Beyond the Buzz: Planning Library Facebook Initiatives Grounded in User NeedsElizabeth Edwards
In 2007, the George Washington University's Gelman Library decided to take a step back from the buzz surrounding Facebook in order to ask a very important question: how do our students really use Facebook? Is there a place for the library in this social environment? This presentation will discuss the evolution of library Facebook initiatives in response to the results of this study, and will provide a framework for your own social networking campaign.
Geocaching involves using a GPS device to locate hidden containers, called caches, around the world based on geographic coordinates. Participants navigate to the location using the GPS, then sign a log and trade trinkets before re-concealing the cache. The document provides an overview of how geocaching works, the necessary equipment, educational benefits, and additional resources for those interested in taking up the hobby.
The #FabLabs : 10 Questions, 1,000 Answers !Marc Duchesne
Fab Labs are a global network of local laboratories that provide access to digital fabrication tools to boost creativity. They are available as a community resource for both individuals and enterprises. Fab Labs are run by groups of individuals, universities, or public-private partnerships. They allow for on-demand manufacturing and quick modification of goods through tools like laser cutters and 3D printers. While the Fab Lab concept challenges traditional models, its charter also forbids the fabrication of weapons or illegal copying of products.
This document provides information about digital storytelling and assigns students a creative project. It discusses digital storytelling as using multimedia like voice, images and music to tell a story. It lists traditional steps in the process and gives examples of different types of digital stories that can be created, like public service announcements or documentaries. Students are assigned to work in groups, film each other conveying their thoughts about education using only 3 words in short video clips.
Geocaching is a treasure hunting game where players use GPS devices and coordinates to hide and seek containers called geocaches around the world. Players find caches by entering latitude and longitude coordinates into their GPS unit. When they find a cache, players sign an online log and may trade small trinkets. Geocaching gets players outdoors and using skills like map reading and navigation with a GPS. It has benefits for education by incorporating subjects like science, technology, and geography into an interactive scavenger hunt.
Geocaching is a treasure hunting game where players use GPS devices to hide and seek containers called geocaches anywhere in the world. Players log the coordinates from geocaching websites and use a GPS to locate caches hidden near those coordinates. When found, players sign a log and may trade small trinkets, before re-hiding the cache and posting the find online. It teaches skills like map reading and using GPS devices while getting outdoor exercise.
This document summarizes WWF-UK's key issues and conservation efforts. It addresses protecting endangered species, forests, rivers and wetlands, seas and coasts, as well as addressing global threats like climate change and toxic chemicals. Specific examples are provided of WWF's work conserving species like elephants, rhinos and gorillas, as well as protecting forests in Mexico and restoring degraded forests. The challenges of freshwater conservation due to population growth and water management are also outlined.
This document discusses product SEO and why it can fail. It covers keyword research, essential on-page SEO elements like meta tags and schema markup, and what to do when organic search isn't working, such as tapping into industry standards, joining communities, and using specialized search engines for engineers. The last section emphasizes monitoring rankings, providing resources, auditing code, usability, and continuous improvement.
Este documento lista varios tipos de sitios web educativos, incluyendo proyectos de comunicación en educación, proyectos educativos, recursos educativos, educación superior, educación a distancia, educación pre-escolar, bibliotecas, diccionarios, software, filtros de contenido, revistas de computación, medios de comunicación y educación especial para niños. Cada categoría incluye enlaces a varios sitios web relevantes.
The document discusses how social media sites like Twitter, Facebook, and YouTube are popular among students and how instructors can use these tools in the online classroom. It provides an overview of Twitter and how to get started, common Twitter terminology, tips for using Twitter, and examples of how Twitter can be used for professional growth and networking. Examples of Twitter apps that can be used are also mentioned.
Wookie is an Apache incubator project that provides a REST API and JavaScript API for building and managing widgets. It allows widgets to be installed and used across different platforms and applications. Widgets are packaged as .wgt files and can integrate a variety of APIs. The document provides an overview of how Wookie works and examples of simple widgets that could be built using it.
Learning, design and technology developmental evaluation and the experience api Charles Darwin University
1) The document discusses developmental evaluation and the Experience API as tools to help understand innovation and change in educational systems. It focuses on how technology can assist developmental evaluation.
2) It proposes a Technology Assisted Developmental Evaluation (TADE) framework to help teachers and institutions use student data to support educational decision making.
3) The Experience API and tools like INSPIREx aim to create personalized, data-driven learning environments by capturing student learning experiences across different systems and making that data available.
This virtual poster session presents recursive implementation process utilized by the Gelman Library System to implement and evaluate the IM reference service. The recursive implantation process is juxtaposed with a more traditional model of program implementation. The presenters provide specific examples of how the model was implemented and a review of the challenges faced throughout the process. The presentation closes with a list of lessons learned that will inform institutions that wish to follow a similar model.
The document discusses how social media sites like Twitter, Facebook, and YouTube are popular among students and how instructors can use these tools in the online classroom. It provides an overview of Twitter and how to get started using the platform. Tips are offered on how professors can interact with students on Twitter, including what types of content to share and how to find people to follow to enhance online discussions.
Presenta i vantaggi dell'Ecologia Partecipativa, ovvero dell'uso dei social network per promuovere lo sviluppo sostenibile e una coscienza ecologica collettiva
Beyond the Buzz: Planning Library Facebook Initiatives Grounded in User NeedsElizabeth Edwards
In 2007, the George Washington University's Gelman Library decided to take a step back from the buzz surrounding Facebook in order to ask a very important question: how do our students really use Facebook? Is there a place for the library in this social environment? This presentation will discuss the evolution of library Facebook initiatives in response to the results of this study, and will provide a framework for your own social networking campaign.
Geocaching involves using a GPS device to locate hidden containers, called caches, around the world based on geographic coordinates. Participants navigate to the location using the GPS, then sign a log and trade trinkets before re-concealing the cache. The document provides an overview of how geocaching works, the necessary equipment, educational benefits, and additional resources for those interested in taking up the hobby.
The #FabLabs : 10 Questions, 1,000 Answers !Marc Duchesne
Fab Labs are a global network of local laboratories that provide access to digital fabrication tools to boost creativity. They are available as a community resource for both individuals and enterprises. Fab Labs are run by groups of individuals, universities, or public-private partnerships. They allow for on-demand manufacturing and quick modification of goods through tools like laser cutters and 3D printers. While the Fab Lab concept challenges traditional models, its charter also forbids the fabrication of weapons or illegal copying of products.
This document provides information about digital storytelling and assigns students a creative project. It discusses digital storytelling as using multimedia like voice, images and music to tell a story. It lists traditional steps in the process and gives examples of different types of digital stories that can be created, like public service announcements or documentaries. Students are assigned to work in groups, film each other conveying their thoughts about education using only 3 words in short video clips.
Geocaching is a treasure hunting game where players use GPS devices and coordinates to hide and seek containers called geocaches around the world. Players find caches by entering latitude and longitude coordinates into their GPS unit. When they find a cache, players sign an online log and may trade small trinkets. Geocaching gets players outdoors and using skills like map reading and navigation with a GPS. It has benefits for education by incorporating subjects like science, technology, and geography into an interactive scavenger hunt.
Geocaching is a treasure hunting game where players use GPS devices to hide and seek containers called geocaches anywhere in the world. Players log the coordinates from geocaching websites and use a GPS to locate caches hidden near those coordinates. When found, players sign a log and may trade small trinkets, before re-hiding the cache and posting the find online. It teaches skills like map reading and using GPS devices while getting outdoor exercise.
This document summarizes WWF-UK's key issues and conservation efforts. It addresses protecting endangered species, forests, rivers and wetlands, seas and coasts, as well as addressing global threats like climate change and toxic chemicals. Specific examples are provided of WWF's work conserving species like elephants, rhinos and gorillas, as well as protecting forests in Mexico and restoring degraded forests. The challenges of freshwater conservation due to population growth and water management are also outlined.
This document discusses product SEO and why it can fail. It covers keyword research, essential on-page SEO elements like meta tags and schema markup, and what to do when organic search isn't working, such as tapping into industry standards, joining communities, and using specialized search engines for engineers. The last section emphasizes monitoring rankings, providing resources, auditing code, usability, and continuous improvement.
Este documento lista varios tipos de sitios web educativos, incluyendo proyectos de comunicación en educación, proyectos educativos, recursos educativos, educación superior, educación a distancia, educación pre-escolar, bibliotecas, diccionarios, software, filtros de contenido, revistas de computación, medios de comunicación y educación especial para niños. Cada categoría incluye enlaces a varios sitios web relevantes.
The document discusses how social media sites like Twitter, Facebook, and YouTube are popular among students and how instructors can use these tools in the online classroom. It provides an overview of Twitter and how to get started, common Twitter terminology, tips for using Twitter, and examples of how Twitter can be used for professional growth and networking. Examples of Twitter apps that can be used are also mentioned.
Wookie is an Apache incubator project that provides a REST API and JavaScript API for building and managing widgets. It allows widgets to be installed and used across different platforms and applications. Widgets are packaged as .wgt files and can integrate a variety of APIs. The document provides an overview of how Wookie works and examples of simple widgets that could be built using it.
Learning, design and technology developmental evaluation and the experience api Charles Darwin University
1) The document discusses developmental evaluation and the Experience API as tools to help understand innovation and change in educational systems. It focuses on how technology can assist developmental evaluation.
2) It proposes a Technology Assisted Developmental Evaluation (TADE) framework to help teachers and institutions use student data to support educational decision making.
3) The Experience API and tools like INSPIREx aim to create personalized, data-driven learning environments by capturing student learning experiences across different systems and making that data available.
This virtual poster session presents recursive implementation process utilized by the Gelman Library System to implement and evaluate the IM reference service. The recursive implantation process is juxtaposed with a more traditional model of program implementation. The presenters provide specific examples of how the model was implemented and a review of the challenges faced throughout the process. The presentation closes with a list of lessons learned that will inform institutions that wish to follow a similar model.
The document discusses how social media sites like Twitter, Facebook, and YouTube are popular among students and how instructors can use these tools in the online classroom. It provides an overview of Twitter and how to get started using the platform. Tips are offered on how professors can interact with students on Twitter, including what types of content to share and how to find people to follow to enhance online discussions.
Presenta i vantaggi dell'Ecologia Partecipativa, ovvero dell'uso dei social network per promuovere lo sviluppo sostenibile e una coscienza ecologica collettiva