The document discusses applying Michel Foucault's theory to understand media texts. It aims to help understand Foucault's perspective and apply his ideas about power and surveillance to analyzing media. Key concepts discussed include Foucault's panopticon model of constant surveillance and how it shapes behavior, and how voyeurism enacts power over those being watched. The document suggests discussing reality TV, social media, and other media through the lens of Foucault's panopticon theory.
Non-Coders Wanted: How to Get and Keep Non-technical Volunteersfreedeb
This document summarizes Deb Nicholson's talk on getting and keeping non-coding contributors involved in free and open source software projects. Some key points include:
1) Free software needs diverse contributors beyond just coders, including non-technical roles. However, these groups may need to be found and recruited through different channels than coders.
2) It is important to be clear about the types of roles available and what is required. Onboarding should prepare contributors for success and avoid giving them "just grunt work".
3) Maintaining contributors involves teamwork, recognition, inclusion, and finding ways for them to feel invested in the shared goals of the project. Leaving lines of communication open and making
The document discusses Michel Foucault's theory and how it can be applied to analyze media texts. The objective is to understand Foucault's theory and be able to apply it by analyzing how texts create a sense of being watched (panopticism) and how this shapes behavior. Key terms are defined, including panopticon as Jeremy Bentham's circular prison design that allows constant surveillance. Foucault argued that surveillance shapes society and controls behavior. Students will analyze reality TV, social media, and catfishing through Foucault's lens by discussing how the audience watches and those in the texts present themselves.
Mark Headd's Presentation at Emerging Communication Conference & Awards 2010 ...eCommConf
This document discusses augmented reality and social media. It describes how reality can be augmented through technology and how social media opinions can be engineered. New forms of augmented reality, like virtual golf in South Korea, are becoming popular. However, our senses can be flawed and manipulated. On social media, bot accounts and engineered opinions can spread, as was seen during protests in Iran. We must check our sources of information and avoid default interpretations to think critically about what is real.
The document discusses applying Michel Foucault's theories on surveillance and the panopticon to various media texts. Foucault argued that constant surveillance changes how people present themselves and act, as viewers have power over those being watched. Reality television and social media allow audiences to observe and control how others present themselves. Students analyzed how shows like Big Brother and profiles on Facebook reflect concepts of voyeurism and panoptical control from Foucault's perspective. They were assigned to write an essay comparing selected media texts using Foucault's surveillance theories.
Creating a Camp Experience for Staff Development DayJanie Hermann
These slides were prepared for a talk given at Computers in Libraries 2010.
More detailed information on creating the camp experience can be found here:
http://docs.google.com/View?id=df4d4rgf_105k23f7jcx
This proposal outlines a video game based on the Fallout franchise. The game would appeal to fans of the series between ages 18-40 with diverse gender, social, and work backgrounds. It would feature a customizable main character and multiple storylines set in the post-apocalyptic Fallout world. Research on previous Fallout games would inform the development of immersive characters and varied gameplay. However, the game would include violent and offensive content, so would be restricted to those over 18 years old. It also relies heavily on themes from the existing Fallout franchise.
Screenwriting - coming up with simple concepts iain bruce
The document provides guidance on developing story concepts and conducting initial research for screenplay ideas. It outlines the tasks for the workshop, which are to generate 3 story concepts using idea generation techniques and research each concept. Techniques mentioned include brainstorming, blue sky thinking, and looking to real life events and other media for inspiration. Participants are instructed to print and annotate any useful research found online or elsewhere to explain how it helps develop their idea. Feedback is given on sample concepts following a concept generation period, and participants then research their own 3 concepts alone.
The document discusses applying Michel Foucault's theory to understand media texts. It aims to help understand Foucault's perspective and apply his ideas about power and surveillance to analyzing media. Key concepts discussed include Foucault's panopticon model of constant surveillance and how it shapes behavior, and how voyeurism enacts power over those being watched. The document suggests discussing reality TV, social media, and other media through the lens of Foucault's panopticon theory.
Non-Coders Wanted: How to Get and Keep Non-technical Volunteersfreedeb
This document summarizes Deb Nicholson's talk on getting and keeping non-coding contributors involved in free and open source software projects. Some key points include:
1) Free software needs diverse contributors beyond just coders, including non-technical roles. However, these groups may need to be found and recruited through different channels than coders.
2) It is important to be clear about the types of roles available and what is required. Onboarding should prepare contributors for success and avoid giving them "just grunt work".
3) Maintaining contributors involves teamwork, recognition, inclusion, and finding ways for them to feel invested in the shared goals of the project. Leaving lines of communication open and making
The document discusses Michel Foucault's theory and how it can be applied to analyze media texts. The objective is to understand Foucault's theory and be able to apply it by analyzing how texts create a sense of being watched (panopticism) and how this shapes behavior. Key terms are defined, including panopticon as Jeremy Bentham's circular prison design that allows constant surveillance. Foucault argued that surveillance shapes society and controls behavior. Students will analyze reality TV, social media, and catfishing through Foucault's lens by discussing how the audience watches and those in the texts present themselves.
Mark Headd's Presentation at Emerging Communication Conference & Awards 2010 ...eCommConf
This document discusses augmented reality and social media. It describes how reality can be augmented through technology and how social media opinions can be engineered. New forms of augmented reality, like virtual golf in South Korea, are becoming popular. However, our senses can be flawed and manipulated. On social media, bot accounts and engineered opinions can spread, as was seen during protests in Iran. We must check our sources of information and avoid default interpretations to think critically about what is real.
The document discusses applying Michel Foucault's theories on surveillance and the panopticon to various media texts. Foucault argued that constant surveillance changes how people present themselves and act, as viewers have power over those being watched. Reality television and social media allow audiences to observe and control how others present themselves. Students analyzed how shows like Big Brother and profiles on Facebook reflect concepts of voyeurism and panoptical control from Foucault's perspective. They were assigned to write an essay comparing selected media texts using Foucault's surveillance theories.
Creating a Camp Experience for Staff Development DayJanie Hermann
These slides were prepared for a talk given at Computers in Libraries 2010.
More detailed information on creating the camp experience can be found here:
http://docs.google.com/View?id=df4d4rgf_105k23f7jcx
This proposal outlines a video game based on the Fallout franchise. The game would appeal to fans of the series between ages 18-40 with diverse gender, social, and work backgrounds. It would feature a customizable main character and multiple storylines set in the post-apocalyptic Fallout world. Research on previous Fallout games would inform the development of immersive characters and varied gameplay. However, the game would include violent and offensive content, so would be restricted to those over 18 years old. It also relies heavily on themes from the existing Fallout franchise.
Screenwriting - coming up with simple concepts iain bruce
The document provides guidance on developing story concepts and conducting initial research for screenplay ideas. It outlines the tasks for the workshop, which are to generate 3 story concepts using idea generation techniques and research each concept. Techniques mentioned include brainstorming, blue sky thinking, and looking to real life events and other media for inspiration. Participants are instructed to print and annotate any useful research found online or elsewhere to explain how it helps develop their idea. Feedback is given on sample concepts following a concept generation period, and participants then research their own 3 concepts alone.
This document outlines an action plan for week 8 of a project. It includes researching similar romance genre films to gain audience insight and applying character and narrative theories. A prop list and proposed shot list will also be created for filming during the upcoming two week break. This will provide clarity on tasks to complete to stay on schedule over the holiday period.
Essential Components of Historical Documents - WorksheetDeborah Granger
This worksheet accompanies documentary development information sheet. It may be used by students as they view documentaries in order to "deconstruct" them to derive meaning.
This proposal outlines a side-scrolling video game called "fiery fists of fury, rise of Keith" aimed at teens and young adults. The game would feature the player battling possessed thugs, bandits, and an evil villain named Keith using fiery fists. Research into characters like Keith would be incorporated. As the game depicts cartoon violence and black magic, younger audiences would be restricted from playing to avoid offense.
This game proposal summarizes a comedic space-themed game where the player controls an astronaut fighting galactic sharks. The purpose is to entertain audiences with over-the-top parody of retro arcade space games. The target audience is boys aged 10 to 13 who will enjoy the violent gameplay without being too young to understand it is meant for comedy. Research into tonal shading techniques from other retro space games will be applied to achieve the parody style.
Learn Remote Viewing For Remote Viewing ExperiencesConrad Raw
The document discusses the history and studies of remote viewing. It describes how Swann's early experiments with Targ and Puthoff demonstrated his ability to remotely view hidden objects and sparked government interest in using remote viewing. Later studies found that both left-brained and right-brained individuals could successfully remotely view hidden locations. The document concludes that remote viewing is a capability anyone can develop and that intensity of desire may increase one's ability to remotely view.
Kieran Beal outlines initial plans for a video game concept project. They are enthusiastic about games and look forward to creating an original concept. A mind map and mood board were created, with the mood board featuring dark color schemes and post-apocalyptic imagery from games like Fallout and Metro. A schedule was drafted with weeks dedicated to design, production, evaluation, and using sources like those games as well as SimCity and Tom Clancy titles for audience research and references.
This document discusses analyzing audience and purpose when creating documents. It emphasizes understanding who the audience is, their attitudes and expectations, and how they will use the information. The document also stresses determining the purpose of the document - why the audience is reading it. Together, understanding the audience and purpose helps inform the tone, content, and medium used to best convey the information. An example is provided of reimagining a 2005 article for current audiences and purposes using different mediums like Twitter or YouTube.
This document outlines various codes and conventions used in documentary filmmaking. It discusses exposition techniques like using interviews and factual information to persuade viewers. Narration is used to explain or argue the documentary's content. Actual footage captures real events and people, unlike fictional films. Voiceovers provide commentary from the filmmaker. Interviews allow subjects to speak directly to the filmmaker's questions. Archival footage is pre-existing material that provides historical context. Reconstructions reenact events. Background music and statistics are also used to set atmosphere and support arguments. Vox pops interview the public for outside perspectives.
This document provides an introduction to Twitter and suggestions for getting started. It discusses why someone may want to use Twitter, including to get information quickly, see different perspectives, and connect with others. Potential downsides like overuse and legal issues are also noted. The document then gives guidance on setting up an account, finding relevant communities through hashtags and chat groups, and suggests clinical research people and hashtags to follow to get engaged in those conversations.
1. Logic is the science of evaluating arguments. Arguments are sets of claims where one claim is supported by others to convince someone of something.
2. A claim is a statement that can be either true or false. Examples of claims include "All wombats are mammals" and "Fido over there is a wombat." Questions, commands, and suggestions are not claims.
3. Premises are claims that support the conclusion. The conclusion is the claim being supported by the premises. Indicators like "therefore" can signal the conclusion. Exercises are provided to identify premises, conclusions, and determine if claims support each other.
This proposal outlines a side-scrolling video game called Uprise. The game would entertain players by allowing them to defeat enemies at their own pace. It follows the story of a soldier seeking revenge against a militia group in Germany who harmed his family. The intended audience is males aged 16-35 in social classes A, B, C1, and C2, who would be drawn to the needs-driven gameplay. Elements of the proposal's research on character attacks and the HUD would be incorporated into the game. Younger players may be restricted from playing due to the violent content involving blood and Germans. Efforts will be made to avoid offending social groups while recognizing some will take offense regardless. No existing intellectual properties
This document provides guidance on the newsgathering and writing process. It discusses generating story ideas, conducting interviews, writing articles, and editing. For generating ideas, it recommends being alert for potential news, concept mapping, addressing hypotheticals, and ensuring a story has news value and sources. For interviews, it offers tips like explaining the purpose, dressing appropriately, recording with permission, getting contact details, preparing questions, and creating a comfortable environment. For writing, it emphasizes telling a compelling narrative with a strong lead that draws the reader in and leaves an impression. Fact checking, proofreading, and using additional resources are also recommended for the editing process.
The document discusses different types of potential aliens that may exist, such as ones with three eyes or small ones, though there is no evidence that aliens or UFOs have been found on Earth. It notes that it would be impossible for creatures to enter the atmosphere without exploding. The document also claims, without evidence, that the cartoon character Tweety was created by aliens to prepare humans for alien domination of Earth in the future.
Screenwriting requires thorough research to add depth, realism and avoid cliches. Research covers events, characters, settings, histories, cultures and more. For the sample project "The Cell," set in a Rio de Janeiro prison, research should include conditions inside prisons, living standards, architecture and legal issues affecting the prison system. A research portfolio with primary and secondary sources is required, along with a one page report summarizing findings and how it influences the screenplay. Good research helps strengthen storytelling and screenwriting.
This proposal outlines a turn-based strategy roleplaying game called "Ghosts In Space" where players command a team to exterminate ghosts trapped aboard spaceships. The game aims to entertain players aged 14-25 who enjoy roleplaying and strategic gameplay. Elements from Mass Effect and XCOM such as turn-based combat, character customization, and well-written story were researched to inform the game's development. Mild language and swearing may be included but access will be restricted for younger audiences, and original characters and storylines will avoid copyright issues or offending social groups.
Screen writing - building research, building the storyiain bruce
This document discusses the importance of research for screenwriting. It notes that research helps create realistic characters, storylines and settings rather than relying on cliches. Good research adds depth, texture, realism and makes the writing process easier. The document instructs students to hand in a research portfolio by Christmas containing primary and secondary research as well as a one page research report summarizing their findings. It provides examples of researching a location and character background to fit a story concept. Lastly, it emphasizes the need to research your own screenplay idea and explains how this research could be used to develop the idea and create an initial plot synopsis.
Babu forwarded an email to Shalem about an astronomy document that discusses the vastness of the universe. It includes images from the Hubble Telescope showing countless galaxies billions of light years away and puts into perspective how small humans are in comparison to the immense size of the universe. It encourages keeping daily problems in perspective relative to the grand scale of the cosmos.
Ciro Alegría fue un escritor peruano que nació en 1909 en la ciudad de Cajamarca. Es conocido por su novela "El mundo es ancho y ajeno" publicada en 1941, la cual describe la vida de los campesinos y migrantes que trabajaban en las haciendas del norte del Perú. Alegría también fue periodista y diplomático, y a través de su obra literaria buscó dar voz a los sectores más pobres y marginados de la sociedad peruana.
The document discusses the simple past tense in English. It explains that the simple past tense is used to talk about actions that started and finished in the past. The helper verb for the simple past tense is "did". There are two types of verbs used in the simple past - regular verbs that add "-ed" and irregular verbs that have spelling changes. Examples are given of regular verbs like "played" and irregular verbs like "went".
The document describes the use and structure of the simple present tense in English. It discusses how the simple present is used to describe regular or habitual actions and facts. It provides examples of sentence structures using the infinitive verb form and discusses how verbs are conjugated in the third person singular and for verbs ending in certain letters. It also covers forming negative sentences and asking questions in the simple present tense.
This document outlines an action plan for week 8 of a project. It includes researching similar romance genre films to gain audience insight and applying character and narrative theories. A prop list and proposed shot list will also be created for filming during the upcoming two week break. This will provide clarity on tasks to complete to stay on schedule over the holiday period.
Essential Components of Historical Documents - WorksheetDeborah Granger
This worksheet accompanies documentary development information sheet. It may be used by students as they view documentaries in order to "deconstruct" them to derive meaning.
This proposal outlines a side-scrolling video game called "fiery fists of fury, rise of Keith" aimed at teens and young adults. The game would feature the player battling possessed thugs, bandits, and an evil villain named Keith using fiery fists. Research into characters like Keith would be incorporated. As the game depicts cartoon violence and black magic, younger audiences would be restricted from playing to avoid offense.
This game proposal summarizes a comedic space-themed game where the player controls an astronaut fighting galactic sharks. The purpose is to entertain audiences with over-the-top parody of retro arcade space games. The target audience is boys aged 10 to 13 who will enjoy the violent gameplay without being too young to understand it is meant for comedy. Research into tonal shading techniques from other retro space games will be applied to achieve the parody style.
Learn Remote Viewing For Remote Viewing ExperiencesConrad Raw
The document discusses the history and studies of remote viewing. It describes how Swann's early experiments with Targ and Puthoff demonstrated his ability to remotely view hidden objects and sparked government interest in using remote viewing. Later studies found that both left-brained and right-brained individuals could successfully remotely view hidden locations. The document concludes that remote viewing is a capability anyone can develop and that intensity of desire may increase one's ability to remotely view.
Kieran Beal outlines initial plans for a video game concept project. They are enthusiastic about games and look forward to creating an original concept. A mind map and mood board were created, with the mood board featuring dark color schemes and post-apocalyptic imagery from games like Fallout and Metro. A schedule was drafted with weeks dedicated to design, production, evaluation, and using sources like those games as well as SimCity and Tom Clancy titles for audience research and references.
This document discusses analyzing audience and purpose when creating documents. It emphasizes understanding who the audience is, their attitudes and expectations, and how they will use the information. The document also stresses determining the purpose of the document - why the audience is reading it. Together, understanding the audience and purpose helps inform the tone, content, and medium used to best convey the information. An example is provided of reimagining a 2005 article for current audiences and purposes using different mediums like Twitter or YouTube.
This document outlines various codes and conventions used in documentary filmmaking. It discusses exposition techniques like using interviews and factual information to persuade viewers. Narration is used to explain or argue the documentary's content. Actual footage captures real events and people, unlike fictional films. Voiceovers provide commentary from the filmmaker. Interviews allow subjects to speak directly to the filmmaker's questions. Archival footage is pre-existing material that provides historical context. Reconstructions reenact events. Background music and statistics are also used to set atmosphere and support arguments. Vox pops interview the public for outside perspectives.
This document provides an introduction to Twitter and suggestions for getting started. It discusses why someone may want to use Twitter, including to get information quickly, see different perspectives, and connect with others. Potential downsides like overuse and legal issues are also noted. The document then gives guidance on setting up an account, finding relevant communities through hashtags and chat groups, and suggests clinical research people and hashtags to follow to get engaged in those conversations.
1. Logic is the science of evaluating arguments. Arguments are sets of claims where one claim is supported by others to convince someone of something.
2. A claim is a statement that can be either true or false. Examples of claims include "All wombats are mammals" and "Fido over there is a wombat." Questions, commands, and suggestions are not claims.
3. Premises are claims that support the conclusion. The conclusion is the claim being supported by the premises. Indicators like "therefore" can signal the conclusion. Exercises are provided to identify premises, conclusions, and determine if claims support each other.
This proposal outlines a side-scrolling video game called Uprise. The game would entertain players by allowing them to defeat enemies at their own pace. It follows the story of a soldier seeking revenge against a militia group in Germany who harmed his family. The intended audience is males aged 16-35 in social classes A, B, C1, and C2, who would be drawn to the needs-driven gameplay. Elements of the proposal's research on character attacks and the HUD would be incorporated into the game. Younger players may be restricted from playing due to the violent content involving blood and Germans. Efforts will be made to avoid offending social groups while recognizing some will take offense regardless. No existing intellectual properties
This document provides guidance on the newsgathering and writing process. It discusses generating story ideas, conducting interviews, writing articles, and editing. For generating ideas, it recommends being alert for potential news, concept mapping, addressing hypotheticals, and ensuring a story has news value and sources. For interviews, it offers tips like explaining the purpose, dressing appropriately, recording with permission, getting contact details, preparing questions, and creating a comfortable environment. For writing, it emphasizes telling a compelling narrative with a strong lead that draws the reader in and leaves an impression. Fact checking, proofreading, and using additional resources are also recommended for the editing process.
The document discusses different types of potential aliens that may exist, such as ones with three eyes or small ones, though there is no evidence that aliens or UFOs have been found on Earth. It notes that it would be impossible for creatures to enter the atmosphere without exploding. The document also claims, without evidence, that the cartoon character Tweety was created by aliens to prepare humans for alien domination of Earth in the future.
Screenwriting requires thorough research to add depth, realism and avoid cliches. Research covers events, characters, settings, histories, cultures and more. For the sample project "The Cell," set in a Rio de Janeiro prison, research should include conditions inside prisons, living standards, architecture and legal issues affecting the prison system. A research portfolio with primary and secondary sources is required, along with a one page report summarizing findings and how it influences the screenplay. Good research helps strengthen storytelling and screenwriting.
This proposal outlines a turn-based strategy roleplaying game called "Ghosts In Space" where players command a team to exterminate ghosts trapped aboard spaceships. The game aims to entertain players aged 14-25 who enjoy roleplaying and strategic gameplay. Elements from Mass Effect and XCOM such as turn-based combat, character customization, and well-written story were researched to inform the game's development. Mild language and swearing may be included but access will be restricted for younger audiences, and original characters and storylines will avoid copyright issues or offending social groups.
Screen writing - building research, building the storyiain bruce
This document discusses the importance of research for screenwriting. It notes that research helps create realistic characters, storylines and settings rather than relying on cliches. Good research adds depth, texture, realism and makes the writing process easier. The document instructs students to hand in a research portfolio by Christmas containing primary and secondary research as well as a one page research report summarizing their findings. It provides examples of researching a location and character background to fit a story concept. Lastly, it emphasizes the need to research your own screenplay idea and explains how this research could be used to develop the idea and create an initial plot synopsis.
Babu forwarded an email to Shalem about an astronomy document that discusses the vastness of the universe. It includes images from the Hubble Telescope showing countless galaxies billions of light years away and puts into perspective how small humans are in comparison to the immense size of the universe. It encourages keeping daily problems in perspective relative to the grand scale of the cosmos.
Ciro Alegría fue un escritor peruano que nació en 1909 en la ciudad de Cajamarca. Es conocido por su novela "El mundo es ancho y ajeno" publicada en 1941, la cual describe la vida de los campesinos y migrantes que trabajaban en las haciendas del norte del Perú. Alegría también fue periodista y diplomático, y a través de su obra literaria buscó dar voz a los sectores más pobres y marginados de la sociedad peruana.
The document discusses the simple past tense in English. It explains that the simple past tense is used to talk about actions that started and finished in the past. The helper verb for the simple past tense is "did". There are two types of verbs used in the simple past - regular verbs that add "-ed" and irregular verbs that have spelling changes. Examples are given of regular verbs like "played" and irregular verbs like "went".
The document describes the use and structure of the simple present tense in English. It discusses how the simple present is used to describe regular or habitual actions and facts. It provides examples of sentence structures using the infinitive verb form and discusses how verbs are conjugated in the third person singular and for verbs ending in certain letters. It also covers forming negative sentences and asking questions in the simple present tense.
The document discusses the 2030 Challenge for Products, which calls on manufacturers to specify building products that meet reduction goals for their embodied carbon footprint, as measured through life cycle assessment and reported in environmental product declarations. It outlines how manufacturers can calculate impact, communicate results through EPDs, and work to reduce impacts, while architects and others can specify lower impact products and stay informed through EPDs and other resources. The goal is to increase transparency around product impacts and drive the selection of lower carbon options.
The document lists various amusement park rides and attractions organized into sections. It includes rides like the Giant Slide, Gravitron, Flying Saucers, and Twister. It also lists attractions like the Observation Tower, Planetarium, and 3D Cinema. The document concludes with a section for the food court, bathrooms, and first aid area.
La semana cultural incluyó juegos y actividades artísticas para los niños. Los padres ayudaron en un evento de pintura el martes, donde los niños crearon sus propias obras. Los niños también disfrutaron de otros juegos el jueves.
Benjamín Ortíz. Coloquio Regiones, 2010Pro Regiones
El documento presenta las ideas clave de la ponencia del Dr. Benjamín Ortiz Espejel en el Tercer Coloquio Regiones 2010 sobre la construcción social en los espacios regionales. Propone cuatro enfoques teóricos para estudiar este tema: 1) una epistemología genético-constructivista, 2) la interpretación de saberes, 3) programas de investigación sobre sustentabilidad, y 4) la educación e investigación ante los retos del siglo XXI. También discute conceptos como capitalismo, dominio de la naturaleza, conocim
This document outlines a policy on behavior expectations for children and adults involved in a community group. It details that children and adults should behave safely and respectfully toward others. Children are expected to follow instructions from committee members. The policy rewards positive behavior with praise and opportunities. For children with concerning behavior, mentoring support is available. Minor incidents will be handled by parents, while serious or persistent issues will be addressed by the committee, potentially resulting in suspension or removal from the group. The policy is signed by the chair, treasurer, secretary and trustees.
This document provides information about a podcasting workshop held at the Clarice Smith National Teacher Institute. The workshop taught participants how to create 2-3 minute podcasts about selected artworks using either Audacity or VoiceThread. Participants learned recording techniques using the Voice Memos app and transferring recordings to iTunes before importing into Audacity for editing. They also learned how to use VoiceThread to marry audio recordings with images. The workshop was led by three presenters with experience using these tools in museum and educational settings. An optional advanced tutorial provided additional instruction on using Audacity and an introduction to Prezi.
Professor Barry Lloyd Vercoe discussed three organizations that have fostered innovation through interdisciplinary research: the MIT Media Lab, One Laptop per Child, and the Echo Nest Corporation. He explained that innovation springs from the clash of cultures, disciplines, ways of thinking, and ways of doing things, with a high tolerance for failure. To foster innovation, he recommends creating an open research environment that maximizes connections across disciplines and encourages experimentation without prescriptive goals.
Podcasting resources for educators: examples, tools and storytelling ideas, from a presentation given at VT Fest 2015 by Richmond Elementary School principal Mike Berry and Audrey Homan, digital producer for the Tarrant Institute for Innovative Education.
Scarecrow Writing Paper For Kids Learning TreasuresHeather Lee
The document provides a 5-step process for requesting an assignment writing service from HelpWriting.net:
1. Create an account and provide login credentials.
2. Complete a 10-minute order form providing instructions, sources, deadline, and sample work.
3. Review bids from writers and choose one based on qualifications, history, and feedback. Place a deposit to start work.
4. Review the completed paper and authorize final payment if pleased. Free revisions are provided.
5. Request multiple revisions to ensure satisfaction. HelpWriting.net guarantees original, high-quality content and refunds for plagiarism.
The document provides an overview of podcasting including definitions, finding and consuming podcasts, examples of libraries that produce podcasts, and a seven step process for creating a podcast. Some key points include:
- Podcasting involves making audio or video content available online for downloading.
- Popular ways to find podcasts include iTunes, search tools, and directories. Devices like iPods can be used to listen to podcasts.
- Many libraries produce podcasts on topics like book reviews, library tours, and programs.
- The seven steps of podcast production are recording/editing, hosting, posting, feeding, promoting, and evaluating.
So you want to be a podcaster (Northwestern University Graduate School keynot...Charlie Meyerson
A slightly edited (minus Rivet Radio metrics) version of my presentation to students at The Graduate School's RSG program, March 29, 2016, in Evanston.
This document discusses how storytelling principles can be applied to user experience design. It begins by establishing the universal power of stories and how humans are wired to consume them. It then outlines the basic elements of story - character, setting, and plot - and maps them to UX design concepts like persona, presentation trends, and user flows. The document uses the framework of a three act story structure to explore current trends in areas like responsive design, content strategy, and visual style. It emphasizes that an effective online experience tells a compelling story that immerses the user through a deep understanding of character needs and a well-crafted narrative across the design.
Audio Matter: An Intro to Podcasting & StorytellingForum One
This document summarizes an interactive presentation on podcast technology and creative storytelling. The presentation covers who the speakers are, an agenda that includes sections on the audio industry, storytelling, editing audio content, and breaking into the industry. It provides tips on compelling storytelling using audio, how to record and edit professional-quality audio content, and advice for getting started in the audio industry as a beginner. The overall message is that audio matters because podcast listenership is growing, audio provides an intimate way to engage audiences, and it's the perfect time for newcomers to start a podcast.
Oral History, Radio, & Podcasting: Digital Storytelling from the ArchiveBrooke Bryan
This document provides an overview of a workshop on digital storytelling from archives using oral histories and radio/podcasting. It discusses receiving stories as a gift, the power of interviewing, and different types of digital stories. It then outlines the basics of developing a story in 6 steps: research, tape gathering, tape editing, writing, script editing, and voicing/mixing. Resources for digital storytelling are also listed. The facilitator's background is in public history, African American literature and radio production.
The document provides tips and advice for creating podcasts, including the advantages and disadvantages of the format, necessary equipment and software, content considerations, interview tips, and recommendations. Key points addressed are that podcasts are a cheap and accessible way to share audio content, but lack video, and that good recording quality, engaging content and structure, and getting organizational support are important for success.
1. There are currently 146 confirmed moons in our solar system plus 23 provisional moons that are awaiting confirmation.
2. Earth has 1 moon. Mars has 2 moons - Phobos and Deimos. Jupiter has the most with 79 known moons.
3. The large moons in our solar system likely formed from circumplanetary disks of gas and dust around their parent planets shortly after the planets themselves formed. Smaller moons were likely captured asteroids or comet fragments.
Nic Newman presents research on the implications of voice technology and smart speakers for news. Some key findings include:
- Smart speaker ownership is growing faster than smartphones at a similar stage, with around 30 million users in the US. However, people primarily use voice assistants for basic tasks like weather, music, and timers rather than news.
- Broadcasters dominate the default news sources on devices due to their high trust and expectations for audio news. Few people change the defaults.
- News usage is split between interactive conversations, brief news updates, and passive radio/podcast listening. Publishers struggle with developing voice strategies due to lack of resources, path to monetization, discovery challenges, and lack of usage data.
Using Content to Supercharge your MarketingAndy Steed
This document provides tips and guidance for using content to enhance marketing efforts. It discusses three principles of effective content and five tips for content teams. The principles are that content is key for companies to provide information and entertainment on the internet, opportunities are vast for publishing content, and anyone can publish what they create. The five tips for teams are to ensure context fits the intended industry, create original content, focus on quality over quantity, use compelling imagery, and encourage questioning to improve continuously. The overall message is that high-quality, original content tailored to the appropriate audience can supercharge a company's marketing.
This document provides step-by-step instructions for creating a podcast using GarageBand and the hosting site Podomatic. It begins by outlining the workshop's learning objectives of understanding what podcasts are, how to produce an audio file using GarageBand on iPad and desktop, and how to upload the podcast file to a hosting site. It then discusses why podcasts are useful for educators to communicate with students and the community. The rest of the document outlines the five steps to creating a podcast: planning content, recording, producing the audio file, uploading it, and publicizing the podcast. It walks through each step, providing screenshots of the GarageBand interface and instructions for using the various tools.
This document provides tips and advice for public speaking from various sources. It includes quotes on public speaking from figures like John F. Kennedy, William Jennings Bryan, and Isak Dinesen. It also discusses identifying one's passion, preparing thoroughly, packaging the presentation effectively, and engaging the audience during the presentation. The document suggests considering the audience's demographics, interests, and needs. Overall, it emphasizes the importance of understanding the audience and communicating a clear message or call to action.
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Effective research needs to result in outcomes, and changes that are beneficial to the organisation commissioning the research.
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In this webinar, Ray Poynter, focuses on how to use the ‘Think, Feel, Do!’ approach to create effective communications, i.e. communications that result in actions.
Podcasting involves broadcasting audio files, like music or talk shows, online that can be automatically downloaded to devices like iPods or MP3 players through subscription. It has grown popular along with the iPod. Relatively anyone can create a podcast. As of 2007 there were over 125,000 podcasts available. Podcasts are stored and accessed through services like iTunes or Zune Marketplace. Advertising is increasingly common on podcasts to cover production costs, with some examples given of humorous ads integrated into podcast content. The document discusses how advertising may impact and monetize the future of podcasting.
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Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
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1. Podcasting 101½
Stephen Eley
Georgia State University
March 1, 2010
2. Who Is This Guy?
Escape Artists, Inc.
Escape Pod
http://escapepod.org
Pseudopod
http://pseudopod.org
PodCastle
http://podcastle.org
3. The Really Short Version
1. Think of something to say
2. Record with a USB headset into Audacity
3. Upload MP3 to http://libsyn.com ($5/month)
4. Submit your feed to the iTunes directory
5. Do it 5 times, then start telling people about it
4. Step 0: Purpose
“Yeah, but your scientists were so preoccupied
with whether or not they could, they didn’t stop
to think about whether they should.”
– Jurassic Park (the movie)
5. Step 0, Part 2: Planning
Think about your message
Define your audience for your message
Plan your structure around your message
Size does matter (shorter is better)
6. Vonnegut’s Rules of Style
1. Find a subject you care about.
2. Do not ramble, though.
3. Keep it simple.
4. Have the guts to cut.
5. Sound like yourself.
6. Say what you mean to say.
7. Pity the readers.
8. What You Need
Quiet space
Microphone
Computer
Reasonable headphones
“Radio voice” is optional
9. Editing and Production
Sound editing software:
Audacity, GarageBand (free)
Adobe Audition, Soundtrack Pro (expensive)
Editing needed depends on content
Be respectful of your audience’s time!
The Clicker Trick
10. Publishing Content
Hosting services (LibSyn.com)
Web presence -- most blog software supports
enclosures for podcasting
RSS (“Really Simple Syndication”)
iTunes University
Podiobooks.com
11. Copyright and Permission
Inside the university: may be special issues
Creative Commons
http://creativecommons.org
Music and other work may require permission
“Podsafe” music and effects
12. Promotion & Marketing
Word of mouth is the single best marketing plan
iTunes Directory, Zune Marketplace
Online communities specific to your subject
Create your own community
Cross-promote with other podcasts
Other directories: Podcast Alley, Podcast Pickle
13. The Rule of Five
Your first five episodes will suck.
14. The Rule of Five
Your first five episodes will suck.
Good News #1:
This is true for everyone else, too.
15. The Rule of Five
Your first five episodes will suck.
Good News #1:
This is true for everyone else, too.
Good News #2:
Nobody’s listening yet.
16. The Money Thing
“On the one hand information wants to be expensive,
because it's so valuable. The right information in
the right place just changes your life. On the other
hand, information wants to be free, because the cost of
getting it out is getting lower and lower all the
time. So you have these two fighting against each
other.”
- Stewart Brand (first Hackers’ Conference, 1984)
17. Why It Matters
“The worst thing that could possibly happen to
anybody would be to not be used for anything by
anybody. Thank you for using me, even though I
didn't want to be used by anybody.”
- Kurt Vonnegut, Jr.
18. Have Fun.
Any questions?
http://slideshare.net/SFEley