The document discusses the growth of the eSports economy and audience. It notes that the number of eSports enthusiasts, who frequently watch competitive gaming, will surpass 100 million this year. eSports enthusiasts have higher incomes and spending habits than average gamers or the general population. The eSports industry is growing rapidly and generating significant revenue from media rights, sponsorships, advertising, and tournaments, with total revenues expected to reach over $100 billion by 2017 and begin to approach revenues from traditional sports leagues. The document argues that eSports represents the convergence of broader trends in consumer media and entertainment.
This presentation gives an overview of how eSports works, what makes it similar to traditional sports, and the challenges it faces as it becomes a more mature industry.
eSports: The Biggest Sport You've Probably Never Heard Ofsparks & honey
With millions of people already playing video games and the popularity of video game competition rising, gamers developed an interest in watching others play for fun, while learning tips to improve their play and witnessing pro-gamers
showcasing their skills.
eSports organizations recognized this trend and created platforms for people to participate and watch. The dramatic rise of game streaming services like Twitch, ESL, and MLG created communities between players and fans.
Then came the big prize money. The professional game casters. Video games broadcast on major networks. Huge, sold-out crowds. Brand sponsorships. And from the beginning, unrelentingly passionate fans.
A perfect sport that fulfills the cultural need to be the hero, to be part of a community as both participant and spectator and experience the thrill of victory.
Good Gaming Investor Presentation Spring 2017Vik Grover, CFA
Investor presentation for www.good-gaming.com owner and operator of the world's premiere social network for gamers and massively scalable tournament platform for eSports.
This PowerPoint presentation basically talks about rise in Esports Industry. ESPORTS ISN’T A NEW TECHNOLOGY OR A NEW FAD. IT’S A FULL BLOWN SHIFT IN ENTERTAINMENT AND CULTURE THAT IS CAPTURING A HUGE AND GROWING AMOUNT OF PEOPLE’S TIME AND Attention.
So You Want to Make an eSports Game | Ohad BarzilayJessica Tams
Delivered at Casual Connect Europe 2016
Is your upcoming game fit to be an eSport? Learn what the difference is between an eSport title and any other multiplayer game and why community is an essential part of the process – as well as game design tips on making your game a better fit for broadcasting.
This presentation gives an overview of how eSports works, what makes it similar to traditional sports, and the challenges it faces as it becomes a more mature industry.
eSports: The Biggest Sport You've Probably Never Heard Ofsparks & honey
With millions of people already playing video games and the popularity of video game competition rising, gamers developed an interest in watching others play for fun, while learning tips to improve their play and witnessing pro-gamers
showcasing their skills.
eSports organizations recognized this trend and created platforms for people to participate and watch. The dramatic rise of game streaming services like Twitch, ESL, and MLG created communities between players and fans.
Then came the big prize money. The professional game casters. Video games broadcast on major networks. Huge, sold-out crowds. Brand sponsorships. And from the beginning, unrelentingly passionate fans.
A perfect sport that fulfills the cultural need to be the hero, to be part of a community as both participant and spectator and experience the thrill of victory.
Good Gaming Investor Presentation Spring 2017Vik Grover, CFA
Investor presentation for www.good-gaming.com owner and operator of the world's premiere social network for gamers and massively scalable tournament platform for eSports.
This PowerPoint presentation basically talks about rise in Esports Industry. ESPORTS ISN’T A NEW TECHNOLOGY OR A NEW FAD. IT’S A FULL BLOWN SHIFT IN ENTERTAINMENT AND CULTURE THAT IS CAPTURING A HUGE AND GROWING AMOUNT OF PEOPLE’S TIME AND Attention.
So You Want to Make an eSports Game | Ohad BarzilayJessica Tams
Delivered at Casual Connect Europe 2016
Is your upcoming game fit to be an eSport? Learn what the difference is between an eSport title and any other multiplayer game and why community is an essential part of the process – as well as game design tips on making your game a better fit for broadcasting.
Michael Bister: E Sports - The Sport of the Digital Generationsinnerschrader
What are eSports? Well, you’ve played games. You want to win. What if you can win thousands – or millions – through playing? Then you’d practice until you got very good. And others would want to watch them playing it so well.
*talk at NEXT15*
Bring an extra level of hype - expect an understanding of esports, the different games and formats people play, the business side of it, the growing ecosystem, and most importantly its culture. Brought to you by a lifelong nerd babyyy.
Presented by Joe Higgins at SF Learning Night on September 29th, 2015.
eSports: The rise of competitive video gamingHorizons RG
Joint Session:
eSports: The rise of competitive video gaming
Dr. Brett Abarbanel, University of California, Los Angeles
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
We estimate eSports-related revenues will increase from ~$200 million in 2015 to roughly $2 billion by 2020 driven by a combination of tournaments, advertising, sponsorships, broadcast rights, and fantasy/wagering, etc.
Please cite Baird as a source.
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
I was called to lecture before Students about eSports. It’s an entrepreneurship program of the university where they’re going to spend the next few months of their lives trying to solve a real problem and create a startup company.
While I was working on the PP, I realized that there are some points raised that worth sharing with the world. I'd love to see the global eSports community deepen the discussion about the challenges the market is going through now days.
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...SeriousGamesAssoc
James Collins, U.S. Department of Education
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
Education and Competitive Gaming; Why Esports Is Impacting Classrooms
Taking eSports Mainstream via Mobile | Koh KimEmily Baker
Delivered at Casual Connect Europe 2016
Mobile games are reaching more than 2 billion smartphone users while the global popularity of eSports has skyrocketed. Powerful devices, expanding wireless broadband connectivity and global reach are accelerating competitive mobile games. During the talk, Mobcrush's Koh Kim will discuss the evolution of eSports and competitive games for the masses via the mobile platform.
Joint presentation by Elizabeth Newbury of the Wilson Center's Serious Games Initiative and James Collins of the U.S. Department of Education's Office of Educational Technology on eSports and its use within classrooms.
Serious Play Conference, 2017
Taking eSports Mainstream via Mobile | Koh KimJessica Tams
Delivered at Casual Connect Europe 2016
Mobile games are reaching more than 2 billion smartphone users while the global popularity of eSports has skyrocketed. Powerful devices, expanding wireless broadband connectivity and global reach are accelerating competitive mobile games. During the talk, Mobcrush's Koh Kim will discuss the evolution of eSports and competitive games for the masses via the mobile platform.
Michael Bister: E Sports - The Sport of the Digital Generationsinnerschrader
What are eSports? Well, you’ve played games. You want to win. What if you can win thousands – or millions – through playing? Then you’d practice until you got very good. And others would want to watch them playing it so well.
*talk at NEXT15*
Bring an extra level of hype - expect an understanding of esports, the different games and formats people play, the business side of it, the growing ecosystem, and most importantly its culture. Brought to you by a lifelong nerd babyyy.
Presented by Joe Higgins at SF Learning Night on September 29th, 2015.
eSports: The rise of competitive video gamingHorizons RG
Joint Session:
eSports: The rise of competitive video gaming
Dr. Brett Abarbanel, University of California, Los Angeles
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
We estimate eSports-related revenues will increase from ~$200 million in 2015 to roughly $2 billion by 2020 driven by a combination of tournaments, advertising, sponsorships, broadcast rights, and fantasy/wagering, etc.
Please cite Baird as a source.
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
I was called to lecture before Students about eSports. It’s an entrepreneurship program of the university where they’re going to spend the next few months of their lives trying to solve a real problem and create a startup company.
While I was working on the PP, I realized that there are some points raised that worth sharing with the world. I'd love to see the global eSports community deepen the discussion about the challenges the market is going through now days.
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...SeriousGamesAssoc
James Collins, U.S. Department of Education
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
Education and Competitive Gaming; Why Esports Is Impacting Classrooms
Taking eSports Mainstream via Mobile | Koh KimEmily Baker
Delivered at Casual Connect Europe 2016
Mobile games are reaching more than 2 billion smartphone users while the global popularity of eSports has skyrocketed. Powerful devices, expanding wireless broadband connectivity and global reach are accelerating competitive mobile games. During the talk, Mobcrush's Koh Kim will discuss the evolution of eSports and competitive games for the masses via the mobile platform.
Joint presentation by Elizabeth Newbury of the Wilson Center's Serious Games Initiative and James Collins of the U.S. Department of Education's Office of Educational Technology on eSports and its use within classrooms.
Serious Play Conference, 2017
Taking eSports Mainstream via Mobile | Koh KimJessica Tams
Delivered at Casual Connect Europe 2016
Mobile games are reaching more than 2 billion smartphone users while the global popularity of eSports has skyrocketed. Powerful devices, expanding wireless broadband connectivity and global reach are accelerating competitive mobile games. During the talk, Mobcrush's Koh Kim will discuss the evolution of eSports and competitive games for the masses via the mobile platform.
Zakarpattia Broadcasting Company and e - Sports.Victor Ledney
Your Favorite Games Broadcast all the games! There's a universe of gaming video waiting to be discovered on Twitch. Whether you're into retro favorites, strategic esports titles, first-person shooters, or massively multiplayer pasta cooking dating simulators, if you love playing it, you'll find it on Twitch. The Coolest Shows Twitch is where you’ll find the best online video shows in the gaming world. From behemoths like Joystiq, Gamespot, and Destructoid, to insiders like LiveonThree, ManvsGame, and Day9, this is where you’ll find the vanguard of live gaming entertainment.
eSports business and law (in 20 minutes)Jas Purewal
How does eSports work as a business? What role do game developers and publishers play alongside eSports players, teams, leagues, sponsors and broadcasters? How is money being made and how will that evolve in the future? How is eSports regulated and how will that change? eSports and video games lawyer Jas Purewal will discuss these key business and legal topics, drawing on his experience advising a number of top European eSports organisations and games companies over several years. (THIS SLIDE DECK WAS ORIGINALLY PRESENTED AT CASUAL CONNECT EUROPE 2016).
This year, the team at Activate has defined the 9 most important insights for tech and media in 2017. Key points:
*Super-serve the super-users and chase the attention unicorns
*Subscriptions will feed the world (or at least internet and media businesses)
*Learn to live with the discovery oligopoly
*The bot battles are about winning the great messaging war
*eSports is the next tech phenomenon
*You already know the new winners in Pay TV
*Video Streaming: The bundle is the future
*Audio: Smart Speakers, Gray Music
*Post-Household America: A new era of users
Carat Global has been producing trend reports for over 5 years, looking at new technologies that will become more important and relevant to clients.
The trends for 2017 are all growing in importance, and will all have implications for clients.
The trends for 2017 involve two big themes:
The evolution of content, including live video, sports rights, and augmented reality
The growing links between digital and physical worlds, including identity, the expectation of speed, and controlling the IoT ecosystem
At first, people were laughing at the idea of computer games becoming a sport, let alone a professional one, but as time passed, esports not only proved the skeptics wrong but also established that they are here to stay. eSports in the US some would say is ‘playing in the major leagues now’ and definitely will be apart of gambling history.
United games-Brought to you by former director of EA SportsHassan Crawford
Hottest New App coming Fall 2016. If you want to know how you can be a part and get paid to share this app.
The core of the mobile game is based upon analysing and predicting results across the full spectrum of events that occur within a live sporting event. Within the game players analyze the sporting event ahead-of-time and make certain predictions (called ‘picks’), and during the live event will make further real-time decisions using multimedia screens within the mobile game app, based on their grasp of the ebb and flow of the live sporting event.
Making the correct pre-game and live real-time predictions provides fascinating competition for sports fans, where players of all experience levels may participate and receive loyalty rewards.
Our IT team created the Madden games and other sporting properties. We are launching a global free app that pays to share. Major celebrities with us.
We are allowing an exclusive group of people the opportunity to take part in this emerging tidal wave and be the first people in the world to see the app, use the app, play with the app, and share it with others.
1. Get paid every time someone you share the app with gets a token.
2. Get paid when you invite others to play with you.
3. Build an Affiliate team, and earn as they share and play.
To register you must have an invitation code that needs to be asked.
send message to receive registration code.
Mercer Capital | eSports: An Emerging IndustryMercer Capital
eSports is a rapidly expanding industry that has drawn viewers and investments alike. The introduction of streaming platforms, as well as the improvement in mobile technology, has allowed the industry to grow from its arcade hall beginnings in the 1970s to competitors streaming games to millions of viewers globally. In this whitepaper, we provide a brief introduction to the market and expand on the potential growth of this emerging industry.
OMD China has launched the fourth edition of its ongoing research series, Rhythm, with the latest report entitled Gamers. The study provides marketers with an in-depth understanding of online gamers in the People’s Republic of China, as well as examines the effectiveness of in-game advertising.
In recent years, online games have become a mainstream form of entertainment across all ages, especially those played on mobile phones. Research reveals that there are 626 million online gamers in China, resulting in an increasing number of brands exploring the potential of this medium. While most brand promotion is currently either through in-game advertising or content sponsorships, there is still much to uncover about gamer behaviours and the effectiveness of advertising to this audience.
WHAT YOU MUST KNOW TO MAKE BIG MONEY BY BETTING ON E-SPORTS.--THINK ONLY GEEKS AND NERDS PLAY E-SPORTS? WELL, THE JOKE IS ON YOU. E-SPORTS IS HERE AND IT'S ALREADY THE "NEXT BIG THING." MORE POPULAR THAN PORN, STREAMING MOVIES, THE NHL AND CASINOS...COMBINED! AND IT'S AUDIENCE AND REVENUE ARE EVEN EXPECTED TO OVERTAKE THE SUPER BOWL THIS DECADE!--IT'S WORLD-WIDE AND STILL GROWING. AND YOU CAN STILL GET IN ON THE GROUND FLOOR. HOW? ACTIVATE THE LINK BELOW TO DOWNLOAD A FREE INTRODUCTION ON HOW TO KILL IT WITH THE E-SPORTS MARKET.
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueJessica Tams
Delivered at Casual Connect USA 2019. While mobile gaming continues to boast tremendous revenue growth, the industry is entering a new phase of maturation. In order to stay competitive, it’s essential to develop a strategy that’s focused on building great games, adopting sophisticated marketing practices, and putting your customers first. In this session, we’ll share trends, research and recommendations allowing you to adapt your business in a mature market, and develop a monetization strategy that prioritizes value for your customers.
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Jessica Tams
Delivered at GameDaily Connect USA 2019. Player behavior is constantly changing in response to new trends in games, be it innovative gameplay mechanics or simply new community expectations. How has this manifested itself in core game metrics, player engagement, and trends in in-app purchases? Alex Gray, VP of Solutions Consulting at Swrve, will share actionable insights derived from hundreds of billions of data points of player behavior on how to engage and convert in the necessary millisecond, stay relevant to your players, and produce stronger business results.
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Jessica Tams
Delivered at Casual Connect Europe 2019. With just 20 per cent of the games workforce consisting of women, the G Into Gaming initiative was launched to help games companies take actionable steps, with the aim of promoting gender balance. It aims to encourage women and young girls to consider a career in games, then support and nurture that talent going forward. GIG is now calling for Champions of Change from across the games industry and will use Casual Connect London to launch the G Into Gaming Charter for the games industry.
Delivered at Casual Connect Europe 2019. Mobile RPG "Age of Magic" launched worldwide in 2018 and became a huge success for Playkot (reached top51 grossing in China). The game was created by a small but dedicated team under a tight budget and schedule. Learn about principles that led to this success: the way Playkot forms the core team; identification, evaluation, hiring and integration of fanatics; the epic first task for every newcomer and the role trust, freedom and responsibility play in game development. These principles are universal and can be applied to every epic team no matter its size or complexity of their games.
Understanding Mobile Game Players | Saad HameedJessica Tams
Delivered at Casual Connect Europe 2019. A human-centered look at mobile game users their segment comparison: (Gender, Age, Device, Gaming Frequency) their segment distribution within each country and how design thinking can help companies grow game players.
Delivered at Casual Connect Europe 2019. Join Arizona Sunshine’s creator Vertigo Games in their journey of making high-quality Virtual Reality content accessible to a large audience. After the development of the home version of Arizona Sunshine, Arcades and Location Based Entertainment were explored in order to reach more players. The problems encountered, their solutions and the lessons learned during this process will be presented. Finally, the future of accessible VR will be discussed by taking a look at standalone devices.
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Jessica Tams
Delivered at Casual Connect Europe 2019. LEGO was founded in 1932 on the Danish principle: Det bedste er ikke for godt or “Only the Best is Good Enough”. As play evolves for LEGO fans of all ages, LEGO has taken on new innovation challenges—but always with a safe, fair and transparent approach. This talk will address the way LEGO videogames have changed their approach to quality, innovation, digital child safety, and fair and transparent monetization.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
7. What and where is this?
7
What’s Special?
$1M Per
Player is the
same as the
World Cup
3rd Place
Prize Money.
Up 6X YoY.
What’s Special?
$8M Was
Crowd Funded
by $2.50 of
every $10.00
donation,
making Valve
$24M
$10M
Prize Pool
$5M
Winning Team
BROUGHT BY BOUGHT BY
$1BN
DEAL
10. Game(r) content rules Youtube
10
1 Minecraft
2 Call of Duty
3 Grand Theft Auto
4 Angry Birds
5 Super Mario
6 League of Legends
7 FIFA
8 Halo
9 World of Warcraft
10 Battlefield
Based on number of views (all-time)
Top 20 Game Franchises On
11 Assassin's Creed
12 Final Fantasy
13 Mortal Kombat
14 The Elder Scrolls
15 Team Fortress
16 Legend of Zelda
17 Dota 2
18 Counter-Strike
19 Left 4 Dead
20 Need for Speed
New monthly ranking by
Subscribers
93%-99% of game views involve consumer-generated content
Generated 37% of top 20 game
views
11. Media in 2005
11
PRO PRO
PRO
CGC
“PROSUMER”
2005
ART/DESIGN
Made by “professionals”
MOVIES/GAMES
Made by “professionals”
ADVERTSING/MAIL
Made by “professionals”
EXPERIENCE CREATE
SHARE
Approximately 1% of consumers are “prosumers”
15. eSports audience levels of engagement
15
Occasionally watches
professional and amateur
competitive gaming
Regularly watches
professional and amateur
competitive gaming
Watches & sometimes
participates in (amateur)
championships
Watches & regularly
participates in
(amateur)
championships
esports Enthusiasts Occasional Viewers
Source: Newzoo Global esports Audience Model
Of all eSports viewers around 40% does not
play the games themselves
Global eSports Audience per Type
16. The Value of eSports Enthusiasts
16
53%
Have a
full-time job
vs. 37% of the total population
30%
Is in the high
income bracket
vs. 22% of the total population
41%
Owns an
iPad
vs. 29% of the total population
29%
Has a headset
budget over $100
vs. 13%of all gamers
2014 US DATA
eSports Sponsors eSports Enthusiast Profile
17. Global eSports Audience Growth
17
FREQUENT VIEWERS / ENTHUSIASTS
OCCASIONAL VIEWERS
CAGR: +20%
2012-2017
Source: Newzoo Global esports Audience Model
This year, the number of eSports Enthusiasts will surpass 100 million
19. Revenue Streams Comparable to Sports
19
Merchandise, Licensing & Tickets
Media Rights
Online Advertising
Sponsorships
Game Publisher Investment
Source: Newzoo Global esports Revenue Model
Gaming as a whole compares well to sports:
Sports fans: 2.2Bn, Gamers: 1.7Bn (2.1Bn in 2017)
Sports Revenues: $124Bn, Game Revenues: $83.4Bn ($107Bn in 2017)