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Technology Training Day 1
The changing landscape of
online tools and resources
The web... 1.0
The web... 2.0
Web 1.0 Example...
Web 2.0 Example...
The shift to 2.0...
Why should we care?
Turning on the lights...

      “Compared with students’
   technology-infused lives outside
  of school, the traditional classroom
           is a somber place.”
       Marc Prensky, Engaging the Whole Child (ASCD)
We are currently...

 ...preparing students for jobs that don’t
 yet exist, using technologies that haven’t
 yet been invented, in order to solve
 problems we don’t even know are
 problems yet.
Learning activity...

   What was the main topic
   addressed in FDR’s first
        fireside chat?
        (Use any resource)
              (3 minutes)
And the answer is...
And the answer is...

    What did you find?
And the answer is...

    What did you find?
   How did you find it?
And the answer is...

    What did you find?
   How did you find it?
 What would students do?
Is this cheating?
Memorize vs. research...
In school...

               No cell phones.

               No music players.

               No game machines.

               No open Internet.
After school...
            They blog.

            They network online.

            They share pictures
            and videos.
            They role play.

            They CREATE!
Resources at hand...
Discussion...

   In the era of Google, what
  should we be asking kids to
       know and recall?


             (3 minutes)
Successful failure...
  Video game designers have created such an
  engaging system that [kids] don’t care if
  they have to fail 100 times before they
  actually succeed...
If you ask any teacher how she would feel about
a child failing 100 times at algebra, but never
giving up and even asking his friends to help him
succeed at algebra, that teacher would say,
              ‘That’s the dream.’
                     Scholastic’s Administr@tor, Video Gaming During Class. May 2008
                                            http://www2.scholastic.com/browse/article.jsp?id=3749375
When access becomes ubiquitous...
Web 2.0 Roundup
Stretching our brains...
What makes a strong wiki?

  Student Wikis:
  http://labbingoutloud.wikispaces.com
  http://ecosystemsareecofriendly.wikispaces.com/


  Professional Learning Wikis:
  http://techonabudget.wikispaces.com/
  http://school20.wikispaces.com/
Pc3  Tech Day 2009

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Pc3 Tech Day 2009

Editor's Notes

  1. Wolfram|Alpha's long-term goal is to make all systematic knowledge immediately computable and accessible to everyone. We aim to collect and curate all objective data; implement every known model, method, and algorithm; and make it possible to compute whatever can be computed about anything. Our goal is to build on the achievements of science and other systematizations of knowledge to provide a single source that can be relied on by everyone for definitive answers to factual queries. Search examples: Seattle to Paris, sin^3(x), -1/2 - (-3), 8/6/08 etc.
  2. This may be the first large technological shift in history that’s being driven by children. (Engaging the Whole Child, ASCD. Pg 236)
  3. What answer do you have? How did you get it? What do kids HAVE to know, what information do they just have to have the SKILL for researching to find out, what do they have to be able to evaluate?
  4. What answer do you have? How did you get it? What do kids HAVE to know, what information do they just have to have the SKILL for researching to find out, what do they have to be able to evaluate?
  5. What answer do you have? How did you get it? What do kids HAVE to know, what information do they just have to have the SKILL for researching to find out, what do they have to be able to evaluate?
  6. How do we leverage social network connections? Can we encourage use of the available technology?
  7. Kids have the technology and are comfortable with it in a social environment. How do we help teachers encourage students to use the technology for learning?
  8. The Ed Tech Support Center Program and OSPI are currently negotiating a free statewide K12 license for Google’s Sketchup Pro, 3-D modeling program. More info will be available near the beginning of the school year.
  9. Today is about stretching our brains - we won’t use everything we discuss today in our classrooms immeditaly, however we will expand our knowledge of tools and resources available for learning - and assuming we don’t snap the rubber band we will leave with new ideas and insights for how we might use technology in our classrooms.