Esports, or electronic sports, represent a significant cultural shift in entertainment, where competitive gaming is viewed by large audiences both live and online. The industry is evolving from traditional game sales to diverse monetization strategies, with projections of audience growth to 1.8 billion by 2020 and revenue expected to reach $2.96 billion by 2022. Current trends include increasing viewer engagement and the rise of streaming platforms, alongside future advancements in technology such as virtual and augmented reality.