Digital Pharma Marketing Trends 2012


              @alex__butler
@alex__butler   @The_Social_Moon   alex@thesocialmoon.com
Strategic Elements
                                      Competitor
Develop a digital strategy
 focussed on where your
                                      Landscape
  competitors are weak
and your customers need
        is strong.



                                Your            Customer
                             Capabilities        Needs




                                     Strategic Focus
The age of computers has given way to
      the age of communication
Printing press turns alchemists into chemists
An asymmetry existed with previous
      communication milestones:

Those good for 1:1 conversation could not
facilitate mass communication or support
               group action
Conversation            Broadcast




               Groups
for the first time in history the amount of
                                                               traditional broadcast television watched by
                                                               the younger generation is decreasing rather
                                                               than increasing annually


                                                               40% of viewers said they use
                                                               Facebook, Twitter or some other social
                                                               networking tool to discuss TV shows as they
                                                               watch.




Ericsson (NASDAQ:ERIC) ConsumerLab "TV & Video Consumer Trend Report 2011,
The 200 Billion hours of television
                                      consumption per year in US alone estimated to
                                        be 2000 times less than the hours taken to
                                                   create Wikipedia.




Clay Shirky: Cognitive Surplus 2010
Personal   Community   Public   Civic
Ladder of Engagement

          COLLECTIVE ACTION
           Commitment to joint action

Involved-tension between individual + group goals

             Binding group decisions                 Information Sharing = Shared Awareness

             CO-OPERATION                               Co-Operation = Shared Production
             Synchronised behaviour
                                                     Collective Action = Shared Responsibility
 Group identity (can be as simple as conversation)

             Collaborative production

                  SHARING
      Poses fewest demands on participants.

   Maximum freedom of the individual + fewest
          complications of group life

      Share + then Gather vs. Gather + Share
collective
                                                    action
                         collaboration
sharing   conversation




                                          “Innovation is a decidedly social
                                           process encompassing diverse
                                         individuals, corporations, commu
                                         nities, networks, and regions. The
                                             work of the Myelin Repair
                                             Foundation is an excellent
                                               demonstration of these
                                                     principles.”
                                                 John Hagel, Co-Chair
                                            Deloitte LLC, Center for Edge
                                                     Innovation
'You've spent the day on the
Internet, but not on the Web'




     http://www.wired.com/magazine/2010/08/ff_webrip/all/1
Death of a website?


        Stand-alone websites feel
        unfamiliar, impersonal and
        museum-like to Internet users
        accustomed to the Social Web's
        interaction.

        Website traffic has collapsed, and
        it is hard to see how or why it
        should recover..
Post PC Era?
Mobile Becoming Fundamental

                  Your customers are almost
                  certainly using smart mobile
                  technology every day

                  Mobile will be the most
                  integrated marketing
                  medium the world has ever
                  known

                  1999 was the year of
                  mobile, the 21st century will
                  be one of ubiquitous
                  connectivity
Building A Strategy


             Your
           Objectives

  Does it              How are your
  follow                customers
mobile best                using
 practice?                mobile?
           How can you
             optimise                 Accessing medical records    86%
               your                   Want help with prescribing a
           collateral for             medication                   83%
             mobile?                  Help monitoring patients in
                                      hospital                     74%
Make a portable body scanner
 that can detect 15 diseases
   and capture key health
  metrics and you could win
      10 million dollars
The Fun Instinct

Games are as old as civilisation itself and
found in all cultures.

Games are about pleasure, freedom and
escape.

They also combine the most powerful set
of human motivators:

Achievement, competition, collaboration,
learning & improvement, communication
and self expression.
GAMIFICATION IS BULLS*!T
   “Game developers and players have critiqued
  gamification on the grounds that it gets games
    wrong, mistaking incidental properties like
     points and levels for primary features like
    interactions with behavioural complexity”




  MOTIVATIONAL DESIGN
2005
                           Hakkar: blood god lodged at the
                           heart of the Zul’Gurub dungeon

Deadly disease generated by Hakkar was accidentally transmitted by infected
players to the world ouside the confines of the dungeon.

Within hours the ‘corrupted blood plague’ had begun.

Tens of thousands of players characters succumbed.

                Dr Ran D Balicer: American Journal Epidemiology

“Virtual environments could serve as a platform for studying the dissemination of
                              infectious diseases”

“[they might prove a] testing ground for novel interventions to control emerging
                            communicable diseases”
Patient Rescue is a proof of concept
  for a game that supports health
professionals to recognise the signs
  of patient deterioration, use set
   protocols to assess a patient's
condition and intervene effectively.



 Triage Trainer develops accurate
    decision making in the life
       saving skill of Triage.

  The game is set at the scene of
    an explosion in a busy high
  street and the player's job is to
 prioritise the multiple casualties
           for treatment.
Gamers Redesign a
   Protein That
Stumped Scientists
     for Years
“ Every two days now we
create as much information
as we did from the dawn of
 civilization up until 2003
Big Data

   Twitter Revealed Epidemic Two Weeks Before
   Health Officials [STUDY]
Big Data

           The Use of Twitter to Track Levels of
           Disease Activity and Public Concern in
           the U.S. during the Influenza A H1N1
           Pandemic
“  I think the biggest
 innovations of the 21st
   Century will be the
      intersection of
[health, medicine]…biolo
     gy and [digital]
technology. A new era is
       begginning…
Pharma Marketing Trends 2012

Pharma Marketing Trends 2012

  • 1.
    Digital Pharma MarketingTrends 2012 @alex__butler
  • 2.
    @alex__butler @The_Social_Moon alex@thesocialmoon.com
  • 3.
    Strategic Elements Competitor Develop a digital strategy focussed on where your Landscape competitors are weak and your customers need is strong. Your Customer Capabilities Needs Strategic Focus
  • 5.
    The age ofcomputers has given way to the age of communication
  • 7.
    Printing press turnsalchemists into chemists
  • 8.
    An asymmetry existedwith previous communication milestones: Those good for 1:1 conversation could not facilitate mass communication or support group action
  • 9.
    Conversation Broadcast Groups
  • 10.
    for the firsttime in history the amount of traditional broadcast television watched by the younger generation is decreasing rather than increasing annually 40% of viewers said they use Facebook, Twitter or some other social networking tool to discuss TV shows as they watch. Ericsson (NASDAQ:ERIC) ConsumerLab "TV & Video Consumer Trend Report 2011,
  • 11.
    The 200 Billionhours of television consumption per year in US alone estimated to be 2000 times less than the hours taken to create Wikipedia. Clay Shirky: Cognitive Surplus 2010
  • 13.
    Personal Community Public Civic
  • 14.
    Ladder of Engagement COLLECTIVE ACTION Commitment to joint action Involved-tension between individual + group goals Binding group decisions Information Sharing = Shared Awareness CO-OPERATION Co-Operation = Shared Production Synchronised behaviour Collective Action = Shared Responsibility Group identity (can be as simple as conversation) Collaborative production SHARING Poses fewest demands on participants. Maximum freedom of the individual + fewest complications of group life Share + then Gather vs. Gather + Share
  • 15.
    collective action collaboration sharing conversation “Innovation is a decidedly social process encompassing diverse individuals, corporations, commu nities, networks, and regions. The work of the Myelin Repair Foundation is an excellent demonstration of these principles.” John Hagel, Co-Chair Deloitte LLC, Center for Edge Innovation
  • 17.
    'You've spent theday on the Internet, but not on the Web' http://www.wired.com/magazine/2010/08/ff_webrip/all/1
  • 18.
    Death of awebsite? Stand-alone websites feel unfamiliar, impersonal and museum-like to Internet users accustomed to the Social Web's interaction. Website traffic has collapsed, and it is hard to see how or why it should recover..
  • 19.
  • 20.
    Mobile Becoming Fundamental Your customers are almost certainly using smart mobile technology every day Mobile will be the most integrated marketing medium the world has ever known 1999 was the year of mobile, the 21st century will be one of ubiquitous connectivity
  • 21.
    Building A Strategy Your Objectives Does it How are your follow customers mobile best using practice? mobile? How can you optimise Accessing medical records 86% your Want help with prescribing a collateral for medication 83% mobile? Help monitoring patients in hospital 74%
  • 22.
    Make a portablebody scanner that can detect 15 diseases and capture key health metrics and you could win 10 million dollars
  • 24.
    The Fun Instinct Gamesare as old as civilisation itself and found in all cultures. Games are about pleasure, freedom and escape. They also combine the most powerful set of human motivators: Achievement, competition, collaboration, learning & improvement, communication and self expression.
  • 25.
    GAMIFICATION IS BULLS*!T “Game developers and players have critiqued gamification on the grounds that it gets games wrong, mistaking incidental properties like points and levels for primary features like interactions with behavioural complexity” MOTIVATIONAL DESIGN
  • 27.
    2005 Hakkar: blood god lodged at the heart of the Zul’Gurub dungeon Deadly disease generated by Hakkar was accidentally transmitted by infected players to the world ouside the confines of the dungeon. Within hours the ‘corrupted blood plague’ had begun. Tens of thousands of players characters succumbed. Dr Ran D Balicer: American Journal Epidemiology “Virtual environments could serve as a platform for studying the dissemination of infectious diseases” “[they might prove a] testing ground for novel interventions to control emerging communicable diseases”
  • 28.
    Patient Rescue isa proof of concept for a game that supports health professionals to recognise the signs of patient deterioration, use set protocols to assess a patient's condition and intervene effectively. Triage Trainer develops accurate decision making in the life saving skill of Triage. The game is set at the scene of an explosion in a busy high street and the player's job is to prioritise the multiple casualties for treatment.
  • 30.
    Gamers Redesign a Protein That Stumped Scientists for Years
  • 32.
    “ Every twodays now we create as much information as we did from the dawn of civilization up until 2003
  • 33.
    Big Data Twitter Revealed Epidemic Two Weeks Before Health Officials [STUDY]
  • 34.
    Big Data The Use of Twitter to Track Levels of Disease Activity and Public Concern in the U.S. during the Influenza A H1N1 Pandemic
  • 35.
    “ Ithink the biggest innovations of the 21st Century will be the intersection of [health, medicine]…biolo gy and [digital] technology. A new era is begginning…

Editor's Notes

  • #9 The forts revolution in communications that has facilitade the forming of groups. This disintermediation is a direct threat to the publishing model and to anyone who proprts to facilitae the mesaage on behalf of another person.In the past it has fallen to business and government to facilitate group action. Now we can all do it.