1. Emy Su
www.projectaveria.com
emy.su@ymail.com
(510)328-3742
OBJECTIVE
Seeking an entry-level position as a computer programmer. Dedicated team member and creative problem-
solver who has a track record for being able to quickly pick up new languages, tools, and software
applications, and who consistently shows excellent organization skills and strong commitment to excellence.
TECHNICAL SKILLS
Languages: C++, C#, JavaScript, Python, UML, HLSL, CG
Applications: MS Visual Studio, Unity3D, MonoDevelop, UDK, DIA, SourceTree
Web: HTML, CSS, Wordpress
Team: Asana, SCRUM
RELEVANT EXPERIENCE
Teacher, UCode, Torrance, CA July ’14 – Present
Tutored children and young adults from ages of 6-18 in basics of computer programming using
Scratch, App Inventor, Paper.js, Phaser, Unity3D, and UE4.
UnMasked, Game Wizards, Artificial Intelligence Programmer April ’14 – Dec ‘14
3D multiplayer competitive game, created with Unity3D game engine. Each player hunts down and kills
other players in a jungle-themed level and avoids being eliminated by other players by hiding in the
environment.
Coded dummy non-player characters that behaved like novice players. Generated expert
system bots that are able to distinguish the difference between other non-player characters and
players/bots and that behave closely to expert players.
Version controlled using SourceTree and tracked tasks using Asana.
Prototype Planning, Broken Circle Studios, Contractor April ’14 – May ’14
3D single player space simulator game for mobile, created with Unity3D game engine. Player travels
through a procedurally generated galaxy battling enemies and gathering resources.
Authored all UML documentations and grant proposal.
Created UML and data-flow diagrams using DIA.
Everyone Gets One, Game Wizards, Programmer January ’14 – April ‘14
2D multiplayer cooperative puzzle game, created with Unity3D game engine. Each player has an invention
that they use to solve puzzles in a laboratory setting.
Animated all sprites (>1,000) within game, using Mechanim animation system. Implemented
simple enemy that behaved independently and reacted to design to players over networking.
Implemented a basic procedural-level generation algorithm.
Version controlled using SourceTree and tracked tasks using Asana.
EDUCATION
Art Institute of California – Los Angeles, Santa Monica, CA October ’12 – March ’15
Degree: BS (Received March ’15), Major: Game Programming
University of California, Los Angeles, Los Angeles, CA September ’10 – May ’12
Degree: MD-PhD
University of California, Los Angeles, Los Angeles, CA September ’08 – May ’10
Degree: MS (Received May ’10), Major: Molecular Biology
University of California, Berkeley, Berkeley, CA September ’04 – May ’08
Degree: BS (Received May ’08), Major: Molecular Cellular Biology