User interface (UI) for mobile applicationsAashish Uppal
The User Interface (UI) is everything designed into an information device with which a human being may interact -- including display screen, keyboard, mouse, light pen, the appearance of a desktop, illuminated characters, help messages, and how an application program or a Web site invites interaction and responds to it.
Visit this link for more info:- http://aashish.livewithbrands.com/
ADVANCEMENT IN THE MOBILE APP REVIEW SYSTEM TO ENHANCE QUALITY OF MOBILE APPL...csandit
The market for mobile applications has enormously increased in the past five years. According
to the App Annie reports, the gross annual revenue is projected to exceed $189 billion by 2020.
Developing and enhancing mobile applications will vastly facilitate in increasing the market for
mobile applications. User reviews of mobile apps play a vital role in enhancing the quality of currently existing mobile applications, and, in the development of new high quality mobile applications. Typically, user reviews are either in the form of several lines of text or numerical
rating or both. Both forms of rating are meant to aid the prospective users in app installation/purchasing. User reviews also assist the developers in identifying technical glitches (if any) and in providing further advanced updates to the mobile app. The objective of this paper is twofold. Firstly, this paper identifies the currently existing app review systems and analyzes each of these app review systems in detail. Secondly, based on the analysis, we have introduced a four-step app review system that will be instrumental in enhancing the quality of mobile applications. In addition, we have presented the results of a survey (sample size = 100) that was administered to comprehend the effectiveness of the proposed app review system.
Appster
25 Taylor Street
San Francisco, CA 94102
(844) 277-7837
http://www.appsterhq.com/
Appster works with high tech startups which are altering the planet intrapreneurs that are revolutionising their sectors with business resources, with engineering and entertainment visionaries allowing us develop activities much like Furious Chickens!
As Presented at Internet Retailer by:
Thomas Nawara, Vice President of Digital Strategy & Design, North Central Region, Acquity Group
Julie Ask, Vice President & Principal Analyst, Forrester Research Inc.
Christopher Barcelona, Associate Director Emerging Media, Resource Interactive
Creating and selling mobile apps is almost an industry unto itself today. There are thousands that consumers are willing to pay a dollar or two to get on their phones, and many others that they'll happily add to their phones for free. This session will take a quick look at the universe of apps that apply to selling merchandise, tickets or travel accommodations and project their development over the next few years. Then it will dive deep into examples of mobile apps that are available now. Our expert—and opinionated—speakers will demonstrate apps and explain why each one hits or misses. The app industry is young enough that standards are yet to develop, so be prepared for lively debate among our presenters as they share opinions about what they like and don't like.
User interface (UI) for mobile applicationsAashish Uppal
The User Interface (UI) is everything designed into an information device with which a human being may interact -- including display screen, keyboard, mouse, light pen, the appearance of a desktop, illuminated characters, help messages, and how an application program or a Web site invites interaction and responds to it.
Visit this link for more info:- http://aashish.livewithbrands.com/
ADVANCEMENT IN THE MOBILE APP REVIEW SYSTEM TO ENHANCE QUALITY OF MOBILE APPL...csandit
The market for mobile applications has enormously increased in the past five years. According
to the App Annie reports, the gross annual revenue is projected to exceed $189 billion by 2020.
Developing and enhancing mobile applications will vastly facilitate in increasing the market for
mobile applications. User reviews of mobile apps play a vital role in enhancing the quality of currently existing mobile applications, and, in the development of new high quality mobile applications. Typically, user reviews are either in the form of several lines of text or numerical
rating or both. Both forms of rating are meant to aid the prospective users in app installation/purchasing. User reviews also assist the developers in identifying technical glitches (if any) and in providing further advanced updates to the mobile app. The objective of this paper is twofold. Firstly, this paper identifies the currently existing app review systems and analyzes each of these app review systems in detail. Secondly, based on the analysis, we have introduced a four-step app review system that will be instrumental in enhancing the quality of mobile applications. In addition, we have presented the results of a survey (sample size = 100) that was administered to comprehend the effectiveness of the proposed app review system.
Appster
25 Taylor Street
San Francisco, CA 94102
(844) 277-7837
http://www.appsterhq.com/
Appster works with high tech startups which are altering the planet intrapreneurs that are revolutionising their sectors with business resources, with engineering and entertainment visionaries allowing us develop activities much like Furious Chickens!
As Presented at Internet Retailer by:
Thomas Nawara, Vice President of Digital Strategy & Design, North Central Region, Acquity Group
Julie Ask, Vice President & Principal Analyst, Forrester Research Inc.
Christopher Barcelona, Associate Director Emerging Media, Resource Interactive
Creating and selling mobile apps is almost an industry unto itself today. There are thousands that consumers are willing to pay a dollar or two to get on their phones, and many others that they'll happily add to their phones for free. This session will take a quick look at the universe of apps that apply to selling merchandise, tickets or travel accommodations and project their development over the next few years. Then it will dive deep into examples of mobile apps that are available now. Our expert—and opinionated—speakers will demonstrate apps and explain why each one hits or misses. The app industry is young enough that standards are yet to develop, so be prepared for lively debate among our presenters as they share opinions about what they like and don't like.
Intro + Examples
Human Interface Principles
Platform Characteristics
UX Guidelines
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2014.
http://www.ivanomalavolta.com
Design Document - Readiness Assessment by ChatbotKelli Fleming
Reaching the "unseen" student through a chatbot readiness assessment tool. Interacting with the tool is as familiar as a chat with a new friend on WhatsApp. This lowers barriers for anxious students and allows for the automatic collection of initial data needed to launch a successful educational outreach program.
Every single day thousands of android devices are activated, the success of android owes to its simplicity and usability. This system aims at helping users with minimum or no programming background to build their own simple android application, which will in turn reduce the cost and makes the application friendlier. The principle behind the proposed system is simplicity and user friendliness for minimalistic applications. Development of mobile applications brings new challenges in possibilities for their adjustment to actual context of a user and a device. Our long-term goal is to design and implement a mobile client which can dynamically adapt to the surrounding conditions and requirements of the user.
what is user interface
types of interface
command line interface
menu driven interface
graphical user interface
and advantages and disadvantages of all interface
Intro + Examples
Human Interface Principles
Platform Characteristics
UX Guidelines
This presentation has been developed in the context of the Mobile Applications Development course, DISIM, University of L'Aquila (Italy), Spring 2014.
http://www.ivanomalavolta.com
Design Document - Readiness Assessment by ChatbotKelli Fleming
Reaching the "unseen" student through a chatbot readiness assessment tool. Interacting with the tool is as familiar as a chat with a new friend on WhatsApp. This lowers barriers for anxious students and allows for the automatic collection of initial data needed to launch a successful educational outreach program.
Every single day thousands of android devices are activated, the success of android owes to its simplicity and usability. This system aims at helping users with minimum or no programming background to build their own simple android application, which will in turn reduce the cost and makes the application friendlier. The principle behind the proposed system is simplicity and user friendliness for minimalistic applications. Development of mobile applications brings new challenges in possibilities for their adjustment to actual context of a user and a device. Our long-term goal is to design and implement a mobile client which can dynamically adapt to the surrounding conditions and requirements of the user.
what is user interface
types of interface
command line interface
menu driven interface
graphical user interface
and advantages and disadvantages of all interface
An interaction design presentation showing personas / scenarios for international students moving to the uk. This is for the creation of a mobile web app.
Motivation, culture and Learnings by Anna OscarssonAnna Oscarsson
Talk at Minc, Malmö Incubator the 24th of august 2014. Talk about motivation, culture and learnings. Including teams, setting goals and visions and creating an learning organization.
The Best Features of Social Media That Drive Engagement and Popularity SofiaCarter4
Are you looking to increase engagement and popularity on social media? This informative guide will show you the best features of social media platforms that can help you boost your visibility and reach. Discover how you can make the most out of your social media accounts and get more followers in no time!
Social media platforms are not just for a certain age group or segment of society; rather, they are widely used and have become an instant hit among people all over the world to discover, talk about different things, and share their feelings from anywhere at any time.
OTOinsights Mobile UX Webinar, April 15 2010One to One
At OTOinsights we have conducted over 40 research projects in the mobile sector for mobile application developers and mobile manufacturers helping design products that connect with customers in meaningful ways.
Using our experience and knowledge we have created a new study called 'Mobile insights'. Key points include:
- details of research methodologies and techniques that can be used to understand the customer 's 'informational landscape'
- explores how to make mobile applications not only 'usable' but also 'engaging' so that your customers want to use them time and time again
A Frame-work for Efficient Education and Exam PreparationsSiddhant Kumar
This is just a compilation of thoughts and ideas and a basic plan regarding how to create a new kind of mechanism for education and learning.
There have been several attempts at a Framework like this...but they all fall short on ONE ground. Accessibility and Long term utility. Accessibility : Funny yet relevant word...More on that later :D
Optimizing Mobile UX Design Webinar Presentation SlidesUserZoom
Optimizing Mobile UX Design: Webinar on Mobile User Experience Research Methods & Tools
Most businesses are investing in mobile apps and mobile commerce. Recently, more emphasis has been placed on the interactive experiences users have on mobile devices
To explain how to optimize the user experience on mobile interfaces, UserZoom will be joined by special guest User Centric in a complimentary webinar. The webinar will focus on how user experience research methods and tools can add extremely valuable insights into the design process and help brands optimize their mobile site or application’s performance. Attendees will hear presentations from the following experts:
Gavin Lew, Managing Director, User Centric
Gavin’s 20 years of experience in corporate and academic environments have given him a strong foundation in user-centered design and evaluation. In addition to managing User Centric, he holds particular expertise in mobile technology, among other interests. He is a frequent presenter at national conferences, adjunct faculty member at DePaul University and Northwestern University’s Feinberg School of Medicine, and the inventor of several patents.
Kim Oslob, UserZoom Director of Client Services
Kim has extensive experience with both qualitative and quantitative UX Research through her work at Claris (now Filemaker), Macromedia (now Adobe) and VistoCorp (now Good). She has managed projects with companies in the mobile space such as Vodafone, Nokia, Sprint, and Roger’s Wireless to improve the user experience of over 10 different mobile operating systems.
This presentation gives an insight on the marketing strategy for an android app- 'Plan It'. Plan It is an app which helps one plan and organize almost anything and everything. Put simply, it is a must have 'Lifehack App' .
SYST15892 Interactive User Interface Design Phase IV Usa.pdfacsmadurai
SYST15892 - Interactive User Interface Design
Phase IV Usability Testing
Grade weight: 15%
Requirements
Based on your initial Storyboard / Wireframes develop an interactive
prototype with invisionapp to carry out a series of tasks to be tested with
live users. The tasks should include TWO common tasks and at least ONE
advanced task. Registering / logging in to the website / service are
considered common tasks.
You will need to conduct the usability testing on a minimum of FIVE
individuals and use the "Think Aloud" method to capture their thoughts,
actions and interaction with the prototype. During the test one group
member should be a note taker to record what the user is doing and saying
during the testing.
Note: DO NOT explain, prompt or help the user during the testing. This will
taint your results and not give you real feedback on the interface /
interaction.
Prepare a small survey with a 5-point Likert scale and open-ended
questions. Compile all the results into a report as part of your submission.
SYST15892 - Interactive User Interface Design
Phase IV Usability Testing
Deliverables (Each section will have the same grade)
1. PROTOTYPE: invisionapp prototype based on your wireframes.
2. PREPARATION:
a. A copy of your "script" including introduction to make the user
feel at home (biscuits...).
b. The goal or goals that you tell the user, and the tasks that you
expect the user to accomplish but keep secret.
3. RESULTS:
a. The results of the testing including Likert Scale results,
observations about user actions and expectations, verbal
feedback from the user, and answers to open-ended questions.
4. CONCLUSION:
a. Areas of the wireframes that need improvement or changes.
b. Feedback on the interface from the users (Positive and
Negative).
c. A statement on what the group thought went well and tasks/
actions from the user feedback that surprised the group, tasks
that took longer than expected, errors or confusion from the
user.
d. What you learned about your application and steps to improve.
e. What you learned about Usability Testing.
Submission
Submit the followings to the Dropbox on SLATE in the Final Project
Part 4 folder (e-mail submissions will NOT be accepted):
The zip file of the prototype downloaded from invisionapp.
A document containing deliverables 2 to 4 (see above).
Only one submission per group.
Please refer to the Late Submission Policy.
Only the last submission is accepted and marked, all other
submissions are ignored.
Any attempt at cheating on the assignment will result in a grade of zero
Introduction: The name of our application would be Bright Future. It is about guiding people to take
steps to achieve the dream job they want in the future. It would guide us from the basic level to the
higher levels. The aim of our app is to provide information to people about the eligibilities and
requirements of a specific job. Requirements: Concept: The concept of our program is to help
people know their career paths. The app prompts t.
The travel and tourism industry continues to grow with many areas for future growth. With more and more travelers looking to choose a service provider focused on customer experience and security, building an app like Airbnb is certainly a worthwhile endeavor and something worth spending your time and resources on.
Designing a good digital experience - PDA Europe Virtual Conference 2020 Margaux Lesaffre
In this session Paul and Ben explore how to design digital products with an understanding of user behaviours, as well as the importance of user-centric design for digital solutions.
Welcome to
Step-by-step Guide for Mobile App Development for 2023
Step-by-Step Guide for Mobile App Development for 2023 The market for developing mobile apps is undergoing a transformation. You will be able to execute mobile applications on several platforms thanks to advancements in micro processing technology. For instance, mobile apps developed today will function flawlessly on PCs in the future. Additionally, mobile apps created with Flutter or React Native will run on PCs, Macs, Android phones, and iPhones. Before we get into more detail, let's examine the data on mobile app usage to see how people use their phones and what prospects there are for creating your own mobile application.
Mobile App Development Lifecycle 2023
There are over 3.5 billion smartphone users worldwide, so there is no doubt that the industry is healthy and thriving. Stats are growing steadily, without any indications of slowing down. And studies show that an average American checks their phone at least once every twelve minutes, and over 10% of these people check their phone about every four minutes. There are some more statistics to keep in mind.
People spend over half of the time they spend with digital media on mobile.
Smartphone users spend 90% of their screen time using mobile apps.
Over 85% of consumers prefer native apps over mobile cross-websites.
Revenue from mobile apps is set to cross $613 billion by 2023.
The average consumer has over 30 apps installed on their device.
An average user spends about 35 hours per month using mobile apps.
The statistics are motivating for anyone who wishes to build or develop a mobile app. But before we jump to any conclusions, let’s understand the exact process of mobile app development. Although it sounds very lucrative to build a mobile app to get a piece of the billion-dollar pie, the decision needs thought strategy and planning. The fact also states that your app will be competing with over 1.5 million applications on the Google Play Store and Apple’s App Store.
What is Mobile App Development?
What is the creation of mobile apps? The process of creating mobile applications that operate on mobile devices is known as mobile app development. These programs can either come pre-installed or the user can download them and install them themselves. They work with remote computing resources by utilizing the device's network capabilities. In order to access backend services for data access through APIs, create software that can be installed on the device, enable backend services, and test the application on target devices are all necessary steps in the development of mobile apps.
You must take into account screen sizes, hardware specifications, and numerous other elements of the app development process in order to create scalable mobile apps. Given the rise in employment opportunities in the mobile app development sector, it is crucial that entrepreneurs, startups.
2. Requirements Functional Encourage social and cultural interaction through Culture Cow character. Allow users to ‘feed’ and ‘find’ videos, recipes, stories and pictures for sharing. Gain happiness points through sharing and rating content. Users can request content based upon similar nationality, age or religion. Non Functional
3. Feedback Addressed lack of social communication: lack of ratings system, relevance / success of uploaded content. Religion vaguely discussed: making finding local religious groups part of the future planning, similar to Student Services. Limiting scope for negative social phenomena to occur: removing jokes, negative rating and functionality for moderation of content. Keeping anonymity important to the app: whilst increasing social interaction the app still keeps content and profiles private whilst still allowing users to be moderated.
4.
5. Carlos is Spanish and this is his first time in England. He searches through his university website for help with integration into Bristol social life. He comes across the Culture Cow website and decides to check the url on his iPhone. He registers and then logs into the app. From here he uploads a flickr photo as it is the first logical step on the app. He then searches for photos from other Spanish students and attempts to socialise with them after rating a few of the photos. He feels happier after realising there are other Spanish students in Bristol and hopes that he can meet up with some of them.
6.
7.
8. Introduction of branding
9.
10. The order of the fields matches the user’s mental model of registering
11. Consistency between ‘call to action’ buttons
12.
13. Drop down arrows provide affordance to suggest further options
14.
15. Explanatory text that is succinct.
16.
17. Question incites appropriate response via buttons.
18.
19. Flickr NSID code can be used as an ‘accelerator’.
20. Icons relate to real-world experience; searching and photography.
21.
22.
23.
24.
25.
26. Language and privacy integral to main requirements.
36. Will allow for higher usability due to increase in number of devices that can access application
37.
38.
39. Usability criteria included: simplicity, navigation, error-handling, comprehensibility and efficiency.
40. Initially, I worked alone on shaping hi-fidelity prototypes from lo-fi examples.Developing hi-fidelity prototypes alone neglected a balanced view. Attention-to-detail ensured design guidelines were followed. Designing for the iPhone format without considering development platform implications. Efficient hi-fi process on Photoshop with elements altered to suit screen estate. . Compromising original lo-fi design patterns to fit JQuery Mobile conventions. Familiarity with Culture Cow requirements built on successful lo-fi iterations.
41. Team Communication Helped to ensure version control. Faster team communication and development. Login restrictions to development area. Harder to translate paper based design. Facebook used for group communication. Wordpress blog used to host research and develop ideas. Development area used to prototype App ideas.
42. Evaluation Difficult to integrate and maintain anonymity whilst providing communication between users. Jquery Mobile (in alpha stage) limited prototype opportunities. Compromised interaction ideas. Difficult to ensure user comprehension with technical aspects. App options were limited, lacked social awareness, taking away from the user experience. Design principles carefully considered, and user flow is simple. Could integrate well with student services and local religious groups: could boost user base and support. App has potential, and the idea has never been fully explored, with regards to International student support. Branding and overall feel is professional.
43.
44. Develop as a native app for specific systems and devices
45. Develop a closer working relationship with student services to ensure optimal sustainibility and inclusiveness
46. Enable linking between local religious groups and Culture Cow users.
47. Further user testing and usability promotion using incremental changes
48. A communication system between users such as a chat or group-based collaboration
49. Further integration with emergent Web 2.0 technologies.
50.
Editor's Notes
(Steve)Introduces the group and the application.
(Carl) A slide to highlight that we have reviewed our requirements and taken them into consideration whilst moving onto the Hi-fi prototyping.
(Craig)Taking into account the feedback we were given from our last presentation, and why it is important to integrate this.
(Jim) Scenario needs to be re-addressed and show how the user uses the application in the hi-fi prototype to complete the task
User visits the culture cow website on a browser on a computer. The user has to visit the site on his mobile to start using the application.
Craig
Jim
Carl
Steve
Craig
Jim
Carl
Steve
Craig
Jim
Carl
Steve
Craig
Jim
Carl
Steve
Craig
Jim
Carl
Craig
The final version of the developed application. (Steve)