Korea during 2007 where she developed a range of global projects while teaching ESL for 12 months. She has been an ICT mentor and trainer for 15 years and is now finalising data collection for her PhD.
Sue Dunlop is not a major user or promoter of such online environments, coming from a maths and traditional IT background, and feels uncomfortable (inexperienced) using social media to such an extent. She greatly admires the way that Gail has worked with her classes to develop safe codes of conduct in these environments and is learning to slowly and selectively incorporate more into the classroom. As a consequence will provide a good balance to Gail’s discussion and perspectives; teacher educators and school leaders, in particular, will find this to be valuable. Sue has been responsible for all computer related infrastructure and training in the teaching and learning area at Gee
Quest2Teach: The Impact of Immersive Games to Bridge Theory & Practice in Tea...Arizona State University
This is an overview of the theory, game-infused curricula, and research findings that drive Quest2Teach, an innovative and immersive teacher education program.
Quest2Teach is a series of game-infused 3D virtual learning curricula and socio-professional network, created from within a teachers college and designed for teacher education, to help bridge between educational theory and its application to classroom practice.
In Quest2Teach, students create a professional avatar, play out roles in 3D narratives as the protagonist, solve complex problems, fail safely, and see the impact of their decisions while gaining fluency in theories-in-action. Pre-service and in-service teachers evolve their professional identity in a variety of narrative-based 3D role-playing scenarios, each with a particular theoretical focus, and embedded within a larger experience-based curricula and network.
For more information visit www.quest2teach.org or email Dr. Anna Arici, the Director of Quest2Teach at annaarici@asu.edu.
DSC LIT is an introductory fun event for you newbies to interact with us and connect among yourselves and with the team 朗
Reinvigorate your minds, play some games, win exciting goodies and have some fun time with the DSC team!
DSC LIT is an introductory fun event for you newbies to interact with us and connect among yourselves and with the team 朗
Reinvigorate your minds, play some games, win exciting goodies and have some fun time with the DSC team!
Financial Analysis - Banque Cantonale Vaudoise - Banque Cantonale Vaudoise (BCV) attracts deposits and offers retail, private, and corporate banking services. BCV operates primarily in the Canton of Vaud.pdf
Common Core in the Cloud June 2013 #tic13Vicki Davis
Learn what standards can and cannot provide students and how to create the best educational experience possible. Understand the evolution of writing into the digital space and how this relates to how you've been teaching all along. June 2013 #tic13 conference in Dubuque, Iowa
Presentation to share how my adventure on National Geographic Explorer with Lindblad Expeditions is being translated into classroom activities and lesson ideas.
This is a series of photos taken on an expedition to Norway showcasing a variety of bird species. I will use this to introduce using Field Guides to classify birds. We will then look to other ways scientists classify organisms.
This is an introduction to online learning spaces for instructional coaches in the SJSD. We'll use Edmodo to model key components of an online learning space: Discussions, Work flow, and Quizzes. Embedded within the professional development will be a spiral to look at a past technology skills (using Public Domain and Creative Commons Images) as well as an SJSD learning focus--annotating text for deeper comprehension. In addition, we'll expand our technology skills by creating a comic strip--iPad via Comic Life and Laptop via ToonDoo. To make this relevant learning, our "Assignment" within Edmodo involves supporting New Teachers.
Number Cube Example on writing a conclusion.Terri Sallee
We looked at a Number Cube Activity to support learning Nature of Science. This modeled what a finished product could look like when answering the question, "What's on the bottom of the cube?"
Just a few notes over Observations and Inferences that I used with Middle school students. There was other discussions and hands-on activities that we also used to support the learning.
This presentation was used within the Saint Joseph School District's New Teacher Orientation for brand new, never have taught, secondary educators.The focus is on preparing for the first days of school.
This presentation is for a session on how to connect and communicate with others via the iPad. This is for a Project Connect PD within the SJSD for 4th-8th Grade Teachers in the SJSD.
This presentation is for a session on how to connect and communicate with others via the iPad. This is for a Project Connect PD within the SJSD for 4th-8th Grade Teachers in the SJSD.
This is the second of four sessions with a focus of connect and collaborate . Identify ways to foster communication using media via the iPad.
Match learning goals to specific modes of communication as well as available apps.
SJSD New Teacher Orientation Day 2 2012Terri Sallee
This is the morning session of the Saint Joseph School District's New Teacher Orientation for 2012. Focus will be on reviewing how the teachers will ensure that the 7 things students want to know are answered, developing and teaching procedures, invitational language, and specific praise to promote a growth mindset.
Tell a story of landforms using imagesTerri Sallee
Students are to tell a story of how a landform is created using images. This presentation walks the students through the expectations for the assignment.
The focus of this presentation was on promoting global collaboration for science teachers. We briefly described what is meant by collaboration and gave multiple reasons why it is so important to connect globally. The majority of time is spent looking at how students can effectively work together. Shared a protocol on on to initiate a project, locate teachers, and develop a task. Little time was given to show how to monitor learning--another session needed. A few effective collaborative tools were also demonstrated. A tough job as the conference does not have wi-fi!
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
2. If you have never taken
the district survey, use
Qrafter app and scan this
code.
Apps we will use:
Qrafter (free)
Google Drive (free)
Groupboard (free)
Socrative-both Teacher & Student (free)
iCardSort (Paid-See Presenter for Code)
Camera-You’ve already got it!
Monday, October 1, 12
3. Our Team
http://twitter.com/Proj3ctConn3ct http://sjsdblogs.com/instructionaltechnology/
Monday, October 1, 12
6. Collaborate means...
The act of working
with one or more
people to produce
something.
Battery loaded by icatus
Monday, October 1, 12
7. Session A
Purposeful collaboration at all levels:
classroom, school, community & world
• Collaborative Tools
• Protocols for Online Collaborative Experiences
• Connecting Your Classroom
Monday, October 1, 12
8. Bon “App”etite
Qrafter Google Drive
Socrative iCardSort Groupboard Camera
Monday, October 1, 12
10. Connect & Collaborate Session Resources
• www.sjsd.k12.mo.us
➡ Click on Teaching and Learning
➡ Project Connect
➡ Instructional Technology
➡ Professional Development
➡ The Project Connect Matrix
➡ Connect and Collaborate
➡ Session A
Monday, October 1, 12
12. Creating QR Codes
qrcode.kaywa.com
Another Option:
QR Stuff - www.qrstuff.com
Creates QR codes linked to plain text, email, web sites, etc.
Monday, October 1, 12
13. Why did you pick this
session?
Monday, October 1, 12
17. Employers and effective
collaboration
• Reduce time for design processes
• Provide better service support
• Cultivate new ideas
Monday, October 1, 12
19. Research shows that organizing students into cooperative
groups yields a
positive effect on overall learning.
Monday, October 1, 12
20. Table Talk via Google
Drive
1. Synchronous vs Asynchronous
Communication
2. Product vs Process
3. Integration vs Accumulation
4. Roles of Students in Groups
5. Norms of Students in Groups
Monday, October 1, 12
21. Projects
• classroom
• school
• district
• world
Monday, October 1, 12
22. Types of collaboration
• Instant ones
• Ones with several days to several
weeks’ duration
• Extended-long term commitments
Monday, October 1, 12
29. Patriot Place
Share and
Analyze
Data
Monday, October 1, 12
30. What students need
• The Problem (task)
• Other students
• Meaningful assistance
• Time to interact
• Guidance for developing group
processes
Monday, October 1, 12
32. Things to Consider...
• What is the purpose?
• Content and/or process focus
• Time frame
• How can you find other classrooms?
• What tools will you use?
• How will you monitor and assess?
Monday, October 1, 12
33. Other Tips
• Student Leaders
• Teachers focus on groups vs their
own students
• Allow time for social interactions
initially
• Know the Tech Sav-ness of students
• Provide Roles for each student.
Monday, October 1, 12
34. A Good Tool
• promote communication
• Synchronous and/or asynchronous
• share diagrams, photographs, paper,
or similar objects
• allow natural interactions
• be easy to use and learn
Monday, October 1, 12
38. Socrative
1. Use the Teacher Socrative App and
set up an account.
2. Click on all icons and help screens
to see functions of app.
3. Create a 3-5 question quiz to
assess content you will teach.
4.Choose one person as the
“Teacher” and all others join his/her
“Room” using the Student App to see
interactions.
Monday, October 1, 12
39. Groupboard
1. Join Groupboard
2.Click on all icons and help
screens to see functions of app.
3.With a partner, use only one
ipad and together create a
nonlinguistic representation of a
current vocabulary term.
4. Invite a partner to your Board.
Collaborate and create a shared
nonlinguistic representation.
5.Save your image to your camera
roll and email it to:
proj3ctconn3ct@posterous.com
Monday, October 1, 12
40. iCardSort
1.iCardSort comes with a deck
to help you learn the app. Spend
5 minutes using this deck to
explore.
2.Create a deck you could use
to teach a concept in your class.
3. Explore the Blast and Beam
features. (Note, these may not work.
iCardsort is aware of issue and it will be fixed
soon if not already.)
Monday, October 1, 12
41. Camera
In groups of 3-4, create a 30-60
second video role-playing the effective
use of a norm for online
collaboration.
Attach the video to an email and send
it to: proj3ctconn3ct@posterous.com
Add a caption in the subject line!
Monday, October 1, 12
42. Speed Dating
Which app is right for you?
Monday, October 1, 12
43. Monday, October 1, 12
student_iPad_school 175 by flickingerbrad
Finding Classrooms
51. Us!!!
instructional.technology@sjsd.k12.mo.us
Monday, October 1, 12
52. Session A
Purposeful collaboration at all levels:
classroom, school, community & world
• Collaborative Tools
• Protocols for Online Collaborative Experiences
• Connecting Your Classroom
Monday, October 1, 12