#6 digestive system general maintenance and disordersHome Makers
Sample herbal protocols for general maintenance and healing of the digestive system using herbal products from Inno-Vita and Systemic formulas. This information is for education purposes only and specific programs should be monitored by a qualified health professional.
#6 digestive system general maintenance and disordersHome Makers
Sample herbal protocols for general maintenance and healing of the digestive system using herbal products from Inno-Vita and Systemic formulas. This information is for education purposes only and specific programs should be monitored by a qualified health professional.
Brief explanation of dybiosis and leaky gut syndrome. Herbal and dietary recommendations using Inno-Vita formulas. This information is for education purposes only. Herbal programs should be monitored by a qualified health professional.
Brief description of herbal and dietary protocols for inflammatory bowel disease. Information is provided for education purposes only. All health programs should be monitored by a qualified health professional.
Project-based learning is a teaching method where students gain knowledge and skills by working to design and create a product or presentation. It uses multimedia like text, graphics, video and sound. Key aspects include addressing core curriculum, making real-world connections, extended timeframes, student decision making, collaboration, and assessment. Students learn by creating multimedia themselves rather than just using others' work. Benefits include improving hard skills like problem solving and soft skills like collaboration. It prepares students for skills like planning, presenting information, and applying academic knowledge to the real world.
Track 09 - New publishing and scientific communication ways:
Electronic edition, digital educational resources
Authors: Ana Catarina Silva and Maria Manuel Borges
https://www.youtube.com/watch?v=tAdQkqUYROo&list=PLboNOuyyzZ86iI_x9SRTfV1KlSRX9DcEc&index=5
The document outlines the AMORES project which involved collaboration between 5 schools, 9 partners, and 10 teachers over 2 years to develop 200 students' love of literature. The project included a logo competition, needs analysis, teacher workshop, online course, pilot implementation, and evaluation to create and refine the AMORES methodology for using digital tools to engage students with literature.
Track 08 - Evaluation in education and guidance
Authors: Paloma No-Gutiérrez, Mª José Rodríguez-Conde, Valentina Zangrando and Antonio M Seoane-Pardo
https://www.youtube.com/watch?v=vg5adrRs7vg&list=PLboNOuyyzZ86-C6svvpQJ8IF8ibUXfBl1&index=4
Track 08 - Evaluation in education and guidance
Authors: Ana Pérez-Escoda and Mª José Rodríguez-Conde
https://www.youtube.com/watch?v=gRTExHiWoGg&list=PLboNOuyyzZ86-C6svvpQJ8IF8ibUXfBl1&index=3
Track 02 - Educational innovation
Authors: Alicia García-Holgado, Juan Cruz-Benito and Francisco José García-Peñalvo
https://www.youtube.com/watch?v=AFVvY5LW61k&list=PLboNOuyyzZ879QIq5OTq3y3qE62GN4Api&index=13
Brief explanation of dybiosis and leaky gut syndrome. Herbal and dietary recommendations using Inno-Vita formulas. This information is for education purposes only. Herbal programs should be monitored by a qualified health professional.
Brief description of herbal and dietary protocols for inflammatory bowel disease. Information is provided for education purposes only. All health programs should be monitored by a qualified health professional.
Project-based learning is a teaching method where students gain knowledge and skills by working to design and create a product or presentation. It uses multimedia like text, graphics, video and sound. Key aspects include addressing core curriculum, making real-world connections, extended timeframes, student decision making, collaboration, and assessment. Students learn by creating multimedia themselves rather than just using others' work. Benefits include improving hard skills like problem solving and soft skills like collaboration. It prepares students for skills like planning, presenting information, and applying academic knowledge to the real world.
Track 09 - New publishing and scientific communication ways:
Electronic edition, digital educational resources
Authors: Ana Catarina Silva and Maria Manuel Borges
https://www.youtube.com/watch?v=tAdQkqUYROo&list=PLboNOuyyzZ86iI_x9SRTfV1KlSRX9DcEc&index=5
The document outlines the AMORES project which involved collaboration between 5 schools, 9 partners, and 10 teachers over 2 years to develop 200 students' love of literature. The project included a logo competition, needs analysis, teacher workshop, online course, pilot implementation, and evaluation to create and refine the AMORES methodology for using digital tools to engage students with literature.
Track 08 - Evaluation in education and guidance
Authors: Paloma No-Gutiérrez, Mª José Rodríguez-Conde, Valentina Zangrando and Antonio M Seoane-Pardo
https://www.youtube.com/watch?v=vg5adrRs7vg&list=PLboNOuyyzZ86-C6svvpQJ8IF8ibUXfBl1&index=4
Track 08 - Evaluation in education and guidance
Authors: Ana Pérez-Escoda and Mª José Rodríguez-Conde
https://www.youtube.com/watch?v=gRTExHiWoGg&list=PLboNOuyyzZ86-C6svvpQJ8IF8ibUXfBl1&index=3
Track 02 - Educational innovation
Authors: Alicia García-Holgado, Juan Cruz-Benito and Francisco José García-Peñalvo
https://www.youtube.com/watch?v=AFVvY5LW61k&list=PLboNOuyyzZ879QIq5OTq3y3qE62GN4Api&index=13
6th International Workshop on Software Engineering for E-learning (ISELEAR’15)
Authors: Alicia García-Holgado, Francisco J. García-Peñalvo and María José Rodríguez-Conde
https://www.youtube.com/watch?v=Ds8j0R0CxvM&list=PLboNOuyyzZ86rx78ZLHzZN8c1MHPLVhFe&index=4
The document discusses the skull base and approaches for skull base surgery. The skull base is the inferior area of the skull composed of the endocranium and lower parts of the skull roof. Approaches include transcranial approaches and minimally invasive endonasal endoscopic surgery. The document also mentions using 3D modeling and PDF presentations to visualize exposure areas, surgical freedom, and simulate endoscopic probe movements to aid in preoperative planning and neurosurgical training.
Track 02 - Educational innovation
Authors: Ángel Fidalgo-Blanco, María Luisa Sein-Echaluce and Francisco José García-Peñalvo
https://www.youtube.com/watch?v=RtNcDgRCJVk&index=12&list=PLboNOuyyzZ879QIq5OTq3y3qE62GN4Api
The document proposes using new mobile technologies and augmented reality to develop risk prevention competencies in engineering students. It describes developing a pre-laboratory guide with QR codes, enriched images, 3D models and safety maps to inform students about risks and safety procedures before laboratory sessions. It will provide information on reagents, equipment, risks and safety elements. Students will review the guide before sessions and complete a pre- and post-test and satisfaction survey to evaluate the approach.
The document discusses problems with the disconnect between higher education and the working world. It argues that society has changed with the rise of information and communication technologies, but education has not adapted. This can lead to issues like cultural gaps, lack of job preparedness, and lost opportunities. The author proposes that universities need a new transversal subject using audiovisual and digital media to better connect academic and professional worlds. A study is suggested to analyze resources in Europe, compare approaches between countries, and demonstrate through practice the importance of understanding new media in today's work environments.
Un proceso metodológico de investigación aplicado al Diseño Arquitectónico, donde se plantea el desarrollo del proceso de Diseño en cada una de sus etapas desde la investigación hasta el desarrollo del Proyecto ejecutivo.
Track 4. New publishing and scientific communication ways: Electronic edition, Information metrics and digital educational resources
Authors: Antonio Jose Rodrigues Neto, Maria Manuel Borges and Licinio Roque
This study analyzes the use of social networks like Facebook and Twitter by two major Spanish radio stations, Cadena SER and COPE, to promote their on-demand programming content. The study uses quantitative methods to analyze the number of followers and level of interaction for selected radio programs on each network's social media accounts. The results show that Twitter tends to have more impact than Facebook. The most followed COPE programs are about football on Facebook and cycling on Twitter, while the most followed SER programs are about football on Facebook and basketball on Twitter. In general, radio programs' use of social networks is heterogeneous, but social media can be a useful promotional tool, though not all programs maximize this potential.
This document presents a three-step process for analyzing the communication strategies of top-ranked higher education institutions on Facebook. The first step characterizes each institution's editorial policy and audience response patterns. The second step compares the institutions using created metrics. The third step uses random forests to predict future engagement, sentiment, and response based on past posts. The process was applied to the top 5 universities in the QS World University Rankings and found accuracy above 80% for predictions, allowing recommendations on effective communication strategies.
This document discusses multimedia texts in social networks and media aesthetics. It begins by noting that 97 million people in Russia use VKontakte each month. New media is changing how mass communication works by forming media aesthetics - both how aesthetic values are interpreted in media culture and how communication is constructed using multimedia. Multimedia texts on social networks combine different sign systems like text, pictures, audio and video. Users learn to communicate and create complex multimedia texts through practices like language play, precedents, irony and collages. A case study analyzed two news messages on VKontakte about an expedition, finding the multimedia one was more engaging and interactive for users. The conclusion is that multimedia texts are native to media aesthetics and social
Track 15. Communication, Education and Social Media
Authors: Diego Cachón, Juan José Igartua, Magdalena Wojcieszak, Iñigo Guerrero and Isabel Rodríguez-de-Dios
The document summarizes an experimental study that tested the effects of direct online political communication on civic participation in Spain. It describes a 2x2 experiment that manipulated levels of conflict and interactivity in online political messages. Results showed that highly interactive messages had a greater impact on attention to elections when conflict was high versus low. Additionally, political interest mediated the relationship between interactivity and civic engagement. However, levels of conflict did not significantly influence political interest or civic participation. The study partly supported the hypothesis that political interest moderates effects of online communication on participation.
The document analyzes university media in Ecuador, including their models, types, functions, and self-determination. It identifies the most common models as institutional media managed by communication departments or faculties for student participation. The primary functions of Ecuadorian university media are to provide practical learning, promote the university brand, disseminate knowledge, support education, and address social issues. Results found the majority consider themselves public or mixed community-public/private, with self-determination being an important aspect.
The document discusses how researchers have used framing theory in studies analyzing environmental information in press/media. It reviews 9 relevant articles on this topic. Most commonly referenced authors on framing theory are Entman, Tankard, Scheufele, and De Vreese. The studies integrate framing theory by analyzing framing elements like actors and sources in news coverage. Definitions of framing theory focus on how text can define issues and shape debate. Key elements accompanying framing theory discussed are frameworks and interpretation.
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Andrea Vázquez-Ingelmo, Francisco José
García-Peñalvo and Roberto Theron
https://youtu.be/4T87QwwQSgQ
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Alicia García-Holgado and Francisco José García Peñalvo
https://youtu.be/e1etRHqIjCo
This document proposes a tag-based browsing system for digital collections that uses inverted indexes and a browsing cache to improve performance. Tags representing element-value pairs are used to filter resources. A browsing cache stores browsing states like filtered resources and selectable tags to speed up navigating when tag filters change. Preliminary experiments show the cache can substantially improve browsing speed over an uncached system using just inverted indexes, though with increased memory usage. Future work aims to integrate browsing automata and links between resources.
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Mary Sánchez-Gordón and Ricardo Colomo-Palacios
https://youtu.be/W6oAObExar8
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Joaquín Gayoso-Cabada, Antonio Sarasa-Cabezuelo and José-Luis Sierra
https://youtu.be/_-kkPLGPPPI
The PROVIDEDH project aims to give Digital Humanities scholars tools to explore research objects and the degree of uncertainty in models applied to data. It is an interdisciplinary project that will analyze and adapt approaches from other fields where computing has been applied more extensively. The goal is to standardize infrastructures, frameworks, models and tools across different humanities disciplines.
Dotmocracy and Planning Poker are two techniques derived from digital culture that can help manage uncertainty in collaborative research projects. Dotmocracy allows researchers to visually prioritize topics through individual voting, revealing shared priorities. Planning Poker uses a consensus-based game to estimate effort for tasks, coordinating complex workflows. The techniques were applied in 9 research contexts involving 94 participants to discuss questions, methods, community interests, and task estimation. More study of techniques like these could improve collaborative decision-making and managing uncertainty in research teams.
Track 13. Uncertainty in Digital Humanities
Author: Amelie Dorn, Eveline Wandl-Vogt, Thomas Palfinger, Jose Luis Preza Diaz, Barbara Piringer, Alexander Schatek and Rainer Zoubek
More from Technological Ecosystems for Enhancing Multiculturality (20)
Los avances tecnológicos en el postproceso de la imagen, han hecho posible la representación en imágenes tridimensionales a partir de las imágenes convencionales 2D.
Permite elaborar contenidos docentes con complejos modelos visuales, incrustándolos en simples documentos de almacenamiento portátil, “PDF”.
Amira: programa de análisis
Adobe Reader), se encuentra a libre disposicón, y evitando así la necesidad de costosos y complejos
Adobe Reader), se encuentra a libre disposicón, y evitando así la necesidad de costosos y complejos