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Emy Su
www.projectaveria.com
emy.su@ymail.com
(510)328-3742
OBJECTIVE
Seeking an entry-level position as a computer programmer. Dedicated team member and creative problem-
solver who has a track record for being able to quickly pick up new languages, tools, and software
applications, and who consistently shows excellent organization skills and strong commitment to excellence.
TECHNICAL SKILLS
 Languages: C++, C#, JavaScript, Python, UML, HLSL, CG
 Applications: MS Visual Studio, Unity3D, MonoDevelop, UDK, DIA, SourceTree
 Web: HTML, CSS, Wordpress
 Team: Asana, SCRUM
RELEVANT EXPERIENCE
Teacher, UCode, Torrance, CA July ’14 – Present
 Tutored children and young adults from ages of 6-18 in basics of computer programming using
Scratch, App Inventor, Paper.js, Phaser, Unity3D, and UE4.
UnMasked, Game Wizards, Artificial Intelligence Programmer April ’14 – Dec ‘14
3D multiplayer competitive game, created with Unity3D game engine. Each player hunts down and kills
other players in a jungle-themed level and avoids being eliminated by other players by hiding in the
environment.
 Coded dummy non-player characters that behaved like novice players. Generated expert
system bots that are able to distinguish the difference between other non-player characters and
players/bots and that behave closely to expert players.
 Version controlled using SourceTree and tracked tasks using Asana.
Prototype Planning, Broken Circle Studios, Contractor April ’14 – May ’14
3D single player space simulator game for mobile, created with Unity3D game engine. Player travels
through a procedurally generated galaxy battling enemies and gathering resources.
 Authored all UML documentations and grant proposal.
 Created UML and data-flow diagrams using DIA.
Everyone Gets One, Game Wizards, Programmer January ’14 – April ‘14
2D multiplayer cooperative puzzle game, created with Unity3D game engine. Each player has an invention
that they use to solve puzzles in a laboratory setting.
 Animated all sprites (>1,000) within game, using Mechanim animation system. Implemented
simple enemy that behaved independently and reacted to design to players over networking.
 Implemented a basic procedural-level generation algorithm.
 Version controlled using SourceTree and tracked tasks using Asana.
EDUCATION
Art Institute of California – Los Angeles, Santa Monica, CA October ’12 – March ’15
Degree: BS (Received March ’15), Major: Game Programming
University of California, Los Angeles, Los Angeles, CA September ’10 – May ’12
Degree: MD-PhD
University of California, Los Angeles, Los Angeles, CA September ’08 – May ’10
Degree: MS (Received May ’10), Major: Molecular Biology
University of California, Berkeley, Berkeley, CA September ’04 – May ’08
Degree: BS (Received May ’08), Major: Molecular Cellular Biology

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Resume

  • 1. Emy Su www.projectaveria.com emy.su@ymail.com (510)328-3742 OBJECTIVE Seeking an entry-level position as a computer programmer. Dedicated team member and creative problem- solver who has a track record for being able to quickly pick up new languages, tools, and software applications, and who consistently shows excellent organization skills and strong commitment to excellence. TECHNICAL SKILLS  Languages: C++, C#, JavaScript, Python, UML, HLSL, CG  Applications: MS Visual Studio, Unity3D, MonoDevelop, UDK, DIA, SourceTree  Web: HTML, CSS, Wordpress  Team: Asana, SCRUM RELEVANT EXPERIENCE Teacher, UCode, Torrance, CA July ’14 – Present  Tutored children and young adults from ages of 6-18 in basics of computer programming using Scratch, App Inventor, Paper.js, Phaser, Unity3D, and UE4. UnMasked, Game Wizards, Artificial Intelligence Programmer April ’14 – Dec ‘14 3D multiplayer competitive game, created with Unity3D game engine. Each player hunts down and kills other players in a jungle-themed level and avoids being eliminated by other players by hiding in the environment.  Coded dummy non-player characters that behaved like novice players. Generated expert system bots that are able to distinguish the difference between other non-player characters and players/bots and that behave closely to expert players.  Version controlled using SourceTree and tracked tasks using Asana. Prototype Planning, Broken Circle Studios, Contractor April ’14 – May ’14 3D single player space simulator game for mobile, created with Unity3D game engine. Player travels through a procedurally generated galaxy battling enemies and gathering resources.  Authored all UML documentations and grant proposal.  Created UML and data-flow diagrams using DIA. Everyone Gets One, Game Wizards, Programmer January ’14 – April ‘14 2D multiplayer cooperative puzzle game, created with Unity3D game engine. Each player has an invention that they use to solve puzzles in a laboratory setting.  Animated all sprites (>1,000) within game, using Mechanim animation system. Implemented simple enemy that behaved independently and reacted to design to players over networking.  Implemented a basic procedural-level generation algorithm.  Version controlled using SourceTree and tracked tasks using Asana. EDUCATION Art Institute of California – Los Angeles, Santa Monica, CA October ’12 – March ’15 Degree: BS (Received March ’15), Major: Game Programming University of California, Los Angeles, Los Angeles, CA September ’10 – May ’12 Degree: MD-PhD University of California, Los Angeles, Los Angeles, CA September ’08 – May ’10 Degree: MS (Received May ’10), Major: Molecular Biology University of California, Berkeley, Berkeley, CA September ’04 – May ’08 Degree: BS (Received May ’08), Major: Molecular Cellular Biology