Project Proposal for
MIS40850 Comparative Software Engineering
Luca Aliberti, Seamus Brady,
Marco Castiglieglo and Damilare D. Fagbemi
• We propose to create a fun and educational
tool for classroom use based on Edubuntu that
will increase exposure and use of selected
The Challenge (1)
• Edubuntu is successfully used in multiple
developing countries around the world as
an aid in learning and education.
• However some volunteers have noticed
that the distribution is not used to it's full
• The students and teachers tend to
concentrate on using productivity
applications such as spreadsheets.
The Challenge (2)
• There is a wealth of other software
available in the Edubuntu distribution. All
these applications have possible educational
• The challenge is to increase exposure for
all these excellent packages so that
students and teachers can gain maximum
benefit from a Edubuntu installation.
Solution - Gamification
• Gamification is the use of game thinking
and game mechanics in non-game contexts
to engage users in solving problems.
• The gamification strategy is to reward
players who accomplish desired tasks by
making existing tasks feel more like games.
• Our proposal is to develop a game that
would be suitable for classroom use.
• The game would create an environment
where students can engage in problem
solving and collaborate with each other.
• The game would also extend the students
use of available Edubuntu software
• The game would be a series of puzzles and
adventures that students would find fun
• However, at particular points in the game,
the solutions to game based problems
would involve using a specific piece of
Edubuntu software in the classroom in
order to move forward in the game.
• These problems would be placed in a game
based narrative that the students would
find engaging and interesting.
• As each problem is solved, the student will
receive feedback in an increasing score,
collecting in game tokens and other
activities.The student would also be able to
share their progress with their classmates.
• Students and teachers would benefit from a
fun, engaging and educational classroom
activity that would increase student digital
literacy and problem solving.
• The Edubuntu project itself gets increased
exposure to selected software packages
and the addition of a valuable curriculum
asset that many teachers would be
delighted to use.