The document discusses 4 trends in education technology: 1) Massive open online content which refers to freely accessible educational resources online; 2) Wearable technology such as smart devices that can be worn and allow hands-free access to data; 3) 3D environments which are used in design and visualization and can help make drawings and models more interactive; 4) Ubiquitous learning which aims to make educational resources permanently available and accessible anywhere through interconnectivity and situational learning activities.