This document contains code for an Android application that uses OpenCV for face and eye detection. It detects faces and eyes in camera frames, tracks eye locations over time, and maps eye positions to grid locations. It also includes code to modify the UI, such as changing images and text, in response to eye tracking data and counts.
The document describes code for displaying player stats from a pubg tracking service. It includes a StatsPresenter class that fetches stats from a data store based on a player's nickname. The presenter updates the stats on a StatsViewController by calling methods to reload the table view and display the player's profile.
This document provides an agenda and overview for a 4 hour hands-on workshop on Android development. The agenda covers setting up the development environment, creating a basic "Hello World" app, and building a simple to-do list app to demonstrate core Android concepts like activities, intents, extras, and preferences. The document explains the overall Android architecture and development process using Eclipse, virtual devices, building UI with layouts, and logging with Logcat.
This document provides an overview of developing Android applications. It discusses starting a new Android project in Eclipse, creating an "Hello World" app with an activity and layout, running the app on an emulator, understanding the app lifecycle with logging, adding behavior like button clicks and toasts, and creating a list view with click handling. The document covers basic Android app development concepts and steps in Portuguese.
The document provides an overview of how to get started developing Android applications. It discusses creating an Android project structure with Java code, XML layouts and resources. It also covers basic Android app components like activities, intents, views and lifecycle methods. The document then demonstrates how to work with lists, menus, context menus and storing data using SQLite and a database.
The document contains code for a Java class called Test that defines methods for uploading, downloading, and deleting files from a server. The main method calls the upload2 method, which constructs a JSON object from an AttachmentVO class containing file metadata, converts the file to an input stream, and sends a multipart POST request to an upload URL along with the JSON data to upload the file.
The document provides tips for developing Android Wear apps and watch faces, including creating a basic watch face in 10 minutes. It discusses Android Wear APIs, creating watch face projects, battery usage considerations, avoiding burn-in effects, and includes code examples for drawing hands and implementing animations. Additional tips cover using vector drawables, custom views, common modules, and porting to other platforms like Tizen. Resources and the speaker's open source projects are provided for further reference.
The 2016 Android Developer Toolbox [NANTES]Nilhcem
This document discusses various tools for Android development including build variants, debug menus, measuring performance, static code analysis, testing, and debugging. It provides details on tools like Android Studio, LeakCanary, Hugo, and Stetho for monitoring apps. It also covers setting up a mock server, using Charles Proxy and hosts editor for testing network requests, and exploring apps with APKTool, JADx, and SonarQube.
The 2016 Android Developer Toolbox [MOBILIZATION]Nilhcem
This document discusses various tools that can be used in Android development. It describes build tools like Gradle and build variants. It also covers debugging tools such as Stetho, Hugo, and Pidcat. Metrics and performance tools like LeakCanary, Takt, and AndroidDevMetrics are also mentioned. The document provides links to code analysis tools and testing tools like mock servers. It concludes by recommending choosing the right tools for the job.
The document describes code for displaying player stats from a pubg tracking service. It includes a StatsPresenter class that fetches stats from a data store based on a player's nickname. The presenter updates the stats on a StatsViewController by calling methods to reload the table view and display the player's profile.
This document provides an agenda and overview for a 4 hour hands-on workshop on Android development. The agenda covers setting up the development environment, creating a basic "Hello World" app, and building a simple to-do list app to demonstrate core Android concepts like activities, intents, extras, and preferences. The document explains the overall Android architecture and development process using Eclipse, virtual devices, building UI with layouts, and logging with Logcat.
This document provides an overview of developing Android applications. It discusses starting a new Android project in Eclipse, creating an "Hello World" app with an activity and layout, running the app on an emulator, understanding the app lifecycle with logging, adding behavior like button clicks and toasts, and creating a list view with click handling. The document covers basic Android app development concepts and steps in Portuguese.
The document provides an overview of how to get started developing Android applications. It discusses creating an Android project structure with Java code, XML layouts and resources. It also covers basic Android app components like activities, intents, views and lifecycle methods. The document then demonstrates how to work with lists, menus, context menus and storing data using SQLite and a database.
The document contains code for a Java class called Test that defines methods for uploading, downloading, and deleting files from a server. The main method calls the upload2 method, which constructs a JSON object from an AttachmentVO class containing file metadata, converts the file to an input stream, and sends a multipart POST request to an upload URL along with the JSON data to upload the file.
The document provides tips for developing Android Wear apps and watch faces, including creating a basic watch face in 10 minutes. It discusses Android Wear APIs, creating watch face projects, battery usage considerations, avoiding burn-in effects, and includes code examples for drawing hands and implementing animations. Additional tips cover using vector drawables, custom views, common modules, and porting to other platforms like Tizen. Resources and the speaker's open source projects are provided for further reference.
The 2016 Android Developer Toolbox [NANTES]Nilhcem
This document discusses various tools for Android development including build variants, debug menus, measuring performance, static code analysis, testing, and debugging. It provides details on tools like Android Studio, LeakCanary, Hugo, and Stetho for monitoring apps. It also covers setting up a mock server, using Charles Proxy and hosts editor for testing network requests, and exploring apps with APKTool, JADx, and SonarQube.
The 2016 Android Developer Toolbox [MOBILIZATION]Nilhcem
This document discusses various tools that can be used in Android development. It describes build tools like Gradle and build variants. It also covers debugging tools such as Stetho, Hugo, and Pidcat. Metrics and performance tools like LeakCanary, Takt, and AndroidDevMetrics are also mentioned. The document provides links to code analysis tools and testing tools like mock servers. It concludes by recommending choosing the right tools for the job.
This document contains code for a portfolio website application. It initializes several classes, including BackgroundImage, Menu, Biography and Works. It adds the background image and menu to the display list. Event listeners are added to buttons in the menu to handle rollover and click interactions. When clicked, the buttons will likely swap content for the different sections like bio and works.
The Ring programming language version 1.8 book - Part 65 of 202Mahmoud Samir Fayed
This document contains source code for a 3D tic-tac-toe game written in Ring and using OpenGL. It includes classes for the game logic, background, sound, cubes that make up the game board, and a game over screen. The main class initializes instances of these classes and calls their methods like loadresources, drawScene, and mouse click event handling. It renders 3D textured cubes that can be rotated and contains logic for the game play and detecting a winner.
The document contains code snippets and text related to Yahoo Query Language (YQL), including examples of using YQL to retrieve data from APIs and services like Flickr, weather, maps and more. It demonstrates how to structure YQL queries to search for images, get weather forecasts for locations, and retrieve geolocation data to plot markers on a map. The document also discusses using YQL with JavaScript and developing applications using YQL programmatically.
The document discusses using Redux middleware like redux-thunk and redux-saga to handle asynchronous actions and side effects in Redux applications. Redux-thunk allows returning functions from action creators to support asynchronous logic. Redux-saga uses generator functions to declaratively define asynchronous flows using effects. It provides capabilities like parallelism, cancellation, and composition that are more complex with redux-thunk. Both libraries make it easier to handle asynchronous logic while avoiding complex race conditions and keeping side effects separate from the reducer logic.
The document discusses automated testing of Android applications using Espresso. It covers why automated testing is important, where to use Espresso vs other frameworks like Robolectric depending on the app layer being tested, basic Espresso testing code examples, and 5 tips for writing effective Espresso tests including using page objects, minimizing dependencies, making instances configurable, wrapping Espresso APIs, and avoiding sleeps for asynchronous waits.
The document discusses various AWT classes and components for creating graphical user interfaces in Java, including buttons, borders, card layouts, checkboxes, text fields, menus, and handling events from mouse clicks and key presses. Code examples are provided to demonstrate drawing shapes and graphics, as well as handling user input events.
Reactive programming with RxJS - ByteConf 2018Tracy Lee
Reactive programming paradigms are all around us. So why does is it awesome? We'll explore reactive programming in standards, frameworks and libraries and talk about how to think reactively.
Then we'll take a more practical approach and talk about how to utilize reactive programming patterns with an abstraction like RxJS, a domain specific language for reacting to events and how using this abstraction can make your development life much easier in React Native.
The document provides an overview of RxSwift and best practices for using it. It begins with defining Rx and common Rx terminology like Observables and streams. It then discusses when to use Rx, such as for user actions, async operations, and bindings. The document concludes with Rx best practices like creating custom operators, handling cell reuse, and asking what is being reacted to.
The document provides an overview of the qooxdoo framework and toolkit. It demonstrates how to download and explore the qooxdoo SDK which contains over 15,000 files. Code examples are provided to illustrate defining a class with properties, mixins, inheritance and interfaces. Additional features highlighted include extensive documentation, GUI components, easy key/command binding, layouts for positioning elements, and REST call capabilities.
The document provides an overview of advanced Android Wear development techniques including:
1) Customizing notifications by creating a custom activity displayed as a notification, handling notification data changes, and building notifications with custom backgrounds.
2) Advanced UI techniques such as disabling swipe to dismiss, adding long press to dismiss interactions, and using round and rectangular layouts.
3) Transferring bitmap images between handheld and wearable devices using assets, Volley, Picasso, and data syncing APIs.
4) Techniques for voice input using the speech recognizer, networking on Wear using libraries, and avoiding data caching issues.
The document describes an object-oriented particle system simulation. It defines a Particle class with properties like position, velocity, and force. A testApp class contains a vector of Particle objects and methods for initializing, updating, and drawing the particles. The update method applies forces and damping, while the draw method plots the particles and displays debugging text. Mouse and key inputs are used to manipulate the particles by adding or clearing them. Image textures are later added to the particles for visual effects.
The document discusses exploiting a use-after-free vulnerability on Android devices to gain remote code execution. It explains how the vulnerability works, analyzing the crash to gain control of the R0 register and needing to control heap memory to redirect execution to shellcode. The goal is to populate the heap to control where shellcode is placed, hijack control flow to it by overwriting a pointer, and thereby execute arbitrary code on the device.
Neues aus dem Tindergarten: Auswertung "privater" APIs mit Apache IgniteQAware GmbH
MRMCD 2018, Darmstadt: Vortrag von Franz Wimmer (@zalintyre, Softwareingenieur bei QAware)
===
Dieser Talk wurde aufgezeichnet. Hier geht's zum Video: https://media.ccc.de/v/2018-151-neues-aus-dem-tindergarten-auswertung-privater-apis-mit-apache-ignite
===
Abstract:
Was ist eigentlich der meistverwendete Emoji auf Tinder? Und welcher der beliebteste #hashtag? Dieser Vortrag zeigt nicht nur witzige Auswertungen von "offenen" APIs mit dem In-Memory-Computing-Framework Apache Ignite, sondern wirft auch einen kritischen Blick auf das massenhafte Sammeln und "Bereitstellen" von privaten Daten.
Details:
Es gibt hunderte beliebte Apps, in denen Nutzer freiwillig private Daten teilen. "Teilen" bedeutet auch, dass andere diese Daten einsehen können. Nur eingeschränkt und häppchenweise, versteht sich. Ein Beispiel für eine solche App ist Tinder, mit der Nutzer Fotos, Profile und Interessen der Welt preisgeben.
Doch die Apps müssen mit einem Server kommunizieren - und dieser Server hat dazu meist eine API, die man auch mit alternativen Clients, z.B. von GitHub, ansprechen kann.
Baut man für diesen Client einen Crawler, kann man schnell die verfügbaren Profile herunterladen. Und füttert man anschließend die heruntergeladenen Daten in eine Auswertung, lassen sich Statistiken und andere Informationen gewinnen.
Auf der anderen Seite bieten die APIs die Gelegenheit für massive Verletzungen der Privatsphäre und von Grundrechten.
Dieser Talk behandelt mehrere Aspekte von privaten, aber offenen APIs im Internet:
- Welche lustigen und interessanten Dinge kann man mit so einer API tun?
- Welche nicht lustigen und gefährlichen Dinge könnte man anstellen?
Außerdem geht dieser Talk auf die technische Seite der API-Auswertung ein:
- Das reverse Engineering einer API
- Die Authentifizierung an der API
- Das Sammeln, Speichern und Auswerten der Daten mit dem In-Memory-Computing-Framework Apache Ignite
This document defines functions and variables used to select elements from an HTML document and perform operations on them. It initializes variables, defines helper functions for tasks like DOM traversal and manipulation, and sets up selectors and filters for finding elements.
The document provides instructions on how to build an AOP framework by generating dynamic typed proxies at runtime using AS3Commons Bytecode. It discusses using ABC (ActionScript Bytecode) to manually generate class definitions, methods, and bytecode instead of relying on typed proxies from Adobe. This allows adding cross-cutting concerns to classes by generating proxy subclasses at runtime.
Migrating from Flux to Redux. Why and how.Astrails
When I started to work with React back in Apr-2015 there were many libraries to manage the application flow. I decided to start with classical FB's Flux implementation to understand what's missed there. Eventually react-redux and redux solved most of issues I had with Flux. This talk is about practical aspects of migration from Flux to Redux.
This document provides an overview of major features in iOS 8, including updates to alert controllers, navigation controllers, notifications, popovers, search controllers, split view controllers, visual effects, collection views, the document picker, HealthKit, Core Image, Scene Kit, and Photo Kit. Key changes are described for each feature through code examples.
This document describes the implementation of a simple program that draws a rectangle that moves along a linear interpolation between two points. It defines a Rectangle class to represent the rectangle object and a testApp class to set up and run the program. The testApp initializes the start and end points, interpolates the current position based on a percentage value, and draws the rectangle each frame by calling methods on the Rectangle object.
This document contains the code for a Settings class that allows the user to configure the number of rows and columns in a maze game. The class contains radio buttons and sliders to set the row and column values, which are then passed to the Maze class when the user clicks the Ok button. It implements initialization methods, event handlers, and looks up the default look and feel for the graphical interface.
Vinoth Kumar Ramasamy is a Salesforce Business Analyst/Developer with over 11 years of experience in IT and 7 years specifically in Salesforce. He holds multiple technical certifications including Salesforce Certified Administrator, Developer, and Advanced Developer. Vinoth has extensive experience implementing Salesforce applications across various industries and countries, with a focus on Sales Cloud, Service Cloud, and custom integrations. He is currently seeking a position as a Salesforce specialist.
Mood boards are used to visually represent ideas and themes for projects. They include images that provide inspiration for locations and costumes to convey the overall tone and feeling. Creating mood boards allows designers and creators to explore different design directions in a concise visual format before beginning production.
This document contains code for a portfolio website application. It initializes several classes, including BackgroundImage, Menu, Biography and Works. It adds the background image and menu to the display list. Event listeners are added to buttons in the menu to handle rollover and click interactions. When clicked, the buttons will likely swap content for the different sections like bio and works.
The Ring programming language version 1.8 book - Part 65 of 202Mahmoud Samir Fayed
This document contains source code for a 3D tic-tac-toe game written in Ring and using OpenGL. It includes classes for the game logic, background, sound, cubes that make up the game board, and a game over screen. The main class initializes instances of these classes and calls their methods like loadresources, drawScene, and mouse click event handling. It renders 3D textured cubes that can be rotated and contains logic for the game play and detecting a winner.
The document contains code snippets and text related to Yahoo Query Language (YQL), including examples of using YQL to retrieve data from APIs and services like Flickr, weather, maps and more. It demonstrates how to structure YQL queries to search for images, get weather forecasts for locations, and retrieve geolocation data to plot markers on a map. The document also discusses using YQL with JavaScript and developing applications using YQL programmatically.
The document discusses using Redux middleware like redux-thunk and redux-saga to handle asynchronous actions and side effects in Redux applications. Redux-thunk allows returning functions from action creators to support asynchronous logic. Redux-saga uses generator functions to declaratively define asynchronous flows using effects. It provides capabilities like parallelism, cancellation, and composition that are more complex with redux-thunk. Both libraries make it easier to handle asynchronous logic while avoiding complex race conditions and keeping side effects separate from the reducer logic.
The document discusses automated testing of Android applications using Espresso. It covers why automated testing is important, where to use Espresso vs other frameworks like Robolectric depending on the app layer being tested, basic Espresso testing code examples, and 5 tips for writing effective Espresso tests including using page objects, minimizing dependencies, making instances configurable, wrapping Espresso APIs, and avoiding sleeps for asynchronous waits.
The document discusses various AWT classes and components for creating graphical user interfaces in Java, including buttons, borders, card layouts, checkboxes, text fields, menus, and handling events from mouse clicks and key presses. Code examples are provided to demonstrate drawing shapes and graphics, as well as handling user input events.
Reactive programming with RxJS - ByteConf 2018Tracy Lee
Reactive programming paradigms are all around us. So why does is it awesome? We'll explore reactive programming in standards, frameworks and libraries and talk about how to think reactively.
Then we'll take a more practical approach and talk about how to utilize reactive programming patterns with an abstraction like RxJS, a domain specific language for reacting to events and how using this abstraction can make your development life much easier in React Native.
The document provides an overview of RxSwift and best practices for using it. It begins with defining Rx and common Rx terminology like Observables and streams. It then discusses when to use Rx, such as for user actions, async operations, and bindings. The document concludes with Rx best practices like creating custom operators, handling cell reuse, and asking what is being reacted to.
The document provides an overview of the qooxdoo framework and toolkit. It demonstrates how to download and explore the qooxdoo SDK which contains over 15,000 files. Code examples are provided to illustrate defining a class with properties, mixins, inheritance and interfaces. Additional features highlighted include extensive documentation, GUI components, easy key/command binding, layouts for positioning elements, and REST call capabilities.
The document provides an overview of advanced Android Wear development techniques including:
1) Customizing notifications by creating a custom activity displayed as a notification, handling notification data changes, and building notifications with custom backgrounds.
2) Advanced UI techniques such as disabling swipe to dismiss, adding long press to dismiss interactions, and using round and rectangular layouts.
3) Transferring bitmap images between handheld and wearable devices using assets, Volley, Picasso, and data syncing APIs.
4) Techniques for voice input using the speech recognizer, networking on Wear using libraries, and avoiding data caching issues.
The document describes an object-oriented particle system simulation. It defines a Particle class with properties like position, velocity, and force. A testApp class contains a vector of Particle objects and methods for initializing, updating, and drawing the particles. The update method applies forces and damping, while the draw method plots the particles and displays debugging text. Mouse and key inputs are used to manipulate the particles by adding or clearing them. Image textures are later added to the particles for visual effects.
The document discusses exploiting a use-after-free vulnerability on Android devices to gain remote code execution. It explains how the vulnerability works, analyzing the crash to gain control of the R0 register and needing to control heap memory to redirect execution to shellcode. The goal is to populate the heap to control where shellcode is placed, hijack control flow to it by overwriting a pointer, and thereby execute arbitrary code on the device.
Neues aus dem Tindergarten: Auswertung "privater" APIs mit Apache IgniteQAware GmbH
MRMCD 2018, Darmstadt: Vortrag von Franz Wimmer (@zalintyre, Softwareingenieur bei QAware)
===
Dieser Talk wurde aufgezeichnet. Hier geht's zum Video: https://media.ccc.de/v/2018-151-neues-aus-dem-tindergarten-auswertung-privater-apis-mit-apache-ignite
===
Abstract:
Was ist eigentlich der meistverwendete Emoji auf Tinder? Und welcher der beliebteste #hashtag? Dieser Vortrag zeigt nicht nur witzige Auswertungen von "offenen" APIs mit dem In-Memory-Computing-Framework Apache Ignite, sondern wirft auch einen kritischen Blick auf das massenhafte Sammeln und "Bereitstellen" von privaten Daten.
Details:
Es gibt hunderte beliebte Apps, in denen Nutzer freiwillig private Daten teilen. "Teilen" bedeutet auch, dass andere diese Daten einsehen können. Nur eingeschränkt und häppchenweise, versteht sich. Ein Beispiel für eine solche App ist Tinder, mit der Nutzer Fotos, Profile und Interessen der Welt preisgeben.
Doch die Apps müssen mit einem Server kommunizieren - und dieser Server hat dazu meist eine API, die man auch mit alternativen Clients, z.B. von GitHub, ansprechen kann.
Baut man für diesen Client einen Crawler, kann man schnell die verfügbaren Profile herunterladen. Und füttert man anschließend die heruntergeladenen Daten in eine Auswertung, lassen sich Statistiken und andere Informationen gewinnen.
Auf der anderen Seite bieten die APIs die Gelegenheit für massive Verletzungen der Privatsphäre und von Grundrechten.
Dieser Talk behandelt mehrere Aspekte von privaten, aber offenen APIs im Internet:
- Welche lustigen und interessanten Dinge kann man mit so einer API tun?
- Welche nicht lustigen und gefährlichen Dinge könnte man anstellen?
Außerdem geht dieser Talk auf die technische Seite der API-Auswertung ein:
- Das reverse Engineering einer API
- Die Authentifizierung an der API
- Das Sammeln, Speichern und Auswerten der Daten mit dem In-Memory-Computing-Framework Apache Ignite
This document defines functions and variables used to select elements from an HTML document and perform operations on them. It initializes variables, defines helper functions for tasks like DOM traversal and manipulation, and sets up selectors and filters for finding elements.
The document provides instructions on how to build an AOP framework by generating dynamic typed proxies at runtime using AS3Commons Bytecode. It discusses using ABC (ActionScript Bytecode) to manually generate class definitions, methods, and bytecode instead of relying on typed proxies from Adobe. This allows adding cross-cutting concerns to classes by generating proxy subclasses at runtime.
Migrating from Flux to Redux. Why and how.Astrails
When I started to work with React back in Apr-2015 there were many libraries to manage the application flow. I decided to start with classical FB's Flux implementation to understand what's missed there. Eventually react-redux and redux solved most of issues I had with Flux. This talk is about practical aspects of migration from Flux to Redux.
This document provides an overview of major features in iOS 8, including updates to alert controllers, navigation controllers, notifications, popovers, search controllers, split view controllers, visual effects, collection views, the document picker, HealthKit, Core Image, Scene Kit, and Photo Kit. Key changes are described for each feature through code examples.
This document describes the implementation of a simple program that draws a rectangle that moves along a linear interpolation between two points. It defines a Rectangle class to represent the rectangle object and a testApp class to set up and run the program. The testApp initializes the start and end points, interpolates the current position based on a percentage value, and draws the rectangle each frame by calling methods on the Rectangle object.
This document contains the code for a Settings class that allows the user to configure the number of rows and columns in a maze game. The class contains radio buttons and sliders to set the row and column values, which are then passed to the Maze class when the user clicks the Ok button. It implements initialization methods, event handlers, and looks up the default look and feel for the graphical interface.
Vinoth Kumar Ramasamy is a Salesforce Business Analyst/Developer with over 11 years of experience in IT and 7 years specifically in Salesforce. He holds multiple technical certifications including Salesforce Certified Administrator, Developer, and Advanced Developer. Vinoth has extensive experience implementing Salesforce applications across various industries and countries, with a focus on Sales Cloud, Service Cloud, and custom integrations. He is currently seeking a position as a Salesforce specialist.
Mood boards are used to visually represent ideas and themes for projects. They include images that provide inspiration for locations and costumes to convey the overall tone and feeling. Creating mood boards allows designers and creators to explore different design directions in a concise visual format before beginning production.
Irelands Most Successful Driving School July 2015John Kearney
Hynesquinn Driving School is Ireland's most successful driving school that provides a variety of driver training services nationwide. They offer lessons for cars, trucks, buses, forklifts and other machinery. Their instructors have years of experience and use a modern fleet of vehicles to provide training in a friendly and safe environment. For more information on their services, contact Noel Quinn at 0862682305 or the main office at 071 9636360.
Jeff Darst is a high-performing sales professional with over 15 years of experience exceeding sales quotas in technology sales. He has a proven track record of developing channel partnerships and executing strategic sales plans. Darst has managed both startup and Fortune 500 accounts, consistently overachieving goals. His accomplishments include earning Intel's Top Achiever award for channel sales, tripling revenues at his last company, and completing his MBA with high honors while traveling extensively.
Michael Flora is seeking a challenging position with opportunities for advancement. He has over 5 years of experience as a server at restaurants in Palm Desert and Rancho Mirage, California, where he provided friendly service and upsold menu items. Additionally, he worked as a tennis instructor and coach for 6 years. Flora has a Bachelor's degree in Psychology from the University of Colorado. He is proficient in POS systems, Microsoft Office, and research databases.
Exemplo de artigo de revisão revista de farmácia 2011Bernadete Aragao
Este documento apresenta uma revisão sistemática de 15 estudos descritivos sobre o uso de medicamentos em crianças hospitalizadas. Os estudos analisaram um total de 13.995 pacientes pediátricos internados em oito países diferentes. Os resultados mostraram que a média de medicamentos utilizados por paciente foi de 3,8 e a média de dias de hospitalização por paciente foi de 7,3 dias. Antibióticos foram o grupo terapêutico mais prescrito na maioria dos estudos.
This document provides an overview of key Android development concepts and techniques. It discusses fragments, the support library, dependency injection, image caching, threading and AsyncTask, notifications, supporting multiple screens, and optimizing ListView performance. The document also recommends several popular Android libraries and open source apps that demonstrate best practices.
The document discusses several new APIs and features in Google Play Services 7.8 and Android M:
1. The Nearby Message API for publishing and subscribing to messages between nearby devices.
2. The Nearby Connections API for discovering, connecting to, and exchanging payloads with nearby devices via Bluetooth and WiFi.
3. Face detection and barcode scanning APIs for detecting faces and barcodes in images.
4. Changes to permissions, StrictMode, TextView, and ConnectivityManager.
5. Deprecated permissions and the new requestUsageTimeReport API.
6. App linking via applinks to associate web URLs and Android app activities.
The Mobile Vision API provides a framework for recognizing objects in photos and videos. The framework includes detectors, which locate and describe visual objects in images or video frames, and an event-driven API that tracks the position of those objects in video.
After you’ve done all the UI optimizations recommended by UX designers, how do you make your interface even more engaging? That’s where the Samsung Mobile SDK can help. Part 1 of Advancing Your UI introduces you to three new technologies -- Look, Motion, and Gesture – that allow you to create an interface that engages your audience in ways you have not yet explored.
Improving android experience for both users and developersPavel Lahoda
Android UI and User Experience has changed dramatically in the recent version(s) and while users generally enjoy the new features, there are still several areas that are left to application-level-DIY-patterns. For developers, this is double challenge, they want to provide users with the bleeding edge UI patterns and at the same time, they have to deal with evolving API, that sometimes changes dramatically.
Presentation covers the gotchas developer might face dealing with ever-moving Android API, and how to utilize Java language and the tools it have to make the experience for developer more pleasant. Typical trends in the API will get analyzed and divided into several areas or "patterns", discussing typical scenarios how these components are designed and implemented.
This talk will propose several such UI patterns, that will compete to become "de facto" standards and details on the implementation, including possible impact on existing API as we have both end users and developers in mind.
The list of patterns/areas discussed in the talk include following :
ActionBar
ListView
TimePicker
KineticGestureComponent
The document discusses opportunities to improve the Android user experience through more flexible and responsive layouts, improved action bar designs, and innovative input methods like gesture and sensor-based interactions. It presents examples of custom view groups and adapters that provide flexible resizing and binding of data to views. The talk argues the action bar could be improved through more consistent behavior and use of available screen space. Ideas for new date/time pickers and gesture-based interactions are also proposed to enhance the Android experience.
LWUIT is a lightweight UI toolkit for creating attractive user interfaces on mobile devices without the complexity of Swing. It provides basic components, flexible layouts, themes, animations and event handling. RMS provides storage capabilities by storing records in binary format in record stores that persist even when the device is turned off. Connections in Java ME allow accessing the wireless network through sockets, datagrams or HTTP using input/output streams.
Get the Most Out of iOS 11 with Visual Studio Tools for XamarinXamarin
In this webinar deck Craig Dunn shows what’s new in iOS 11 and how to take advantage of the latest updates – from drag-and-drop for iPad to machine learning and more – 100% in .NET and Visual Studio. Whether you’re building new or updating existing Xamarin.iOS apps, you’ll see how to implement new frameworks, APIs, and UI features, walk-through code samples, get expert tips and tricks, so you can start shipping iOS 11-ready apps to your users.
Watch webinar at https://youtu.be/mXAbpXLT1vo
Android activity, service, and broadcast recieversUtkarsh Mankad
The document provides an overview of creating a basic "Hello World" Android application. It discusses creating a new Android project, the typical project file structure including the src, res, assets, and AndroidManifest.xml files. It also summarizes the purpose of activities, services, and broadcast receivers as core Android application components.
The document discusses several new features and APIs in Android 3.0 (Honeycomb) for tablets, including fragments which allow recomposing UI based on factors like screen size, loaders for asynchronously fetching content, an enhanced action bar for navigation and menus, hardware accelerated graphics, and the new holographic UI design. It also questions what some aspects of Android 3.0 may mean for future phone releases and how to detect "tablet-y" systems.
Android can be used across many different form factors including wearables, TVs, and cars. This document discusses Android Wear for smartwatches, Android TV for televisions, and Android Auto for cars. It provides details on design considerations, common UI patterns, and APIs for each platform. Key features covered include notifications, hardware sensors, device communication, and media browsing for TV. Code samples are also included to demonstrate implementing notifications, sensors, and messaging between devices.
Tricks to Making a Realtime SurfaceView Actually Perform in Realtime - Maarte...DroidConTLV
SurfaceViews allow drawing to a separate thread to achieve realtime performance. Key aspects include:
- Driving the SurfaceView with a thread that locks and draws to the canvas in a loop.
- Using input buffering and object pooling to efficiently process touch/key events from the main thread.
- Employing various timing and drawing techniques like fixed scaling to optimize for performance. Managing the SurfaceView lifecycle to ensure the drawing thread starts and stops appropriately.
This document discusses the Android action bar and fragment framework. It covers key action bar components like app icons, action buttons, and navigation modes. It also summarizes the fragment lifecycle callbacks and how to implement different navigation modes like standard, tabs and lists. Finally, it proposes interfaces for a container to manage fragments and a navigation interface for the action bar.
The document discusses React Native for Android. It explains that React Native uses React to render user interfaces and runs on both Android and iOS. It describes how React Native works on Android by using a ReactRootView within an Activity to display the JavaScript UI. It also covers how to create Native Modules that allow exposing Android APIs to JavaScript code.
This document discusses various techniques for working with multimedia in Android applications, including detecting device capabilities, loading images from local storage and remote URLs, playing audio files from assets and raw resources, and improving performance through caching and asynchronous loading. It provides code examples for checking if a device has a front-facing camera, loading images while avoiding out of memory errors, playing audio files from assets, and using an AsyncTask to load images asynchronously to avoid blocking the UI. It also discusses potential memory leak issues and strategies for building an image cache.
The document discusses Android AOP (Aspect Oriented Programming). It describes key AOP concepts like join points, pointcuts, and advice. It provides examples of how AOP can be used for logging, data validation, and other cross-cutting concerns. It also shows how to set up AOP for Android projects using AspectJ including defining pointcuts and advice.
React has allowed the company to grow its development team from 1 React developer and 6 total frontend developers to 1 React developer and 40 total frontend developers over 11 months. The document discusses the learning curve for React, including an initial phase of hatred, then a phase of understanding how to properly structure applications using concepts like actions, stores, and unidirectional data flow. It emphasizes keeping components small and testable. The future of React is discussed, noting that while the framework continues to evolve and introduce changes, it does so without breaking existing code.
The document describes the structure and components of an application codebase, including:
- The directory structure contains controllers, views, resources, and backend code
- Common UI components like linear layouts, cell layouts, panels, text views and inputs, images, and scenes are implemented
- Client-server communication uses messages to send commands and return results
- Server storage is implemented using Redis and simple data storage
The document discusses building native components and modules for React Native applications. It provides guidance on creating native modules and components for both iOS and Android platforms. For native modules, it describes how to expose methods and properties to JavaScript. For native components, it explains how to create custom native views and expose their properties and events to React components.
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HijackLoader Evolution: Interactive Process HollowingDonato Onofri
CrowdStrike researchers have identified a HijackLoader (aka IDAT Loader) sample that employs sophisticated evasion techniques to enhance the complexity of the threat. HijackLoader, an increasingly popular tool among adversaries for deploying additional payloads and tooling, continues to evolve as its developers experiment and enhance its capabilities.
In their analysis of a recent HijackLoader sample, CrowdStrike researchers discovered new techniques designed to increase the defense evasion capabilities of the loader. The malware developer used a standard process hollowing technique coupled with an additional trigger that was activated by the parent process writing to a pipe. This new approach, called "Interactive Process Hollowing", has the potential to make defense evasion stealthier.