The document summarizes a university research project called GeoEduc3D that involves geomatics (geography and computer science) and education. The project aims to develop an educational serious game using mobile and augmented reality technologies to attract youth to careers in science and technology fields. It describes the game design which involves different player roles, capturing buildings by solving geospatial clues, and examining issues related to curriculum standards.
4. Mobile serious gaming Activity that allows game-playing ANYWHERE ⊠Based on gamer location geo-positioning geotagging geo-caching Photo: http://www.henryjenkins.org/klop5.jpg
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19. Internet, cell phones, PDAs, smart phones the âConnectedâ Generation (CEFRIO, 2009) Environment-related Issues New Competencies Development (School Reform) Educational activities based on mobile serious gaming
20. Competency development & technology mobile smartphones & software Google images Google Android Apple iPhone +
49. Sylvie DANIEL â Principal Investigator/Director [email_address] Rob HARRAP â Co-director [email_address] Michael POWER - Co-director-Education [email_address] Sylvie BARMA Researcher in Science Education [email_address] GeoEduc3D http://geoeduc3d.scg.ulaval.ca/