El documento presenta el modelado 1D y 2D de flujos en obras hidráulicas como aliviaderos y presas. Se resuelve un caso de aliviadero calculando su ancho requerido, niveles hidráulicos aguas abajo, tirantes y energías. Luego, se modela en 2D el flujo en una presa de pequeña altura con pantalla impermeable determinando la red de flujo, líneas equipotenciales y de flujo, y variación piezométrica. Finalmente, se utiliza HEC-RAS para analizar
The document contains technical specifications for an Android device from Re:Kayo-System Co.,Ltd including its RAM size, camera resolution, USB support, Bluetooth, and SD card slot. It also documents the process of launching an app on an Android emulator, installing an APK, and starting the app's main activity.
The document contains code snippets and XML files related to building an Android application. It includes Java code for activities, fragments, loaders and AsyncTasks. It also includes XML layout files and a manifest file. However, there is no clear overall purpose or application described.
This document provides a summary of the OpenGL ES 3.0 API in 3 sentences or less:
The document outlines key concepts in OpenGL ES 3.0 such as asynchronous queries, buffer objects, vertex specification and drawing, rasterization, texturing, and shader execution. It provides concise summaries of commands and functions for generating and deleting objects, binding objects, specifying and updating object data, and querying object properties. The reference card is intended to serve as a quick reference to the OpenGL ES 3.0 API syntax and parameters.
El documento presenta el modelado 1D y 2D de flujos en obras hidráulicas como aliviaderos y presas. Se resuelve un caso de aliviadero calculando su ancho requerido, niveles hidráulicos aguas abajo, tirantes y energías. Luego, se modela en 2D el flujo en una presa de pequeña altura con pantalla impermeable determinando la red de flujo, líneas equipotenciales y de flujo, y variación piezométrica. Finalmente, se utiliza HEC-RAS para analizar
The document contains technical specifications for an Android device from Re:Kayo-System Co.,Ltd including its RAM size, camera resolution, USB support, Bluetooth, and SD card slot. It also documents the process of launching an app on an Android emulator, installing an APK, and starting the app's main activity.
The document contains code snippets and XML files related to building an Android application. It includes Java code for activities, fragments, loaders and AsyncTasks. It also includes XML layout files and a manifest file. However, there is no clear overall purpose or application described.
This document provides a summary of the OpenGL ES 3.0 API in 3 sentences or less:
The document outlines key concepts in OpenGL ES 3.0 such as asynchronous queries, buffer objects, vertex specification and drawing, rasterization, texturing, and shader execution. It provides concise summaries of commands and functions for generating and deleting objects, binding objects, specifying and updating object data, and querying object properties. The reference card is intended to serve as a quick reference to the OpenGL ES 3.0 API syntax and parameters.
日本Androidの会神戸支部で発表したThetaをつかったTimelapsです。
色々事情あって、そっけない資料ですがアプリのリンクがはいっていますので、興味あるかたは是非おためしください。
app link
https://drive.google.com/file/d/0B2nCbQ0YSzbDd3NGeEpTdnpHN2M/view?usp=sharing
日本Androidの会神戸支部で発表したThetaをつかったTimelapsです。
色々事情あって、そっけない資料ですがアプリのリンクがはいっていますので、興味あるかたは是非おためしください。
app link
https://drive.google.com/file/d/0B2nCbQ0YSzbDd3NGeEpTdnpHN2M/view?usp=sharing
4. 作成手順
File→New→Android Project
① Create ② Select Build ③ Application Info
Android Project Target
これをチェックをすると自動でHelloWorld
のプログラムが生成されます。
Re:Kayo-System Co.,Ltd.
2012年2月28日火曜日
24. もう一度、
HelloWorldを見てみる
package ykmjuku.android.helloworld.app;
import android.app.Activity; Activityを継承したクラ
import android.os.Bundle; スとして宣言
public class Ykmjuku003Activity extends Activity { ActivityのonCreateメ
/** Called when the activity is first created. */ ソッドをオーバライドし
@Override たメソッド
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); 親クラス(Activity)の
setContentView(R.layout.main); onCreateを呼び出す
}
} main.xmlのレイアウト
ファイルを読み込む
Re:Kayo-System Co.,Ltd.
2012年2月28日火曜日
25. superについて
public class Ykmjuku003Activity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}
super.onCreate(savedInstanceState);
Re:Kayo-System Co.,Ltd.
2012年2月28日火曜日