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Grayscale Research | November 2021
THE METAVERSE
Web 3.0 Virtual Cloud
Economies
grayscale.com
PLEASE REVIEW IMPORTANT DISCLOSURES  OTHER INFORMATION AT THE END OF THIS PAPER. 2
Š2021
Grayscale
Investments,
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Crypto cloud economies are the next emerging market investment frontier and
the Metaverse is at the forefront of this Web 3.0 internet evolution. The Metaverse
is a set of interconnected, experiential, 3D virtual worlds where people located
anywhere can socialize in real-time to form a persistent, user-owned, internet
economy spanning the digital and physical worlds.
The Metaverse is still emerging, but many key components have started to
take shape and are revolutionizing everything from e-commerce to media 
entertainment, and even real estate. Our Grayscale Decentraland Report and
Decentraland Tour make this concept more tangible by introducing one of the
leading blockchain-based virtual worlds—Decentraland.
Projects like Decentraland are creating an open-world metaverse where users can
log in to play games, earn MANA (the native token of Decentraland, with which
users can purchase NFTs, including LAND or collectibles, and vote on economy
governance), or create NFTs, giving them real world interoperability for the value
of their time spent in-game.
The potential of this internet evolution has started to attract Web 2.0 companies
like Facebook, which is shifting to a Metaverse company and is changing its name
to “Meta”. At this inflection point, other leading Web 2.0 tech companies will likely
need to start exploring the Metaverse to stay competitive, and the spotlight has
prompted a new wave of investment in this emerging crypto category.
THE METAVERSE
By David Grider, Head of Research  Matt Maximo, Research Analyst
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The Metaverse
The Meta Thesis
The Meta Market Opportunity
The Meta Web 3.0 Economy
The Meta Web 3.0 Metrics
The Meta Takeaway
Table of Contents
02
04
06
10
13
16
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The Meta Thesis
The internet has always been about connecting people. Over the past three
decades, internet technology has evolved, and the way we all interact with the
web has evolved with it. Much has changed, but three key eras of online-based
communities could be thought of as:
•	 Web 1.0 - Netscape connected us online
•	 Web 2.0 - Facebook connected us into online communities
•	 Web 3.0 - Decentraland connected us into a community-owned virtual world
1
2
3
4
5
6
FIGURE 1: ILLUSTRATIVE EVOLUTION OF WEB COMMUNITIES1
1. Grayscale
As we moved across these eras, our interactions and the mediums
we used to create them expanded. We experienced firsthand how
organizational architectures connecting us transformed, how computing
infrastructure we relied on matured, and how control over the web ebbed
and flowed between the community and big tech companies.
Value
Captured
1990 2030
Web 1.0 Web 2.0 Web 3.0
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FIGURE 2: ILLUSTRATIVE KEY FEATURES OF WEB 1.0, 2.0  3.02
2. Grayscale
The Web 2.0 mobile internet changed how, where, when, and why we used
the internet. In turn, this changed the products, services, and companies we
used, which changed our business models, culture, and politics – the Web 3.0
Metaverse has the potential to do the same.
Web 1.0 Web 2.0 Web 3.0
Interact Read Read-Write Read-Write-Own
Medium Static Text Interactive Content Virtual Economies
Organization Companies Platforms Networks
Infrastructure Personal Computers Cloud  Mobile Blockchain Cloud
Control Decentralized Centralized Decentralized
1
2
3
4
5
6
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FIGURE 3: US AVERAGE DAILY HOURS SPENT ON SELECT LEISURE ACTIVITY3
1
2
3
4
5
6
The Meta Market Opportunity
A greater and greater portion of our attention is going towards digital activities,
especially for younger generations. Today, ~1/3rd of our lives (~8 hours/day) is
already spent watching TV, playing games, or on social media.
As we spend more of our time in these digital world experiences, we also spend
more of our money within these digital realms to build our social status within
these online communities.
3. Goldman Sachs
US Average
65  Older
Boomers
Gen X
Millennials
Gen Z
US Average
65  Older
Boomers
Gen X
Millennials
Gen Z
US Kids
Watching TV
Playing Video Games
Social Media
2.8
4.6
3.2
2.4
2
2.1
0.3
0.2
0.1
0.1
0.2
0.7
5.0
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FIGURE 4: GLOBAL VIRTUAL WORLD REVENUE GROWTH4
Our social lives and gaming are converging and creating a large, fast-growing virtual
goods consumer economy. It is estimated that revenue from virtual gaming worlds
could grow from ~$180 billion in 2020 to ~$400 billion in 2025.
The continued shift of game developer monetization is a key dynamic within this growth
trend. Players are increasingly moving away from paying to play premium games
towards free games, which developers monetize by selling players in-game items to
enhance gameplay or social status within these virtual worlds.
This shift is accelerating further with the transition from Web 2.0 closed corporate
metaverses to Web 3.0 open crypto metaverse networks, which are:
•	 Web 2.0 Closed Corporate Metaverse: centrally owned and controlled by big
tech, or;
•	 Web 3.0 Open Crypto Metaverse: democratically owned and controlled by
global users.
Many gamers today spend their money and hours of their time building digital
wealth within Web 2.0 closed corporate metaverse worlds. The problem is, most
game developers don’t let players monetize their investment and efforts. Developers
prohibit players from trading items with other players and keep these worlds closed
so players cannot transfer their in-game wealth to the real economy.
Web 3.0 open crypto metaverse networks solve this problem by eliminating the capital
controls imposed on these virtual worlds by Web 2.0 platforms. This new paradigm
allows users to own their digital assets as Non-Fungible Tokens (NFTs), trade them with
others in the game, and carry them to other digital experiences, creating an entirely
new free-market internet-native economy that can be monetized in the physical world.
This evolution of the “creator economy” is known as “Play to Earn”.
4. Ark Invest
Premium Spend
In-Game Spend
1
2
3
4
5
6
$0B
$50B
$100B
$150B
$200B
$250B
$300B
$350B
$400B
$450B
2020 2025
2020 2025
PLEASE REVIEW IMPORTANT DISCLOSURES  OTHER INFORMATION AT THE END OF THIS PAPER. 8
Š2021
Grayscale
Investments,
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FIGURE 5: ILLUSTRATIVE OPEN VS CLOSED GAMING  METAVERSE EXAMPLES5
5. Grayscale
In the metaverse, users dictate these types of seamless, real-world adjacent
interactions across digital communities. Conversely, the closed nature of Web
2.0 corporate Metaverse platforms may put users at a disadvantage compared
to Web 3.0 open crypto Metaverse networks.
Established Web 2.0 corporations will need to disrupt their business models
by opening up their ecosystems and removing their competitive moats. We
don’t yet know the path Facebook will take with their Metaverse ambitions, but
they—like other Web 2.0 companies—will need to make this challenging shift in
the face of pressure to meet quarterly results for shareholders.
Gaming is just one of the most immediately addressable segments where
value is already starting to naturally shift to Web 3.0, but the Metaverse
opportunity extends far beyond gaming. The Metaverse is estimated to be a
trillion-dollar revenue opportunity across advertising, social commerce, digital
events, hardware, and developer/creator monetization.
EARN
PAY
CLOSED OPEN
1
2
3
4
5
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6. Global X, App Annie, Zenith, Grand View Research, BCG
7. Coingecko, MVIS, Roundhill Ball, Bloomberg (Date: 10/29/2021)
FIGURE 6: GLOBAL METAVERSE POTENTIAL TOTAL ADDRESSABLE MARKET6
The total market cap of the leading Web 3.0 Metaverse crypto networks sits
at ~$27.5 billion. This pales in comparison to the ~$900 billion market cap of
Facebook, the ~$2 trillion market cap of the gaming sector, and the $14.8 trillion
market cap of Web 2.0 companies that could shift to the Metaverse or risk
disruption.
FIGURE 7: MARKET CAP: WEB 2.0  3.0 METAVERSE, FACEBOOK, GAMING7
Developers/Creators
Hardware
Digital Events
Social Commerce
Advertising
$0.00T
$0.20T
$0.40T
$0.60T
$0.80T
$1.00T
$1.20T
$1.40T
Developers/Creators
Hardware
Digital Events
Social Commerce
Advertising
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
1
2
3
4
5
6
$0.03T
$0.90T
$1.98T
$14.80T
$0T
$2T
$4T
$6T
$8T
$10T
$12T
$14T
$16T
Web 3.0 Metaverse Facebook (Meta) Gaming  eSports Web 2.0 Metaverse
Web 3.0
Metaverse
Facebook
(Meta)
Gaming
 eSports
Web 2.0
Metaverse
PLEASE REVIEW IMPORTANT DISCLOSURES  OTHER INFORMATION AT THE END OF THIS PAPER. 10
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The Meta Web 3.0 Economy
Web 3.0 crypto Metaverses are emerging market virtual world economies
with a continually developing complex mix of digital goods, services, and
assets that generates real-world value for users.
Early Web 3.0 metaverse worlds have been typically built on top of
blockchain computing platforms (layer one) with a host of parties
contributing to the development of the games and in-games items that
can be freely traded on the blockchain.
FIGURE 8: BLOCKCHAIN-BASED GAMING STACK8
1
2
3
4
5
6
8. The Block
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Users purchasing these items are starting to build a new e-commerce
experience. Examples of some more popular business activities within
Decentraland and other virtual world economies today are:
•	 	Art Galleries, such as Sotheby’s, have launched allowing owners to
showcase and sell their digital NFT art at auction.
•	 Business Offices: crypto businesses like Binance and others have
established digital headquarters in the Metaverse where employees can
meet and collaborate.
•	 Games  Casinos where players can win MANA.
•	 Advertising: digital billboards have been built by property owners to
advertise to game players for a fee.
•	 Sponsored Content, such as the recently announced Atari arcade which will
feature games that can be played within Decentraland.
•	 Music Venues where DJs and musicians play music and hold concerts.
FIGURE 9: METAVERSE EXPERIENCES9
9. Grayscale, Decentraland
1
2
3
4
5
6
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FIGURE 10: BLOCKCHAIN-BASED VIRTUAL ECONOMY SEGMENTS10
10. Outlier Ventures
These Web 3.0 Metaverse worlds are part of a larger interconnected crypto
cloud economy. These decentralized protocols interoperate with and provide the
technical infrastructure to support Metaverse virtual economies.
•	 Payment Networks: Web 3.0 metaverse economies can use their own digital
currency, like MANA, or the currency of the layer one base crypto cloud
economy platform they’re built on, such as Ethereum (ETH) or Solana (SOL).
•	 Decentralized Finance: Decentralized exchanges allow users to trade in-
game items while lending platforms allow users to take out loans on their
virtual land.
•	 NFT Sovereign Goods: Players can purchase NFTs from other creators and
bring them into other virtual worlds to be put on display or sold.
•	 Decentralized Governance: Legal frameworks take back control of the digital
economies from centralized corporations and allow a global network of Web
3.0 metaverse users to decide the rules of their collectively owned virtual
space.
•	 	Decentralized Cloud: File storage solutions such as Filecoin give Web 3.0
metaverse worlds a decentralized infrastructure solution to store data while
services like Livepeer give virtual worlds decentralized video transcoding
infrastructure.
•	 	Self-Sovereign Identity: Internet-native social reputation coin (“creator coins”)
data from other platforms may be transferred into the Metaverse and used for
identity or credit scoring.
Decentralized
Finance (DeFi)
•	 Aggregators
•	 DeFi Primitives
•	 Oracles
•	 Data
•	 Marketplaces
•	 Units of value
– “Internet
Money”
NFTs–Sovereign
Virtual Goods
•	 Minting Houses
•	 Marketplaces
•	 Token
Standards
•	 Metadata
Standards
•	 Hybrid NFT+FT
•	 Physically
Redeemable
NFTs
Decentralized
Governance
•	 DAO
Frameworks
•	 Voting
Mechanisms
•	 Staking 
Slashing
•	 Multigeniture
Wallets
•	 Community
Audits
Decentralized
Cloud Services
•	 Storage
•	 Compute
•	 Databases
•	 Query  APIs
Self-Sovereign
Identity
•	 DIDs
•	 Verifiable
Claims
•	 Creator Coins
Self Custody  Access – Wallets/Front End Applications
Agents
Programmability Layer
Transaction Layer
Peer-to-Peer Networks
1
2
3
4
5
6
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FIGURE 11: GLOBAL ALL TIME ACTIVE METAVERSE WALLETS11
11. Non Fungible
1
2
3
4
5
6
The Meta Web 3.0 Metrics
The combination of these innovations has created a new online experience that’s
already attracting users. Web 3.0 Metaverse virtual world users have seen rapid
growth over recent years. Today, Web 3.0 Metaverse virtual worlds have nearly
50,000 all-time users (active wallets as proxy), up ~10x since the beginning of 2020.
Compared to other Web 3.0 and Web 2.0 segments, Metaverse virtual world
users are still in their early innings, but if current growth rates remain on
their current trajectory, this emerging segment has the potential to become
mainstream in the coming years.
43K
0K
5K
10K
15K
20K
25K
30K
35K
40K
45K
50K
Jun-17 Dec-17 Jun-18 Dec-18 Jun-19 Dec-19 Jun-20 Dec-20 Jun-21
PLEASE REVIEW IMPORTANT DISCLOSURES  OTHER INFORMATION AT THE END OF THIS PAPER. 14
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FIGURE 12: GLOBAL USERS PER SELECT CATEGORY (LOG)12
12. Non Fungible, CryptoSlam, Dune Analytics, Crypto.com, Goldman Sachs, Facebook
Web 3.0 Metaverse virtual worlds are creating real-world value for the developers,
third-party creators, and users building these emerging market internet-native
crypto cloud economies. All-time value spent on Web 3.0 Metaverse item sales
such as virtual land, goods, and services has topped $200 million.
By removing the Web 2.0 centralized companies that have historically controlled
these online spaces, Web 3.0 Metaverse virtual worlds have benefited from rapid
innovation and productivity gains.
Crypto virtual worlds have created a multi-million dollar primary and secondary
market for creators and asset owners by eliminating capital controls and opening
their digital borders to free market capitalism.
50,000
412,578
2,364,576
3,450,000
220,000,000 250,000,000
2,910,000,000
1
10
100
1,000
10,000
100,000
1,000,000
10,000,000
100,000,000
1,000,000,000
10,000,000,000
Web 3.0 Virtual
Worlds
Non-Fungable
Tokens
Blockchain
Gaming
Decentralized
Finance
Global Crypto Gaming/eSports Facebook
1
2
3
4
5
6
Web 3.0
Virtual
Worlds
Non-
Fungable
Tokens
Blockchain
Gaming
Decentralized
Finance
Global
Crypto
Gaming/
eSports
Facebook
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FIGURE 13: GLOBAL ALL TIME TOTAL VALUE SPENT ON COMPLETED METAVERSE SALES13
13. Non Fungible
14. Dove Metrics
During Q3 of 2021, total crypto fundraising totaled $8.2 billion with the Web 3.0 
NFT segment comprising $1.8 billion. Within the Web 3.0  NFT sector, blockchain-
based gaming attracted ~$1 billion in funding across 14 deals, ranking it the top sub-
sector within the category.
FIGURE 14: GLOBAL Q3 2021 NFT VERTICALS INVESTMENT ACTIVITY14
Capital investment into the sector has recently started to accelerate but
compared to the $10 billion that companies like Facebook plan to invest, and
the amounts that could follow from other companies and venture capitalists, the
Metaverse is in its early innings.
$207M
$0M
$50M
$100M
$150M
$200M
$250M
Jun-17 Dec-17 Jun-18 Dec-18 Jun-19 Dec-19 Jun-20 Dec-20 Jun-21
0
5
10
15
$0.00B
$0.25B
$0.50B
$0.75B
$1.00B
$1.25B
Gaming Marketplace Infrastructure NFTs DeFi Music Social
Network
Curation
Funding Deals Funding
Deals
1
2
3
4
5
6
PLEASE REVIEW IMPORTANT DISCLOSURES  OTHER INFORMATION AT THE END OF THIS PAPER. 16
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1
2
3
4
5
6
The Meta Takeaway
The Metaverse is a digital universe that moves beyond the internet we know
today. This vision for the future state of the web has the potential to transform
our social interactions, business dealings, and the internet economy at large.
The Metaverse is still taking shape, but Web 3.0 open virtual world crypto
networks are offering a glimpse of what the future of the internet may hold.
The market opportunity for bringing the Metaverse to life may be worth over
$1 trillion in annual revenue and may compete with Web 2.0 companies worth
~$15 trillion in market value today. This potential has attracted companies like
Facebook to pivot towards the Metaverse, which may serve as a catalyst for
other Web 2.0 tech giants and investors to follow.
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Founded in 2013, Grayscale Investments is the world’s largest digital currency
asset manager. Through its family of investment products, Grayscale provides
access and exposure to the digital currency asset class in the form of a security
without the challenges of buying, storing, and safekeeping digital currencies
directly. With a proven track record and unrivaled experience, Grayscale’s
products operate within existing regulatory frameworks, creating secure and
compliant exposure for investors.
Grayscale is headquartered in Stamford, Connecticut. For more information on
Grayscale, please visit www.grayscale.com or follow us on Twitter @Grayscale.
About Grayscale Investments, LLC
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This information should not be relied upon as research, investment advice, or a recommendation regarding any
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Grayscale Metaverse Report November 2021

  • 1. Grayscale Research | November 2021 THE METAVERSE Web 3.0 Virtual Cloud Economies grayscale.com
  • 2. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 2 Š2021 Grayscale Investments, LLC Crypto cloud economies are the next emerging market investment frontier and the Metaverse is at the forefront of this Web 3.0 internet evolution. The Metaverse is a set of interconnected, experiential, 3D virtual worlds where people located anywhere can socialize in real-time to form a persistent, user-owned, internet economy spanning the digital and physical worlds. The Metaverse is still emerging, but many key components have started to take shape and are revolutionizing everything from e-commerce to media entertainment, and even real estate. Our Grayscale Decentraland Report and Decentraland Tour make this concept more tangible by introducing one of the leading blockchain-based virtual worlds—Decentraland. Projects like Decentraland are creating an open-world metaverse where users can log in to play games, earn MANA (the native token of Decentraland, with which users can purchase NFTs, including LAND or collectibles, and vote on economy governance), or create NFTs, giving them real world interoperability for the value of their time spent in-game. The potential of this internet evolution has started to attract Web 2.0 companies like Facebook, which is shifting to a Metaverse company and is changing its name to “Meta”. At this inflection point, other leading Web 2.0 tech companies will likely need to start exploring the Metaverse to stay competitive, and the spotlight has prompted a new wave of investment in this emerging crypto category. THE METAVERSE By David Grider, Head of Research Matt Maximo, Research Analyst 1 2 3 4 5 6
  • 3. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 3 Š2021 Grayscale Investments, LLC The Metaverse The Meta Thesis The Meta Market Opportunity The Meta Web 3.0 Economy The Meta Web 3.0 Metrics The Meta Takeaway Table of Contents 02 04 06 10 13 16 1 2 3 4 5 6
  • 4. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 4 Š2021 Grayscale Investments, LLC The Meta Thesis The internet has always been about connecting people. Over the past three decades, internet technology has evolved, and the way we all interact with the web has evolved with it. Much has changed, but three key eras of online-based communities could be thought of as: • Web 1.0 - Netscape connected us online • Web 2.0 - Facebook connected us into online communities • Web 3.0 - Decentraland connected us into a community-owned virtual world 1 2 3 4 5 6 FIGURE 1: ILLUSTRATIVE EVOLUTION OF WEB COMMUNITIES1 1. Grayscale As we moved across these eras, our interactions and the mediums we used to create them expanded. We experienced firsthand how organizational architectures connecting us transformed, how computing infrastructure we relied on matured, and how control over the web ebbed and flowed between the community and big tech companies. Value Captured 1990 2030 Web 1.0 Web 2.0 Web 3.0
  • 5. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 5 Š2021 Grayscale Investments, LLC FIGURE 2: ILLUSTRATIVE KEY FEATURES OF WEB 1.0, 2.0 3.02 2. Grayscale The Web 2.0 mobile internet changed how, where, when, and why we used the internet. In turn, this changed the products, services, and companies we used, which changed our business models, culture, and politics – the Web 3.0 Metaverse has the potential to do the same. Web 1.0 Web 2.0 Web 3.0 Interact Read Read-Write Read-Write-Own Medium Static Text Interactive Content Virtual Economies Organization Companies Platforms Networks Infrastructure Personal Computers Cloud Mobile Blockchain Cloud Control Decentralized Centralized Decentralized 1 2 3 4 5 6
  • 6. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 6 Š2021 Grayscale Investments, LLC FIGURE 3: US AVERAGE DAILY HOURS SPENT ON SELECT LEISURE ACTIVITY3 1 2 3 4 5 6 The Meta Market Opportunity A greater and greater portion of our attention is going towards digital activities, especially for younger generations. Today, ~1/3rd of our lives (~8 hours/day) is already spent watching TV, playing games, or on social media. As we spend more of our time in these digital world experiences, we also spend more of our money within these digital realms to build our social status within these online communities. 3. Goldman Sachs US Average 65 Older Boomers Gen X Millennials Gen Z US Average 65 Older Boomers Gen X Millennials Gen Z US Kids Watching TV Playing Video Games Social Media 2.8 4.6 3.2 2.4 2 2.1 0.3 0.2 0.1 0.1 0.2 0.7 5.0
  • 7. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 7 Š2021 Grayscale Investments, LLC FIGURE 4: GLOBAL VIRTUAL WORLD REVENUE GROWTH4 Our social lives and gaming are converging and creating a large, fast-growing virtual goods consumer economy. It is estimated that revenue from virtual gaming worlds could grow from ~$180 billion in 2020 to ~$400 billion in 2025. The continued shift of game developer monetization is a key dynamic within this growth trend. Players are increasingly moving away from paying to play premium games towards free games, which developers monetize by selling players in-game items to enhance gameplay or social status within these virtual worlds. This shift is accelerating further with the transition from Web 2.0 closed corporate metaverses to Web 3.0 open crypto metaverse networks, which are: • Web 2.0 Closed Corporate Metaverse: centrally owned and controlled by big tech, or; • Web 3.0 Open Crypto Metaverse: democratically owned and controlled by global users. Many gamers today spend their money and hours of their time building digital wealth within Web 2.0 closed corporate metaverse worlds. The problem is, most game developers don’t let players monetize their investment and efforts. Developers prohibit players from trading items with other players and keep these worlds closed so players cannot transfer their in-game wealth to the real economy. Web 3.0 open crypto metaverse networks solve this problem by eliminating the capital controls imposed on these virtual worlds by Web 2.0 platforms. This new paradigm allows users to own their digital assets as Non-Fungible Tokens (NFTs), trade them with others in the game, and carry them to other digital experiences, creating an entirely new free-market internet-native economy that can be monetized in the physical world. This evolution of the “creator economy” is known as “Play to Earn”. 4. Ark Invest Premium Spend In-Game Spend 1 2 3 4 5 6 $0B $50B $100B $150B $200B $250B $300B $350B $400B $450B 2020 2025 2020 2025
  • 8. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 8 Š2021 Grayscale Investments, LLC FIGURE 5: ILLUSTRATIVE OPEN VS CLOSED GAMING METAVERSE EXAMPLES5 5. Grayscale In the metaverse, users dictate these types of seamless, real-world adjacent interactions across digital communities. Conversely, the closed nature of Web 2.0 corporate Metaverse platforms may put users at a disadvantage compared to Web 3.0 open crypto Metaverse networks. Established Web 2.0 corporations will need to disrupt their business models by opening up their ecosystems and removing their competitive moats. We don’t yet know the path Facebook will take with their Metaverse ambitions, but they—like other Web 2.0 companies—will need to make this challenging shift in the face of pressure to meet quarterly results for shareholders. Gaming is just one of the most immediately addressable segments where value is already starting to naturally shift to Web 3.0, but the Metaverse opportunity extends far beyond gaming. The Metaverse is estimated to be a trillion-dollar revenue opportunity across advertising, social commerce, digital events, hardware, and developer/creator monetization. EARN PAY CLOSED OPEN 1 2 3 4 5 6
  • 9. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 9 Š2021 Grayscale Investments, LLC 6. Global X, App Annie, Zenith, Grand View Research, BCG 7. Coingecko, MVIS, Roundhill Ball, Bloomberg (Date: 10/29/2021) FIGURE 6: GLOBAL METAVERSE POTENTIAL TOTAL ADDRESSABLE MARKET6 The total market cap of the leading Web 3.0 Metaverse crypto networks sits at ~$27.5 billion. This pales in comparison to the ~$900 billion market cap of Facebook, the ~$2 trillion market cap of the gaming sector, and the $14.8 trillion market cap of Web 2.0 companies that could shift to the Metaverse or risk disruption. FIGURE 7: MARKET CAP: WEB 2.0 3.0 METAVERSE, FACEBOOK, GAMING7 Developers/Creators Hardware Digital Events Social Commerce Advertising $0.00T $0.20T $0.40T $0.60T $0.80T $1.00T $1.20T $1.40T Developers/Creators Hardware Digital Events Social Commerce Advertising 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 1 2 3 4 5 6 $0.03T $0.90T $1.98T $14.80T $0T $2T $4T $6T $8T $10T $12T $14T $16T Web 3.0 Metaverse Facebook (Meta) Gaming eSports Web 2.0 Metaverse Web 3.0 Metaverse Facebook (Meta) Gaming eSports Web 2.0 Metaverse
  • 10. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 10 Š2021 Grayscale Investments, LLC The Meta Web 3.0 Economy Web 3.0 crypto Metaverses are emerging market virtual world economies with a continually developing complex mix of digital goods, services, and assets that generates real-world value for users. Early Web 3.0 metaverse worlds have been typically built on top of blockchain computing platforms (layer one) with a host of parties contributing to the development of the games and in-games items that can be freely traded on the blockchain. FIGURE 8: BLOCKCHAIN-BASED GAMING STACK8 1 2 3 4 5 6 8. The Block
  • 11. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 11 Š2021 Grayscale Investments, LLC Users purchasing these items are starting to build a new e-commerce experience. Examples of some more popular business activities within Decentraland and other virtual world economies today are: • Art Galleries, such as Sotheby’s, have launched allowing owners to showcase and sell their digital NFT art at auction. • Business Offices: crypto businesses like Binance and others have established digital headquarters in the Metaverse where employees can meet and collaborate. • Games Casinos where players can win MANA. • Advertising: digital billboards have been built by property owners to advertise to game players for a fee. • Sponsored Content, such as the recently announced Atari arcade which will feature games that can be played within Decentraland. • Music Venues where DJs and musicians play music and hold concerts. FIGURE 9: METAVERSE EXPERIENCES9 9. Grayscale, Decentraland 1 2 3 4 5 6
  • 12. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 12 Š2021 Grayscale Investments, LLC FIGURE 10: BLOCKCHAIN-BASED VIRTUAL ECONOMY SEGMENTS10 10. Outlier Ventures These Web 3.0 Metaverse worlds are part of a larger interconnected crypto cloud economy. These decentralized protocols interoperate with and provide the technical infrastructure to support Metaverse virtual economies. • Payment Networks: Web 3.0 metaverse economies can use their own digital currency, like MANA, or the currency of the layer one base crypto cloud economy platform they’re built on, such as Ethereum (ETH) or Solana (SOL). • Decentralized Finance: Decentralized exchanges allow users to trade in- game items while lending platforms allow users to take out loans on their virtual land. • NFT Sovereign Goods: Players can purchase NFTs from other creators and bring them into other virtual worlds to be put on display or sold. • Decentralized Governance: Legal frameworks take back control of the digital economies from centralized corporations and allow a global network of Web 3.0 metaverse users to decide the rules of their collectively owned virtual space. • Decentralized Cloud: File storage solutions such as Filecoin give Web 3.0 metaverse worlds a decentralized infrastructure solution to store data while services like Livepeer give virtual worlds decentralized video transcoding infrastructure. • Self-Sovereign Identity: Internet-native social reputation coin (“creator coins”) data from other platforms may be transferred into the Metaverse and used for identity or credit scoring. Decentralized Finance (DeFi) • Aggregators • DeFi Primitives • Oracles • Data • Marketplaces • Units of value – “Internet Money” NFTs–Sovereign Virtual Goods • Minting Houses • Marketplaces • Token Standards • Metadata Standards • Hybrid NFT+FT • Physically Redeemable NFTs Decentralized Governance • DAO Frameworks • Voting Mechanisms • Staking Slashing • Multigeniture Wallets • Community Audits Decentralized Cloud Services • Storage • Compute • Databases • Query APIs Self-Sovereign Identity • DIDs • Verifiable Claims • Creator Coins Self Custody Access – Wallets/Front End Applications Agents Programmability Layer Transaction Layer Peer-to-Peer Networks 1 2 3 4 5 6
  • 13. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 13 Š2021 Grayscale Investments, LLC FIGURE 11: GLOBAL ALL TIME ACTIVE METAVERSE WALLETS11 11. Non Fungible 1 2 3 4 5 6 The Meta Web 3.0 Metrics The combination of these innovations has created a new online experience that’s already attracting users. Web 3.0 Metaverse virtual world users have seen rapid growth over recent years. Today, Web 3.0 Metaverse virtual worlds have nearly 50,000 all-time users (active wallets as proxy), up ~10x since the beginning of 2020. Compared to other Web 3.0 and Web 2.0 segments, Metaverse virtual world users are still in their early innings, but if current growth rates remain on their current trajectory, this emerging segment has the potential to become mainstream in the coming years. 43K 0K 5K 10K 15K 20K 25K 30K 35K 40K 45K 50K Jun-17 Dec-17 Jun-18 Dec-18 Jun-19 Dec-19 Jun-20 Dec-20 Jun-21
  • 14. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 14 Š2021 Grayscale Investments, LLC FIGURE 12: GLOBAL USERS PER SELECT CATEGORY (LOG)12 12. Non Fungible, CryptoSlam, Dune Analytics, Crypto.com, Goldman Sachs, Facebook Web 3.0 Metaverse virtual worlds are creating real-world value for the developers, third-party creators, and users building these emerging market internet-native crypto cloud economies. All-time value spent on Web 3.0 Metaverse item sales such as virtual land, goods, and services has topped $200 million. By removing the Web 2.0 centralized companies that have historically controlled these online spaces, Web 3.0 Metaverse virtual worlds have benefited from rapid innovation and productivity gains. Crypto virtual worlds have created a multi-million dollar primary and secondary market for creators and asset owners by eliminating capital controls and opening their digital borders to free market capitalism. 50,000 412,578 2,364,576 3,450,000 220,000,000 250,000,000 2,910,000,000 1 10 100 1,000 10,000 100,000 1,000,000 10,000,000 100,000,000 1,000,000,000 10,000,000,000 Web 3.0 Virtual Worlds Non-Fungable Tokens Blockchain Gaming Decentralized Finance Global Crypto Gaming/eSports Facebook 1 2 3 4 5 6 Web 3.0 Virtual Worlds Non- Fungable Tokens Blockchain Gaming Decentralized Finance Global Crypto Gaming/ eSports Facebook
  • 15. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 15 Š2021 Grayscale Investments, LLC FIGURE 13: GLOBAL ALL TIME TOTAL VALUE SPENT ON COMPLETED METAVERSE SALES13 13. Non Fungible 14. Dove Metrics During Q3 of 2021, total crypto fundraising totaled $8.2 billion with the Web 3.0 NFT segment comprising $1.8 billion. Within the Web 3.0 NFT sector, blockchain- based gaming attracted ~$1 billion in funding across 14 deals, ranking it the top sub- sector within the category. FIGURE 14: GLOBAL Q3 2021 NFT VERTICALS INVESTMENT ACTIVITY14 Capital investment into the sector has recently started to accelerate but compared to the $10 billion that companies like Facebook plan to invest, and the amounts that could follow from other companies and venture capitalists, the Metaverse is in its early innings. $207M $0M $50M $100M $150M $200M $250M Jun-17 Dec-17 Jun-18 Dec-18 Jun-19 Dec-19 Jun-20 Dec-20 Jun-21 0 5 10 15 $0.00B $0.25B $0.50B $0.75B $1.00B $1.25B Gaming Marketplace Infrastructure NFTs DeFi Music Social Network Curation Funding Deals Funding Deals 1 2 3 4 5 6
  • 16. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 16 Š2021 Grayscale Investments, LLC 1 2 3 4 5 6 The Meta Takeaway The Metaverse is a digital universe that moves beyond the internet we know today. This vision for the future state of the web has the potential to transform our social interactions, business dealings, and the internet economy at large. The Metaverse is still taking shape, but Web 3.0 open virtual world crypto networks are offering a glimpse of what the future of the internet may hold. The market opportunity for bringing the Metaverse to life may be worth over $1 trillion in annual revenue and may compete with Web 2.0 companies worth ~$15 trillion in market value today. This potential has attracted companies like Facebook to pivot towards the Metaverse, which may serve as a catalyst for other Web 2.0 tech giants and investors to follow.
  • 17. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 17 Š2021 Grayscale Investments, LLC Founded in 2013, Grayscale Investments is the world’s largest digital currency asset manager. Through its family of investment products, Grayscale provides access and exposure to the digital currency asset class in the form of a security without the challenges of buying, storing, and safekeeping digital currencies directly. With a proven track record and unrivaled experience, Grayscale’s products operate within existing regulatory frameworks, creating secure and compliant exposure for investors. Grayscale is headquartered in Stamford, Connecticut. For more information on Grayscale, please visit www.grayscale.com or follow us on Twitter @Grayscale. About Grayscale Investments, LLC 1 2 3 4 5 6
  • 18. PLEASE REVIEW IMPORTANT DISCLOSURES OTHER INFORMATION AT THE END OF THIS PAPER. 18 Š2021 Grayscale Investments, LLC All content is original and has been researched and produced by Grayscale Investments, LLC (“Grayscale”) unless otherwise stated herein. No part of this content may be reproduced in any form, or referred to in any other publication, without the express consent of Grayscale. This information should not be relied upon as research, investment advice, or a recommendation regarding any products, strategies, or any security in particular. This material is strictly for illustrative, educational, or informational purposes and is subject to change. This content does not constitute an offer to sell or the solicitation of an offer to sell or buy any security in any jurisdiction where such an offer or solicitation would be illegal. 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The Products are offered in private placements pursuant to the exemption from registration provided by Rule 506(c) under Regulation D of the Securities Act and are only available to accredited investors. As a result, the shares of each Product are restricted and subject to significant limitations on resales and transfers. Potential investors in any Product should carefully consider the long-term nature of an investment in that Product prior to making an investment decision. The shares of certain Products are also publicly quoted on OTC Markets and shares that have become unrestricted in accordance with the rules and regulations of the SEC may be bought and sold throughout the day through any brokerage account. The Products are distributed by Genesis Global Trading, Inc. (Member FINRA/SIPC, MSRB Registered). Š 2021 Grayscale Investments, LLC. All rights reserved. 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