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PlayStation 2
The PS2 is the most successful console to date in terms of units sold
Major
Manufacturing
Leaders
In Console game market there are five
companies ruling: Sony Computer
Entertainment, Atari, Sega Enterprises
LTD., Nintendo Co., and Microsoft
Corp
There are 8 generations for the video
game products, our main concern in
this research is PlayStation 2 belongs
to Generation 6, first released in
Japan In March 4th 2000
Gaming
Industry
segmentation
Console
Games over
years
Market
Volume
Platform Firm Released Units sold
PlayStation 2 Sony 2000 >155 million
PlayStation Sony 1994 102.49 million
Wii Nintendo 2006 101.63 million
Xbox 360 Microsoft 2005 84 million
PlayStation 3 Sony 2006 >83.8 million
PlayStation 4 Sony 2013 79 million
Nintendo
Entertainment System
Nintendo 1983 61.91 million
Super Nintendo
Entertainment System
Nintendo 1990 49.10 million
Nintendo 64 Nintendo 1996 32.93 million
Sega Genesis Sega 1988 30.75 million
Atari 2600 Atari 1977 30 million
Sony Portfolio (1/3)
• SONY COMPUTER ENTERTAINMENT INC.
Recognized as the global leader &
company responsible for the progression
of consumer based computer
entertainment
• A breakdown of Sony Group's sales by
category of product or service:
Electronics ,Games, Music, Motion
Pictures ,Insurance & Other
Sony Portfolio (2/3)
Sony
Portfolio
(3/3)
Market Type
•Monopolistic Competition
•Many sellers (Sony, Nintendo
& Microsoft…..)
•Slightly differentiated
products ( PlayStation, Wii &
Xbox….)
•Each seller sets a price for its
own product
Market Share (1/2)
Market Share (2/2)
Factors
affected
supply
Customs Regulations
Technology
Limited capability to
cover the demand
(supply only 50,000
units weekly)
And PS2 & PS3
overlap
Expectations
( under estimation
planning )
Number of sellers
(New distribution
channels introduced
online sales)
Factors
affected
Demand
Pricing & prices of related goods:
premium pricing strategy, due to
the market share problems the
company dropped the prices little
by little every year.
Technological advance:
Incorporation of both CD and DVD
formats, also offers compatibility
with old versions of games
Plus Massively multiplayer online
games
Competitors poor performance
and technology
Price of related goods : software
gaming availability & launching
new series of games
Tastes (Fashion - cool brand
name)
Rise in Gaming across the world –
Gaming is increasingly being
penetrated across the world and
especially being adopted in
developing economies and
emerging markets.
Number of buyers
Gamer
Statistics:
Cross elasticity (PlayStation 2 soft ware & hardware)
E =
percentage change in quantity of X demanded
percentage change in price of Yxy
Esw.hw =(2.9-223)/(299-129)= -1.2
E(sw,hw) < 0 Complements P(hw)  Q(sw)
Cross Elasticity ResponsivenessType of Good
Cross elasticity (PlayStation 2 soft ware &
hardware) Cont.
-
5.00
10.00
15.00
20.00
25.00
-
50.00
100.00
150.00
200.00
250.00
300.00
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
SW Annual sales (Million unit) 2.90 35.40 121.80 189.90 222.00 252.00 223.00 193.00 103.70 35.70 16.40 7.90
HW Annual Sales (Million unit) 1.41 9.20 18.07 22.52 20.10 16.17 16.22 14.20 13.70 7.90 7.30 6.40
HW vs SW annual sales
SW Annual sales (Million unit) HW Annual Sales (Million unit)
Cross elasticity (PlayStation 2 soft ware &
hardware) Cont.
-
5.00
10.00
15.00
20.00
25.00
0
50
100
150
200
250
300
350
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011
Price per unit 299 299 199 179 179 179 129 129 129 99 99 99
HW Annual Sales (Million unit) 1.41 9.20 18.07 22.52 20.10 16.17 16.22 14.20 13.70 7.90 7.30 6.40
PS2 HW & Price per year
Price per unit HW Annual Sales (Million unit)
Conclusion
PlayStation 2 is a
revolutionary computer
entertainment system
set to reinvent the
nature of video games.
PlayStation 2 is a culture
changer
Technology pioneer
Product
Thank You
PlayStation2

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PlayStation2

  • 1. PlayStation 2 The PS2 is the most successful console to date in terms of units sold
  • 2. Major Manufacturing Leaders In Console game market there are five companies ruling: Sony Computer Entertainment, Atari, Sega Enterprises LTD., Nintendo Co., and Microsoft Corp There are 8 generations for the video game products, our main concern in this research is PlayStation 2 belongs to Generation 6, first released in Japan In March 4th 2000
  • 5. Market Volume Platform Firm Released Units sold PlayStation 2 Sony 2000 >155 million PlayStation Sony 1994 102.49 million Wii Nintendo 2006 101.63 million Xbox 360 Microsoft 2005 84 million PlayStation 3 Sony 2006 >83.8 million PlayStation 4 Sony 2013 79 million Nintendo Entertainment System Nintendo 1983 61.91 million Super Nintendo Entertainment System Nintendo 1990 49.10 million Nintendo 64 Nintendo 1996 32.93 million Sega Genesis Sega 1988 30.75 million Atari 2600 Atari 1977 30 million
  • 6. Sony Portfolio (1/3) • SONY COMPUTER ENTERTAINMENT INC. Recognized as the global leader & company responsible for the progression of consumer based computer entertainment • A breakdown of Sony Group's sales by category of product or service: Electronics ,Games, Music, Motion Pictures ,Insurance & Other
  • 9. Market Type •Monopolistic Competition •Many sellers (Sony, Nintendo & Microsoft…..) •Slightly differentiated products ( PlayStation, Wii & Xbox….) •Each seller sets a price for its own product
  • 12. Factors affected supply Customs Regulations Technology Limited capability to cover the demand (supply only 50,000 units weekly) And PS2 & PS3 overlap Expectations ( under estimation planning ) Number of sellers (New distribution channels introduced online sales)
  • 13. Factors affected Demand Pricing & prices of related goods: premium pricing strategy, due to the market share problems the company dropped the prices little by little every year. Technological advance: Incorporation of both CD and DVD formats, also offers compatibility with old versions of games Plus Massively multiplayer online games Competitors poor performance and technology Price of related goods : software gaming availability & launching new series of games Tastes (Fashion - cool brand name) Rise in Gaming across the world – Gaming is increasingly being penetrated across the world and especially being adopted in developing economies and emerging markets. Number of buyers
  • 15. Cross elasticity (PlayStation 2 soft ware & hardware) E = percentage change in quantity of X demanded percentage change in price of Yxy Esw.hw =(2.9-223)/(299-129)= -1.2 E(sw,hw) < 0 Complements P(hw)  Q(sw) Cross Elasticity ResponsivenessType of Good
  • 16. Cross elasticity (PlayStation 2 soft ware & hardware) Cont. - 5.00 10.00 15.00 20.00 25.00 - 50.00 100.00 150.00 200.00 250.00 300.00 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 SW Annual sales (Million unit) 2.90 35.40 121.80 189.90 222.00 252.00 223.00 193.00 103.70 35.70 16.40 7.90 HW Annual Sales (Million unit) 1.41 9.20 18.07 22.52 20.10 16.17 16.22 14.20 13.70 7.90 7.30 6.40 HW vs SW annual sales SW Annual sales (Million unit) HW Annual Sales (Million unit)
  • 17. Cross elasticity (PlayStation 2 soft ware & hardware) Cont. - 5.00 10.00 15.00 20.00 25.00 0 50 100 150 200 250 300 350 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 Price per unit 299 299 199 179 179 179 129 129 129 99 99 99 HW Annual Sales (Million unit) 1.41 9.20 18.07 22.52 20.10 16.17 16.22 14.20 13.70 7.90 7.30 6.40 PS2 HW & Price per year Price per unit HW Annual Sales (Million unit)
  • 18. Conclusion PlayStation 2 is a revolutionary computer entertainment system set to reinvent the nature of video games. PlayStation 2 is a culture changer Technology pioneer Product Thank You PlayStation2