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Interaction Design A1 Presentation Culture Cow
Key Functional Requirements Encourage user interaction through tamagotchi character. Allow users to upload and find videos, recipes, stories and pictures for sharing. Control tamagotchi’s happiness through uploading or downloading. Users can request content from users sharing mutual nationality, age or religion. Support potential user growth with register / login feature
Key Non-Functional Requirements User Fun, inquisitive experience to form trust and a bond with the user. Provide refreshing and exciting interface that addresses user engagement issues in University domain. Usability Provide accessible menus to users of all languages. Data User data - email and password - will be recorded on a secure database. Environment Provide an interface that can be used in both a quiet or busy environment.
Scenario - Carlos Description: Culture cow sign up Objective: Carlos needs to sign up for the culture cow application and configured the tamagotchi. Background: Carlos is a 28 year old student who has just moved to Bristol. Carlos is Spanish and this is his first time in England.  He wishes to study and get a good grade and is worried it might be hard to keep in contact with his family.  He has trouble making friends.
Scenario storyboard
Interaction Flow Overview of interaction within the application. Shows possible user paths The way user actions affect the tamagotchi’s happiness
Lo-Fidelity Prototypes
Reflective Review of Prototypes
Reflective Review of Prototypes Early paper prototype Lack of affordance for entering name and location details Moved from underlines to boxes Not refined for keyboard Changed form size to allow for keyboard to slide up
Reflective Review of Prototypes Early paper prototype Overly technical jargon, media type was inappropriate for audience. Simplified to icons rather than drop down box. Options button changed to icon, a cog.  Movement away from language to universal symbols.
Reflective Review of Prototypes Second generation prototype Upload and download buttons did not relate to student audience.  Labels were clarified with ‘share’ and ‘find’ amendments. Top-left navigation arrow did not match with user mental model. Removed button as it did not match with user task flow.
Reflective Review of Prototypes Early android prototypes
Thank you for listening Please feel free to ask questions

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Presentation1

  • 1. Interaction Design A1 Presentation Culture Cow
  • 2. Key Functional Requirements Encourage user interaction through tamagotchi character. Allow users to upload and find videos, recipes, stories and pictures for sharing. Control tamagotchi’s happiness through uploading or downloading. Users can request content from users sharing mutual nationality, age or religion. Support potential user growth with register / login feature
  • 3. Key Non-Functional Requirements User Fun, inquisitive experience to form trust and a bond with the user. Provide refreshing and exciting interface that addresses user engagement issues in University domain. Usability Provide accessible menus to users of all languages. Data User data - email and password - will be recorded on a secure database. Environment Provide an interface that can be used in both a quiet or busy environment.
  • 4. Scenario - Carlos Description: Culture cow sign up Objective: Carlos needs to sign up for the culture cow application and configured the tamagotchi. Background: Carlos is a 28 year old student who has just moved to Bristol. Carlos is Spanish and this is his first time in England. He wishes to study and get a good grade and is worried it might be hard to keep in contact with his family. He has trouble making friends.
  • 6. Interaction Flow Overview of interaction within the application. Shows possible user paths The way user actions affect the tamagotchi’s happiness
  • 8. Reflective Review of Prototypes
  • 9. Reflective Review of Prototypes Early paper prototype Lack of affordance for entering name and location details Moved from underlines to boxes Not refined for keyboard Changed form size to allow for keyboard to slide up
  • 10. Reflective Review of Prototypes Early paper prototype Overly technical jargon, media type was inappropriate for audience. Simplified to icons rather than drop down box. Options button changed to icon, a cog. Movement away from language to universal symbols.
  • 11. Reflective Review of Prototypes Second generation prototype Upload and download buttons did not relate to student audience. Labels were clarified with ‘share’ and ‘find’ amendments. Top-left navigation arrow did not match with user mental model. Removed button as it did not match with user task flow.
  • 12. Reflective Review of Prototypes Early android prototypes
  • 13. Thank you for listening Please feel free to ask questions

Editor's Notes

  1. Identify key functional requirements using MOSKOW. Talk about requirements that we dropped
  2. PUT THESE INTO SECTIONS!Discuss non-functional requirements in relation to data, environment, user and usability.Environment and interface – large buttons and logical user path for use in range of student environments – lectures, late nights, dinner, etc.Accessibility/ User - Focus on icon-based or supported design, avoiding large words, complex syntax for a range of users who speak english as second language.
  3. Overall lo-fi prototype picture http://www.boxesandarrows.com/view/four-key-principles
  4. Exploring design alternatives – how prototypes changed including proof – i.e. image or video,