At first, people were laughing at the idea of computer games becoming a sport, let alone a professional one, but as time passed, esports not only proved the skeptics wrong but also established that they are here to stay. eSports in the US some would say is ‘playing in the major leagues now’ and definitely will be apart of gambling history.
An Industry of Opportunity!
Unsurprisingly, 95% of worldwide gamers described themselves as passionate about gaming. But even among the general population,50% describe themselves the same way. Gaming’s position as an established mainstream entertainment is undeniable, and one in which participants are actively passionate, rather than passive consumers.
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...Jessica Tams
Delivered at Casual Connect Asia 2017. Hal Bame, ESL’s newly appointed Managing Director for SEA, will give an overview of ESL globally and how the company plans to use its brands, unique products, partnerships and content to accelerate esports as a whole in SEA, one of the worlds fastest growing esports regions.
This publication attempts to introduce the industry of eSports to the average person.
eSports is a growing industry, and it is my belief that it is currently positioned to make a radical impact to today's society - not only through the lens of entertainment and media - but many other ways society operates.
With increasing viewership, prize pools, and influence, eSports has evolved to more than just a game.
I was called to lecture before Students about eSports. It’s an entrepreneurship program of the university where they’re going to spend the next few months of their lives trying to solve a real problem and create a startup company.
While I was working on the PP, I realized that there are some points raised that worth sharing with the world. I'd love to see the global eSports community deepen the discussion about the challenges the market is going through now days.
eSports: The rise of competitive video gamingHorizons RG
Joint Session:
eSports: The rise of competitive video gaming
Dr. Brett Abarbanel, University of California, Los Angeles
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
An Industry of Opportunity!
Unsurprisingly, 95% of worldwide gamers described themselves as passionate about gaming. But even among the general population,50% describe themselves the same way. Gaming’s position as an established mainstream entertainment is undeniable, and one in which participants are actively passionate, rather than passive consumers.
ESL - How the World’s Largest Esports Company Thinks Globally and Acts Locall...Jessica Tams
Delivered at Casual Connect Asia 2017. Hal Bame, ESL’s newly appointed Managing Director for SEA, will give an overview of ESL globally and how the company plans to use its brands, unique products, partnerships and content to accelerate esports as a whole in SEA, one of the worlds fastest growing esports regions.
This publication attempts to introduce the industry of eSports to the average person.
eSports is a growing industry, and it is my belief that it is currently positioned to make a radical impact to today's society - not only through the lens of entertainment and media - but many other ways society operates.
With increasing viewership, prize pools, and influence, eSports has evolved to more than just a game.
I was called to lecture before Students about eSports. It’s an entrepreneurship program of the university where they’re going to spend the next few months of their lives trying to solve a real problem and create a startup company.
While I was working on the PP, I realized that there are some points raised that worth sharing with the world. I'd love to see the global eSports community deepen the discussion about the challenges the market is going through now days.
eSports: The rise of competitive video gamingHorizons RG
Joint Session:
eSports: The rise of competitive video gaming
Dr. Brett Abarbanel, University of California, Los Angeles
Presented at the New Horizons in Responsible Gambling Conference in Vancouver, February 1-3, 2016
eSports business and law (in 20 minutes)Jas Purewal
How does eSports work as a business? What role do game developers and publishers play alongside eSports players, teams, leagues, sponsors and broadcasters? How is money being made and how will that evolve in the future? How is eSports regulated and how will that change? eSports and video games lawyer Jas Purewal will discuss these key business and legal topics, drawing on his experience advising a number of top European eSports organisations and games companies over several years. (THIS SLIDE DECK WAS ORIGINALLY PRESENTED AT CASUAL CONNECT EUROPE 2016).
Joint presentation by Elizabeth Newbury of the Wilson Center's Serious Games Initiative and James Collins of the U.S. Department of Education's Office of Educational Technology on eSports and its use within classrooms.
Serious Play Conference, 2017
Esports Playbook: A Guide for Brands and MarketersEsports Group
This report sheds light on core tenets of the eSports experience – which are fundamental to competitive video games. The goal is to aid formation of clear strategy for branding and marketing in eSports. The motivations for eSports participation – from content consumption patterns to reasons for engaging – hold huge implications for how to connect with its consumers.
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...SeriousGamesAssoc
James Collins, U.S. Department of Education
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
Education and Competitive Gaming; Why Esports Is Impacting Classrooms
My analysis of the eSports market. If you like my research, you will probably also like my technology newsletter! Feel free to reach out at lakshman111@gmail.com if you want to be added or just have general comments on the research.
Here is my last newsletter: http://us8.campaign-archive1.com/?u=ff23279fa1f2286aa84dc81de&id=87cfab8a27&e=[UNIQID]
This white paper, brought to you by Newzoo and B2B networking event Esports BAR, aims to help brands understand the esports audiences in North and Latin America, where a one-size-fits-all strategy would fail to cater to the diversity of the area.
Brought to you by the organizer of MIPTV & MIPCOM, the leading international entertainment markets, Esports BAR is the world’s first international B2B matchmaking & networking event, uniquely designed to accelerate the potential of the growing esports market. Over 3 days, Esports BAR will connect Brands & Media decision makers with Esports’ rights holder to make sponsoring, broadcasting and licensing deals.
Esports BAR is the most direct, cost effective & easy way to forge successful business partnerships .
We offer you to select who you want to meet among up to 40 Esports Organisations (teams, publishers, leagues)
Then an online matchmaking tool generates pre-scheduled meeting agenda based on preference priority, allowing you to hold 16 X 25 minutes 1-to-1 targeted meetings at Esports BAR.
To ensure the efficiency of the event, we –organizer- are actively, and carefully, curating the decision-makers that will take part in the event.
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
ow eSports are Shaping the Future of Games and Media | Peter WarmanJessica Tams
Delivered at Casual Connect Europe 2016
As the youngest of established media, video games have always been at the forefront of innovation. Games dominate consumer spending on mobile software and game video content is second only to music in terms of viewership on YouTube. The mass uptake of video streaming tools, combined with the intrinsic desire of people to create and share content, has resulted in a consumer revolution with games at the forefront and eSports at the epicenter. Ultimately, this impacts and provides new opportunities for anyone involved in the mobile, media and entertainment businesses. Peter Warman, CEO at Newzoo, will share his vision on how both indies as well as big companies can benefit.
Mercer Capital | eSports: An Emerging IndustryMercer Capital
eSports is a rapidly expanding industry that has drawn viewers and investments alike. The introduction of streaming platforms, as well as the improvement in mobile technology, has allowed the industry to grow from its arcade hall beginnings in the 1970s to competitors streaming games to millions of viewers globally. In this whitepaper, we provide a brief introduction to the market and expand on the potential growth of this emerging industry.
eSports business and law (in 20 minutes)Jas Purewal
How does eSports work as a business? What role do game developers and publishers play alongside eSports players, teams, leagues, sponsors and broadcasters? How is money being made and how will that evolve in the future? How is eSports regulated and how will that change? eSports and video games lawyer Jas Purewal will discuss these key business and legal topics, drawing on his experience advising a number of top European eSports organisations and games companies over several years. (THIS SLIDE DECK WAS ORIGINALLY PRESENTED AT CASUAL CONNECT EUROPE 2016).
Joint presentation by Elizabeth Newbury of the Wilson Center's Serious Games Initiative and James Collins of the U.S. Department of Education's Office of Educational Technology on eSports and its use within classrooms.
Serious Play Conference, 2017
Esports Playbook: A Guide for Brands and MarketersEsports Group
This report sheds light on core tenets of the eSports experience – which are fundamental to competitive video games. The goal is to aid formation of clear strategy for branding and marketing in eSports. The motivations for eSports participation – from content consumption patterns to reasons for engaging – hold huge implications for how to connect with its consumers.
James Collins - Education and Competitive Gaming; Why Esports Is Impacting Cl...SeriousGamesAssoc
James Collins, U.S. Department of Education
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
Education and Competitive Gaming; Why Esports Is Impacting Classrooms
My analysis of the eSports market. If you like my research, you will probably also like my technology newsletter! Feel free to reach out at lakshman111@gmail.com if you want to be added or just have general comments on the research.
Here is my last newsletter: http://us8.campaign-archive1.com/?u=ff23279fa1f2286aa84dc81de&id=87cfab8a27&e=[UNIQID]
This white paper, brought to you by Newzoo and B2B networking event Esports BAR, aims to help brands understand the esports audiences in North and Latin America, where a one-size-fits-all strategy would fail to cater to the diversity of the area.
Brought to you by the organizer of MIPTV & MIPCOM, the leading international entertainment markets, Esports BAR is the world’s first international B2B matchmaking & networking event, uniquely designed to accelerate the potential of the growing esports market. Over 3 days, Esports BAR will connect Brands & Media decision makers with Esports’ rights holder to make sponsoring, broadcasting and licensing deals.
Esports BAR is the most direct, cost effective & easy way to forge successful business partnerships .
We offer you to select who you want to meet among up to 40 Esports Organisations (teams, publishers, leagues)
Then an online matchmaking tool generates pre-scheduled meeting agenda based on preference priority, allowing you to hold 16 X 25 minutes 1-to-1 targeted meetings at Esports BAR.
To ensure the efficiency of the event, we –organizer- are actively, and carefully, curating the decision-makers that will take part in the event.
Esports Entertainment Group Inc. (OTCQB: GMBL) is a licensed online-gambling company specializing in e-sports wagering and 18+ gaming. The Company offers bet-exchange-style wagering on e-sports events through a licensed, regulated, and secured platform to the global e-sports audience, currently excluding the US and EU, but with recent US SCOTUS decision, the market in the US could open rapidly. The Company also plans to offer users from around the world the ability to participate in multi-player mobile and PC video-game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online-gambling and video-game industries.
ow eSports are Shaping the Future of Games and Media | Peter WarmanJessica Tams
Delivered at Casual Connect Europe 2016
As the youngest of established media, video games have always been at the forefront of innovation. Games dominate consumer spending on mobile software and game video content is second only to music in terms of viewership on YouTube. The mass uptake of video streaming tools, combined with the intrinsic desire of people to create and share content, has resulted in a consumer revolution with games at the forefront and eSports at the epicenter. Ultimately, this impacts and provides new opportunities for anyone involved in the mobile, media and entertainment businesses. Peter Warman, CEO at Newzoo, will share his vision on how both indies as well as big companies can benefit.
Mercer Capital | eSports: An Emerging IndustryMercer Capital
eSports is a rapidly expanding industry that has drawn viewers and investments alike. The introduction of streaming platforms, as well as the improvement in mobile technology, has allowed the industry to grow from its arcade hall beginnings in the 1970s to competitors streaming games to millions of viewers globally. In this whitepaper, we provide a brief introduction to the market and expand on the potential growth of this emerging industry.
WHAT YOU MUST KNOW TO MAKE BIG MONEY BY BETTING ON E-SPORTS.--THINK ONLY GEEKS AND NERDS PLAY E-SPORTS? WELL, THE JOKE IS ON YOU. E-SPORTS IS HERE AND IT'S ALREADY THE "NEXT BIG THING." MORE POPULAR THAN PORN, STREAMING MOVIES, THE NHL AND CASINOS...COMBINED! AND IT'S AUDIENCE AND REVENUE ARE EVEN EXPECTED TO OVERTAKE THE SUPER BOWL THIS DECADE!--IT'S WORLD-WIDE AND STILL GROWING. AND YOU CAN STILL GET IN ON THE GROUND FLOOR. HOW? ACTIVATE THE LINK BELOW TO DOWNLOAD A FREE INTRODUCTION ON HOW TO KILL IT WITH THE E-SPORTS MARKET.
This whitepaper is about the esports industry globally and in Indonesia.
The esports industry is growing rapidly in Indonesia. Esports has attracted a tremendous number of young audiences. It brings huge potential to engage a big audience and get monetize from it.
eSports: Quite Possibly the Next Big Thing in Media/EntertainmentColin Sebastian
We estimate eSports-related revenues will increase from ~$200 million in 2015 to roughly $2 billion by 2020 driven by a combination of tournaments, advertising, sponsorships, broadcast rights, and fantasy/wagering, etc.
Please cite Baird as a source.
To close this inaugural Europe & UK event, Darren will be sharing the top trends you will need to prepare for to ensure your company is ready for the huge changes facing the marketing industry over the next 18 months. In a never before seen presentation, Darren will share how he is investing his time and money to ensure he stays ahead of the competition and deliver real growth ahead of the market.
Learn from an industry leader how the world of gaming and esports has become the most popular activity for GenZ & GenAlpha(6-24 year olds) overtaking social media, listening to music, browsing internet, and even watching tv or movies*. Deep dive into gaming publishers and the most popular games and esports titles along with insights into live streaming (Twitch, Youtube). Discussion on how brands can utilize these mediums to connect with this next generation of consumer.
The esports market has finally hit the mainstream. Once only large in core Asian markets like Korea, esports have expanded worldwide and are now top of mind of every publisher, platform, and brand. As recognition of the importance of esports grows, the data and insights needed for strategizing become vital.
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Are the X-Men Marvel or DC An In-Depth Exploration.pdfXtreame HDTV
The world of comic books is vast and filled with iconic characters, gripping storylines, and legendary rivalries. Among the most famous groups of superheroes are the X-Men. Created in the early 1960s, the X-Men have become a cultural phenomenon, featuring in comics, animated series, and blockbuster movies. A common question among newcomers to the comic book world is: Are the X-Men Marvel or DC? This article delves into the history, creators, and significant moments of the X-Men to provide a comprehensive answer.
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
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From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
1. ‘PLAYING IN THE MAJOR LEAGUES NOW’
vElectronic Sports shortened to eSports is a form of competitive video
gaming with multiple players battling each other, individually or in
teams, within single matches or tournaments that are commonly
streamed live. Fans flock to watch gamers compete for millions of
dollars in cash prizes.
Standford University held the first ever video game competition with a few of the best
Spacewar! players, students and faculty were invited to watch and compete for a
subscription to the Rolling Stone magazine
Space Invaders was the first game to showcase the eSports world by holding the first
tournament with 10,000 participants
Both TBS and ESPN began investing in eSports leagues and began broadcasting competitions on a worldwide
scale
Players can join or be recruited by
some of the top teams in the game.
The International Tournament
of League of Legends was the
largest ever prize pool, totaling
at $25.5 million
League of Legends
(LoL) Championship
totaled $6.5 million
Fortnite Fall
Skirmish Series
reached $4 million
Majority of eSports fans, viewers and players are MILLENNIALS
62% of the eSports universe are between the age of 18-34 years old
62% are Male
38% are Female
The International Olympic Committee are currently discussing the
introduction of eSports into the Olympics.
The President of the committee however, has expressed strong
reservation revolving eSports due to the violent nature of the games
and promotion of gun violence.
Despite the Presidents disapproval, the Asian games 2022 have
opted to recognize eSports as a competitive sport.
1970
2018
1980
2005
2016
THE UPRISE OF ESPORTS
in 2019
by2022
in 2018
Statista estimates that
market revenue will reach
$1.7 billion
Starting in Sweden (SWE), Germany (GER), United
Kingdom (UK), Spain (ESP), Italy (ITA), Turkey (TUR), China
(CHN), Singapore (SGP), Brazil (BRA) and United States of
America (USA)
UK
SWE GER
ITAESP
USA
BRA
TUR
CHN
CPL World Tour was a year-long global gaming competition
with 9 stops around the world
The finals took place in New York City and was televised
on MTV
The tournament Prize was $1M, $50K at each stop
and afinal grand prize of $500,000
2019
$315
million was wagered
betting revenue
jumped to
$5.5 billion
eSports legality in the US falls under most Sports Betting laws within each state.
eSports has also seen a lot of Big-Name Investors over the last few years:
- Drake - Michael Jordan - Mark Cuban -Robert Kraft -Steph Curry -Steve Young
Total wagers
estimated to reach
13 billions
Definitely Legal:
The states which have included eSports within their Sports Betting Laws are: Nevada, New Jersey,
Tennessee and West Virginia
Unclear:
These states have adopted sports betting laws but have no clear mention of eSports: Arkansas,
Delaware, Illinois, Iowa, Mississippi, Montana, New Mexico, New York, Oregon, Pennsylvania,
Rhode Island and Washington D.C
Definitely Illegal:
Only one state has written into their sports betting laws, the prohibition of eSports betting: Indiana
2015
2016
Media Rights
$251.3M
Sponsorship
$456.7M
Advertising
$189.2M
Merchandise &
Tickets
$103.7M
Game &
Publishers Fees
$95.2M
40% of all viewers do not play eSports
60% of Market Revenue for eSports comes from Sponsorship and Advertising
*The numbers above exclude revenue from betting, fantasy leagues and revenue generated within games.
Time Spent viewing eSports worldwide increases on average
around 1 billion hours every year
NFL 141 million viewers
eSports 84 million viewers
MLB 79 million viewers
NBA 63 million viwers
MLB 32 million viewers
MLS 16 million viewers
2012: roughly 1.3 billion hours
2014: roughly 2.4 billion hours
2018: just shy of 6.6 billion hours
Fan Viewership
eSports
Market
https://influencermarketinghub.com/growth-of-esports-in-2019-stats/ https://www.statista.com/statistics/545573/number-of-people-aware-of-esports-worldwide/
https://www.statista.com/statistics/490522/global-esports-market-revenue/ https://blog.streamlabs.com/tipping-up-33-twitch-viewers-up-21-fortnite-dominates-q118-streamlabsreport-52f60450af5a
https://www.cnbc.com/2019/01/20/heres-why-esports-can-become-a-billion-dollar-industry-in2019.html https://www.emarketer.com/content/esports-disrupts-digital-sports-streaming
https://www.reuters.com/article/us-videogames-outlook/global-esports-revenues-to-top-1-billion-in2019-report-idUSKCN1Q11XY
https://newzoo.com/insights/articles/newzoo-global-esports-economy-will-top-1-billion-for-the-first-
time-in-2019/ https://www.businessinsider.com/the-esports-audience-report-2018-11
https://upcea.edu/wp-content/uploads/2019/03/The-Rise-of-a-New-Entertainment-CategoryEsports.pdf
SOURCES
What is eSports?
Evolution of eSports
eSports In Numbers
Demographic
Most Popular eSports Games
eSports Teams
Revenue
Streams
eSports Betting
The future of eSports
Sponsors & Invstors
Legality
Major League Sports Teams
Top 3 broadcasting platforms
by quarterly active streamers:
1.13 million
432 thousand
32.7 thousand
1.
2.
3.
Broadcasters
eSports market
revenue totaled $906 million - $345
million from the USA alone
revenue is expected to thresh an impressive
$1.1 billion marking a major milestone
with a year-over-year growth of 26.7%
160
million
2016
2017
2018
BY2021
192
million
215
million
307
million
121
million
2016
2017
2018
BY2021
143
million
165
million
250
million
CasualVIEWERS
EnthusiastVIEWERS
2020
$23.5 billion
is projected for
wagering revenue
In the US eSports is on track to have more viewers than some of the top Major Sports
Leagues Finalgames (with the exception of the NFL) by 2021:
SGP
Top TEAMS by net worth:
Time Spent Viewing eSports
In 2019 NBA Finals Game 6 had 18
million viewers compared to the last
League of Legends Championship
brought in 99.6 million viewers