This document discusses the importance of redefining literacy to include technology and media literacies. It lists some core media literacies like appropriation, distributed cognition, collective intelligence, transmedia navigation, and networking and negotiation. It then describes plans for an international workshop where students from different schools will work collaboratively using online tools. The participants will be selected following clear procedures while ensuring language preparation. The document emphasizes that traditional pedagogy is not adequate for teaching media competencies and that pedagogy needs to be based on situated practice, collaboration, critical framing, transformed practice, and immersion in a makerspace to fully develop media literacies in students.
Matatag-Curriculum and the 21st Century Skills Presentation.pptx
Portugal csl magazine 2019
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4. Media Literacy and clima changes
The literacy needs to be redefined to include technology and media literacies.
Core media literacies must include:
:: Appropriation: the ability to remix existing products.
:: Distributed cognition: the ability to utilize tools to enhance one’s work.
:: Collective intelligence; the ability to access the expertise of others in problem solving. Accessing
the knowledge of others allows people to bring their strengths to a project, while allowing others
to contribute additional strengths. This allows for a much more complex product than one would
be able to produce singly.
:: Transmedia navigation: the ability to take explore the possibilities across mediums.
:: Networking and negotiation: the ability to collaborate with people in various contexts.
The international workshop will be planned together with all partners. Each school will prepare the
International workshop using web 2.0 sharing possibilities (shared interactive board, shared
videoconferencing, social networking, etwinning, blog, webconference) preparing workgroup,
materials, reflections. During the International workshop pupils coming from all the partner schools
will work together to compare, reflect and test activities elaborated by their teachers, as well as
international and intercultural activities.
This activity is carried on by school partners according to its own best knowledge and prepared as a
cooperative learning activity: each partner prepares a workshop that will join to other workshops
planned by other school partners. Working in this way make all the partners active and involved in
the final learning activity.
The participants will be selected following the clear procedure taking into account the project
requirements. We will choose the most competent staff to participate in the project, if necessary
we will ensure them a linguistic preparation from Management and implementation costs. The
language preparation can be done at partner schools by their English teachers.
5. Through a EM educators are able to enhance their own media literacies;
a necessary step in developing these literacies in our students.
Traditional pedagogy is not adequate in teaching media competencies.
In order for this literacy to grow holistically, pedagogy needs to be based in situated
practice, immersion into an authentic community; overt instruction, collaboration
with the support of more advanced peers; critical framing;examining learning
objectively to gain insight to the larger picture; and transformed practice, applying
new knowledge to situated practice. A makerspace will immerse educators in the
experience of these key pedagogical elements, as well as position them to apply this
pedagogy in their own classrooms.
Historically, professional development on technology has consisted of an expert-led
demonstration in a context-barren environment. Teachers are not given
opportunities to explore, apply, discuss, or collaborate using the new technology.
This results in poor uptake of the new tool. For educators and students to truly
engage with, and utilize technology and media, it must be introduced holistically,
through design. Immersion in a makerspace provides educators and students with
the opportunity to learn this technology through design, which significantly
increases the chance of uptake and application in the classroom.