The document discusses AMD's RapidFire technology for remote graphics solutions. RapidFire uses dedicated cloud hardware and software to deliver multiple HD game streams from a single GPU with low latency. It has four independent components - the server, network, client, and user interface. The server performs GPU encoding of the desktop into an H264 video stream. The stream is sent to the client over the network, where it is decoded by the client hardware and displayed in the UI. RapidFire is designed to work across different hardware and support various use cases and workflows.