8. TikTok is a social media platform for
creating, sharing and discovering short
videos. The app is used by young
people as an outlet to express
themselves through singing, dancing,
comedy, and lip-syncing, and allows
users to create videos and share them
across a community.
Source: webwise.ie
9. Current and Future Trends in Media and Information
a) Massive open online content
b) Wearable Technology
c) 3D Environment
d) Ubiquitous Learning
10. Massive Open Online Content (MOOC)
MOOCs are online courses available for anyone to
enroll. It provides an affordable and flexible way to
learn new skills, advance your career and deliver
quality educational experiences at scale.
Source: mooc.org
12. Massive Open Online Content (MOOC)
No classroom setting
No face to face interaction with
teachers or classmates
No standard timeline of progress
Lessons and assessments are
embedded
13. Massive Open Online Content (MOOC)
o EdX
o Coursera
o Khan Academy
o Udemy
o Canvas
o FutureLearn
o Udacity
o Open Education
Europa
o The Open University
Source: medium.com
MOOC Platforms
14. Current and Future Trends in Media and Information
a) Massive open online content
b) Wearable Technology
c) 3D Environment
d) Ubiquitous Learning
15. Wearable Technology
Wearable Technology refers to mobile electronic
devices that are comfortably worn on the user’s body
or attached to their clothes. These devices are often
called “wearables” for short.
22. Wearable Technology
Other examples
- Head Mounted Displays
(general category of
wearables covering several
segments such as Virtual
Reality (VR) and Augmented
Reality (AR) Glasses e.g.
Google Glass.
23. Current and Future Trends in Media and Information
Massive open online content
a)
b) Wearable Technology
c) 3D Environment
d) Ubiquitous Learning
24. 3D Environment
3D Environment – a computer-controlled digital
setting. The concept of 3D environment is explored to
mimic the physical world in media. Films are among
the most common media offerings that incorporate
3D.
Source: E-Learning Guide
28. 3D Environment
3D Visualizations are the best way of representing
creative ideas from various fields and industries. The
latest tools and gadgets for visualization enabled an
even better user experience.
Source: easyrender.com
29. 3D Environment
At first, 3D printers were reserved for some branches
of architecture, design and 3D art, but the fastest-
growing discovery spread over all verticals of society.
Visualized textures can now be touched and felt.
Source: easyrender.com
30. 3D Environment
3D Printer
- Designs and builds 3D models; it
creates the end product by directly
building them using computer
aided design (CAD) or software-
created 3D design diagrams.
Source: techopedia.com
32. 3D Environment
Hologram
- A three-dimensional image
formed by the interference
of light beams from a laser
or other coherent light
source.
Source: techopedia.com
33. 3D Environment
The latest medium for displaying 3D visualizations
using holographic imagery is helpful in various
industries including military, retail, medicine, and other
commercial efforts. Hologram might become our
primary tool for visualization.
Source: easyrender.com
35. Current and Future Trends in Media and Information
a)
b)
c)
Massive open online content
Wearable Technology
3D Environment
d) Ubiquitous Learning
36. Ubiquitous Learning
Ubiquitous learning, labeled as u–learning, takes
advantage of digital content, physical surroundings,
mobile devices, pervasive components, and wireless
communication to deliver teaching–learning
experiences to users at anytime, anywhere, and
anyway.
Source: sciencedirect.com
38. Ubiquitous Learning
Ubiquitous Learning transcends the old pedagogical
separations of space (the walls of the classrooms)
and time (scheduling, timetable).
Source: Education at Illinois