SlideShare a Scribd company logo
Ready to Play?
How games can inspire decision-making
in planning
Lien Tran, MFA
Assistant Professor of Interactive Media
University of Miami
@LienT
Lienbtran.com
L.Tran@miami.edu
MFA in Interactive Media
Minor in Interactive Media
http://interactive.miami.edu
Focused on communication for social and behavioral change
through engaged scholarship and immersive experience and
Interdisciplinary collaborations
http://com.miami.edu/center-for-ccc


University of Miami’s
Immigrant Children's Affirmative
Network (ICAN) program
as part of

Immigrant Children Legal and
Services Partnership (ICLASP)

Humanitarian games

Address or advocate human welfare/wellbeing
Uwezeshaji Kaya Kuhimili
(World Bank / TASAF)
• Simulation games as interactive, alternative to standard of care
• Players as active learners engaged in parallel play
• Opportunity to explore a real-world system, its objects (actors), and its
relationships for enhanced problem-solving and informed decision-making
Humanitarian games

As simulation
http://lienbtran.com/games/toma-el-paso/
http://lienbtran.com/games/cops-rubbers/
http://www.opensocietyfoundations.org/
publications/cops-rubbers
You can discover more about a
person in an hour of play than in
a year of conversation.
- Plato
1. Are an active, participatory activity.
2. Provide opportunities for players to empathize.
3. Allow players to role-take + look at the world from a different perspective.
4. Allow players to role-take from more than one perspective.
5. Encourage replay.
6. Are inherently systems and therefore can simulate complexity.
7. Provide an accelerated network effect.
8. Can connect a new audience with the issue.
9. Can influence real-world outcomes through activation of cognitive mechanism.
10. Are transformative.
Why games for change (planning)? 

Because games ....
http://www.slideshare.net/SeriousGamesAssoc/sabrina-haskell-culyba
courtesy of Sabrina Haskell Culyba, Schell Games
Magnitude

National development and disaster planning
Let’s Play!
Form teams of 4
Let’s debrief!
Links to game materials are available at: http://lienbtran.com/games/magnitude
Building
Up
based on City Game
from Fields of View


fieldsofview.in
Game Objective
Build a city in which you would like to live.
Game Setup
Form a group of 7-10 people


Tell the facilitator your name and pick a Post-It color
Game Setup
Take a set of Post-Its in your color 

(should be a different color from all other players in your group)
Take a marker
Game Rules
For each round, in a set order, each player takes a turn
adding a structure to the landscape, marked with what it is
on your color Post-It and announcing what it is to your group.
You can use multiple blocks to create a structure, but 

you can only create 1 structure total on each turn.
After each player’s turn, the facilitator will write down what
you built and also take a picture of the landscape.
We’ll play 10 rounds total.
Building Up
Let’s Play!
Building Up

Game debrief
Each player takes a turn to answer each question:
1. How big is the city in terms of its population?
2. Would you live in this city?
3. Why or Why not?
Building Up

Game debrief
4. Take turns sharing what influenced your building decisions throughout game.
5. What was your reaction when other players added their structures? Why?
6. What would you change about the city in retrospect?
Building Up

Possible game modifications
1. Use tape to designate natural or manmade barriers at the start of the game.
2. Assign personas to each player so they design/build from that perspective.
3. Run this exercise with members of the community you are designing for.
https://vimeo.com/100886647
https://vimeo.com/100886647
Game-Based Resources for Planning
Carcassonne

Board game
https://boardgamegeek.com/boardgame/822/carcassonne
Suburbia

Tabletop game
https://boardgamegeek.com/boardgame/123260/suburbia
https://vimeo.com/fieldsofview
http://fieldsofview.in
sub@cmu.edu
http://climatecentre.org/games
https://www.koshland-science-museum.org/explore-the-science/extreme-event/plan-your-game
Game Design Activities
http://www.amazon.com/Challenges-
Game-Designers-Brenda-Brathwaite/dp/
158450580X
http://www.amazon.com/Game-Design-
Workshop-Playcentric-Innovative/dp/
1482217163/ref=sr_1_1?
s=books&ie=UTF8&qid=1441746979&sr=
1-1&keywords=game+design+workshop
http://www.amazon.com/Gamestorming-
Playbook-Innovators-Rulebreakers-
Changemakers/dp/0596804172/
ref=sr_1_1?
s=books&ie=UTF8&qid=1441747006&sr
=1-1&keywords=gamestorming
http://www.ideo.com/work/human-centered-design-toolkit/
Thank you!
Lien Tran
L.Tran@miami.edu
lienbtran.com
interactive.miami.edu

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