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THIS WAR OF MINE
Under The Hood
Who we are?
11 bit studios
Warsaw, Poland
- Lead programmer of This War of Mine
and Sleepwalker`s Journey
- Lecturer at
Warsaw Film School
- Musician - amatuer
Who am I?
@dagenothgrzegorz.mazur@11bits.com
What is This War of Mine?
Game (or experience) about civilians trapped in a
modern city under siege.
They will face hunger, diseases and violence.
They want to survive war.
Beginning of production

2 years of development

TWOM prototype was based on other game

Inspiration: diary of man who survived siege of
Sarajevo
Team

4 guys at the beginning
(directors + programmer + designer)...

...12 core guys at the end
There were 2 key guys:
Michał Drozdowski Przemek Marszał
design director art director
Technology

Liquid Engine

Platforms: PC, Mac, Linux, X360, PS3, PS4,
iOS, Android, BlackBerry, Tizen, SteamOS…

We develop it further with every next game
Liquid Editor
This War of Mine
Game about ordinary people
in a city under siege
Human
AI
Model
Life parameters
Emotions
Character
Model
- All models in a game are scans of us, our
relatives and friends
- Scans of models and animations made with two
Kinects + ReconstructMe
AI

Behaviour Trees
AI

We used Behaviour Trees for almost everything:
 Player characters behaviours
 NPC behaviours
 Simple cutscenes

Programmer: node preparation

Designer: composition and configuration of tree

Large library of behaviours
Life parameters

Every person is described with several
parameters(hunger, power, wounds, sickness etc.)

Mutual influence

Parameter value → person state

Deterioration of states
Life parameters
Emotions

People react to events

Two perspectives:
– Participant of event
– Observer of event

Trauma – emotional reaction
Character and Psyche

Individual reaction based on character

Psyche evolution
Data sheets

Technically emotional parameters form large
multidimensional matrix

We were loading them from data sheets

Its far easier for designers to work on data
sheets instead of windows in editor

Designer can implement additional rules and
dependencies in data sheet by himself
World

We separate work of designers and
artist while building scenes
Functional prototype
Functional prototype
NPC placing + Smart Items

Part of AI is placed in scene instead
of person
Graphics
Thank you!
grzegorz.mazur@11bits.com @dagenoth

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