This document discusses gamification ecosystems and their use in non-leisure contexts. It introduces the concept of gamification as using game mechanics to engage users in solving problems outside of games. Gamification ecosystems aim to provide an environment that is both fun and enables achieving learning goals by integrating different gamification approaches and tools to work together. The document notes there is still no consensus on how effective games can be for purposes other than fun, and no unified methodology for developing and applying games in different contexts. It aims to help address these questions through research on gamification ecosystems.