open innovation
Building research partnerships with
established leaders in the field.




                          joycechou2010
joycechouOPEN INNOVATION


THE WHEELMAKERS PROJECT
An open innovation network to link research groups exploring common subject areas.

FINDING THE WHEELMAKERS, NOT REINVENTING THE WHEEL   Overview
                                                     In Spring 2009, I proposed the idea of creating
                                                     an open innovation network. The mission is to
                                                     connect our research with similar external
                                                     projects to further our collective impact.

                                                     All innovation labs often discover that they are
                                                     spending money and time on concepts that
                                                     are already being developed. The rapid rate of
                                                     tech development often makes IP less valuable
                                                     than truly differentiated offerings in a
                                                     competitive market. So, joint research with
Advanced concept,          Vizio headphones,         relevant partners will create optimized
April 2009                 July 2009
                                                     exploration for long-term products.
joycechouOPEN INNOVATION
THE WHEELMAKERS PROJECT


Throughout 2009 and 2010, I developed
research relationships with internal and
external innovation groups, such as:
•   PATH
•   T-Labs
•   OpenIDEO
•   826 Valencia
•   Kitchen Budapest
•   The Exploratorium
•   Project Health Design
•   Cisco I-Prize Competition
•   Stanford School of Engineering
•   Art Center Media Design Program                T-Labs in Berlin, our fellow DT advanced concepts lab
•   Haas School of Business, UC Berkeley           conducted their “Streetlabs” Project months before we began
                                                   work on similar teen co-design workshops in the U.S.
•   Eyebeam Center for Art and Technology
•   Interactive Telecommunications Program (ITP)
•   UCLA Center for Embedded Networked Sensing
joycechouOPEN INNOVATION


MOBILE APPLICATIONS FOR TEENAGERS
Participatory design collaboration for next generation products and services.




                                                    T-Mobile partnered with Eyebeam, a leading
                                                    incubation center for art and new
                                                    technologies, to understand what teenagers
                                                    want for the future of mobile experiences.

                                                    By collaborating with Eyebeam’s summer
                                                    youth program, Digital Day Camp, we helped
                                                    students created in-depth mobile apps that
                                                    provided valuable insight and direction for
                                                    future youth-oriented mobile apps and
                                                    services.
joycechouOPEN INNOVATION
MOBILE APPLICATIONS FOR TEENAGERS



Over the course of 3 weeks in July 2010,
the students at Digital Day Camp explored
new user experiences, brainstormed on
ideal features, and crafted the visual
language of their mobile apps.

The final concepts were presented at the
end of the program to an audience,
including a panel of experts from Google
Creative Labs, R/GA, and T-Mobile Creation
Center.
joycechouOPEN INNOVATION
                                                        Irreverence for old
MOBILE APPLICATIONS FOR TEENAGERS
                                                        standards in ratings.
Example insights from participant concept
PA
                                                        Using location and humor, this
                                                        app helps teens find what they
                                                        need independently.

                                                        key principle:
                       Teens have unique                mischievous
                       needs for their
                       recommendation apps.
                       The Gotta Go concept helps you
                       find the closest bathroom when   Recommendations are
                       you are away from home with      about social gaming.
                       playful recommendations.         With an uploaded photo of the
                                                        bathroom stall, users can
                                                        entertain themselves by
                                                        spraying “graffitti” on the wall
                                                        in their app.

                                                        key principle:
                                                        celebrity
thank you!

          contact me at
joyce.hoice@gmail.com

Open innovation portfolio

  • 1.
    open innovation Building researchpartnerships with established leaders in the field. joycechou2010
  • 2.
    joycechouOPEN INNOVATION THE WHEELMAKERSPROJECT An open innovation network to link research groups exploring common subject areas. FINDING THE WHEELMAKERS, NOT REINVENTING THE WHEEL Overview In Spring 2009, I proposed the idea of creating an open innovation network. The mission is to connect our research with similar external projects to further our collective impact. All innovation labs often discover that they are spending money and time on concepts that are already being developed. The rapid rate of tech development often makes IP less valuable than truly differentiated offerings in a competitive market. So, joint research with Advanced concept, Vizio headphones, relevant partners will create optimized April 2009 July 2009 exploration for long-term products.
  • 3.
    joycechouOPEN INNOVATION THE WHEELMAKERSPROJECT Throughout 2009 and 2010, I developed research relationships with internal and external innovation groups, such as: • PATH • T-Labs • OpenIDEO • 826 Valencia • Kitchen Budapest • The Exploratorium • Project Health Design • Cisco I-Prize Competition • Stanford School of Engineering • Art Center Media Design Program T-Labs in Berlin, our fellow DT advanced concepts lab • Haas School of Business, UC Berkeley conducted their “Streetlabs” Project months before we began work on similar teen co-design workshops in the U.S. • Eyebeam Center for Art and Technology • Interactive Telecommunications Program (ITP) • UCLA Center for Embedded Networked Sensing
  • 4.
    joycechouOPEN INNOVATION MOBILE APPLICATIONSFOR TEENAGERS Participatory design collaboration for next generation products and services. T-Mobile partnered with Eyebeam, a leading incubation center for art and new technologies, to understand what teenagers want for the future of mobile experiences. By collaborating with Eyebeam’s summer youth program, Digital Day Camp, we helped students created in-depth mobile apps that provided valuable insight and direction for future youth-oriented mobile apps and services.
  • 5.
    joycechouOPEN INNOVATION MOBILE APPLICATIONSFOR TEENAGERS Over the course of 3 weeks in July 2010, the students at Digital Day Camp explored new user experiences, brainstormed on ideal features, and crafted the visual language of their mobile apps. The final concepts were presented at the end of the program to an audience, including a panel of experts from Google Creative Labs, R/GA, and T-Mobile Creation Center.
  • 6.
    joycechouOPEN INNOVATION Irreverence for old MOBILE APPLICATIONS FOR TEENAGERS standards in ratings. Example insights from participant concept PA Using location and humor, this app helps teens find what they need independently. key principle: Teens have unique mischievous needs for their recommendation apps. The Gotta Go concept helps you find the closest bathroom when Recommendations are you are away from home with about social gaming. playful recommendations. With an uploaded photo of the bathroom stall, users can entertain themselves by spraying “graffitti” on the wall in their app. key principle: celebrity
  • 7.
    thank you! contact me at joyce.hoice@gmail.com