The document provides details on planning and resources for a digital graphic narrative project. It includes sections on costs, available resources, quantity, audience and target market, quality factors, and codes of practice to consider. It also includes a production schedule that outlines the tasks and progress to be completed in each session such as adding characters, backgrounds, and finishing each page of the graphic narrative book. The schedule aims to efficiently divide the work into manageable chunks over 8 sessions to deliver the project on time.
This document outlines the planning for a digital graphic narrative project. It considers costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. Health and safety issues like tripping hazards, eye strain, and back pain are addressed. The planning shows thorough consideration of all aspects needed for a successful project.
The visual style of your graphic narrative draws inspiration from classic children's books like The Hungry Caterpillar and The Birthday Crown. Your use of simple shapes for backgrounds and rotoscoped characters in a minimalist style echoes visual conventions from books aimed at young audiences.
You also incorporated textual elements commonly found in children's literature, such as speech bubbles, to help tell the story visually. Text is integrated with the images in a way that builds on techniques used successfully in books like The Gruffalo.
While your work does not necessarily reflect professional graphic design standards, it demonstrates an understanding
This document outlines the planning and resources for a digital graphic narrative project. It considers costs, available resources like computers and software, audience, quality factors, codes of practice, regulation, copyright, ethics, and health and safety. A production schedule is included that breaks the project into 10 half-day sessions focused on creating backgrounds, characters, and assembling pages. Risks like eyestrain are addressed by taking regular breaks, and tripping hazards are prevented by taping down wires.
This document provides a planning booklet for a digital graphic narrative project. It includes considerations for costs, available resources, quantity, audience, quality factors, codes of practice, regulations, copyright, ethical issues, and a production schedule. The production schedule outlines 10 sessions to complete the project, with tasks for each session like planning pages, creating artwork in Photoshop, and improving work based on feedback. Health and safety risks of computer work like eye strain and trip hazards are also addressed, with precautions like taking breaks and keeping work areas uncluttered.
The document outlines a student's planning for a digital graphic narrative project adapting the story of Little Red Riding Hood. It considers costs, available resources, quantity, audience/target market, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. It discusses using a MacBook, Photoshop, PowerPoint, and the internet for the project. The student plans to produce around 500 copies of a limited edition book for children ages 3-6. Health and safety considerations include preventing trips from bags/chairs and eyes becoming strained from screen time.
The document outlines the planning for a digital graphic narrative children's book. It considers various factors such as costs, available resources, quantity, target audience, quality, codes of practice, regulations, copyright, ethics, and a production schedule. Health and safety risks are also discussed. The planning shows thorough consideration of each required section to structure the project like a real work. A solid production schedule is created to divide the work into manageable tasks and ensure the project is completed on time.
The document provides details for planning a digital graphic narrative project. It discusses considerations like costs, quantity, audience, quality factors, regulations, copyright, and health and safety. Costs may include materials, software, and printing. The narrative is aimed at children learning to read, so font and illustrations must be clear and engaging. Over 1000 copies of the book could be produced and sold in stores and supermarkets. Quality is ensured through colorful, moving illustrations and relatable characters. Regulations and copyright must also be considered. Health and safety risks like cuts, fumes, and trips must be prevented by following procedures and keeping work areas clear.
This document outlines the planning for a digital graphic narrative project. It considers costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. Health and safety issues like tripping hazards, eye strain, and back pain are addressed. The planning shows thorough consideration of all aspects needed for a successful project.
The visual style of your graphic narrative draws inspiration from classic children's books like The Hungry Caterpillar and The Birthday Crown. Your use of simple shapes for backgrounds and rotoscoped characters in a minimalist style echoes visual conventions from books aimed at young audiences.
You also incorporated textual elements commonly found in children's literature, such as speech bubbles, to help tell the story visually. Text is integrated with the images in a way that builds on techniques used successfully in books like The Gruffalo.
While your work does not necessarily reflect professional graphic design standards, it demonstrates an understanding
This document outlines the planning and resources for a digital graphic narrative project. It considers costs, available resources like computers and software, audience, quality factors, codes of practice, regulation, copyright, ethics, and health and safety. A production schedule is included that breaks the project into 10 half-day sessions focused on creating backgrounds, characters, and assembling pages. Risks like eyestrain are addressed by taking regular breaks, and tripping hazards are prevented by taping down wires.
This document provides a planning booklet for a digital graphic narrative project. It includes considerations for costs, available resources, quantity, audience, quality factors, codes of practice, regulations, copyright, ethical issues, and a production schedule. The production schedule outlines 10 sessions to complete the project, with tasks for each session like planning pages, creating artwork in Photoshop, and improving work based on feedback. Health and safety risks of computer work like eye strain and trip hazards are also addressed, with precautions like taking breaks and keeping work areas uncluttered.
The document outlines a student's planning for a digital graphic narrative project adapting the story of Little Red Riding Hood. It considers costs, available resources, quantity, audience/target market, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. It discusses using a MacBook, Photoshop, PowerPoint, and the internet for the project. The student plans to produce around 500 copies of a limited edition book for children ages 3-6. Health and safety considerations include preventing trips from bags/chairs and eyes becoming strained from screen time.
The document outlines the planning for a digital graphic narrative children's book. It considers various factors such as costs, available resources, quantity, target audience, quality, codes of practice, regulations, copyright, ethics, and a production schedule. Health and safety risks are also discussed. The planning shows thorough consideration of each required section to structure the project like a real work. A solid production schedule is created to divide the work into manageable tasks and ensure the project is completed on time.
The document provides details for planning a digital graphic narrative project. It discusses considerations like costs, quantity, audience, quality factors, regulations, copyright, and health and safety. Costs may include materials, software, and printing. The narrative is aimed at children learning to read, so font and illustrations must be clear and engaging. Over 1000 copies of the book could be produced and sold in stores and supermarkets. Quality is ensured through colorful, moving illustrations and relatable characters. Regulations and copyright must also be considered. Health and safety risks like cuts, fumes, and trips must be prevented by following procedures and keeping work areas clear.
This document summarizes the student's process of creating various products for a school project on golf, including a magazine cover, double-page article spread, and website. The student describes their initial plans and ideas, challenges they faced along the way including technical issues and timing constraints, and how they adapted their designs based on feedback and lessons learned during the production process.
The document outlines a planning booklet for a digital graphic narrative project. It includes sections on considerations, costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. The production schedule outlines 10 sessions to complete the project, including finding and rotoscoping characters and backgrounds for 8 pages and finalizing the book draft. Health and safety precautions are also mentioned.
The document provides details for a digital graphic narrative planning project. It discusses considerations like costs, available resources, quantity, audience and target market, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. Costs will be low as the project uses existing computer software and resources. The narrative is a children's book aimed at ages 5-7. Quality and safety factors are considered to ensure the book is appropriate. A 7-session production schedule is outlined to complete the book digitally in Photoshop.
This document provides planning details for a digital graphic narrative project to create a children's book. It includes sections on costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. For costs, it notes that since the project is not being published, there will be no expenses. The available resources are the internet, Photoshop, existing children's books, and a camera if needed. The book quantity would be 500-800 copies. The target audience is children ages 6-9 in the UK and Germany. Quality will depend on managing time well. Relevant codes and regulations are also discussed.
This document provides a planning document for a digital graphic narrative project. It outlines considerations for costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and health and safety. It also includes a production schedule that breaks the project into 10 sessions over 2 weeks, detailing the tasks and progress planned for each session. This thorough planning aims to ensure a successful and well-executed project that considers all relevant factors.
This document outlines a production schedule for a digital graphic narrative project. It details the planning and resources needed across 7 sessions. Key points include:
- Session 1 focuses on character and background development. Rotoscoping will be used to create forest and desert backgrounds.
- Session 2 continues character development and adds text. Scenery like clouds will be made using shape and warp tools.
- Session 3 adds environmental details and includes a version of the witch character seen from behind. A sky gradient will be made.
- Later sessions populate environments with characters, create a template for text, and introduce techniques like motion blur to illustrate a pivotal scene of the character running.
The document provides details on planning for a digital graphic narrative project. It includes sections on costs, available resources, target audience, quality factors, codes of practice, health and safety considerations, and a 10-session production schedule. Costs are expected to be minimal as the required software is accessible for free. Resources include Photoshop, paper, pencils, images from Google. The target audience is children ages 3-6, and quality will be ensured through frequent saving, spending time on creation to avoid rushing, and planning out the project. Health and safety risks like eye strain and trip hazards will be prevented through regular breaks, proper seating, and clear workspaces.
The document provides planning details for a digital graphic narrative project. It outlines considerations for costs, available resources, intended quantity, target audience, quality factors, codes of practice, regulations, copyright, and ethical issues. It also includes a production schedule that divides the project into sessions with specific tasks, such as finishing character models, creating backgrounds, and positioning characters on pages. The goal is to structure the planning and ensure all necessary aspects are thoroughly considered to execute the project successfully.
The document provides planning details for a digital graphic narrative project. It includes sections on costs, available resources, quantity, audience/market, quality factors, codes of practice, regulations, copyright, ethical issues, and a production schedule. The production schedule outlines 10 sessions to complete the project, with each session detailing the planned tasks and progress. Health and safety considerations are also mentioned.
The document provides planning details for a digital graphic narrative project. It discusses considerations like costs, quantity, audience, quality factors, health and safety, and a production schedule. Costs may include materials, software, and printing. The narrative is aimed at children learning to read, so font and illustrations must be clear and engaging. A ten session production schedule is outlined to complete the nine page storybook by the deadline. Risks like cuts, inhalation, and trips are evaluated along with preventative measures grounded in legislation.
This document provides a self-evaluation by Ellie Marsh of a factual writing project. Ellie discusses her planning process, time management, reviewing work in progress, technical skills used, and areas for improvement. For planning, Ellie created a production schedule and sample booklet. She mostly stuck to her schedule but underestimated some tasks. Ellie reviewed pages as she worked and made minor changes. She learned new software like InDesign and Photoshop. Areas for improvement include shortening sentences in her article and choosing a color scheme more appealing to her target female audience.
The document provides guidance for critically evaluating a completed work project in the context of professional practice. It lists several areas for self-evaluation, including whether intentions were realized, the appropriateness for the audience, content, style, skills used, skill development, and areas for improvement. Sources for evaluation should include self-evaluation and feedback from others such as the audience, peers, or tutors.
The document provides an evaluation of a fanzine created about the ocean. It summarizes that the fanzine met expectations by including writing to justify it as a fanzine and adding color. However, it could have benefited from more writing and references to make it more informative for keen readers. While consistency was achieved in many areas and it teaches readers something new, the content is mostly general knowledge and not tailored enough for a wide audience between ages 10 to 15. There is room for improvement in writing more and being more creative with the design.
Oliver Keppie evaluated his work on a fashion magazine project. He felt his research went well since he was already familiar with the subject of fashion. His planning was detailed and helped guide his production. He managed his time efficiently and felt he could have improved certain elements if given more time. Regarding technical and aesthetic qualities, Oliver aimed to achieve a fantasy style and used techniques like cutouts and reflections to create depth and realism. He believed the magazine would appeal to his target audience of 16+ males interested in fashion through its serious tone and focus on high-end brands.
The document discusses Nicola Kilgallon's time management and review process for three factual layout projects: a broadsheet newspaper, tabloid newspaper article, and fanzine article. Nicola managed their time well by completing each project within a three day timeframe. They made plans on day one of each week for fonts and images. Nicola reviewed their work in progress by taking screenshots and asking peers for feedback. They could have improved the fanzine article by spending more time on it. Overall, Nicola felt they managed their time well and completed the projects on schedule by the deadlines.
The document provides a summary and evaluation of the author's work on their FMP (Final Major Project) which involved creating a magazine. For their designer research section, the author analyzed various graphic designers and their styles, finding Peter Saville the most interesting. They struggled to find enough information on each designer. For their research section, the author analyzed magazine covers, contents pages and spreads, finding Mixmag the most useful to reference. They could have analyzed production techniques and target demographics more. For problem solving, listing issues and exploring solutions prepared them for production. They practiced photo editing and article writing. Overall, the author found the project sections straightforward but could have planned more and explored topics in more depth.
This document provides planning details for a digital graphic narrative children's book project. It includes sections on costs, available resources, quantity, audience, quality factors, codes of practice, regulations, copyright, and ethics that need to be considered for the project. It also includes a production schedule that outlines the tasks and timeline to complete 8 pages of the book over 8 sessions.
The document provides a self-evaluation of a magazine project. It discusses strengths and weaknesses in the areas of research, planning, time management, technical qualities, aesthetic qualities, and audience appeal. Peer feedback is also summarized. The key strengths included helpful research materials and initial planning. Weaknesses were a lack of details in planning and changing the target audience. Peer feedback focused on improving the blurry text and formatting on the cover and spreads. The creator agreed improvements could be made to text clarity and professionalism.
The document provides an evaluation of three design projects: a broadsheet, tabloid, and fanzine. For each project, the student discusses time management, the development process from initial to final designs, technical skills used, and comparisons to other work. Overall, the student felt time management went well except for some delays in the fanzine. The broadsheet and tabloid designs improved over multiple iterations to more closely resemble real newspapers. Technical skills in Adobe InDesign progressed across the projects. The student believes these second year projects demonstrate stronger layouts, organization and skills than previous first year work. Screenshots are included to show the design evolution for each project.
In this session we will introduce you to the modular architecture concepts behind ColdBox MVC and how you can build with legos to create your applications from small reusable maintainable pieces and manage them via CommandBox CLI.
Learn how to "think MVC" while bringing your code into the present day. Taking a step-by-step approach, we'll cover the basics of handlers, views, plugins, interceptors and models. We’ll also cover a handful of security issues that have come to light since your legacy code was first created and how to address them with ColdFusion and ColdBox.
In this file, you can ref interview thank you letter materials for administrative specialist position such as administrative specialist interview thank you letter samples, interview thank you letter tips, administrative specialist interview questions, administrative specialist resumes, administrative specialist cover letter …
This document summarizes the student's process of creating various products for a school project on golf, including a magazine cover, double-page article spread, and website. The student describes their initial plans and ideas, challenges they faced along the way including technical issues and timing constraints, and how they adapted their designs based on feedback and lessons learned during the production process.
The document outlines a planning booklet for a digital graphic narrative project. It includes sections on considerations, costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. The production schedule outlines 10 sessions to complete the project, including finding and rotoscoping characters and backgrounds for 8 pages and finalizing the book draft. Health and safety precautions are also mentioned.
The document provides details for a digital graphic narrative planning project. It discusses considerations like costs, available resources, quantity, audience and target market, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. Costs will be low as the project uses existing computer software and resources. The narrative is a children's book aimed at ages 5-7. Quality and safety factors are considered to ensure the book is appropriate. A 7-session production schedule is outlined to complete the book digitally in Photoshop.
This document provides planning details for a digital graphic narrative project to create a children's book. It includes sections on costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. For costs, it notes that since the project is not being published, there will be no expenses. The available resources are the internet, Photoshop, existing children's books, and a camera if needed. The book quantity would be 500-800 copies. The target audience is children ages 6-9 in the UK and Germany. Quality will depend on managing time well. Relevant codes and regulations are also discussed.
This document provides a planning document for a digital graphic narrative project. It outlines considerations for costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and health and safety. It also includes a production schedule that breaks the project into 10 sessions over 2 weeks, detailing the tasks and progress planned for each session. This thorough planning aims to ensure a successful and well-executed project that considers all relevant factors.
This document outlines a production schedule for a digital graphic narrative project. It details the planning and resources needed across 7 sessions. Key points include:
- Session 1 focuses on character and background development. Rotoscoping will be used to create forest and desert backgrounds.
- Session 2 continues character development and adds text. Scenery like clouds will be made using shape and warp tools.
- Session 3 adds environmental details and includes a version of the witch character seen from behind. A sky gradient will be made.
- Later sessions populate environments with characters, create a template for text, and introduce techniques like motion blur to illustrate a pivotal scene of the character running.
The document provides details on planning for a digital graphic narrative project. It includes sections on costs, available resources, target audience, quality factors, codes of practice, health and safety considerations, and a 10-session production schedule. Costs are expected to be minimal as the required software is accessible for free. Resources include Photoshop, paper, pencils, images from Google. The target audience is children ages 3-6, and quality will be ensured through frequent saving, spending time on creation to avoid rushing, and planning out the project. Health and safety risks like eye strain and trip hazards will be prevented through regular breaks, proper seating, and clear workspaces.
The document provides planning details for a digital graphic narrative project. It outlines considerations for costs, available resources, intended quantity, target audience, quality factors, codes of practice, regulations, copyright, and ethical issues. It also includes a production schedule that divides the project into sessions with specific tasks, such as finishing character models, creating backgrounds, and positioning characters on pages. The goal is to structure the planning and ensure all necessary aspects are thoroughly considered to execute the project successfully.
The document provides planning details for a digital graphic narrative project. It includes sections on costs, available resources, quantity, audience/market, quality factors, codes of practice, regulations, copyright, ethical issues, and a production schedule. The production schedule outlines 10 sessions to complete the project, with each session detailing the planned tasks and progress. Health and safety considerations are also mentioned.
The document provides planning details for a digital graphic narrative project. It discusses considerations like costs, quantity, audience, quality factors, health and safety, and a production schedule. Costs may include materials, software, and printing. The narrative is aimed at children learning to read, so font and illustrations must be clear and engaging. A ten session production schedule is outlined to complete the nine page storybook by the deadline. Risks like cuts, inhalation, and trips are evaluated along with preventative measures grounded in legislation.
This document provides a self-evaluation by Ellie Marsh of a factual writing project. Ellie discusses her planning process, time management, reviewing work in progress, technical skills used, and areas for improvement. For planning, Ellie created a production schedule and sample booklet. She mostly stuck to her schedule but underestimated some tasks. Ellie reviewed pages as she worked and made minor changes. She learned new software like InDesign and Photoshop. Areas for improvement include shortening sentences in her article and choosing a color scheme more appealing to her target female audience.
The document provides guidance for critically evaluating a completed work project in the context of professional practice. It lists several areas for self-evaluation, including whether intentions were realized, the appropriateness for the audience, content, style, skills used, skill development, and areas for improvement. Sources for evaluation should include self-evaluation and feedback from others such as the audience, peers, or tutors.
The document provides an evaluation of a fanzine created about the ocean. It summarizes that the fanzine met expectations by including writing to justify it as a fanzine and adding color. However, it could have benefited from more writing and references to make it more informative for keen readers. While consistency was achieved in many areas and it teaches readers something new, the content is mostly general knowledge and not tailored enough for a wide audience between ages 10 to 15. There is room for improvement in writing more and being more creative with the design.
Oliver Keppie evaluated his work on a fashion magazine project. He felt his research went well since he was already familiar with the subject of fashion. His planning was detailed and helped guide his production. He managed his time efficiently and felt he could have improved certain elements if given more time. Regarding technical and aesthetic qualities, Oliver aimed to achieve a fantasy style and used techniques like cutouts and reflections to create depth and realism. He believed the magazine would appeal to his target audience of 16+ males interested in fashion through its serious tone and focus on high-end brands.
The document discusses Nicola Kilgallon's time management and review process for three factual layout projects: a broadsheet newspaper, tabloid newspaper article, and fanzine article. Nicola managed their time well by completing each project within a three day timeframe. They made plans on day one of each week for fonts and images. Nicola reviewed their work in progress by taking screenshots and asking peers for feedback. They could have improved the fanzine article by spending more time on it. Overall, Nicola felt they managed their time well and completed the projects on schedule by the deadlines.
The document provides a summary and evaluation of the author's work on their FMP (Final Major Project) which involved creating a magazine. For their designer research section, the author analyzed various graphic designers and their styles, finding Peter Saville the most interesting. They struggled to find enough information on each designer. For their research section, the author analyzed magazine covers, contents pages and spreads, finding Mixmag the most useful to reference. They could have analyzed production techniques and target demographics more. For problem solving, listing issues and exploring solutions prepared them for production. They practiced photo editing and article writing. Overall, the author found the project sections straightforward but could have planned more and explored topics in more depth.
This document provides planning details for a digital graphic narrative children's book project. It includes sections on costs, available resources, quantity, audience, quality factors, codes of practice, regulations, copyright, and ethics that need to be considered for the project. It also includes a production schedule that outlines the tasks and timeline to complete 8 pages of the book over 8 sessions.
The document provides a self-evaluation of a magazine project. It discusses strengths and weaknesses in the areas of research, planning, time management, technical qualities, aesthetic qualities, and audience appeal. Peer feedback is also summarized. The key strengths included helpful research materials and initial planning. Weaknesses were a lack of details in planning and changing the target audience. Peer feedback focused on improving the blurry text and formatting on the cover and spreads. The creator agreed improvements could be made to text clarity and professionalism.
The document provides an evaluation of three design projects: a broadsheet, tabloid, and fanzine. For each project, the student discusses time management, the development process from initial to final designs, technical skills used, and comparisons to other work. Overall, the student felt time management went well except for some delays in the fanzine. The broadsheet and tabloid designs improved over multiple iterations to more closely resemble real newspapers. Technical skills in Adobe InDesign progressed across the projects. The student believes these second year projects demonstrate stronger layouts, organization and skills than previous first year work. Screenshots are included to show the design evolution for each project.
In this session we will introduce you to the modular architecture concepts behind ColdBox MVC and how you can build with legos to create your applications from small reusable maintainable pieces and manage them via CommandBox CLI.
Learn how to "think MVC" while bringing your code into the present day. Taking a step-by-step approach, we'll cover the basics of handlers, views, plugins, interceptors and models. We’ll also cover a handful of security issues that have come to light since your legacy code was first created and how to address them with ColdFusion and ColdBox.
In this file, you can ref interview thank you letter materials for administrative specialist position such as administrative specialist interview thank you letter samples, interview thank you letter tips, administrative specialist interview questions, administrative specialist resumes, administrative specialist cover letter …
This session will build up on the ColdBox RESTful services session by creating a TestBox test suite for the RESTful service. We will review everything from installing TestBox, creating BDD specs, running them in different formats and finally automate it via Jenkins for continuous integration.
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In today's ever-changing world of mobile and cloud content we need to be agile and be able to deliver our applications and content modularly, securely and usually to more than just a website. Traditional content management engines are based on monolithic architecture approaches that are hard to scale, decouple and secure. This session will focus on how to implement a content strategy using a modular CMS, ContentBox, that relies on industry standard methodologies for development such as MVC, Object Oriented and Relational Content Model, Aspect Oriented Programming, Distributed Content Caching, Modules, Segregated Deployments, and much more.
We will review the architecture differences between monolithic and modular content strategies, segregated modular deployment, a 10,000 ft view of ContentBox and actually create a working modular site. We will then proceed to cluster our site and provide session/content distribution and even segregate the entire administrator to a secure instance.
ARS Marketing is a professional company based in Delhi that provides event planning, exhibitions, retail branding, and promotional campaigns for leading multinational companies. They have a track record of success working in consumer electronics, IT, e-commerce, and other industries. ARS strives to understand clients' needs and provide customized solutions to help clients achieve their business goals and maximize results through customer satisfaction. They have different departments and a young team to handle various business activities like product launches, exhibitions, retail branding, and gifts.
A key to building extensible and well-organized apps is to think modularly. Not only does this provide a nice separation of concerns in your code, but it also provides high portability and can enable community collaboration. In this session we will discuss the theory behind ContentBox Modules, how and when to use them, why they are important, and how they can change how you architect your applications. We will also look at the ins about outs of creating modules and discuss some of the challenges associated with building them. So if you are new to ColdBox/ContentBox Modules or if you have already started down the path of modular architecture, this session if for you
This document discusses different types of forces including air resistance, upthrust, electrostatic, magnetic, gravitational, and nuclear forces. It provides examples of how upthrust allows boats and other objects to float by balancing the upward force of upthrust against the downward force of gravity. It also explains Hooke's law which states that the extension of a spring is proportional to the applied force.
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The document provides details on the development of a digital graphic narrative children's book. It outlines an 8-page story about a racing car named Lauda who wins his first race but is sabotaged in his second race. Despite being told he can't continue, Lauda fixes himself overnight and goes on to win the final race. The book will use images of Niki Lauda's 1976 F1 car and apply a rotocope effect to create cartoon illustrations. The target audience is boys aged 5-8 years old.
The album cover features Michael Jackson in bright lighting wearing his iconic costume from the Bad album and music video, with his name prominently displayed above the album title. It shows just a solo image of Jackson in the distinctive black and red outfit against a white background.
This document summarizes the mechanics of a soccer game, including:
1) How points are awarded based on wins, draws, and losses.
2) The different levels/leagues in the soccer system and promotion/relegation between levels.
3) Additional mechanics like badges, leaderboards, and challenges/quests to keep players engaged in the game.
Este documento presenta diferentes teorías sobre la información. Brevemente describe las teorías objetivas de Shannon y Weaver, Tom Stonier y Marcia Bates, las cuales consideran la información como una realidad física medible. Luego presenta teorías subjetivas como las de Pratt, Belkin y Dervin, que ven la información como algo construido social y cognitivamente por los sujetos. Finalmente introduce el paradigma socio-cognitivo, en el cual las estructuras de conocimiento son sociales e históricas.
ContentBox is an open-source CMS built on ColdBox that allows for quick installation, easy integration of modules from ForgeBox, and powering of various websites and applications from a single content repository. The document outlines what ContentBox is, why one should use it, how to set up a first site, customize themes, build modules, and power apps from one content repository. Setup involves using the CommandBox CLI to install ContentBox and start a local server.
The document provides planning details for a digital graphic narrative project. It includes considerations for costs, available resources, quantity, audience/market, quality factors, codes of practice, regulations, copyright, ethical issues, and a production schedule. Health and safety risks like eyestrain, back problems, and tripping hazards are identified along with preventative measures grounded in relevant legislation.
This document provides guidance for planning a digital graphic narrative project. It includes sections for considering costs, available resources, target audience, quality factors, copyright and ethical issues. A production schedule is outlined, dividing the project into sessions and assigning tasks to be completed in each session. Health and safety risks are also considered, such as risks of spills or eye strain from computer use, and how to prevent those risks.
The document provides planning details for a digital graphic narrative project. It includes sections on considerations, costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and health and safety. The planning details cover estimating costs, determining the target audience and market, ensuring quality, following relevant codes and regulations, and addressing potential health and safety risks. A production schedule is also included that breaks the project into 10 half-day sessions.
This document provides planning details for a digital graphic narrative project. It includes considerations for costs, available resources, quantity of copies, audience, quality factors, codes of practice, regulations, copyright, ethical issues, and a production schedule. Health and safety risks like tripping hazards, muscle pains, eyestrain, and spills are also addressed, along with ways to prevent issues from arising. The production schedule outlines the tasks to be completed in each half-day college session, such as creating backgrounds, characters, and adding text.
This document provides planning details for a digital graphic narrative project. It includes considerations for costs, available resources, quantity of copies, audience, quality factors, codes of practice, regulations, copyright, ethical issues, and a production schedule. Health and safety risks like tripping hazards, muscle pains, eyestrain, and spills are also addressed, along with ways to prevent issues from arising. The production schedule outlines the tasks to be completed in each half-day college session, such as creating backgrounds, characters, and adding text.
This document provides planning details for a digital graphic narrative project to create a children's book. It includes sections on costs, available resources, quantity, audience/target market, quality factors, codes of practice, regulation, copyright, ethical issues, and health and safety considerations. The production schedule outlines creating characters, backgrounds, and individual pages across 10 sessions. Health and safety risks like eye strain and tripping hazards are addressed.
This document provides planning details for a digital graphic narrative project. It includes sections on costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. Health and safety considerations are also addressed, such as preventing eye strain and trip hazards when working on the computer for extended periods. The document emphasizes thorough planning and adherence to relevant laws and standards to ensure a high quality final project that is delivered on time.
The document provides guidance for planning a digital graphic narrative project. It outlines various considerations for the project including costs, available resources, quantity, audience, quality factors, codes of practice, regulations, copyright, ethical issues, and health and safety. A production schedule is also included, dividing the project into 10 sessions and detailing the planned tasks and activities for each session.
This document outlines the planning for a digital graphic narrative project. It considers costs, available resources, quantity, audience, quality factors, codes of practice, regulations, copyright, ethical issues, and a production schedule. Resources needed are a computer, design software, and base pictures. Health and safety risks like water near electronics and tripping hazards from wires are identified along with preventative measures. The planning shows thorough consideration of various aspects to structure the project.
This document outlines the planning for a digital graphic narrative project. It considers costs, available resources, quantity, audience, quality factors, codes of practice, regulations, copyright, ethical issues, and a production schedule. Resources needed are a computer, design software, and base pictures. Health and safety risks like water near electronics and tripping hazards from wires are identified along with preventative measures. The planning shows thorough consideration of various aspects to structure the project.
This document provides planning details for a digital graphic narrative project. It considers costs, available resources, quantity of pages, audience, quality factors, codes of practice, copyright, ethical issues, a production schedule, and health and safety. The project will create a 12-page children's book using Photoshop and internet images. Planning includes ensuring no copyright infringement, meeting deadlines, maintaining quality, and preventing risks like eyestrain from long computer use.
The document outlines the planning and considerations for a digital graphic narrative project, including costs, available resources, production schedule, audience, quality factors, regulations, copyright, and health and safety issues. It discusses keeping costs low, using free software and home resources, and a 10 session production schedule to create 200 copies of a graphic novel for boys aged 6 and up on the topic of World War 2 fighter pilots.
The document outlines the planning and considerations for a digital graphic narrative project, including costs, available resources, production schedule, audience, quality factors, regulations, copyright, and health and safety. It discusses keeping costs low, using free software and home resources, and a 10-session production schedule to create 200 copies of a graphic novel for boys aged 6 and up about World War 2 pilots.
This document provides planning details for a digital graphic narrative project to create a children's book. It includes sections on costs, available resources, quantity, audience, quality factors, codes of practice, regulation, copyright, ethical issues, and a production schedule. For costs, it notes that since the project is for college, it will not have real publication costs. The available resources section lists the internet, Photoshop, and existing children's books. It plans to create around 500-800 copies. The target audience is children ages 6-9 in the UK and Germany. The production schedule outlines creating characters, backgrounds, and individual book pages over 10 sessions.
The document provides planning details for a digital graphic narrative project adapting Little Red Riding Hood. It considers costs, available resources, quantity of materials needed, the target audience, quality factors, codes of practice, regulations, copyright, ethical issues, and a production schedule. The planning demonstrates thorough consideration of project requirements and management of resources and time.
This document outlines the planning process for a digital graphic narrative project. It discusses considerations like costs, available resources, target audience, quality factors, codes of practice, regulations, copyright, ethics, and a production schedule. Costs will include Photoshop but not other digital work. Resources include a computer, graphics software, and a graphics tablet. The target audience is 3-6 year old girls and boys for a retelling of Rapunzel. Quality will come from detailed images that tell the story with or without words. Regulations and ethics require inclusive, non-discriminatory content. A 10-session production schedule is outlined to complete the 10-page graphic narrative over 10 weeks.
The document provides planning considerations for a digital graphic narrative project. It discusses costs, available resources, quantity, audience and target market, quality factors, codes of practice, regulations, copyright, ethical issues, and required resources. For costs, it notes software, equipment, and printing expenses would be incurred for a real project. Available college resources like Photoshop and internet access are considered. It recommends printing 1000 copies initially for a mass market and appeals to parents as the target audience. Quality, deadlines, standards, and avoiding distractions are emphasized. Regulations for toys or obscene content would not apply. Copyright and sourcing of images/fonts is discussed. Representation and cultural sensitivity in content are ethical concerns to address.
The document provides planning details for a digital graphic narrative project to create a children's book. It includes sections on costs, available resources, quantity, audience/target market, quality factors, codes of practice, regulation, copyright, ethical issues, resources, and a production schedule. The production schedule outlines the tasks to be completed in each half-day college session over 10 sessions to develop the story, characters, and illustrations through Photoshop. Health and safety considerations are also addressed.
The document provides planning details for a digital graphic narrative project to create a children's book. It includes considerations for costs, available resources, intended quantity, target audience, quality factors, relevant codes of practice, regulations, copyright issues, ethical issues, and a production schedule. Costs will be minimal as the college provides all necessary resources. The book will initially target 3-6 year old UK children and have an initial print run of 3,000 copies. Quality will be ensured through feedback, comparisons to other books, and focus. Relevant regulations and codes of practice around publishing are considered.
A one man hero must retrieve a flash drive from a team of bad guys to prevent them from executing their evil plan. The short film will feature dramatic fight scenes and chases as the hero overcomes obstacles to save the day. While produced on a limited budget with a DSLR camera, the film aims to emulate the fast-paced style of productions like "Losses" through techniques like shaky cam. The target audience is males ages 15-25, and precautions will be taken to avoid offenses to religions or inclusion of racism/sexism.
The document discusses short films and provides examples of two short films created with limited budgets. Film Riot created "Losses" with a $200 budget by using friends and family as actors over 12 hours of filming across 4 days. The CGBros created the CGI film "Shifter" with a larger budget that allowed for more advanced technology. Effective strategies for short films discussed are keeping them under 10 minutes, focusing on a simple storyline, choreographing fight scenes, and starting with an engaging opening shot.
This short film called "One Shot" is an action genre piece directed by Duncan Callum Warren-Rix about a hero who must retrieve a flash drive from villains. The target audience is 15-25 year old males who enjoy violence and action. It is inspired by other short action films and pitched as a thrilling and dramatic short film packed with action.
This document contains evaluations from a student of various digital graphic projects including illustrations of animals, cars, and people. For most projects, the student liked how they were able to add textures and details to create realistic or cartoon effects. Things they wanted to improve included making outlines and edges smoother, adding more background details, and focusing on only one graphic effect rather than combining multiple effects. The document provides feedback on different techniques used to inform future projects.
The document provides a template for evaluating a graphic narrative project. It includes prompts to praise strengths and identify areas for improvement in the work. The prompts cover whether the final product achieved the original intentions, the construction of images, use of text, suitability for the target audience, techniques used, and appearance of the final product. Responses to the prompts provide specific details and examples from the project, which appears to be a children's book about a race car named Lauda.
- The document discusses various storytelling theories and structures, including those proposed by Propp, Todorov, and others.
- It analyzes the main character Lauda from the story as the hero, describing how he overcomes obstacles like injury and rivals to achieve victory.
- Key elements like the hero's journey, helpers, donors, equilibrium and disequilibrium are identified and related back to events in the story.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document provides feedback on a proposal for a children's book about a racing car character named Lauda. The strengths noted are the detailed storyline and use of rotoscoping animation on car images. Areas for improvement include further developing the background design, using varied eye designs for different characters, and mentioning parents reading the book. The idea generation is praised for its clear details, though the mood board could include more elements like the race track or other characters.
Raster graphics are made up of pixels arranged in a grid, with more pixels resulting in higher quality images. Vector graphics use mathematical equations to describe shapes and paths, allowing the images to be resized without quality loss. The document then defines and compares several common file formats for raster and vector graphics, including their typical uses, advantages, and disadvantages. Key factors discussed are image quality, file size, compatibility between programs, and suitability for different uses like online sharing or printing.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
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How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
1. Digital Graphic Narrative Planning
Use this booklet to help structure your planning and collate your planning documents.
Considerations:
There are lots of things to consider in this project. Fill out each section in detail to show you have thought about each one. You
should imagine that this is a live project, so considerations like cost, quantity and codes of practice must be thought about in that
context rather than just as a college project.
Costs: The effect of costs will have no impact on me, as my production methods will not require extra funds.
The only possible chance of me needing funds for the production of book is to pay for usage of Ferrari’s
designs in order to abide by the copyright laws.
However manufacturing costs is a different situation as it will cost a relatively high sum to produce the first set
of books to test market. If the test marketing goes well, then using the profit I will be able to produce more to
books sell.
Available resources: The available resources that I have such as an Apple Mac that contains Photoshop
are in easy access for me to use when necessary. I will also need the internet to obtain images from to base
some of my work around. This is also available on the Apple Macs as well. I do not have the resources to
manufacture and produce the book. In order to this I will have to use a manufactory company especially if i
need to mass produce the book.
2. Quantity: At first I would test market my children’s book to see if people started to buy it, if the book sold out
quickly I would mass-produce it. Depending on how well the book was selling I would ether produce hundreds
of copies or thousands of copies. If the book did not sell and would not create a substantial profit then I would
not produce it at all as it would be worthless. This is why I would test market the book first to see if it will
create a good enough profit to be worth the time and effort of production.
Audience and Target Market: The audience for my book would be 5-8 year olds and the main gender would
be male. This is because the book is based on race cars and crashes which is usually presented as a male
sport. The target market for my book would also be the parents of the children as they would be the ones
paying for the book. I would also want the book to be so appealing to children that they will pester their
parents to buy it for them.
Quality Factors: The illustrations on my book are quit complicated to create and can look very un-neat if they
aren’t done properly. This would lead to an unprofessional looking book that has scrappy illustrations in it. In
order too create a professional looking book the English will have to be correct and the illustration will need to
be produce to a professional standard. This will also help to increase profit as it means the book will sell
better.
Codes of Practice: The code of practise associated with publishers is to do with how they should interact
with the author.
Time: this is an important aspect of contracts as if the book is presented to the publisher late then they will
usually only have to pay the author. There are different guidelines depending on what contract has be agreed
upon.
Quality: If the book is presented to the publisher and the quality is not at the standard they had agreed to then
the publisher only has to pay the author, even if the book is not published.
3. Illegality: This has the least effect on my work as it works under the act of Obscene publication and equality. It
is very unlikely that there will be something obscene produced in a children’s book.
Regulation: This doesn’t apply to me that much as my book is aimed at an older audience then books that
involve toys, which are aimed at a younger audience. These books will have to comply with the new Toy
Safety Directive 2009/48/EC if sold on the European market. My book does not contain any interactive forms
of toys there for does not need to comply with this directive.
Copyright: My book is based around a real life event that happened to someone and there for does not need
to apply with the copy right law. The idea for my children’s book came from this event that happened to
someone but unless you knew this person you would not know the book was based around him. The design
for my car is based around the 1976 Ferrari F1 car although this may not be a problem as my book is made
with cartoons; I also used the Ferrari colour of red. To avoid any complication it would be worth gaining
Ferraris’ permission to use their design and colour, this way I will not breech any copy right laws.
Ethical Issues: My book is designed for young children and does not have any ethical problems in it. There is
no particular type of culture or religion portrayed through my book and there for could not offend anyone
especially a child. The most likely people to be offended by the book are the adults reading it and even then
there is no reason for anyone to be offended by my book. My book is a simple children’s book with a simple
story line that has very little information it making it less likely to offend anyone.
4. Resources:
A successful project relies on good planning. Considering all the resources you will need for a project and then assessing which
you already have and which you need will help ensure you are ready to start your project.
If there is a resource you don’t currently have, then consider how you are going to get it before you go in to production.
Resource:
Do you have
it? What do you need to do to get it?
Apple Computer Yes Use the facilities at york college.
Photoshop Yes Use the Photoshop on the Apple Macs at york college.
Internet Yes
Use the browsers on the Apple Macs which are Safari, Fire fox
or Google chrome
Test Page
Yes, I will
use
Photoshop to
create my
race car Use the Photoshop on the Apple Macs at york college.
5. Digital Flat Plans
Yes, I will
use
PowerPoint
to create a
simple
structure. Use the Powerpoint on the Apple Macs at york college.
Images No
I will use the internet to get these on the Apple Macs at york
college.
Production Schedule:
Delivering your project on time is vital. In order to do this, you need a solid plan of action. This will help you divide up your work in
to manageable chunks to be tackled one at a time. It will also allow you to plan which tasks need to be done in which order. It will
also allow you to track your progress each day. If you are falling behind, you will need to modify the way you work. If you work
faster than expected, you can clearly see what the next steps you need to take are.
Each session is a half day of college.
Session 1:
I will add the final touches to my main character Lauda the racing car on Photoshop.
6. Once I have finished creating Lauda the racing car I am able to insert him into any page of the book
when necessary rather then having to re-create him every time.
This will save me time in the long-term effect.
Session 2:
I will create the first page of my book
The first page of my book involves Lauda the racing car which saves me a lot of time as I can now just
insert him in.
I will need to design the surroundings but the design for my first page is relatively simple so this should
not take too long.
I will also need use the colour range tool on this page which is the only thing that might take some time.
Session 3:
I will start to create the second page of my book
7. I will need to use grass on several pages on my book so I will create an A4 size layer of grass with
texture and then insert it onto each page were necessary.
All I will need to do is crop the grass to fit each page.
I will need to make a crowd for this page which I will need to use on other pages. I will create this crowd
and then insert it into each page where necessary.
Session 4:
I will create the third page in my book.
This should be quicker as I have my main character and the textured grass.
I will need to create some trees for this page which I will also need to use on other pages in the book,
so once I have done this I can insert the trees into each page were necessary.
I will begin to create my fourth page in my book.
Session 5:
Page four involves another vehicle being created
8. The ambulance will add a considerable amount of time to create this page.
Page four is split into two sides which will add more time to creating this page as well as the ambulance.
There is also a lot of texture being used on this page as well as lots of small bits of detail. This will be
even more time consuming.
Once this is done and I have created the background then I will begin creating page five
Session 6:
The fifth page has two sides to it and will take less then page four to create but longer than normal.
Both the sides just use Lauda the Race car in them no other vehicles, which saves a lot of time. Both
sides also use the grass I created which will save time two.
I will need to create a bed which will be the most time consuming aspect of this page.
I will begin to create the sixth page in my book.
Session 7:
The sixth page has a simple background and which will save time.
9. Using the time I have saved from the background I will then put more time into the foreground, like the
silo wet of the mechanic and the car stand.
Page seven is created in two halves like page five so I will begin to create the first half of the page. I will
aim to create the background in page seven.
Page seven will also have a bed in it but as I have already created it on page five I can insert it into
page seven.
Session 8:
I will finish the odd little detail in the background of page seven then create the foreground in the first
half.
I will create the second half of page seven which might take longer than the first half as I will have to use
more difficult techniques.
Once I have done the finishing touches on page seven I will begin to create page eight.
I will aim to create the background for page eight so I can focus on foreground in the next session.
Session 9:
I will add the finishing touches to the background on page eight and make sure the proportioning is
correct.
10. I will then start and finish creating the foreground and make sure all the race cars and text has the
correct proportioning.
I will then begin to create page nine which should not takelong at all as the crowd has already been
created and the grass as well as the race car, so all I need to do is create the race track and page nine
is done.
I will then start to create page ten which has split the ten into three sections. The first two are relatively
similar and simple so they will not take long to create, as I can copy the tree lines and the grass from
one to another. The third will need a race track creating with a barrier but as I have already done this
before I should be able to do it quickly.
Session 10:
I will the create page eleven which is relatively simple. The tree line has already been created and the
grass as well as the race cars so I can just copy them in. After this I will just have to create the race track
and flames.
Page twelve will need a trophy and podium creating for it which will be time consuming. But first I will
need to create the background.
Again I will be able to copy the crowd and the grass onto the page. Once I have done this I will just have
to create the crowd stand and race track.
I will have left gaps all the way through the book where I can partition the text. Once I have finished I will
go through and insert all the text onto each page in the right place.
11. Health and safety:
Your health and safety and that of those around you is very important. Just like in industry, an accident could prevent you f rom
working. Whilst we don’t work in a highly dangerous environment, there are still risks. Some are short term, such as trips and
spillages whilst others, such as long term damage to eyesight or back problems, may affect you much later in life.
Consider the risks based on the activities you will be undertaking during the project. Explain how you could prevent them from
happening.
Ensure you reference appropriate pieces of legislation, design to protect people at work.
Health and Safety Issue How can you prevent it?
12. Do not drink when working on the Macs as you could spill
some on it and if it short circuits you could be
electrocuted.
Do not drink while you are using a Mac or have a drink
near the Mac.
Do not leave lap top wires around as they are a tripping
hazard. Don’t leave laptop wires hanging around the room.
Do not spend too much time on the computer as it can be
bad for you. Take frequent brakes from the computer.
Do not use any type of strong glue in the class room as it
can be harmful to others. Go outside of the class room when using the strong glue.