This is the presentation of the paper entitled “A survey of resources for introducing coding into schools” in the TEEM 2016 International Conference held in Salamanca (Spain) in November 2-4, 2016.
Computational thinking, digital fluency and the new zealand curriculumThe Mind Lab
Under current proposals, digital technology is to be formally made a part of the New Zealand Curriculum in 2018. According to a ministerial announcement made in July 2016, instead of digital technologies being taught as optional subject areas, they will become a formal requirement for all students as a strand of Technology. As the ministry embarks on a consultation process, it is necessary for researchers with an understanding of teaching and learning in a digital age to contribute to the debate.
«Learning Analytics at the Open University and the UK»Bart Rienties
In this seminar, Prof Bart Rienties will reflect on how the Open University UK has become a leading institution in implementing learning analytics at scale amongst its 170K students and 5K staff. Furthermore, he will discuss how learning analytics is being adopted at other UK institutions, and what the implications for higher education might be.
eMadrid seminar on «Review and challenges in Learning Analytics»
Presented by: Giovanni Vincenti
Presented at the All Things Open 2021
Raleigh, NC, USA
Raleigh Convention Center
Abstract: Non-traditional students are often ignored by institutions, which typically design courses and coursework around 18-22 year-olds. This segment of the population implicitly suffers from several adverse factors, such as an older age at the time of graduation and often a lack of experience because often they have families and 'adult' responsibilities to manage. Through Open Source software, we have created an educational approach that helps adult students engage with the material, builds their confidence, and especially skills for immediate job readiness. This talk will focus on the hands-on in-house projects that we integrated in our courses, one Augmented Reality system that may help Artemis astronauts explore the Moon and Mars (NASA SUITS Design Challenge) and one indoor farming initiative, and their feedback.
20_05_08 «La Red Española de Analítica del Aprendizaje (SNOLA): logros y retos».eMadrid network
The document discusses the Spanish Network of Learning Analytics (SNOLA). It provides an overview of SNOLA's history and achievements, including its growth since 2013 and current research trends among its members. The research trends include predictive analytics, visual analytics, support for active learning strategies, learning design, assessment, and analysis of multimodal/contextual data. Challenges for the field are also discussed.
Digital fluency and the entitlement curriculum flanzThe Mind Lab
The document discusses New Zealand's digital curriculum and the concepts of digital fluency and entitlement curriculum. It notes that the curriculum divides digital learning into computational thinking and designing digital outcomes, with an entitlement curriculum until year 10 and specialist courses until year 13. The document questions whether this division and focus on computational thinking fully addresses digital fluency and proposes integrating more creative tools and critical approaches into the entitlement curriculum.
RJohnson Portfolio USAID Project Report Example STEM activities (10 pages)beccane
This document provides examples of STEM projects completed by schools in the SAInS (School Action for Innovations in Science) program in Indonesia. It describes two exemplary projects:
1) At SMA 1 Kepanjen, students conducted an interdisciplinary project on the economic and environmental potential of landfill waste. They studied decomposition biology, biogas extraction, and the social impacts on waste pickers through fieldwork at the local landfill.
2) At SMA Kornita Bogor, students used 3D printers to create tactile books for blind children. Working with a local school for the blind, they designed 3D models, printed them, and assembled the books to support literacy for
Computational thinking, digital fluency and the new zealand curriculumThe Mind Lab
Under current proposals, digital technology is to be formally made a part of the New Zealand Curriculum in 2018. According to a ministerial announcement made in July 2016, instead of digital technologies being taught as optional subject areas, they will become a formal requirement for all students as a strand of Technology. As the ministry embarks on a consultation process, it is necessary for researchers with an understanding of teaching and learning in a digital age to contribute to the debate.
«Learning Analytics at the Open University and the UK»Bart Rienties
In this seminar, Prof Bart Rienties will reflect on how the Open University UK has become a leading institution in implementing learning analytics at scale amongst its 170K students and 5K staff. Furthermore, he will discuss how learning analytics is being adopted at other UK institutions, and what the implications for higher education might be.
eMadrid seminar on «Review and challenges in Learning Analytics»
Presented by: Giovanni Vincenti
Presented at the All Things Open 2021
Raleigh, NC, USA
Raleigh Convention Center
Abstract: Non-traditional students are often ignored by institutions, which typically design courses and coursework around 18-22 year-olds. This segment of the population implicitly suffers from several adverse factors, such as an older age at the time of graduation and often a lack of experience because often they have families and 'adult' responsibilities to manage. Through Open Source software, we have created an educational approach that helps adult students engage with the material, builds their confidence, and especially skills for immediate job readiness. This talk will focus on the hands-on in-house projects that we integrated in our courses, one Augmented Reality system that may help Artemis astronauts explore the Moon and Mars (NASA SUITS Design Challenge) and one indoor farming initiative, and their feedback.
20_05_08 «La Red Española de Analítica del Aprendizaje (SNOLA): logros y retos».eMadrid network
The document discusses the Spanish Network of Learning Analytics (SNOLA). It provides an overview of SNOLA's history and achievements, including its growth since 2013 and current research trends among its members. The research trends include predictive analytics, visual analytics, support for active learning strategies, learning design, assessment, and analysis of multimodal/contextual data. Challenges for the field are also discussed.
Digital fluency and the entitlement curriculum flanzThe Mind Lab
The document discusses New Zealand's digital curriculum and the concepts of digital fluency and entitlement curriculum. It notes that the curriculum divides digital learning into computational thinking and designing digital outcomes, with an entitlement curriculum until year 10 and specialist courses until year 13. The document questions whether this division and focus on computational thinking fully addresses digital fluency and proposes integrating more creative tools and critical approaches into the entitlement curriculum.
RJohnson Portfolio USAID Project Report Example STEM activities (10 pages)beccane
This document provides examples of STEM projects completed by schools in the SAInS (School Action for Innovations in Science) program in Indonesia. It describes two exemplary projects:
1) At SMA 1 Kepanjen, students conducted an interdisciplinary project on the economic and environmental potential of landfill waste. They studied decomposition biology, biogas extraction, and the social impacts on waste pickers through fieldwork at the local landfill.
2) At SMA Kornita Bogor, students used 3D printers to create tactile books for blind children. Working with a local school for the blind, they designed 3D models, printed them, and assembled the books to support literacy for
Visual data-enriched design technology for blended learningLaia Albó
Presentation at Tallinn University.
Archimedes Foundation fellow - Research visit during 3 months at TLU.
Learning analytics is the most known type of data collected from specific technological environments that allow educators to evaluate how students are learning within a learning context. However, there are more types of data available, less-explored, that may contribute to better design educational practices. These include design analytics, which are the metrics of design decisions and related aspects that inform learning designs. Laia Albó, from Universitat Pompeu Fabra, will talk about how visual representations, authoring support, and design analytics can aid teachers in designing for learning in complex scenarios that blend the use of different spaces for learning and different types of technological tools and resources, e.g. Massive Open Online Courses. This presentation is based on her PhD thesis work, defended in November 2019.
Romero, M., Davidson, A.-L., Cucinelli, G., Ouellet, H., & Arthur, K. (2016). Learning to code: from procedural puzzle-based games to creative programming. In CIDUI proceedings. Learning and teaching innovation impacts. Barcelona, Spain: ACUP.
The document is a systematic literature review that examines research on using the visual programming language Scratch in K-12 classrooms for subjects beyond computer science. It summarizes 15 studies that integrated Scratch into subjects like mathematics, science, arts, writing and English language learning. The studies covered topics ranging from using game design to learn mathematical concepts to measuring the impact of programming on storytelling abilities. Several studies found positive impacts on student learning, attitudes, and skills development, though more empirical research with larger student samples was needed to draw clear conclusions about the educational benefits of programming across different subject areas.
518. Building Sustainable K-12 STEM Programs in Rural NC Communities
STEM in Rural Communities
Describe/discuss key elements needed to build and sustain high quality STEM programs in rural communities. Describe/discuss barrier’s to implementing sustainable STEM programs in rural communities and strategies to address barrier’s? Examples include teacher turnover, resources, and teacher support. Provide an overview of PLTW elementary, middle and high school programs.
Presenter(s): Ken Verberg
Location: Sandpiper
Romero, M., Davidson, G., Cucinelli, G., Ouellet, H., & Arthur, K. (2016). Learning to code: from procedural puzzle-based games to creative programming. . Presented at Congreso Internacional de Docencia Universitaria e Innovación (CIDUI) 2016, Barcelona (Spain), 5-7 July.
Learning design and data analytics: from teacher communities to CSCL scriptsdavinia.hl
Open Seminar at the University of Oulu, 4th Dec. 2018
http://www.oulu.fi/koulutusteknologia/node/56057
Learning design and data analytics: from teacher communities to computer-supported collaborative learning scripts
Presenter: Davinia Hernández-Leo, Associate Professor, Information and Communication Technologies Department, University Pompeu Fabra, Barcelona
Brief description: I will present an overview of the educational technologies research conducted by the TIDE research group of the Information and Communication Technologies Department at Universitat Pompeu Fabra in Barcelona (http://www.upf.edu/web/tide @TIDE_UPF). The overview will be articulated around the perspective, central to TIDE work, of supporting teachers and teacher communities (e.g a school) in the design of the best possible (technology-enhanced) learning activities considering their students and their contexts. Main research contributions that will be presented include a community platform for integrated learning design (ILDE, including multiple authoring tools e.g. edCrumble), scalable and flexible orchestration of computer-supported collaborative learning scripts (PyramidApp), and the use of data analytics at different levels (learning, design, community) to support teachers in learning (re)design. The presentation will include results of European, Spanish and Catalan projects (METIS, RESET, CoT) and our initial work in recently started projects (SmartLET, Illuminated).
Hernández-Leo, D., et al. (available online) Analytics for learning design: A layered framework and tools, British Journal of Educational Technology. https://doi.org/10.1111/bjet.12645
Hernández-Leo, D., et al. (2018). An Integrated Environment for Learning Design. Frontiers in ICT, 5, 9. doi: 10.3389/fict.2018.00009
Michos, K., Hernández-Leo, D., (2018) Supporting awareness in communities of learning design practice, Computers in Human Behavior, 85, 255-270. https://doi.org/10.1016/j.chb.2018.04.008
Michos, K., & Hernández-Leo, D., Albó, L. (2018). Teacher-led inquiry in technology-supported school communities. British Journal of Educational Technology 49(6), 1077-1095. https://doi.org/10.1111/bjet.12696.
Manathunga, K., Hernández-Leo, D., (2018), Authoring and enactment ofmobile pyramid-based collaborative learning activities, British Journal ofEducational Technology, 49(2),262–275,doi:10.1111/bjet.12588
Albo L, Hernández-Leo D. edCrumble: designing for learning with data analytics. Proceedings of the 13th European Conference on Technology-Enhanced Learning (EC-TEL 2018); 2018 Sep 3-6; Leeds, UK, 605-609.
Idea Lab is Pinewood's STEM program for grades K3-12 that aims to give students a competitive advantage through innovation, design thinking, and applied math and science. It will provide a platform for students to exercise their creative abilities and passions. The program includes challenge-based classes using hands-on technology like programming, robotics, and engineering. Facilities like computer labs and makerspaces will be renovated and equipped for this program. Younger students will have weekly Idea Lab classes while older students can take electives, and all will learn processes of innovation, teamwork, and problem solving.
Create a Future Education Model - K-Graduate ProgramsWorldFuture2015
The document discusses emerging trends and technologies in K-12 and higher education and their potential impact over the next 1-5 years. It summarizes key findings from the 2015 NMC Horizon Report on the technologies likely to have significant impact on education, including makerspaces, adaptive learning technologies, and wearable technology. It also outlines important challenges to technology adoption in education, such as personalizing learning and rewarding teaching.
Do Higher Education Institutions Need a Digital PassportThe Mind Lab
The document discusses the need for higher education institutions to change in response to digital technologies and new generations of students. It proposes the idea of a "digital passport" to help higher education teaching staff understand the digital skills and competencies students will have gained in school. The digital passport for higher education would inform staff about school curriculum changes, provide ideas and materials for further developing students' digital skills at university, and give examples of integrating digital learning into different disciplines.
E-Learning Adoption in a Higher Education Setting: An Empirical StudyDagmar Monett
Slides of the talk at the Multidisciplinary Academic Conference on Education, Teaching and Learning 2015, MAC-ETL 2015, Prague, Czech Republic, 4-6 December 2015.
«Ejemplos de herramientas que nos facilitan las analíticas de aprendizaje en ...eMadrid network
This document describes several tools that support learning analytics in MOOCs:
- Open-DLAs is an open dashboard that provides descriptive analytics through interactive charts on student participation, resource navigation, video interactions, and performance.
- edX-MAS+ is an interactive tool that applies machine learning algorithms to generate predictive models for identifying students at risk of dropping out or failing to obtain a certificate based on their interaction data.
- edX-WS is a warning system that detects students at risk of unsuccessful course completion and allows generating suggestions and comparative charts to help follow student progress.
- edX-CAS is a content analyzer for textual analysis in MOOCs, focusing on sentiment, subjectivity, and emotions recognition
Research and Teaching with Remo: Student research projects and teaching for a...Dagmar Monett
Talk at the 2012 International Conference on Frontiers in Education:
Computer Science and Computer Engineering, FECS 2012, at the WORLDCOMP 2012, Las Vegas, Nevada, USA.
Go-Lab is an European project devoted to promote STEM education by means of pedagogical guidelines based on blended Inquiry-Based Learning (IBL), authoring tools for rich open educational resources, and online labs. In such a framework, we have analysed the orchestration needs of expert teachers in inquiry learning and STEM, and provided a set of Learning Analytics (LA) apps to address them. This document reports on three LA apps -Online Users, Student Time Spent, and Submitted Reports- which, based on the context description, provide visualisations of the student activity to support teacher awareness and reflection.
The document proposes expanding Charlotte Latin School's Gathering STEAM initiative to cultivate future leaders. The initiative aims to have students apply skills from various disciplines like science, math, English to solve real-world problems through project-based learning. Students will develop skills like critical thinking, collaboration, and global citizenship. The proposal outlines a multidisciplinary approach integrating 21st century skills. It identifies subject areas involved, possible curriculum themes, program changes, and funding needs including upgrading the maker space and teacher training. The goal is to nurture student leadership by providing opportunities to identify, research, prototype, communicate, and market solutions to problems.
Evolving Lesson Plans to Assist Educators: From Paper-Based to Adaptive Lesso...Dagmar Monett
Slides of the talk at the Multidisciplinary Academic Conference on Education, Teaching and Learning 2015, MAC-ETL 2015, Prague, Czech Republic, 4-6 December 2015.
Designing and Evaluating Student-facing Learning Dashboards: Lessons Learnt (...Sven Charleer
Sven Charleer defended his PhD thesis on designing and evaluating student-facing learning dashboards. Over the course of his research, he developed 7 dashboards across 3 learning settings involving over 100 students and 20 instructors. His work resulted in 19 publications and has been cited over 120 times. Going forward, Charleer aims to conduct longer term evaluations and deployments of dashboards at additional universities.
Innovating computer science education at the high school level through techno...George Veletsianos
In this presentation we describe various features and scaffolds embedded in a Computer Science high school course that is supported by an online learning environment. To develop this course we followed a design-based research approach with problem-based learning as our underlying pedagogy. In collaboration with computer scientists, Computer Science teachers, and instructional designers, we sought to re-envision Computer Science instruction while creating an innovation that is flexible enough to adapt to local contexts without losing its essence.
ILASCD The Key to Technology Integrationdavisbrock
The document discusses keys to infusing technology into teaching 21st century students. It outlines essential conditions for effective technology infusion in schools, including having a shared vision, equitable access, skilled personnel, professional development, and support policies. It contrasts 20th century education models with what is needed for 21st century learning and discusses how technology can be a lever for change if the focus is on students rather than the tools themselves.
This document summarizes various software complexity measures. It discusses code-based complexity measures like Halstead's software metrics and McCabe's cyclomatic complexity measure. It also examines cognitive complexity measures that consider human factors like KLCID, cognitive functional size, and cognitive information complexity. Code-based measures evaluate complexity based on attributes like program size, flow, and module interfaces. Cognitive measures attempt to quantify the effort required for a person to understand software based on inputs, outputs, and internal processing. The document provides definitions and formulas for calculating several complexity metrics and compares their approaches to measuring software complexity.
This document provides a critical appraisal of the secondary level mathematics curriculum in Kerala, India. It discusses the importance of mathematics based on national education policies and frameworks. The National Curriculum Framework (NCF) 2005 and Kerala Curriculum Framework (KCF) 2007 emphasize developing students' ability to think mathematically and solving problems. However, many students struggle with mathematics and consider it difficult. The document analyzes whether deficiencies in the current secondary curriculum contribute to these difficulties, and how well the curriculum aligns with NCF and KCF guidelines, with a focus on high school mathematics textbooks. Suggestions are provided to address limitations and improve the curriculum.
Visual data-enriched design technology for blended learningLaia Albó
Presentation at Tallinn University.
Archimedes Foundation fellow - Research visit during 3 months at TLU.
Learning analytics is the most known type of data collected from specific technological environments that allow educators to evaluate how students are learning within a learning context. However, there are more types of data available, less-explored, that may contribute to better design educational practices. These include design analytics, which are the metrics of design decisions and related aspects that inform learning designs. Laia Albó, from Universitat Pompeu Fabra, will talk about how visual representations, authoring support, and design analytics can aid teachers in designing for learning in complex scenarios that blend the use of different spaces for learning and different types of technological tools and resources, e.g. Massive Open Online Courses. This presentation is based on her PhD thesis work, defended in November 2019.
Romero, M., Davidson, A.-L., Cucinelli, G., Ouellet, H., & Arthur, K. (2016). Learning to code: from procedural puzzle-based games to creative programming. In CIDUI proceedings. Learning and teaching innovation impacts. Barcelona, Spain: ACUP.
The document is a systematic literature review that examines research on using the visual programming language Scratch in K-12 classrooms for subjects beyond computer science. It summarizes 15 studies that integrated Scratch into subjects like mathematics, science, arts, writing and English language learning. The studies covered topics ranging from using game design to learn mathematical concepts to measuring the impact of programming on storytelling abilities. Several studies found positive impacts on student learning, attitudes, and skills development, though more empirical research with larger student samples was needed to draw clear conclusions about the educational benefits of programming across different subject areas.
518. Building Sustainable K-12 STEM Programs in Rural NC Communities
STEM in Rural Communities
Describe/discuss key elements needed to build and sustain high quality STEM programs in rural communities. Describe/discuss barrier’s to implementing sustainable STEM programs in rural communities and strategies to address barrier’s? Examples include teacher turnover, resources, and teacher support. Provide an overview of PLTW elementary, middle and high school programs.
Presenter(s): Ken Verberg
Location: Sandpiper
Romero, M., Davidson, G., Cucinelli, G., Ouellet, H., & Arthur, K. (2016). Learning to code: from procedural puzzle-based games to creative programming. . Presented at Congreso Internacional de Docencia Universitaria e Innovación (CIDUI) 2016, Barcelona (Spain), 5-7 July.
Learning design and data analytics: from teacher communities to CSCL scriptsdavinia.hl
Open Seminar at the University of Oulu, 4th Dec. 2018
http://www.oulu.fi/koulutusteknologia/node/56057
Learning design and data analytics: from teacher communities to computer-supported collaborative learning scripts
Presenter: Davinia Hernández-Leo, Associate Professor, Information and Communication Technologies Department, University Pompeu Fabra, Barcelona
Brief description: I will present an overview of the educational technologies research conducted by the TIDE research group of the Information and Communication Technologies Department at Universitat Pompeu Fabra in Barcelona (http://www.upf.edu/web/tide @TIDE_UPF). The overview will be articulated around the perspective, central to TIDE work, of supporting teachers and teacher communities (e.g a school) in the design of the best possible (technology-enhanced) learning activities considering their students and their contexts. Main research contributions that will be presented include a community platform for integrated learning design (ILDE, including multiple authoring tools e.g. edCrumble), scalable and flexible orchestration of computer-supported collaborative learning scripts (PyramidApp), and the use of data analytics at different levels (learning, design, community) to support teachers in learning (re)design. The presentation will include results of European, Spanish and Catalan projects (METIS, RESET, CoT) and our initial work in recently started projects (SmartLET, Illuminated).
Hernández-Leo, D., et al. (available online) Analytics for learning design: A layered framework and tools, British Journal of Educational Technology. https://doi.org/10.1111/bjet.12645
Hernández-Leo, D., et al. (2018). An Integrated Environment for Learning Design. Frontiers in ICT, 5, 9. doi: 10.3389/fict.2018.00009
Michos, K., Hernández-Leo, D., (2018) Supporting awareness in communities of learning design practice, Computers in Human Behavior, 85, 255-270. https://doi.org/10.1016/j.chb.2018.04.008
Michos, K., & Hernández-Leo, D., Albó, L. (2018). Teacher-led inquiry in technology-supported school communities. British Journal of Educational Technology 49(6), 1077-1095. https://doi.org/10.1111/bjet.12696.
Manathunga, K., Hernández-Leo, D., (2018), Authoring and enactment ofmobile pyramid-based collaborative learning activities, British Journal ofEducational Technology, 49(2),262–275,doi:10.1111/bjet.12588
Albo L, Hernández-Leo D. edCrumble: designing for learning with data analytics. Proceedings of the 13th European Conference on Technology-Enhanced Learning (EC-TEL 2018); 2018 Sep 3-6; Leeds, UK, 605-609.
Idea Lab is Pinewood's STEM program for grades K3-12 that aims to give students a competitive advantage through innovation, design thinking, and applied math and science. It will provide a platform for students to exercise their creative abilities and passions. The program includes challenge-based classes using hands-on technology like programming, robotics, and engineering. Facilities like computer labs and makerspaces will be renovated and equipped for this program. Younger students will have weekly Idea Lab classes while older students can take electives, and all will learn processes of innovation, teamwork, and problem solving.
Create a Future Education Model - K-Graduate ProgramsWorldFuture2015
The document discusses emerging trends and technologies in K-12 and higher education and their potential impact over the next 1-5 years. It summarizes key findings from the 2015 NMC Horizon Report on the technologies likely to have significant impact on education, including makerspaces, adaptive learning technologies, and wearable technology. It also outlines important challenges to technology adoption in education, such as personalizing learning and rewarding teaching.
Do Higher Education Institutions Need a Digital PassportThe Mind Lab
The document discusses the need for higher education institutions to change in response to digital technologies and new generations of students. It proposes the idea of a "digital passport" to help higher education teaching staff understand the digital skills and competencies students will have gained in school. The digital passport for higher education would inform staff about school curriculum changes, provide ideas and materials for further developing students' digital skills at university, and give examples of integrating digital learning into different disciplines.
E-Learning Adoption in a Higher Education Setting: An Empirical StudyDagmar Monett
Slides of the talk at the Multidisciplinary Academic Conference on Education, Teaching and Learning 2015, MAC-ETL 2015, Prague, Czech Republic, 4-6 December 2015.
«Ejemplos de herramientas que nos facilitan las analíticas de aprendizaje en ...eMadrid network
This document describes several tools that support learning analytics in MOOCs:
- Open-DLAs is an open dashboard that provides descriptive analytics through interactive charts on student participation, resource navigation, video interactions, and performance.
- edX-MAS+ is an interactive tool that applies machine learning algorithms to generate predictive models for identifying students at risk of dropping out or failing to obtain a certificate based on their interaction data.
- edX-WS is a warning system that detects students at risk of unsuccessful course completion and allows generating suggestions and comparative charts to help follow student progress.
- edX-CAS is a content analyzer for textual analysis in MOOCs, focusing on sentiment, subjectivity, and emotions recognition
Research and Teaching with Remo: Student research projects and teaching for a...Dagmar Monett
Talk at the 2012 International Conference on Frontiers in Education:
Computer Science and Computer Engineering, FECS 2012, at the WORLDCOMP 2012, Las Vegas, Nevada, USA.
Go-Lab is an European project devoted to promote STEM education by means of pedagogical guidelines based on blended Inquiry-Based Learning (IBL), authoring tools for rich open educational resources, and online labs. In such a framework, we have analysed the orchestration needs of expert teachers in inquiry learning and STEM, and provided a set of Learning Analytics (LA) apps to address them. This document reports on three LA apps -Online Users, Student Time Spent, and Submitted Reports- which, based on the context description, provide visualisations of the student activity to support teacher awareness and reflection.
The document proposes expanding Charlotte Latin School's Gathering STEAM initiative to cultivate future leaders. The initiative aims to have students apply skills from various disciplines like science, math, English to solve real-world problems through project-based learning. Students will develop skills like critical thinking, collaboration, and global citizenship. The proposal outlines a multidisciplinary approach integrating 21st century skills. It identifies subject areas involved, possible curriculum themes, program changes, and funding needs including upgrading the maker space and teacher training. The goal is to nurture student leadership by providing opportunities to identify, research, prototype, communicate, and market solutions to problems.
Evolving Lesson Plans to Assist Educators: From Paper-Based to Adaptive Lesso...Dagmar Monett
Slides of the talk at the Multidisciplinary Academic Conference on Education, Teaching and Learning 2015, MAC-ETL 2015, Prague, Czech Republic, 4-6 December 2015.
Designing and Evaluating Student-facing Learning Dashboards: Lessons Learnt (...Sven Charleer
Sven Charleer defended his PhD thesis on designing and evaluating student-facing learning dashboards. Over the course of his research, he developed 7 dashboards across 3 learning settings involving over 100 students and 20 instructors. His work resulted in 19 publications and has been cited over 120 times. Going forward, Charleer aims to conduct longer term evaluations and deployments of dashboards at additional universities.
Innovating computer science education at the high school level through techno...George Veletsianos
In this presentation we describe various features and scaffolds embedded in a Computer Science high school course that is supported by an online learning environment. To develop this course we followed a design-based research approach with problem-based learning as our underlying pedagogy. In collaboration with computer scientists, Computer Science teachers, and instructional designers, we sought to re-envision Computer Science instruction while creating an innovation that is flexible enough to adapt to local contexts without losing its essence.
ILASCD The Key to Technology Integrationdavisbrock
The document discusses keys to infusing technology into teaching 21st century students. It outlines essential conditions for effective technology infusion in schools, including having a shared vision, equitable access, skilled personnel, professional development, and support policies. It contrasts 20th century education models with what is needed for 21st century learning and discusses how technology can be a lever for change if the focus is on students rather than the tools themselves.
This document summarizes various software complexity measures. It discusses code-based complexity measures like Halstead's software metrics and McCabe's cyclomatic complexity measure. It also examines cognitive complexity measures that consider human factors like KLCID, cognitive functional size, and cognitive information complexity. Code-based measures evaluate complexity based on attributes like program size, flow, and module interfaces. Cognitive measures attempt to quantify the effort required for a person to understand software based on inputs, outputs, and internal processing. The document provides definitions and formulas for calculating several complexity metrics and compares their approaches to measuring software complexity.
This document provides a critical appraisal of the secondary level mathematics curriculum in Kerala, India. It discusses the importance of mathematics based on national education policies and frameworks. The National Curriculum Framework (NCF) 2005 and Kerala Curriculum Framework (KCF) 2007 emphasize developing students' ability to think mathematically and solving problems. However, many students struggle with mathematics and consider it difficult. The document analyzes whether deficiencies in the current secondary curriculum contribute to these difficulties, and how well the curriculum aligns with NCF and KCF guidelines, with a focus on high school mathematics textbooks. Suggestions are provided to address limitations and improve the curriculum.
The document discusses teaching students with mental retardation. It covers characteristics of mental retardation including cognitive, language, social/emotional, and motor skill development. It also discusses causes of mental retardation such as genetic disorders, environmental factors, and medical conditions. The document outlines assessments and considerations for educating students with mental retardation, including curriculum options, teaching strategies, goals, objectives, and participation in general education.
This document discusses gender equality in education and the role of schools. It notes that while gender parity in enrollment rates has improved, true gender equality requires equal opportunities, experiences and outcomes for boys and girls. The document outlines a study that examined how gender is portrayed in classroom processes, textbooks, and student/teacher perceptions in several countries. The study found that schools generally reinforce gender stereotypes rather than transform them. It also describes follow up projects to make selected schools more gender responsive by institutionalizing changes in practices, textbooks, and perceptions of teachers and students.
vocational education in India and challengesmp poonia
This document discusses skills development for rural youth in India. It notes that over 3 billion people worldwide live in rural villages, with 92% of the world's villages located in developing countries like India. India faces major challenges in developing skills and employment opportunities for its large rural youth population, as only 2% have formal vocational training compared to other countries where the percentage is much higher. There is a need to increase access to skills development programs and improve employability for marginalized communities. The document outlines India's policies and initiatives to address this, including the goal of training 500 million people by 2022 through public and private partnerships.
The document describes the main characteristics of mental retardation as limitations in intellectual functioning, adaptive skills, and the need for support. It discusses areas of adaptive skills like self-direction, functional academics, and home living. It also covers determining the intensities of support needed based on intellectual functioning, adaptive skills, psychological/emotional considerations, physical health, and environmental factors. Annual goals and short-term objectives are provided as examples of personalized curricular support plans for students with mental retardation.
1. Vocational education in India faces challenges in meeting the large demand for skilled labor. With a young population and over 70% of the workforce unskilled, only 2-10% receive formal vocational training.
2. A National Vocational Education Qualifications Framework is being developed to standardize qualifications across institutions and improve recognition, mobility and credibility of vocational education. Industry involvement is key to making training demand-driven and competency-based.
3. Reforms aim to strengthen existing vocational schools, introduce new courses aligned with industry needs through public-private partnerships, and improve teacher training. National institutions also provide vocational education opportunities through open schools and distance learning programs.
This document is the annual Gender and Development (GAD) plan and budget for the Las Piñas National High School-Gatchalian Annex for fiscal year 2017. It allocates a total budget of 49,800 pesos to address three key issues:
1) Celebrating Women's Month to promote women's rights and role in development with activities like a school program and contest allocated 5,000 pesos.
2) Increasing student and teacher awareness of GAD concepts, issues, laws through a gender sensitivity seminar and workshop allocated 20,000 pesos.
3) Strengthening the GAD Focal Point System's capacity in gender mainstreaming and planning through training allocated 10,000
Centum Learning offers end-to-end skill building programmes focusing on improving the employability quotient of aspirants. Centum Learning‘s proven expertise in capability building can partner you to fulfill both business and CSR goals.
1. The document discusses different types of resources including biotic, abiotic, renewable, and non-renewable resources.
2. Resources are also classified based on ownership as individual, community, national, or international. They can also be categorized based on their level of development as potential, developed, stock, or reserves.
3. Soil is described as one of the most important natural resources, and various soil types are discussed including alluvial, black, red, laterite, arid, and forest soils.
This document discusses vocational education in India. It defines vocational education as education that prepares people for specific trades through developing technical skills. It outlines the need for vocational education in India to reduce unemployment and boost the economy. It lists the various vocational subjects available at secondary level and the agencies involved in technical and vocational education. It also discusses the advantages, disadvantages, and challenges of vocational education in India.
Resources and their Development ( Class X Geography)Krishna Kumar
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The JISC OER3 Project aimed to produce an open textbook on digital literacy for teacher education from October 2011 to October 2012 with £196,000 in funding. The textbook would include materials for a module accredited by Sheffield Hallam University and the University of Sheffield for trainee teachers, focusing on digital literacy in the context of professional development. It would also provide tools and resources equivalent to 120 hours of study for embedding open educational resources in primary and secondary schools through collaboration with teachers and students in South Yorkshire schools. The main output would be this open textbook along with documentation exploring challenges of digital literacy for learners.
The document is a call for papers for the 2020 ETLTC Virtual ACM Chapter International Conference on Educational Technology and Technology Assisted Language Learning. The conference will focus on the collaboration between using technology in education and language studies, and creating a global platform to discuss technology-assisted language learning. Presentations will be in a virtual format, allowing presenters to upload presentations and participate in discussions remotely. Topic areas for papers include computer-assisted language learning, task-based language learning, and using educational technology in academia and industry.
This document summarizes a presentation about using open educational resources (OER) to renew education in the Netherlands. It discusses VO-content, a nonprofit organization set up by Dutch schools to share OER. In its first 4 years, 30% of Dutch secondary schools participated, reducing costs and innovating. Trends include personalization using learning analytics and the growing use of mobile devices. Challenges include collecting user data on open content and implementing open standards across organizations. The presentation aims to enhance cooperation and knowledge sharing to improve quality and accessibility of educational resources.
The European project SpeakApps was launched during the month of February. The objective of this initiative, funded by the European Lifelong Learning Programme (LLP), is to provide user access to a range of online tools whose aim is to facilitate oral practice of a language through an online platform.
- The document summarizes the findings of a feasibility study on developing an open educational resource (OER) infrastructure across educational sectors in Germany.
- It identifies the need for a federated network of reference systems rather than a single central repository, to overcome the fragmented landscape of existing repositories and enable cross-sectoral sharing of OERs.
- Key recommendations include establishing a Metadata Exchange Service to facilitate exchange between referatories and sectors, and coordinating stakeholders to develop common standards and ensure an open informational ecosystem.
El documento analiza la desigualdad de género en la ciencia española. Menciona que menos del 15% de los estudiantes de ingeniería son mujeres y que solo el 45% de los doctorados y menos del 20% de los puestos de liderazgo son ocupados por mujeres, mostrando un techo de cristal. También encuentra una brecha de género en la financiación de proyectos de I+D y una segregación horizontal que limita la promoción de mujeres.
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Presentation of the work:
García-Peñalvo, F. J., Rodríguez-Conde, M. J., García-Holgado, A., Sánchez-Prieto, J. C., Gamazo-García, A., & Martínez-Abad, F. (2020). Study for the improvement of the Moroccan public higher education system based on a stretegic plan for learning technologies. In A. Balderas, A. J. Mendes, & J. M. Dodero (Eds.), Proceedings of the 22th International Symposium on Computers in Education (Online, November 9-13, 2020). CEUR-WS.org. http://ceur-ws.org/Vol-2733/
Este documento presenta una introducción al uso de WordPress para crear y gestionar blogs y páginas web. Explica los elementos básicos de un blog como entradas, etiquetas y categorías. Detalla las funciones principales de WordPress como configuración, publicación de contenido, personalización del diseño mediante temas, menús y widgets. El objetivo final es mostrar cómo WordPress puede usarse para diseminar información de forma efectiva.
García-Holgado A., Verdugo-Castro S., Sánchez-Gómez M.C., García-Peñalvo F.J. (2020) Facilitating Access to the Role Models of Women in STEM: W-STEM Mobile App. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences. HCII 2020. Lecture Notes in Computer Science, vol 12205. Springer, Cham
Paper available at: https://doi.org/10.1007/978-3-030-50513-4_35
Conference paper presented at EDUCON 2020
García-Holgado, A., Deco, C., Bedregal-Alpaca, N., Bender, C., & Villalba-Condori, K. O. (2020). Perception of the gender gap in computer engineering studies: a comparative study in Peru and Argentina. In 2020 IEEE Global Engineering Education Conference (EDUCON), (27-30 April 2020, Porto, Portugal). IEEE
Paper presented at WorldCIST 2020
Knihs, E., & García-Holgado, A. (2020). Young people participation in the Digital Society: a case study in Brazil. In Á. Rocha (Ed.), WorldCIST 2020, AISC 1161 (pp. 1-10). Springer. https://doi.org/10.1007/978-3-030-45697-9_34
Conference paper presented at EDUCON 2020
Vázquez-Ingelmo, A., García-Holgado, A., & García-Peñalvo, F. J. (2020). C4 model in a Software Engineering subject to ease the comprehension of UML and the software development process. In 2020 IEEE Global Engineering Education Conference (EDUCON), (27-30 April 2020, Porto, Portugal). IEEE.
Conference paper presented at EDUCON 2020.
García-Holgado, A., Mena, J., García-Peñalvo, F. J., Pascual, J., Heikkinen, M., Harmoinen, S., García-Ramos, L., Peñabaena-Niebles, R., & Amores, L. (2020). Gender equality in STEM programs: a proposal to analyse the situation of a university about the gender gap. In 2020 IEEE Global Engineering Education Conference (EDUCON), (27-30 April 2020, Porto, Portugal). IEEE.
Presentationo related to W-STEM project. Work conducted at Tecnológico de Monterrey (Mexico).
Hernandez-Armenta, I. y Dominguez, A. (2019). Equity in mathematical modelling education: A literature review. 19th International Conference on the Teaching of Mathematical Modelling and Applications. Hong Kong, Julio 21-26.
Work presented at TEEM Conference 2019, León, Spain.
García-Holgado, A., Camacho Díaz, A., & García-Peñalvo, F. J. (2019). Engaging women into STEM in Latin America: W-STEM project. In M. Á. Conde-González, F. J. Rodríguez Sedano, C. Fernández Llamas, & F. J. García-Peñalvo (Eds.), Proceedings of the 7th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2019) (León, Spain, October 16-18, 2019) (pp. 232-239). New York, NY, USA: ACM.
Trabajo presentado en CINAIC 2019, Madrid, España.
García-Holgado, A., Vázquez-Ingelmo, A., Mena, J., García-Peñalvo, F. J., González, C. S., Sánchez-Gómez, M. C., & Verdugo-Castro, S. (2019). Estudio piloto sobre la percepción de la brecha de género en estudios de ingeniería informática. In M. L. Sein-Echaluce Lacleta, Á. Fidalgo Blanco, & F. J. García-Peñalvo (Eds.), Aprendizaje, Innovación y Cooperación como impulsores del cambio metodológico. Actas del V Congreso Internacional sobre Aprendizaje, Innovación y Competitividad. CINAIC 2019 (9-11 de Octubre de 2019, Zaragoza, España) (pp. 698-703). Zaragoza, Spain: Servicio de Publicaciones Universidad de Zaragoza.
Trabajo presentado en CINAIC 2019, Madrid, España.
García-Holgado, A., Camacho Díaz, A., & García-Peñalvo, F. J. (2019). La brecha de género en el sector STEM en América Latina: una propuesta europea. In M. L. Sein-Echaluce Lacleta, Á. Fidalgo Blanco, & F. J. García-Peñalvo (Eds.), Aprendizaje, Innovación y Cooperación como impulsores del cambio metodológico. Actas del V Congreso Internacional sobre Aprendizaje, Innovación y Competitividad. CINAIC 2019 (9-11 de Octubre de 2019, Zaragoza, España) (pp. 704-709). Zaragoza, Spain: Servicio de Publicaciones Universidad de Zaragoza.
Presentación realizada en las I Jornadas de Buenas Prácticas USAL como Buena Práctica reconocida por la USAL en Responsabilidad Social.
Más información: https://calidad.usal.es/observatorio-de-buenas-practicas-y-mejora-continua/repositorio-de-buenas-practicas/
Presentation at Universidade Presbiteriana Mackenzie (Sao Paolo, Brazil)
Based on the study published in https://doi.org/10.1007/978-3-030-21814-0_4.
García-Holgado, A., Tajes-Reiris, I., Kearney, N. A., Martinus, C., & García-Peñalvo, F. J. (2019). An app to support yoga teachers to implement a yoga-based approach to promote wellbeing among young people: usability study. In P. Zaphiris & A. Ioannou (Eds.), Learning and Collaboration Technologies. Designing Learning Experiences. 6th International Conference, LCT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I (pp. 38-49). Switzerland: Springer, Cham.
This presentation was used during HCII 2019 in Orlando (Florida, USA). It is related to this publication:
García-Holgado, A., Tajes-Reiris, I., Kearney, N. A., Martinus, C., & García-Peñalvo, F. J. (2019). An app to support yoga teachers to implement a yoga-based approach to promote wellbeing among young people: usability study. In P. Zaphiris & A. Ioannou (Eds.), Learning and Collaboration Technologies. Designing Learning Experiences. 6th International Conference, LCT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I (pp. 38-49). Switzerland: Springer, Cham.
El proyecto WYRED tiene como objetivo dar voz a los jóvenes en temas relacionados con la sociedad digital a través de una plataforma que permite la investigación liderada por ellos. El proyecto está financiado por la Unión Europea y busca amplificar las opiniones de los jóvenes para que se tengan en cuenta en la toma de decisiones sobre tecnología. La plataforma WYRED ofrece diversas herramientas y comunidades para que los jóvenes expresen sus perspectivas sobre la sociedad digital.
Research presented at the International Conference TEEM 2019:
Verdugo-Castro, S., García-Holgado, A., & Sánchez-Gómez, M. C. (2019). Age influence in gender stereotypes related to Internet use in young people: a case study. In M. Á. Conde-González, F. J. Rodríguez Sedano, C. Fernández Llamas, & F. J. García-Peñalvo (Eds.), Proceedings of the 7th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2019) (León, Spain, October 16-18, 2019) (pp. 223-231). New York, NY, USA: ACM.
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Presentation of the paper “A survey of resources for introducing coding into schools”
1. A survey of resources for introducing coding into schools
Dr. D. Francisco José García Peñalvo
research GRoup in InterAction & eLearning (GRIAL)
Research Institute on Educational Sciences
Computer Science Department
University of Salamanca
fgarcia@usal.es
http://grial.usal.es
http://twitter.com/frangp
4th International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2016
Salamanca, Spain
November 2-4, 2016
2. Outline
A survey of resources for introducing coding into schools 2
1. Introduction
2. TACCLE 3 - Coding
3. Project website
4. Resources Catalogue
5. How to participate
5. Introduction of software programming in pre-
university education
A survey of resources for introducing coding into schools 5
• Different initiatives in different countries
• Promote employability and STEM approach
• Teaching programming/computer science must
be contextualized to not get the opposite result
from that sought
• Computational thinking as one of the core
competencies of the 21st century
6. Computational Thinking
A survey of resources for introducing coding into schools 6
“Computational thinking involves
solving problems, designing
systems, and understanding human
behaviour, by drawing on the
concepts fundamental to computer
science” (Wing, 2006)
“Computational thinking as the
application of high level of
abstraction and an algorithmic
approach to solve any kind of
problems” (García-Peñalvo,
2016)
8. Taccle 3 – Coding project information
A survey of resources for introducing coding into schools 8
• European project that aims to support Primary School and other teachers
who want to teach Computing to 4 - 14 year olds. It equips classroom
teachers with the knowledge and the materials they need by developing a
website of ideas and resources together with in-service training courses and
other staff development events
• Funded by the European Union Erasmus + KA2 Programme (Ref. 2015-1-
BE02-KA201-012307)
• Duration: September 2015 – August 2017
• Global budget: 279.940€
• http://www.taccle3.eu/
9. Consortium
A survey of resources for introducing coding into schools 9
• GO! Het Gemeenschapsonderwijs (Belgium) - Coordinator
• Pontydysgu Limited (United Kingdom)
• Scholengroep 1 Antwerpen (Belgium)
• Karlsruher Institut Fuer Technolie (Germany)
• Hariduse Infotehnoloogia Sihtasutus (Estonia)
• Tallinn University (Estonia)
• University of Salamanca (Spain)
• Aalto-Korkeakoulusaatio (Finland)
• Itä-Suomen yliopisto (Finland)
10. Project aims
A survey of resources for introducing coding into schools 10
1. To equip fellow classroom teachers, whatever their level of
confidence, with the knowledge and the materials they need to
teach coding effectively
2. To develop a website of easy-to-follow and innovative ideas and
resources to aid teachers in teaching coding. It will also include a
review of the current academic research and an overview of the
resources currently available for teaching coding
3. To provide national and international in-service training courses
and other staff development events to help support and develop
confidence and competences in teaching coding
12. Content organisation
A survey of resources for introducing coding into schools 12
• We start with European reality in which many governments are
introducing programming as an essential material official
curricula
• This is already a reality in some countries, while others are
studying how to do
• The level of detail of each curriculum will be different in each
country, but there are common elements in all of them
• The following items may be highlighted: programming, control
technologies and computational thinking
14. Resources
A survey of resources for introducing coding into schools 14
• The different project outcomes are oriented to teacher will have
access to the knowledge and the resources they need for
teaching coding
• Taccle3 is licensed under a Creative Commons Attribution-
NonCommercial-ShareAlike 4.0 International License
15. Activities
A survey of resources for introducing coding into schools 15
http://www.taccle3.eu/english/2016/05/19/ks2-loops-and-how-they-work/
18. Review methodology
A survey of resources for introducing coding into schools 18
• TACCLE 3 will equip classroom teachers with the knowledge and the materials they
need by developing a website of ideas and resources together with in-service training
courses and other staff development events
• In the TACCLE 3 coding project, a lack of didactic material for teachers to get started
teaching coding to young pupils from primary school level on, was identified
• In order to compensate such deficit, a survey of resources and starter kits to support
the teachers’ approach to teach coding at primary school level was undertaken
• During the April-September 2016 period, a collection of ideas, and pupil oriented tools
and environments such as iconic programming software, literature, and examples of
good practice in video towards coding, computational thinking and STEM was
reviewed, analysed, evaluated and documented following the TACCLE 3 template
• In this template the resources were classified following the TACCLE 3 criteria in these
categories: Algorithms, Using logic, Controlling things, and Creating and Debugging
• After that, in order to create a resource catalogue for introducing to programming, a
resource map has been generated using other complementary classification: App for
teaching coding, Robotic, Maker stuff, Programming language, Book, Info site, and
Training course
19. Review results
A survey of resources for introducing coding into schools 19
Reviewed resources list
ID Title License
01_USAL BAXTER ROBOT Commercial
02_USAL Geomagic Touch Haptic Commercial
03_USAL Minecraft Commercial
04_USAL SCRATCH Creative Commons
05_USAL Pedagogical Conversational Agent: Dr. Roland Creative Commons
06_USAL 5phero Kids Freeware
07_KIT AMICI Programming environment with an iconic interface for Arduino LilyPad and Smart Textile GPL
08_KIT Edu Wear Starter kit: Wearable intelligence – for clothes, sports and games GPL
09_KIT Zauberschule Informatik - Ein erster Einblick in die Welt der Informatik Creative Commons
10_TLU Kodu Game Lab Personal and Non-Commercial
11_TLU 3pi robotics platform e-course Creative Commons
12_TLU MSW Logo Freeware
13_TLU Studio.code.org - Course 2 Creative Commons
14_TLU Ozobot Commercial
15_USAL Minetest LGPL
16_USAL Soy Minero -
17_USAL TACCLE 3: Coding web site Creative Commons
18_USAL 123D Design Freeware
19_USAL Tynker Coding for code -
20_USAL Tynker Hour of code -
21_USAL Blockly for Dash & Dot Robots Freeware
22_USAL Path for Dash Robot Freeware
23_USAL Code.org -
24_USAL Code Studio -
25_USAL Code.org Hour of Code -
26_USAL MIT App Inventor Creative Commons
27_USAL MaKey MaKey Commercial
28_USAL Arduino Open source
29_USAL CS Unplugged. Computer Science without a computer Creative Commons
30_KIT Making-Aktivitäten mit Kindern und Jugendlichen. Handbuch zum kreativen digitalen Gestalten Creative Commons
31_KIT Magical Clothing Freeware
32_AALTO Koodiaapinen Creative Commons
33_AALTO Koodikirja Freeware
34_AALTO Hello Ruby Freeware
35_AALTO Koodikoulu Freeware
36_AALTO The Foos Freeware
37_AALTO Proge Tiger Freeware
20. Review results
A survey of resources for introducing coding into schools 20
Creative Commons; 10; 27%
Freeware; 11; 30%
Open Source; 1; 3%
GPL; 3; 8%
Non-Commercial; 1; 3%
Commercial; 5; 13%
Not applicable; 6; 16%
Kind of licenses of the resources
Creative Commons Freeware Open Source GPL Non-Commercial Commercial Not applicable
Licenses of the reviewed resources
21. Review results
A survey of resources for introducing coding into schools 21
Reviewed resources classified by category
15
31
24
27
0 5 10 15 20 25 30 35
Algorithms
Using logic
Controlling things
Creating and Debugging
Resources by TACCLE 3 category
22. Review results
A survey of resources for introducing coding into schools 22
Reviewed resources classified by the complementary classification
12
5 5 5 5
14
8
0
2
4
6
8
10
12
14
16
Resources by complementaty category
23. Review results
A survey of resources for introducing coding into schools 23
Reviewed resources classified by the complementary classification
12
5 5 5 5
14
8
0
2
4
6
8
10
12
14
16
Resources by complementaty category
24. Review results
A survey of resources for introducing coding into schools 24
Languages of the reviewed resources
19
4
7
4
4
1
1
8
0 5 10 15 20
English
Spanish
German
Estonian
Finnish
Dutch
Welsh
Multi
Resources by language
26. Different ways for participating in TACCLE3
A survey of resources for introducing coding into schools 26
• Visiting the website to access to the resources
• Writing news related to coding in the schools
• Making learning activities following the next scheme
Title
1. Overview
Brief description
Age
Level
21st Century skills
Tips to adapt the lesson (for example to older/younger students, students with special needs,
etc.)
Material
2. Aim of the activity
3. Needed tools and resources
4. Practical activity description
• Making resource reviews (products, tools, books, courses, etc.) oriented to other
teachers. There exists a recommended template
https://dx.doi.org/10.6084/m9.figshare.3545033.v1
• Making courses
28. Conclusions
A survey of resources for introducing coding into schools 28
• Introducing coding or programming in the pre-university studies is a big challenge
for all
• Timing and decision making to act formally at the curricula level is not an easy way
• Too many teachers are introducing computing far away the digital literacy
competences but usually they make it isolated in their subjects
• TACCLE 3 project is trying to create a significant teacher community, which shares
the objective of introducing programming and/or computational thinking in their
classes, and also looking for breaking this isolation effect and making an attraction
effort for new teachers that want to but do not dare to give a step beyond
• The first step to create the community is having a website with attractive resources
• We have presented the first approach to build up a resource catalogue to help them
to find suitable teaching paths and make decision to introduce activities that help
students to discover or go further into the programming and computational thinking
29. Acknowledgement
A survey of resources for introducing coding into schools 29
Funded by European Union Erasmus+ KA2 Programme
“TACCLE 3 – Coding” (2015-1-BE02-KA201-012307)
This project has been funded with support from the
European Commission. This communication reflects the views
only of the author, and the Commission cannot be held
responsible for any use which may be made of the information
contained therein
30. This presentation is available
A survey of resources for introducing coding into schools 30
http://www.slideshare.net/grialusal/a-survey-of-resources-for-introducing-coding-into-schools
http://repositorio.grial.eu/handle/grial/683
31. A survey of resources for introducing coding into schools
Dr. D. Francisco José García Peñalvo
research GRoup in InterAction & eLearning (GRIAL)
Research Institute on Educational Sciences
Computer Science Department
University of Salamanca
fgarcia@usal.es
http://grial.usal.es
http://twitter.com/frangp
4th Technological Ecosystems for Enhancing Multiculturality, TEEM 2016
Salamanca, Spain
November 2-4, 2016