I wrote this essay to communicate with myself in the future to remind the experiences and how I developed my thinking process while studying MA Design Futures at Goldsmiths, University of London.
This essay will introduce and review my process and methods that would relate to studying in “MA Design Futures” and “Metadesign”.
Chatup Chatup: System for relationship's value by Perus&RyanPerus Saranurak
For "The Seed of Change" projects, we create "future scenarios" and this is our 2nd conceptual product. We design this system and device to record and visualize our relationship. This process would bring relationship to tangible form and can be use in various purpose (likewise money). For example, this can encourage friends to meet each other in reality and to start a new relationship with a stranger easier.
We call this project "Chat up Chat up".
13 Mar 2014, MA Design Futures and Metadesign at Goldsmiths, University of London, London, UK. Postgraduate project work 'Metadesign 2
The Journey of Stepping Out of a Comfort Zone: self-report of a co-creating p...Perus Saranurak
Perus Saranurak and Wenyuan Hu (Ryan), 30 Apr 2014, MA Design Futures and Metadesign at Goldsmiths, University of London, London, UK. Postgraduate project work 'Metadesign 2'.
Studying work in Metadesign 2, Co-authorship project with Wenyuan Hu (Ryan)
The reports of the designing process "the seed of change";
The NEURON+ system and Chat-up Chat-up
this essay explain how we develop idea and introduce the tools for collaboration
CIRTL Spring 2016 The College Classroom Meeting 1 - How People LearnPeter Newbury
Peter Newbury
UC San Diego
and
Tom Holme
Iowa State University
collegeclassroom.ucsd.edu
Center for the Integration of Research, Teaching and Learning (CIRTL) Network - cirtl.net
Game of Knowing: couriosity-lead learning method -> Metalearning by Perus Sar...Perus Saranurak
Metalearning - Bring personal creativity and motivation to curiosity-led learning systems (ecology of wisdom)
"Today's fact becomes tomorrow's misinformation" stated Alvin Toffler, futurologist, in 1970. Now changes are accelerating due to the development of technology and connectivity. New learning methods are being developed and learners should not be passive because the knowledge cannot be relied upon for long.
This project introduces the idea of "Game of Knowing" the platform to support active learners to improve their interest through self-learning and collaborating. the concept of Metal
You should read this if you ... :
- you want to know the role of designers, not in the terms of economic. (sociology, philosophy or changes) --- see page 6 (19 in SlideShare)
- you want to improve your capability, learn about self-learning or DIY your futures --- start from page 12 (25 in SlideShare)
- you are cognitive designer who is interested in motivation --- see page 36 (49 in SlideShare)
- you are interested in self-learning tools --- see page 46 (59 in SlideShare) and Appendix 1 page 65 (78 in SlideShare)
- you are 'Metalearner' --- free the read through this book and contact me I am also looking for chatting with you too.
Even I have already submitted this MA dissertation, but I think it's still not proper complete. I would like to develop it further. please feel free to give me any comments .
(1st-draft) Money to the Tiny Big Journey: Tracking money for revealing the c...Perus Saranurak
Perus Saranurak, 15 Mar 2014, MA Design Futures and Metadesign at Goldsmiths, University of London, London, UK. Postgraduate project work 'Technonature'.
We create technology and we are shaped by technology. This essay considers "money" as a technology, and studies about the perception of money and its influences.
Also this essay approaches the perception of money as the object of relationship between people in community.
Hacking Happiness - sustainability from inside outPerus Saranurak
"Even someone knows what behaviours are harmful for the world, but they keep doing, Why?"
This essay re-define happiness and needs into the terms of sustainability by introducing an alternative guided life. This guided life focuses on accessing straight to happiness and try to shift the paradigm of consumerism to be 'Prosumer'. This concept I call it "Hacking Happiness".
"Happiness", a simple word, which everyone possibly understand and experience, generally means the state of positive feeling. But in these days, as we live in capitalism, happiness seems to be more and more expensive and difficult to reach them because it lay on many elements becoming more complex.
Hacking Happiness - will create a shortcut to happiness in sustainable way
by: Perus Saranurak, 22 Nov 2013, Volume 1 -Futures of Sustainability, MA Design Futures and Metadesign at Goldsmiths, University of London, London, UK. Postgraduate project work 'Future of Sustainability'.
“how can designers inspire the members of the community to raise their awareness in the living area?”
Shifting the role of "designers" to "facilitators", From object to workshop, and let's the members in community can develop their living together, under the concept of Prosumer (an active consumer)
This essay tries to extend this concept from an individual scale to a collaborative scale – designing the momentum to activate community. The writer tends to explore the practical and tangible solutions for creating the guideline of future sociability. Moreover, it would be good if the community member could involve in developing their area.
Transform the role of "designers" to "facilitators"
by: Perus Saranurak, 16 Jan 2014,Volume 2 -Futures of Sociability, MA Design Futures and Metadesign at Goldsmiths, University of London, London, UK. Postgraduate project work 'Future of Sociability'.
Chatup Chatup: System for relationship's value by Perus&RyanPerus Saranurak
For "The Seed of Change" projects, we create "future scenarios" and this is our 2nd conceptual product. We design this system and device to record and visualize our relationship. This process would bring relationship to tangible form and can be use in various purpose (likewise money). For example, this can encourage friends to meet each other in reality and to start a new relationship with a stranger easier.
We call this project "Chat up Chat up".
13 Mar 2014, MA Design Futures and Metadesign at Goldsmiths, University of London, London, UK. Postgraduate project work 'Metadesign 2
The Journey of Stepping Out of a Comfort Zone: self-report of a co-creating p...Perus Saranurak
Perus Saranurak and Wenyuan Hu (Ryan), 30 Apr 2014, MA Design Futures and Metadesign at Goldsmiths, University of London, London, UK. Postgraduate project work 'Metadesign 2'.
Studying work in Metadesign 2, Co-authorship project with Wenyuan Hu (Ryan)
The reports of the designing process "the seed of change";
The NEURON+ system and Chat-up Chat-up
this essay explain how we develop idea and introduce the tools for collaboration
CIRTL Spring 2016 The College Classroom Meeting 1 - How People LearnPeter Newbury
Peter Newbury
UC San Diego
and
Tom Holme
Iowa State University
collegeclassroom.ucsd.edu
Center for the Integration of Research, Teaching and Learning (CIRTL) Network - cirtl.net
Game of Knowing: couriosity-lead learning method -> Metalearning by Perus Sar...Perus Saranurak
Metalearning - Bring personal creativity and motivation to curiosity-led learning systems (ecology of wisdom)
"Today's fact becomes tomorrow's misinformation" stated Alvin Toffler, futurologist, in 1970. Now changes are accelerating due to the development of technology and connectivity. New learning methods are being developed and learners should not be passive because the knowledge cannot be relied upon for long.
This project introduces the idea of "Game of Knowing" the platform to support active learners to improve their interest through self-learning and collaborating. the concept of Metal
You should read this if you ... :
- you want to know the role of designers, not in the terms of economic. (sociology, philosophy or changes) --- see page 6 (19 in SlideShare)
- you want to improve your capability, learn about self-learning or DIY your futures --- start from page 12 (25 in SlideShare)
- you are cognitive designer who is interested in motivation --- see page 36 (49 in SlideShare)
- you are interested in self-learning tools --- see page 46 (59 in SlideShare) and Appendix 1 page 65 (78 in SlideShare)
- you are 'Metalearner' --- free the read through this book and contact me I am also looking for chatting with you too.
Even I have already submitted this MA dissertation, but I think it's still not proper complete. I would like to develop it further. please feel free to give me any comments .
(1st-draft) Money to the Tiny Big Journey: Tracking money for revealing the c...Perus Saranurak
Perus Saranurak, 15 Mar 2014, MA Design Futures and Metadesign at Goldsmiths, University of London, London, UK. Postgraduate project work 'Technonature'.
We create technology and we are shaped by technology. This essay considers "money" as a technology, and studies about the perception of money and its influences.
Also this essay approaches the perception of money as the object of relationship between people in community.
Hacking Happiness - sustainability from inside outPerus Saranurak
"Even someone knows what behaviours are harmful for the world, but they keep doing, Why?"
This essay re-define happiness and needs into the terms of sustainability by introducing an alternative guided life. This guided life focuses on accessing straight to happiness and try to shift the paradigm of consumerism to be 'Prosumer'. This concept I call it "Hacking Happiness".
"Happiness", a simple word, which everyone possibly understand and experience, generally means the state of positive feeling. But in these days, as we live in capitalism, happiness seems to be more and more expensive and difficult to reach them because it lay on many elements becoming more complex.
Hacking Happiness - will create a shortcut to happiness in sustainable way
by: Perus Saranurak, 22 Nov 2013, Volume 1 -Futures of Sustainability, MA Design Futures and Metadesign at Goldsmiths, University of London, London, UK. Postgraduate project work 'Future of Sustainability'.
“how can designers inspire the members of the community to raise their awareness in the living area?”
Shifting the role of "designers" to "facilitators", From object to workshop, and let's the members in community can develop their living together, under the concept of Prosumer (an active consumer)
This essay tries to extend this concept from an individual scale to a collaborative scale – designing the momentum to activate community. The writer tends to explore the practical and tangible solutions for creating the guideline of future sociability. Moreover, it would be good if the community member could involve in developing their area.
Transform the role of "designers" to "facilitators"
by: Perus Saranurak, 16 Jan 2014,Volume 2 -Futures of Sociability, MA Design Futures and Metadesign at Goldsmiths, University of London, London, UK. Postgraduate project work 'Future of Sociability'.
This is also a part of many project in Goldsmiths, MA Design Futures programme co-working with Ryan in Change Agent project.
This is our 3rd concept. We create "future scenarios" follow the concept of "Human2.0". We create an implanting technology, called SENSOR+, to extend human senses. We develop this system to solve an internet privacy problem.
We think now the internet profile become a part of that person. And our body have a skin to protect and to sense. So we use the NEURON+ system to sense our internet data. This could open the new experience and can notice when other access our data unfriendly.
Branding
A - Sensing brand and branding in everyday life deeper.
K - Branding has many purposes, it is not only for sell. Branding is in everywhere. Tools
P - Being your brand, and communicating yours
Infographic Thinking Workshop - Data communicatorPerus Saranurak
28 July 2015
This workshop tends to give the overview understanding of infographic to researchers and teachers. Also it shows the thinking process how to simplify massive data and create infographic.
How (you can help) People Learn (using peer instruction)Peter Newbury
How people learn and how peer instruction with clickers supports it. Presented at CSULA STEM Summer Institute on Active Learning in the STEM classroom.
Peter Newbury
September 2013
What is Market Research ?
A - Everyday-like, we always research on internet behaviors
K - Market Research in What? Why? When? Where? Who? How?
P - Mapping Persona
12 may 2015
This workshop tends to give the overview understanding of infographic to researchers and teachers. Also it shows the thinking process how to create infographic.
Thanks ChildWatch Ramajitti
21 Feb 2016
Teaching is to provide effective learning experiences for students.
Before make a class, Teacher should have these skills:
- Understand Learners.
- Design for Learning.
cite: Julie Dirksen. (2011) DESIGN FOR HOW PEOPLE LEARN.
Basic of Social Network for Business 20-10-2015Perus Saranurak
Social Network
A - Social Network shift the market in to the next level
K - Case studies, Inbound Marketing, What? Why? When? Where? Who? How?
P - Planing
To those who would like to have a copy of this slide, just email me at martzmonette@yahoo.com and please tell me why would you want this presentation. Thank you very much and GOD BLESS YOU
Visual Data Collection - Mike Morgan - REcon 18UX INXS
In this era of agile, lean UX and quick turnarounds, research either becomes a quick and dirty thing or a meaningless eleventh inning formality— too little too late to have any impact whatsoever. A critical component for successful research efforts that often gets overlooked is how data gets collected. Oftentimes researchers collect everything drinking through the proverbial firehose of data. Insights get lost. Separating the wheat from the chaff is tedious and painful. Over the past 4+ years, I have been using a visual method for collecting data so that I can deliver quick and specific results to product and dev teams. This method I call the visual data collection method. My presentation will walk through this method, which is especially useful for early-phase prototyping studies with quick turnarounds!
This is also a part of many project in Goldsmiths, MA Design Futures programme co-working with Ryan in Change Agent project.
This is our 3rd concept. We create "future scenarios" follow the concept of "Human2.0". We create an implanting technology, called SENSOR+, to extend human senses. We develop this system to solve an internet privacy problem.
We think now the internet profile become a part of that person. And our body have a skin to protect and to sense. So we use the NEURON+ system to sense our internet data. This could open the new experience and can notice when other access our data unfriendly.
Branding
A - Sensing brand and branding in everyday life deeper.
K - Branding has many purposes, it is not only for sell. Branding is in everywhere. Tools
P - Being your brand, and communicating yours
Infographic Thinking Workshop - Data communicatorPerus Saranurak
28 July 2015
This workshop tends to give the overview understanding of infographic to researchers and teachers. Also it shows the thinking process how to simplify massive data and create infographic.
How (you can help) People Learn (using peer instruction)Peter Newbury
How people learn and how peer instruction with clickers supports it. Presented at CSULA STEM Summer Institute on Active Learning in the STEM classroom.
Peter Newbury
September 2013
What is Market Research ?
A - Everyday-like, we always research on internet behaviors
K - Market Research in What? Why? When? Where? Who? How?
P - Mapping Persona
12 may 2015
This workshop tends to give the overview understanding of infographic to researchers and teachers. Also it shows the thinking process how to create infographic.
Thanks ChildWatch Ramajitti
21 Feb 2016
Teaching is to provide effective learning experiences for students.
Before make a class, Teacher should have these skills:
- Understand Learners.
- Design for Learning.
cite: Julie Dirksen. (2011) DESIGN FOR HOW PEOPLE LEARN.
Basic of Social Network for Business 20-10-2015Perus Saranurak
Social Network
A - Social Network shift the market in to the next level
K - Case studies, Inbound Marketing, What? Why? When? Where? Who? How?
P - Planing
To those who would like to have a copy of this slide, just email me at martzmonette@yahoo.com and please tell me why would you want this presentation. Thank you very much and GOD BLESS YOU
Visual Data Collection - Mike Morgan - REcon 18UX INXS
In this era of agile, lean UX and quick turnarounds, research either becomes a quick and dirty thing or a meaningless eleventh inning formality— too little too late to have any impact whatsoever. A critical component for successful research efforts that often gets overlooked is how data gets collected. Oftentimes researchers collect everything drinking through the proverbial firehose of data. Insights get lost. Separating the wheat from the chaff is tedious and painful. Over the past 4+ years, I have been using a visual method for collecting data so that I can deliver quick and specific results to product and dev teams. This method I call the visual data collection method. My presentation will walk through this method, which is especially useful for early-phase prototyping studies with quick turnarounds!
Numeracy Ultranet Spaces -Part1
Why would we look at Numeracy Spaces in the Ultranet? What are the benefits gained from such Spaces for planning our curriculum?
This session shows how PLTs can work together effectively to unpack exemplar Numeracy Spaces in the Ultranet identifying key elements that can be used as a springboard to support current curriculum foci.
Highlights from Just Enough Research by Erika Hall - User Experience Abu Dhab...Jonathan Steingiesser
The User Experience (UX) Abu Dhabi Meetup is a monthly gathering for UX practioners, UX fanatics and anyone curious about User Experience Design. All are welcome! UX Abu Dhabi is sponsored by UX UAE which looks to grow User Experience awareness and practice in the UAE and MENA.
This presentation was created for the October 2014 meetup and has highlights from the book Just Enough Research by Erika Hall .
Scalable, Actionable, and Ethical Learning Dashboards: a reality checkTinne De Laet
Keynote presentation at Edmedia 2018 conference: https://www.aace.org/conf/edmedia/speakers/.
Results of Erasmus+ projects ABLE (www.ableproject.eu) and STELA (www.stela-project.eu) on learning dashboards for supporting first-year students.
Slides from Keynote Presentation by Janine Bowes. In this presentation Janine will explore the skills and attributes that an online teacher needs in the 21st century to stay on top of the game. In considering the past two decades of online learning, it is useful to note some underlying principles that are timeless but also to be open to new possibilities.
Design Investigation Method presented at SECAC 2013, Greensboro, NC. A simple research method that can be taught to beginning design students to strengthen their design solutions.
Wizards of Learning is a board game design studio which focus on education with fun.
We design board game for organize and coperate which has story or infomation to communicate in playable way.
เห็นภาพตลาดบอร์ดเกมไทย มีความแตกต่างหลากหลายของพฤติกรรมการเล่นบอร์ดเกมอย่างไรบ้าง
วิเคราะห์ข้อมูลจากการทำสำรวจบอร์ดเกมประจำปี 2020 มีผู้ตอบแบบสอบถาม 1092 คน จัดทำโดย Wizards of Learning และ Lunar Gravity
-----
Overview of Thai board game market analysis. There are 6 different clusters which have different motive and different behavior in board game.
Overview about board game movement in Thailand for 2017-2019 in a perspective of Thai board game designer.
for people who want to understand boardgame market in Thailand in 2019
I investigate the lifelong and self-determined learning (heutagogy) and creative exploration through the unknown. My purpose is to I try to hack a learning process by creating a tool for helping learners can develop "their own knowledge" and "shift their view of learning framework" (from teacher-centered to learner-centered). This project's called the 'Game of Knowing'.
by: Perus Saranurak, 6 June 2014, MA Design Futures and Metadesign at Goldsmiths, University of London, London, UK. Postgraduate Dissertation work.
Picasso's Les Demoiselles d'Avignon- Kahee, Julia & Perus [2013/06]Perus Saranurak
Welcome to Modernity,
In 1907, Picasso publish Les Demoiselles d'Avignon which is the starting point of the most influential art movement of 20th century.
This presentation shows the art history of in the period of Modernism 20th century
Presented by Kahee, Julia & Perus
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
3. My Methods and Processes
The Report through MA Design Futures & Metadesign
Goldsmiths, University of London
MA Design Futures
Research Through and For Design
Writers:
Perus Saranurak
MA Design Future Student
Printed on the 29th May 2014
1st edition
4. 0
Content
How I Know....................................................................................................................................1
My Working Process....................................................................................................................2
My Tools.........................................................................................................................................7
(1)Word Clouds.........................................................................................................................7
(4)Tracking Program................................................................................................................9
(4)User Journey Maps .......................................................................................................... 11
(4)Questionnaire................................................................................................................... 13
Reflection.................................................................................................................................... 14
Appendix - other method ....................................................................................................... 15
5. 1
How I Know
This essay will introduce and review my process and methods that would relate to
studying in “MA Design Futures” and “Metadesign”.
Epistemology → Process and Method
Before introducing my working processes and my methods, it is good to understand
epistemology because they are related.
First of all, epistemology’s definition from Oxford Dictionaries is: “The theory of
knowledge, especially with regard to its methods, validity, and scope, and the
distinction between justified belief and opinion.” In short, I would say it explain how
information emerges in a person’s head. Further, this process could be different in
different person – different brain construction.
The different way to construct information can lead to the different processes of
working and methods chosen.
I am not a “1 – 2 – 3” person
…but I prefer to start at 3 and try to understand it. If I cannot understand 3, I will
step back to 2 or 1. Sometimes I learn like 3-2-1-2-3. Sometime only 3 and 2 is
enough. The way I build my brain construction of information is not a linear process.
My construction is more like a network. Many times it is difficult to find a link to a
specific topic, and sometime one topic link with very different topic.
My creativity
By self-observing, I realize that my creativity usually work as linking things together.
This tends to make me curious in broad range and many areas more than digging
one specific interest. This affects my working process. Most of the processes I have
used to extend my knowledge and interests are about linking idea, mapping
overview, reveal relation between each factor, and reflect on individual experiences
or practices.
6. Basical
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ess is base
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steps, and
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ge or expe
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ed on my p
suit the pu
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2
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d I plot the
ude of the
eriences, w
EPS IN MY WO
product de
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e change.
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ng my exp
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eas. This in
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rly and do
Work
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m in the jo
line mean
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esign expe
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ways deal w
nce.
erience in
cause of th
ncreases m
short fun
nough infor
it; and dev
king
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etadesign”,
ourney bet
ns the amo
ain in each
CESS
rience, and
, which is t
g to Anette’
ver, by wo
with, is to r
“MA Desig
he time. Als
my curiosit
. However,
rmation. A
velop it wh
Proc
attern by t
, I could si
tween know
ount of
h step.
d I have
to form an
’s lecture (
orking thro
reach the
gn Futures”
so (0)plann
ty also sha
, it is quite
A simple tri
hen find th
cess
time.
mplify
wn and
(2014),
ugh my
”
ning will
rpen it.
ck is
e
7. Also, th
proces
(0)plan
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drawin
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[Metho
1 - See
For me
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new kn
This is
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#proje
2 - Gro
Group
to disc
betwee
Realize
possib
like to
he reason
ss without
ning befor
ly be lost i
ng the rese
fun.
ods: #scen
eking Inter
e, it is the e
to the unkn
le question
ng the inte
on(s) is/are
nown but u
the phase
don’t know
od: #passiv
ct_diary #w
ouping the
ing the key
over the “s
en two thin
e that no a
le and see
study abou
that this st
planning, j
re (3)explor
n many int
earching ro
nario, #idea
rests and
early state
nown area
n, which al
erests and
e clear eno
useless info
to collecti
w’
ve_review #
word_clou
em
ywords is n
synergetic
ngs. – I still
bsolute rig
eking the sy
ut psychol
tep is 0 is b
ust followi
ring phase.
teresting in
oute, when
a_mapping
Curiosity
to cultivat
a much bec
ways be u
my curios
ough becau
ormation.
vely ‘know
#youtube
ds]
not only to
energy”, w
l don’t kno
ght combin
ynergetic e
ogy. In the
3
because I
ing (1)curio
. However,
nformation
n the direct
g, #share_v
e ideas an
cause I nee
sed along
sity is fun. I
use the ple
w what I kno
#share_va
o find the s
which could
ow what th
nation, just
energy wh
e same tim
rarely did
osity and (2
, it could w
n – trust m
tion is clea
value_and_
d interests
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the workin
t should b
easure can
ow’, and it
alue_and_c
similarity, b
d be call as
e tool is be
t try to rea
ich you pre
e, the edu
it. It is pos
2)grouping
waste much
me planning
r, the rese
_capability]
s. Also, this
fy my capa
ng process
e stopped
n easily lea
is also a b
apability #
but the cor
s the relati
etter than
rrange as
efer. For ex
cation in T
sible to sta
ideas then
h time and
g first and
earch will b
]
s step is no
ability and
s. Although
d when the
d to be los
bit uncover
#discussion
re of this p
on or reac
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xample, I w
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art the
n start
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st in
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This is
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though
The wa
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Honest
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this is t
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#user_
As a resul
d learning f
od: #post-i
ploring
the big ste
know, and
ht. This me
ay to discov
ectives or c
estion, Ann
s me to ste
od: #discus
alysing
3)exploring
informatio
oring proc
ill do resea
tly, even I l
us researc
mme allow
the time to
od: #track
_journey_m
t, the syne
following m
t, #synerg
ep to explo
d I have to
eans I cann
ver the un
criticize. Su
nete said (2
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10. 6
FIGURE 2: REAL JOURNEY
In reality, through my working process these 8 steps are not arrayed smoothly in
order (figure 2). Also, it is not necessary work follow this order. The process always
jumps back and forth these steps because each step has a specific purpose, which
can use in different situations.
To sum up, this part provides the overview of the whole process. This picture will
remind future me to see the dynamic in process and a various aspect of purposes.
11. 7
My Tools
(1)Word Clouds
What is it?
It uses program for transform a massive text to a simple picture. The word that
frequently uses in the text will be bigger in the picture
Where?
For me, it is a kind of a navigator when
I have to deal with a massive data:
records of twitter,
interview transcripts
some research from websites
collective-data methods
…
Why I use?
It could be use like a map.
This helps me to early recognize
the scope of the reading source
quickly.
It guides me where should I start
and where will I go; planning my
journey.
I feel more confidence – I am
afraid to deal with data.
Process:
Copy the text to the Word Clouds program (http://www.wordle.net) and process it.
The program will count the frequency of each word in the text and create a picture.
The size of each word is depended on its frequency.
Output:
It simplifies large data to be a nonlinear format. By illustrating the trend, this could
help to generate the relation between the keywords, and group ideas. For me, it
should be used as an exploratory guide to start research or grouping ideas.
Experience:
**Carefully, the keywords showed by Word Clouds are only from the frequency.
They do not directly relate with the meaning. By using only these keywords to
interpret, it could easily mislead. Use it carefully.
In Universal Methods of Design (Martin & Hanington, 2012, p.206), Word Clouds
could be qualified with: Refer to where the date was collected, and disclosure of
there has been processed on data.
12. 8
Further:
In my dissertation, I think this tools can helps me to find an individual motivation if I
use it with the #Tracking Program. My methodology is the word clicked by an
internet user can refer to the user’s curiosity.
FIGURE 3: WORD CLOUDS FROM THIS ESSAY
Remark:
http://www.wordle.net
http://www-958.ibm.com
Reference:
Martin, B., & Hanington, B. M. (2012). Universal methods of design: 100 ways to
research complex problems, develop innovative ideas, and design effective
solutions. Beverly, MA: Rockport Publishers.
13. 9
(4)Tracking Program
What is it?
It can be platforms, systems, culture props, diary, internet cookies, and computer
programs, which on the purpose of to continually report individual specific data:
behaviours, money, activities, journeys or progresses.
Where?
It can be anything which relate to
person and activities
Application in mobile
Computer program
diary
cup
flush …
Why I use?
Tracking data through the time
Can analyse the changes
Can find unknown patterns and
motivation.
By programing, it can access to
vast participants.
Process:
Make a rule which the participants to report, or create a program or a system to
detect specific data by a sensor
These systems have to report the time / date because it is required in comparison.
Output:
Tracking program will report every activity. The output would be massive and need
other tools for analyse this data further. After this it can use to plot activities and
time which will help to visualize the changes of each person – it can recognize who
have same or different motivations
Experience:
Tracking program could be seen as invading the privacy of participants. So they
should be informed or understood about how this tool work and what kind of data
it detect.
Most of this method needs to involve in long period. It is quite difficult to find the
volunteer participants.
On the other hand, I have done many tracking program with myself, such as a
working diary, 24-hour circular graphic report, and the internet tracking activity. I
found this like an action research, which helps the user to uncover something they
missing.
14. Further:
About privacy issue, it would be better if the system allow the participants to delete
some data they feel uncomfortable to report.
FIGURE 4: USE PROGRAM TO TRACK MY ACTIVITY ON COMPUTER
FIGURE 5: TEST INTERFACE ON SELF-REPORT
15. (4)User Journey Maps
What is it?
It is a visualization of the user’s story while using product or service. This platform
can create a discussion from different personas effectively, which leads to develop
the system holistically.
Where?
In my opinion, It would be useful to
stimulate the complex and insightful
system:
Costumer service
Political impact
Internal communication
…
Why should I use?
This method helps a participative user
to communicate their experience
easily and clearly.
The first attention
Understand behaviours
how the user change during
activity
what can affect or influent user
Process:
Each user will get different persona (task and goal) in the journey. And the users will
do the workshop together and complete the whole map.
1. First, interviewing the experience users to create the journey maps, each which
should represent to the user’s persona.
2. Let the users sharing the event along the journey with others
3. Writing down the individual feel, experience or thinking on the map honestly, both
positive and negative are ok. For examples, “I feel confuse at the start” or “I need a
manual”.
4. Each map will show different experience form different persona, which can use for
discussion later.
Output:
This tool can illustrate the different behaviours, views and goals in the same whole
system. This helps to re-organize the system.
My expectation from this method is detect a change by illustrating the user’s
activities, feelings, perceptions and thinking through the time. Also it shows how
they change.
Experience:
For this method, I have never tried it before, but I have done the #Role-play
Workshop, “Amoeba of Culture Change”, in Metadesign2 class. That is the great
experience giving the view that different roles react differently in the same culture
and the process of culture change.
16. Further:
I would like to combine this method with the #Tracking Program, which draw each
participant’s journey. Then I will use this method to be the platform of interview. So
I could collect the course of change in their thinking and activities, which I have to
analyse; which is from an intrinsic motivation; and how the motivation work.
Moreover, this could be an action research to encourage the participant to
understand the effects from motivation in activities too.
Remark:
It is a kind of role-play workshop, but by adding a map, it can improve the
communication in team clearer.
Reference:
Martin, B., & Hanington, B. M. (2012). Universal methods of design: 100 ways to
research complex problems, develop innovative ideas, and design effective
solutions. Beverly, MA: Rockport Publishers.
17. (4)Questionnaire
What is it?
This is the method for evaluating design by scoring.
Where?
In the stage of evaluation
Need amount of data
In person
Why should I use?
If I have other choices, I won’t use this
method.
Everyone can understand
Output:
The Score (with the weight). However, Martin & Hanington (2012, p.202) suggest this
tool can use in the early stage for creating a decision in team as an internal
communication. - This is totally different with my usage.
Experience:
About the project when I worked in a design company, I tried to understand clients’
needs by using this method. That project took very long time to finish, and one of
many reasons could be I never get the clients’ real needs.
Personally, I think the process of scoring (such as 1-5) is hard to get an accurate
result because respondent has to translate answers to linear polar scale, which
different respondents could express differently. Thus the researcher has to
interpret these results. There are two time of translation between a meaning and a
number. And the number in polar scale and could be defined differently.
For an example, the questionnaire about classroom, if a student scores 1 of 5 in the
row of homework, it is hard to know that it mean that student needs less homework
or more, or it is too easy or too hard, or mean the deadline is too early.
Further:
Even, scoring could be accurate on logicality, but the real answers are not
presented. Following this method, I prefer to make a choice in the form of a
sentence rather than number.
Moreover, I would like to try to use it for sharing opinions in the team.
18. Reflection
Many tools we used in MA Design Futures consume a massive of papers, while we
are learning about sustainability and overconsumption. This is a paradox between
subjects and activities.
Beware to be lost in information
1. List question
2. List required data
3. Think about process to get it directly
4. Recheck
How to analyse qualitative data?
I still don’t know the way to analyse qualitative data for researching. I always use it
to understand and write the reflection. I don’t know how to referent this kind or
data.
“In deductive content analysis, the codes or categories are derived prior to analysis,
often based on a theoretical framework [, such as Maslow’s Hierarchy of Needs.]”
19. Appendix - other method
FIGURE 6 MASSIVE MAPPING- INVOLVE WITH BODY
FIGURE 7: PROTOTYPE IN GOLDSMITHS – DREAM TOGETHER BOARD
20. FIGURE 8: PAPER PROTOTYPE
FIGURE 9: POSITIONING TOOLS (DEVELOP FOR PERSONS)