The document outlines the basic elements of digital literacy according to California standards, including access, manage, integrate, evaluate, create, and communicate. It defines each element and provides examples of online lessons that teach the associated competencies from the JobScout program. The lessons cover topics such as using search engines, social media, online safety, and communicating professionally online.
California digital literacy standards 1.23.2013 updateMyJobScout
The document outlines California's digital literacy standards which define six elements of digital literacy: access, manage, integrate, evaluate, create, and communicate. It provides definitions for each element and lists relevant competencies and online lessons that teach skills aligned with each standard. The standards are designed to teach students to find, organize, analyze, assess, generate, and share digital information through online tools and platforms.
웹의 [자발성과 다양성] 대 [책임성과 신뢰성]을 부여할 수 있는 '기술과 정책'의 참여 모델에 관한 발표JM code group
2009년 06월 23일 오후 4시 KISDI자문회의 주제발표인
웹공간의 신뢰성 향상을 위한 기술적 방법과 정책적 모델을 하나의 그림으로 깔끔히 그려서 소셜한 공간 형성을 위한 기술적 과제와 정책적 하모나이즈를 위한 제안에서 최종 깔끔한 정리를 게으름으로 빠트리고 설명해가는 그 과정을 PT로 작성함
Social Media and Digital Skills in Higher EducationSue Beckingham
This document discusses how higher education faculty are using social media. It notes that social media allows for personal, teaching, professional, research, and student development uses. Some key benefits mentioned include recruitment, peer support, guidance for students, teaching, and university communications. The document also discusses developing digital literacy and a professional online presence through a personal learning network and connective intelligence. It raises questions around social media policies and the value of networking and sharing ideas.
The document discusses social media and how it has evolved from early platforms like Facebook that focused on connecting virtual friends to more modern location-based social networks like Foursquare that recommend places for users to visit based on their interests. It notes that while information retrieval was once based on personal connections in a "village paradigm", it now occurs through impersonal online resources in a "library paradigm" but that social media allows elements of both through real-time sharing and verification from multiple sources. The document concludes by advocating for customizing existing social media platforms to take advantage of both paradigms and benefit humanitarian efforts.
This document discusses concepts related to business, technology, and knowledge sharing in modern networked environments. Key topics covered include network effects, emergence, unpredictability, change, services/intangibles, learning, informal knowledge sharing, and collective intelligence. The document also briefly discusses concepts like Enterprise 2.0, strengths of relationships, potential benefits of new technologies, and what constitutes emergent information.
A decade ago, the higher education Web experience was segmented into walled gardens -- the public Web site, the course management system, online transactions, alumni communities, events calendars. The legacy of that structure was that our lifelong relationships with the college were interrupted as we students, faculty, staff, parents, and alumni moved from system to system.
The next-generation online ecosystem will let us re-organize these experiences, allowing for deepening engagement throughout our lives: from prospective student to elder alum. How will software like WordPress fit in? How can we evaluate, select, and configure systems to support our users' needs, rather than the other way around?
The document outlines the basic elements of digital literacy according to California standards, including access, manage, integrate, evaluate, create, and communicate. It defines each element and provides examples of online lessons that teach the associated competencies from the JobScout program. The lessons cover topics such as using search engines, social media, online safety, and communicating professionally online.
California digital literacy standards 1.23.2013 updateMyJobScout
The document outlines California's digital literacy standards which define six elements of digital literacy: access, manage, integrate, evaluate, create, and communicate. It provides definitions for each element and lists relevant competencies and online lessons that teach skills aligned with each standard. The standards are designed to teach students to find, organize, analyze, assess, generate, and share digital information through online tools and platforms.
웹의 [자발성과 다양성] 대 [책임성과 신뢰성]을 부여할 수 있는 '기술과 정책'의 참여 모델에 관한 발표JM code group
2009년 06월 23일 오후 4시 KISDI자문회의 주제발표인
웹공간의 신뢰성 향상을 위한 기술적 방법과 정책적 모델을 하나의 그림으로 깔끔히 그려서 소셜한 공간 형성을 위한 기술적 과제와 정책적 하모나이즈를 위한 제안에서 최종 깔끔한 정리를 게으름으로 빠트리고 설명해가는 그 과정을 PT로 작성함
Social Media and Digital Skills in Higher EducationSue Beckingham
This document discusses how higher education faculty are using social media. It notes that social media allows for personal, teaching, professional, research, and student development uses. Some key benefits mentioned include recruitment, peer support, guidance for students, teaching, and university communications. The document also discusses developing digital literacy and a professional online presence through a personal learning network and connective intelligence. It raises questions around social media policies and the value of networking and sharing ideas.
The document discusses social media and how it has evolved from early platforms like Facebook that focused on connecting virtual friends to more modern location-based social networks like Foursquare that recommend places for users to visit based on their interests. It notes that while information retrieval was once based on personal connections in a "village paradigm", it now occurs through impersonal online resources in a "library paradigm" but that social media allows elements of both through real-time sharing and verification from multiple sources. The document concludes by advocating for customizing existing social media platforms to take advantage of both paradigms and benefit humanitarian efforts.
This document discusses concepts related to business, technology, and knowledge sharing in modern networked environments. Key topics covered include network effects, emergence, unpredictability, change, services/intangibles, learning, informal knowledge sharing, and collective intelligence. The document also briefly discusses concepts like Enterprise 2.0, strengths of relationships, potential benefits of new technologies, and what constitutes emergent information.
A decade ago, the higher education Web experience was segmented into walled gardens -- the public Web site, the course management system, online transactions, alumni communities, events calendars. The legacy of that structure was that our lifelong relationships with the college were interrupted as we students, faculty, staff, parents, and alumni moved from system to system.
The next-generation online ecosystem will let us re-organize these experiences, allowing for deepening engagement throughout our lives: from prospective student to elder alum. How will software like WordPress fit in? How can we evaluate, select, and configure systems to support our users' needs, rather than the other way around?
The document discusses how Upper Moutere School engages students in learning through multimedia. It defines traditional literacies as making and communicating meaning through listening, reading, viewing, speaking, writing and presenting. Digital literacies involve these skills online and with technology. The school encourages students to communicate, collaborate, create and become lifelong learners using both traditional and digital literacies. Examples shown include students creating digital stories, engaging in inquiry projects, and using multimedia like images, video and audio to showcase their work.
This document discusses key forces that will change the future workforce market in New Zealand, including an aging and more diverse workforce, continued globalization, rapid technological change, an increasingly skilled workforce, and issues around climate change and resource pressure.
Teachers must become digitally literate agents of change by embracing technology in the classroom. A school's vision for how technology supports literacy is key. Technology should be used as a tool rather than a toy to drive literacy, with robust networking and monitoring systems that allow software and learning to be accessed through browsers rather than shared drives. When used effectively by teachers, technology will enhance learning rather than replace teachers.
This document provides an overview of the goals and focus areas for the Whenua Pod learning community. It aims to develop self-managing, assessment capable learners who use literacy, numeracy, inquiry skills and learning strategies. Key areas of focus include digital literacy, being a responsible digital citizen, and learning beyond the classroom.
This document outlines a "Flick-It-On!" collaborative digital storytelling project at Upper Moutere School. It discusses how filmmaking supports student literacy learning and describes a four rotation process where students create silent movies, then add sound effects, music, and editing/titles. Deadlines and support structures are provided. Sample resources like copyright free images and a SOLO taxonomy map are included to support student work in the rotations.
This document discusses SOLO taxonomy and the learning process. It describes the five levels of the SOLO taxonomy - prestructural, unistructural, multistructural, relational, and extended abstract - and explains that prestructural learners have no ideas about a topic yet and need to gather information, unistructural learners have one idea and should continue learning more, and multistructural learners are listing multiple ideas about a topic.
This document provides information about Flick-It-On! 2013, an annual film event where students from different schools collaboratively create digital stories. Students are divided into groups that include classes from around New Zealand. Each group makes four short films over four rotations, taking turns building on each other's work. At the end, the completed films will be compiled and premiered online for celebration.
This document summarizes three amazing animal species: the bald eagle, polar bear, and wolves. It notes that bald eagles have a white head and black body, with a wingspan of about 1 meter and can reach speeds of 5.8 miles per hour. Polar bears adapted to the arctic by developing white fur to help with hunting and camouflage, and are strong swimmers. Wolves live in packs, have great eyesight, and can run up to 2.5 miles per hour.
1) Flick-It-On! is a collaborative digital storytelling project led by Emma Watts that has students from different schools in New Zealand working together in teams to create 2-3 minute films.
2) The project involves rotations where students first create a silent film, then add sound effects and voiceovers, music to convey emotion, and finally editing. They use Dropbox to share their work across rotations.
3) The goals of the project are to support teacher professional learning and sharing, as well as grow student learning through using film to communicate their learning in any area of the New Zealand curriculum.
The document discusses the importance of digital literacy and traditional literacy. It provides definitions and comparisons of the two types of literacy. It emphasizes that digital literacy involves skills like being able to create and communicate using multimedia and technology, while traditional literacy focuses more on reading, writing, listening and speaking. The document suggests that students should collaboratively explore both digital and traditional literacies in order to think critically and develop important 21st century skills.
Developing a digital literacy framework in your schoolEduwebinar
Presented by June Wall and hosted by KB Enterprises (Aust) Pty Ltd. Provides information literacy, ICT literacy and critical literacy models and processes for a whole school approach to digital literacy.
The document discusses using technology to enhance learning and teaching. It introduces various educational technologies like podcasting, video capture, interactive whiteboards, and web 2.0 resources. It then presents a model for creating virtual goals related to understanding appropriate technology use, using hypermedia devices, educational uses of computers, creating an online teaching portfolio, and teaching using different technologies. The document emphasizes using technology to collaborate, create digital portfolios and resumes, develop hypermedia web presences, and design technology-integrated lesson plans.
Knowledge management in theory and practicethewi025
The document provides an overview and summary of the key concepts from the book "Knowledge Management in Theory and Practice" by Kimiz Dalkir. It discusses several knowledge management cycles and models. It also examines topics like knowledge capture and codification, knowledge sharing through communities of practice, knowledge application at individual and group levels, the role of organizational culture, and tools and strategies for knowledge management. The future challenges of knowledge management are also addressed.
Real-time intelligence, collaborative research, adaptive brand planning
Measuring and monitoring online conversations about brands to assess brand influence and brand visibility
Applying qualitative analysis to determine research parameters and add meaning to quantitative findings
Identifying the conversation hubs and the influencers across a wide range of channels
Using crowd-sourcing and co-creation methodologies to achieve research, innovation and planning objectives
Building iterative models for feeding real-time insights and consumer inputs into the existing marketing process
This document discusses the concept of Enterprise 2.0 and how organizations can leverage social software tools to address information management problems and tap into employees' knowledge and expertise. It describes how the cost of communicating and organizing has collapsed due to technologies that allow anyone to reach a global audience and create and distribute content at little to no cost. The document advocates that companies embrace principles from the social web by empowering knowledge workers to connect, share, create and broadcast using tools like wikis, blogs, microblogging and more. It provides an example of how a group collaboratively worked on a project using these types of tools.
Personalisation, behavioral targeting and online mkt optimisationPaola Cretico
The document introduces the concepts of behavioural targeting, personalisation, and online marketing optimisation. It provides examples of how behavioural targeting can improve the effectiveness of advertising campaigns by serving customized ads to users based on their interests and online behavior. Personalisation is defined as delivering targeted content and adaptive experiences based on a user's profile and past actions. Examples are given of how major companies like Yahoo and search engines personalize search results and recommendations based on a user's history and preferences. The goals of these techniques are to improve the effectiveness and efficiency of marketing strategies.
In order to improve personal and organizational knowledge, people have to take time to make sense of the information torrent. If not, it remains merely information. Unfortunately, many of today’s knowledge workers don’t have the time, discipline or the essential skills to select, filter, evaluate and comprehend their multifarious information sources. This can lead to missed opportunities, poor decision-making and suboptimal performance. The 21st century knowledge worker needs to be confident and comfortable with using social technologies and engaging with communities and social learning networks to update his or her knowledge in order to remain relevant. This session explores some of the tools, skills and processes that can help with information sense-making, and looks at the emergent roles of the Community Manager and Digital Curator in delivering value to learning networks.
1) How2 is a knowledge hub service that connects learning content providers and anyone wishing to share knowledge through blog posts and a social network.
2) It allows users to generate "know-how" or lectures by connecting their blogs to the service using plugins, and to organize fragmented knowledge into a more systematic transfer of learning.
3) The service aims to support informal learning through user interaction where mentors can pass knowledge to mentees, and all users can create and share content to build new models of learning through personal experience.
This document discusses 10 questions about mobile learning. It notes that mobile learning is about augmenting learning and performance, not just delivering courses on phones. Some key advantages of mobile learning include just-in-time learning, learning anywhere, and the ability to capture and share information. Challenges include limited screens and input methods on phones. Mobile learning can be used to access content, capture information, compute responses, and communicate with others. Research shows mobile tools can support learning activities when integrated with learning management systems and social media. Popular mobile apps for learning include YouTube Edu, iTunes U, and tools for notetaking, assessment, and communication. Both students and instructors can be productive with mobile devices for tasks like direct instruction
This keynote presentation was given at the "Digital Learners - Myths and Realities" staff conference at Canterbury Christ Church University on 21st November, 2012.
The document discusses how Upper Moutere School engages students in learning through multimedia. It defines traditional literacies as making and communicating meaning through listening, reading, viewing, speaking, writing and presenting. Digital literacies involve these skills online and with technology. The school encourages students to communicate, collaborate, create and become lifelong learners using both traditional and digital literacies. Examples shown include students creating digital stories, engaging in inquiry projects, and using multimedia like images, video and audio to showcase their work.
This document discusses key forces that will change the future workforce market in New Zealand, including an aging and more diverse workforce, continued globalization, rapid technological change, an increasingly skilled workforce, and issues around climate change and resource pressure.
Teachers must become digitally literate agents of change by embracing technology in the classroom. A school's vision for how technology supports literacy is key. Technology should be used as a tool rather than a toy to drive literacy, with robust networking and monitoring systems that allow software and learning to be accessed through browsers rather than shared drives. When used effectively by teachers, technology will enhance learning rather than replace teachers.
This document provides an overview of the goals and focus areas for the Whenua Pod learning community. It aims to develop self-managing, assessment capable learners who use literacy, numeracy, inquiry skills and learning strategies. Key areas of focus include digital literacy, being a responsible digital citizen, and learning beyond the classroom.
This document outlines a "Flick-It-On!" collaborative digital storytelling project at Upper Moutere School. It discusses how filmmaking supports student literacy learning and describes a four rotation process where students create silent movies, then add sound effects, music, and editing/titles. Deadlines and support structures are provided. Sample resources like copyright free images and a SOLO taxonomy map are included to support student work in the rotations.
This document discusses SOLO taxonomy and the learning process. It describes the five levels of the SOLO taxonomy - prestructural, unistructural, multistructural, relational, and extended abstract - and explains that prestructural learners have no ideas about a topic yet and need to gather information, unistructural learners have one idea and should continue learning more, and multistructural learners are listing multiple ideas about a topic.
This document provides information about Flick-It-On! 2013, an annual film event where students from different schools collaboratively create digital stories. Students are divided into groups that include classes from around New Zealand. Each group makes four short films over four rotations, taking turns building on each other's work. At the end, the completed films will be compiled and premiered online for celebration.
This document summarizes three amazing animal species: the bald eagle, polar bear, and wolves. It notes that bald eagles have a white head and black body, with a wingspan of about 1 meter and can reach speeds of 5.8 miles per hour. Polar bears adapted to the arctic by developing white fur to help with hunting and camouflage, and are strong swimmers. Wolves live in packs, have great eyesight, and can run up to 2.5 miles per hour.
1) Flick-It-On! is a collaborative digital storytelling project led by Emma Watts that has students from different schools in New Zealand working together in teams to create 2-3 minute films.
2) The project involves rotations where students first create a silent film, then add sound effects and voiceovers, music to convey emotion, and finally editing. They use Dropbox to share their work across rotations.
3) The goals of the project are to support teacher professional learning and sharing, as well as grow student learning through using film to communicate their learning in any area of the New Zealand curriculum.
The document discusses the importance of digital literacy and traditional literacy. It provides definitions and comparisons of the two types of literacy. It emphasizes that digital literacy involves skills like being able to create and communicate using multimedia and technology, while traditional literacy focuses more on reading, writing, listening and speaking. The document suggests that students should collaboratively explore both digital and traditional literacies in order to think critically and develop important 21st century skills.
Developing a digital literacy framework in your schoolEduwebinar
Presented by June Wall and hosted by KB Enterprises (Aust) Pty Ltd. Provides information literacy, ICT literacy and critical literacy models and processes for a whole school approach to digital literacy.
The document discusses using technology to enhance learning and teaching. It introduces various educational technologies like podcasting, video capture, interactive whiteboards, and web 2.0 resources. It then presents a model for creating virtual goals related to understanding appropriate technology use, using hypermedia devices, educational uses of computers, creating an online teaching portfolio, and teaching using different technologies. The document emphasizes using technology to collaborate, create digital portfolios and resumes, develop hypermedia web presences, and design technology-integrated lesson plans.
Knowledge management in theory and practicethewi025
The document provides an overview and summary of the key concepts from the book "Knowledge Management in Theory and Practice" by Kimiz Dalkir. It discusses several knowledge management cycles and models. It also examines topics like knowledge capture and codification, knowledge sharing through communities of practice, knowledge application at individual and group levels, the role of organizational culture, and tools and strategies for knowledge management. The future challenges of knowledge management are also addressed.
Real-time intelligence, collaborative research, adaptive brand planning
Measuring and monitoring online conversations about brands to assess brand influence and brand visibility
Applying qualitative analysis to determine research parameters and add meaning to quantitative findings
Identifying the conversation hubs and the influencers across a wide range of channels
Using crowd-sourcing and co-creation methodologies to achieve research, innovation and planning objectives
Building iterative models for feeding real-time insights and consumer inputs into the existing marketing process
This document discusses the concept of Enterprise 2.0 and how organizations can leverage social software tools to address information management problems and tap into employees' knowledge and expertise. It describes how the cost of communicating and organizing has collapsed due to technologies that allow anyone to reach a global audience and create and distribute content at little to no cost. The document advocates that companies embrace principles from the social web by empowering knowledge workers to connect, share, create and broadcast using tools like wikis, blogs, microblogging and more. It provides an example of how a group collaboratively worked on a project using these types of tools.
Personalisation, behavioral targeting and online mkt optimisationPaola Cretico
The document introduces the concepts of behavioural targeting, personalisation, and online marketing optimisation. It provides examples of how behavioural targeting can improve the effectiveness of advertising campaigns by serving customized ads to users based on their interests and online behavior. Personalisation is defined as delivering targeted content and adaptive experiences based on a user's profile and past actions. Examples are given of how major companies like Yahoo and search engines personalize search results and recommendations based on a user's history and preferences. The goals of these techniques are to improve the effectiveness and efficiency of marketing strategies.
In order to improve personal and organizational knowledge, people have to take time to make sense of the information torrent. If not, it remains merely information. Unfortunately, many of today’s knowledge workers don’t have the time, discipline or the essential skills to select, filter, evaluate and comprehend their multifarious information sources. This can lead to missed opportunities, poor decision-making and suboptimal performance. The 21st century knowledge worker needs to be confident and comfortable with using social technologies and engaging with communities and social learning networks to update his or her knowledge in order to remain relevant. This session explores some of the tools, skills and processes that can help with information sense-making, and looks at the emergent roles of the Community Manager and Digital Curator in delivering value to learning networks.
1) How2 is a knowledge hub service that connects learning content providers and anyone wishing to share knowledge through blog posts and a social network.
2) It allows users to generate "know-how" or lectures by connecting their blogs to the service using plugins, and to organize fragmented knowledge into a more systematic transfer of learning.
3) The service aims to support informal learning through user interaction where mentors can pass knowledge to mentees, and all users can create and share content to build new models of learning through personal experience.
This document discusses 10 questions about mobile learning. It notes that mobile learning is about augmenting learning and performance, not just delivering courses on phones. Some key advantages of mobile learning include just-in-time learning, learning anywhere, and the ability to capture and share information. Challenges include limited screens and input methods on phones. Mobile learning can be used to access content, capture information, compute responses, and communicate with others. Research shows mobile tools can support learning activities when integrated with learning management systems and social media. Popular mobile apps for learning include YouTube Edu, iTunes U, and tools for notetaking, assessment, and communication. Both students and instructors can be productive with mobile devices for tasks like direct instruction
This keynote presentation was given at the "Digital Learners - Myths and Realities" staff conference at Canterbury Christ Church University on 21st November, 2012.
This presentation was given by Steve Dale at a recent APM Knowledge SIG event. Further details can be found here http://www.apm.org.uk/news/what-knowledge-management-different-levels-project-environment
This document provides an overview of information and knowledge management. It discusses the differences between information technology, information systems, and information. It also describes the types of knowledge, knowledge management processes, and knowledge management activities. The key topics covered are the capture, storage, organization, and distribution of information and knowledge within an organization.
This document provides an overview of information and knowledge management. It discusses the differences between information technology, information systems, and information. It also describes the types of knowledge, knowledge management processes, and knowledge management activities. The key topics covered are the capture, storage, organization, and distribution of information and knowledge within an organization.
The document describes The Co-creation Planning Agency, which uses a hybrid research model called Research 3.0. This model combines real-time social media monitoring, collaborative research techniques like peer-to-peer research, crowd-sourcing, and co-creation to generate insights. It aims to provide insights in a more adaptive, ongoing way compared to traditional linear planning models. The hybrid model loops continuous listening, planning, engagement and measurement to allow for planning in real-time. This requires challenges like overcoming planning silos and long cycles to be addressed through a new type of agency with consumers as partners and social media at its core.
Njaet 10 2010 revised 10-11 conf version 0746pmstockton
The document summarizes a presentation on using Web 2.0 tools in education. The presentation covered applying instructional design principles to developing Web 2.0 lessons, aligning lessons with educational technology standards, boosting student engagement with Web 2.0, sharing student projects created using tools like Animoto and Sketchcast, discussing challenges of using virtual classrooms and free but unstable tools, and reviewing the session objectives.
This slideshow was created for educators who are thinking about the many facets of 21st century learning including using online tools, learning new tools and have realized that there are new skills for our students to be exposed to.
This document provides a rubric for evaluating student blog posts. It assesses posts across several dimensions, including quality of writing, voice, use of multimedia, consistency of updates, presentation/design, digital citizenship, community building, and responses to comments. Each dimension has criteria for different levels of performance from prestructural to extended abstract. The rubric aims to help students improve their blogging skills and content over time.
This document provides a rubric for evaluating student comments on blogs. The rubric assesses comments across four dimensions: writing and voice, content, presentation, and digital citizenship. Each dimension contains criteria for scoring comments at a prestructural, unistructural, multistructural, relational, or extended abstract level. The highest levels require more organization of ideas, thoughtful word choice, responses to other comments, and use of proper punctuation and spelling. The rubric was created by Emma Watts and Upper Moutere Staff based on rubrics from other educational sources.
This document discusses how to encourage students to become confident, connected, actively involved lifelong learners as outlined in the New Zealand curriculum. It provides information on different multimedia tools and apps that teachers can use to help students create media projects, including Comic Life, Voicethread, iMovie, and Animoto. These media projects allow students to demonstrate their writing and thinking in a more engaging way compared to traditional writing assignments.
Blended learning goals for 2013 include having all staff and students collaborate in learning activities that explore and foster digital citizenship in real-world contexts, having all staff and students select and use appropriate technologies like multimedia class blogs to explore, create, and communicate higher-order thinking at relational and extended abstract levels according to the SOLO Taxonomy.
The document discusses the importance of developing digital literacy skills in students. It defines both traditional and digital literacies, with digital literacies involving multimedia, digital storytelling, and being able to effectively consume and produce digital content. Developing these skills is said to help students become more creative, engaged thinkers by allowing them to communicate and tell their own stories using appropriate technologies.
The document describes a collaborative student film-making challenge called Flick-It-On held in New Zealand between 2010-2012. It provided guidelines for setting up film-making rotations where students learned skills like storyboarding, filming, editing, and adding sound/music to create 2-3 minute films. The goal was to improve digital literacy outcomes and engage students in learning through creating movies.
This document discusses the importance of communication, collaboration, and creativity in education. It argues that students should develop 21st century fluencies like critical thinking, traditional and emerging literacies through engaging activities like digital storytelling. When students communicate, collaborate, and think creatively together, they can achieve more and solve problems in imaginative ways.
Extinction and adaptation are opposing concepts in evolution. Extinction refers to species that are gone forever with no more individuals remaining, preserved only in the fossil record or historical accounts. Adaptation allows animals and plants to change over time to better suit their environment through traits like camouflage, body part changes, or behaviors that allow a species to survive and potentially dominate in its ecological niche. While extinction removes a species permanently, adaptation is an ongoing process that allows organisms to persist through environmental changes.
This document describes the Flick-It-On! filmmaking project which involved students from 7 schools collaborating in teams to create 2-3 minute movies based on themes. The project aimed to support teacher professional learning and grow student learning through using film to communicate their learning. It provides guidelines for setting up a similar collaborative student filmmaking challenge and describes how making movies can help develop students' literacy, thinking, communication and digital skills as outlined in the New Zealand Curriculum.
This document outlines the steps of an experiment including organizing the experiment, making predictions, carrying out the experiment, and explaining ideas. It also discusses relational thinking by linking the experiment to real life situations and extended abstract thinking through further research.
This document summarizes key points from a three-day education conference. Some of the main ideas discussed were: 1) The brain is plastic and learning helps it develop efficiently, 2) Students should lead their own learning through authentic and personalized experiences, and 3) Schools need to focus on developing skills like creativity, collaboration, and problem-solving to prepare students for an uncertain future.
This document outlines Tahunanui School's revised annual plan for 2010. The strategic goal is to enhance learning through the use of ICT. Research shows that technology should be used as a vehicle to support student inquiries. The annual goal is for 90% of students to often use computers in their learning by November 2011. So far, the school has improved infrastructure like laptops and wireless, and provided ICT professional development for teachers. Moving forward, the plan is to continue aligning teaching and learning models with ICT, developing classrooms for 21st century learning, and ensuring appropriate distribution and use of technology across the school.
The document outlines plans for the Kidz Cannes Film Festival at Tahunanui School in 2010. It discusses the schedule, objectives, expectations, workshops, awards, criteria for student selection, behavior guidelines, transportation, food, clothing requirements, and activities for day one. The festival aims to develop student skills in areas like teamwork, communication, creativity and digital literacy through hands-on movie making activities over three days.
The Kidz Cannes Film Festival aims to teach students filmmaking skills and convey messages about "home" through short digital stories and movies. Seven classroom teachers will be trained by lead e-learning teachers and then teach groups of 45 students to storyboard, shoot photos/videos, edit, and publish movies around selected themes. Students will peer assess each other's work, which will be showcased at a film festival evening. Participating teachers and students will be expected to promote similar film projects at their own schools and enter national competitions.
The document outlines criteria for a student video contest on the concept of "Home", including categories for best camera work, editing, message, and concept. It encourages students to work together, be creative, have fun, and get their brains fired up to make 30-second to 1-minute videos that enhance emotions through sound and limited text, focusing on kids' ideas and work.
This document announces a presentation for parents, teachers and the community about the risks to young people from inappropriate use of the internet, mobile phones, and social media. The presentation will cover topics like how online content can limit employment opportunities, real world theft, identity theft, damaged reputations, and sexual predation. The event is on November 9th from 6:30pm to 8pm at Broadgreen Intermediate School Hall. The goal is to educate those attending on how to teach children to protect themselves online.
This document provides an introduction to Single Sign On (SSO) and Google Apps at Tahunanui School. It explains that users can log in with a single username and password to access Google Apps email and documents. It describes how the Google Apps email inbox works and how users can compose emails. It also outlines how Google Docs allows users to create and open documents, spreadsheets and presentations, and how the school uses a shared Google Doc for daily notices that all staff can contribute to.
This document summarizes the revised annual plan for 2010 at Tahunanui School. The strategic goal is to enhance high-quality learning through the use of ICT. By November 2011, the annual goal is for 90% of students to often use computers in their learning. The plan discusses infrastructure improvements such as new devices and wireless access, as well as professional development for teachers including individual sessions to help integrate technology into classroom learning. Next steps include further infrastructure upgrades and aligning teaching models with the school's values of developing 21st century learners.
Senior student e learning agreements for homeEmma Watts
This document is an E-Learning Agreement for students and parents at Tahunanui School. It outlines 14 rules for appropriate use of technology and internet access at school. The agreement must be signed by both the student and parent, with the parent first discussing the rules with the child. It covers responsible and ethical use of equipment, only using the internet with teacher permission, protecting personal information, respecting equipment, and the consequences for breaking the rules.
1. Photo Credit: www.pamhook.com
Higher-order,
authentic learning
TOGs get:
1.Explicit
labelling thinking strategies
2.Control tower
managing the toolkit
Photo Credit: @emmerw
3.Get social
collaboration
4.Get more situated
Infusion - embed
5.Dispositional
habits of mind / thinking
behaviours
David Perkins
2. 1. Collaboratively compare & contrast
digital literacy & traditional literacy
2.Collaboratively create
definitions, comparisions, your Why multimedia
understanding about digital important?
literacy & traditional literacy
How does it link
3. Create a multimedia digital to our Learning
story sharing your Lights & School
understanding about the Values?
importance of digital literacies
& traditional literacies
Photo Credit- <a href="http-//www.flickr.com/photos/29413803@N00/7742978012/">Neticola</a> via <a href="http-//
compfight.com">Compfight</a> <a href="http-//creativecommons.org/licenses/by-nd/2.0/">cc</a>
PMI