This document provides a summary of the OpenGL ES 3.0 API in 3 sentences or less:
The document outlines key concepts in OpenGL ES 3.0 such as asynchronous queries, buffer objects, vertex specification and drawing, rasterization, texturing, and shader execution. It provides concise summaries of commands and functions for generating and deleting objects, binding objects, specifying and updating object data, and querying object properties. The reference card is intended to serve as a quick reference to the OpenGL ES 3.0 API syntax and parameters.