Steve Wileman - Smart Assessor - Developments in digital learning technology ...Arkin Buhara
The document discusses using technology like online meeting spaces to provide cost-effective workforce training and development amid tight budgets. It notes that tools like Bring Your Own Device (BYOD) policies, social media integration, and cloud-based solutions can help harness digital learning technologies while cutting costs on hardware, software, and travel. Online meeting spaces allow for remote collaboration, CPD delivery across campuses, and reusing video sessions for online lessons to engage learners.
User Experience Showcase lightning talks - University of EdinburghNeil Allison
This document summarizes an event showcasing user experience projects and services at the University of Edinburgh. It includes lightening talks on various topics related to user experience and digital standards such as applying standards to projects and the Edinburgh Global Experience Language (EdGEL). There will also be displays and a workshop in the afternoon. The event aims to learn about user experience and design thinking techniques through discussions of work done to understand student needs and map their journeys. Attendees are invited to chat further with presenters and learn about an upcoming UX community meetup.
Wamoe Webinar: Web Accessibility MOOC for Online EducatorsD2L Barry
Webinar slides used on October 14, 2014 to help promote the Web Accessibility MOOC for Online Educators. WAMOE is a collaboraiton between Portland Community College and the Brightspace (D2L) Teaching and Learning Community.
- The document discusses priorities and initiatives for higher education learning and teaching, including:
- Developing learning analytics and personalization services, as well as digital skills and capabilities.
- Creating an "Intelligent Campus" using data to improve the student experience and institutional efficiencies.
- Launching a "Sticky Campus Roadshow" to demo a mobile digital classroom.
- Publishing reports on next generation digital learning environments and teaching practices.
- Working with universities to prototype new digital learning services and approaches.
Making Free Online Learning Sustainable Through Reduction of MOOC Production ...Brian Mulligan
This document discusses making MOOCs more sustainable through reducing production costs. It defines MOOCs and outlines their history and growth since 2008. Current MOOC providers are identified and emerging student patterns noted. Advantages like free access globally are weighed against disadvantages like lack of individual instruction. The document examines costs to develop MOOCs and argues they could be cheaper through open platforms and tools. An Intel-funded Irish MOOC project aims to develop free coding courses at low cost through partnerships.
This document summarizes a MOOC on coding for secondary school students in Ireland. It discusses:
1) The goals of developing free online courses in coding for teenagers through the Intel Ireland MOOC Project led by Institute of Technology Sligo and several partner institutions.
2) The four MOOCs to be developed - Web Page Development, Roboslam, Multiplayer Online Game Development, and Mobile Game Development - along with their topics, lead institutions, and pilot schedules.
3) How MOOCs can help augment classroom learning, prepare students for college and careers, and potentially be used in secondary education in Ireland.
The document discusses e-learning, including its definition, benefits, elements, instructional strategies, challenges, types, industry, and models. Specifically, it defines e-learning as the delivery of learning through electronic means using computers or mobile devices. It outlines benefits like flexibility, accessibility to resources, and cost savings. The document also notes challenges like high initial costs and need for innovative teaching strategies when using technologies.
Steve Wileman - Smart Assessor - Developments in digital learning technology ...Arkin Buhara
The document discusses using technology like online meeting spaces to provide cost-effective workforce training and development amid tight budgets. It notes that tools like Bring Your Own Device (BYOD) policies, social media integration, and cloud-based solutions can help harness digital learning technologies while cutting costs on hardware, software, and travel. Online meeting spaces allow for remote collaboration, CPD delivery across campuses, and reusing video sessions for online lessons to engage learners.
User Experience Showcase lightning talks - University of EdinburghNeil Allison
This document summarizes an event showcasing user experience projects and services at the University of Edinburgh. It includes lightening talks on various topics related to user experience and digital standards such as applying standards to projects and the Edinburgh Global Experience Language (EdGEL). There will also be displays and a workshop in the afternoon. The event aims to learn about user experience and design thinking techniques through discussions of work done to understand student needs and map their journeys. Attendees are invited to chat further with presenters and learn about an upcoming UX community meetup.
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Webinar slides used on October 14, 2014 to help promote the Web Accessibility MOOC for Online Educators. WAMOE is a collaboraiton between Portland Community College and the Brightspace (D2L) Teaching and Learning Community.
- The document discusses priorities and initiatives for higher education learning and teaching, including:
- Developing learning analytics and personalization services, as well as digital skills and capabilities.
- Creating an "Intelligent Campus" using data to improve the student experience and institutional efficiencies.
- Launching a "Sticky Campus Roadshow" to demo a mobile digital classroom.
- Publishing reports on next generation digital learning environments and teaching practices.
- Working with universities to prototype new digital learning services and approaches.
Making Free Online Learning Sustainable Through Reduction of MOOC Production ...Brian Mulligan
This document discusses making MOOCs more sustainable through reducing production costs. It defines MOOCs and outlines their history and growth since 2008. Current MOOC providers are identified and emerging student patterns noted. Advantages like free access globally are weighed against disadvantages like lack of individual instruction. The document examines costs to develop MOOCs and argues they could be cheaper through open platforms and tools. An Intel-funded Irish MOOC project aims to develop free coding courses at low cost through partnerships.
This document summarizes a MOOC on coding for secondary school students in Ireland. It discusses:
1) The goals of developing free online courses in coding for teenagers through the Intel Ireland MOOC Project led by Institute of Technology Sligo and several partner institutions.
2) The four MOOCs to be developed - Web Page Development, Roboslam, Multiplayer Online Game Development, and Mobile Game Development - along with their topics, lead institutions, and pilot schedules.
3) How MOOCs can help augment classroom learning, prepare students for college and careers, and potentially be used in secondary education in Ireland.
The document discusses e-learning, including its definition, benefits, elements, instructional strategies, challenges, types, industry, and models. Specifically, it defines e-learning as the delivery of learning through electronic means using computers or mobile devices. It outlines benefits like flexibility, accessibility to resources, and cost savings. The document also notes challenges like high initial costs and need for innovative teaching strategies when using technologies.
Applying Gamification Principles to Online Faculty Professional DevelopmentMichael Wilder
This document discusses applying gamification principles to online faculty professional development. It describes challenges with the completion rate of an existing online professional development course for faculty. Gamification elements from games could be used to encourage higher completion rates and build flexibility. These include allowing a non-linear format where modules can be completed in any order, issuing digital badges for achievements, and adding optional "mini-quests". The goal is to make online professional development more engaging for busy faculty by applying principles from game design.
User Experience Service showcase lightning talks - December 2018Neil Allison
The summary provides an overview of the UX Services Showcase event which included lightning talks on various UX projects at the University of Edinburgh. Attendees were welcomed and provided an agenda for the event including updates on the UX Service, the MyEd and Learn Foundations digital services projects, a document management research project, a project looking at BI/MI tools, an online masters websites project, and a discussion of website strategy and governance. Presenters provided more details on research conducted and outcomes of each project with the goal of enhancing digital services and experiences for students and staff.
This webinar looked at some free tools that providers can use to support learners in the workplace.
These tools were for:
sharing resources with learners
communicating with learners
encouraging collaboration
assessment and tracking
supporting a blended approach to learning
and included overviews of Edmodo, Course Sites, Canvas, Livebinders, Wordpress.
Aimed especially at Work based learning providers that may not have access to a learning platform such as Moodle
E/merge Africa Learning Festival Conference 2018
Digital Fluency Workshop - Brenda Mallinson & Shadrack Mbogela
5 modules: Digital Fundamentals; Working with OER; Course Design & Development for online provision; Academic Integrity in a Digital Age; Storage and Access of Digital Resources.
Training In-Service Teachers to be Online Instructors and Online Course Devel...Richard Smith
This slide show on preparing online teachers and online course developers was presented at the Texas Education Agency conference, "21st Century Skills for the Digital Learner" held in Austin, Texas
February 8, 2010
OpenU is an innovative personal learning and work environment offered by Wilfred Rubens of the Open University of the Netherlands. It provides an integrated online dashboard for students and professionals to manage their education, work experience, social networks and personal tools. OpenU aims to connect students and reduce dropout rates through online collaboration and knowledge sharing. It also offers flexible, online masterclasses and opportunities to validate prior learning to help learning and development professionals refresh their skills and keep up with technological changes. Courses cover topics like effective learning strategies, professional development, virtual learning environments and more. OpenU disseminates research results and open educational resources to stimulate interest in its programs.
Fundraising - It's your NAF Community-Get into it!NAFCareerAcads
This session will showcase a NAF high school information technology conference where students and teachers have the opportunity to network with business community partners and raise significant amounts of money. Tech Fest is a signature event coordinated by the business advisory council where students attend workshops, hear from keynote speakers and visit an exhibit hall where the sponsors highlight their companies. Tech Fest connects the classroom to the business community!
DigitalTalent aims to provide digital literacy training to 10 million Indian citizens by 2025. The training will focus on skills like Java, Python, data analytics, AI/ML, and life skills. It will be available in regional languages and not include school curriculum subjects. Students will have access to curated courses, learning paths, assessments, certifications, an internship program, and a community of learners. Educational institutions will benefit from customized websites, analytics, virtual classrooms, internships, and teacher training to enhance students' employability. Rewards like campus visits and prize hackathons will also engage students.
Elearning @ UoM: Past, Present and the FutureM I Santally
This document discusses the past, present, and future of eLearning at the University of Mauritius (UoM). It provides a brief history of technology-enabled learning at UoM since 1993. It outlines various policies and instruments developed over time to support eLearning. It also describes the current state of blended and fully online programs offered at UoM. Looking ahead, the document discusses emerging trends in distributed learning and proposes strategic focus on distributed online learning through collaborative programs, faculty-driven online programs, and MOOCs. It outlines implications and provides an action plan to rethink the role of the Centre for Innovative and Lifelong Learning to support this vision over the next 5 years.
The document discusses Virtual Campus, an eLearning platform chosen by the Philippine Department of Education and Department of Science and Technology. It notes that Virtual Campus will serve over 1 million students and teachers by the end of 2014. The platform provides a learning management system, social learning features, and easy academic integration for schools. It allows blended and fully online learning and has been adopted by several universities and schools in the Philippines.
Instructional design and blended learning to extend the reach of a research p...ILRI
This document summarizes an instructional design approach used to expand the reach of the FEAST (Feed Assessment Tool) research product. Instructional designers worked with subject matter experts to develop blended learning materials including an online self-guided course with 12 lessons and 60 videos. These materials were designed to improve and standardize classroom instruction while allowing broader access through online learning. By applying principles of adult learning and designing for offline use, the revised FEAST training program aims to scale up the impact of the research by effectively equipping more people with the skills and knowledge to apply the FEAST methodology.
This document discusses strategies for online and distance learning at the University of Southern Queensland (USQ). It notes that USQ has over 20,000 students taking courses online or through distance education. It outlines USQ's virtual learning environment called StudyDesk, support structures for students and staff, and efforts to ensure a consistent high quality student experience across online and on-campus courses. It also discusses challenges such as varying digital literacy levels and providing access for students without reliable internet. USQ is experimenting with new technologies and open educational resources to improve the flexibility and accessibility of online education.
This document provides an introduction to e-learning, including definitions, benefits, elements, instructional strategies, models, and industry. It outlines 10 learning objectives related to understanding e-learning concepts and ROI. Key benefits highlighted are learner-centric access, flexibility, collaboration, and cost savings. Challenges discussed include the initial costs and integrating technologies. Models of e-learning range from gaining access to taking autonomy in online learning. ROI and Kirkpatrick's levels are frameworks for evaluating e-learning programs.
The document discusses future scenarios for learning and education, focusing on addressing increasing complexity and harnessing emerging technologies. It describes a future where digital technologies are ubiquitous and seamlessly integrated into daily life and learning environments. It also discusses the need to focus more on competencies like problem solving, collaboration, and digital literacy rather than just knowledge acquisition. Examples of new learning approaches are provided, including open practices using OERs and MOOCs, flipped classrooms, and learner-centered pedagogies like heutagogy.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
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2. Content
What are online courses?
1
2
3
4
History of online courses
Types of online courses
Benefits of online courses
5
6
7
8
Popular Platforms
Statistics On Enrolment
Challenges on online
courses
Future trends of online
courses
4. What are Online Courses?
• Educational programs delivered via the internet, allowing
remote access to course materials and instruction.
• Courses can range from basic tutorials to advanced degree
programs, catering to diverse educational needs and goals.
• They often include interactive elements such as quizzes, forums,
and peer collaboration.
5. • 1960s: The concept of distance
learning began
• 1970s: Introduction of the first
computer-based training
programs
• 1980s: The emergence of the
internet paved the way for online
learning experiments, primarily
in higher education
Early Beginnings
• 1990s: First online degree
programs
• 1995:The founding of Jones
International University,first
accredited fully online
university
• Late 1990s: The rise of
Learning Management Systems
(LMS) like Blackboard and
WebCT
Development Phase
HISTORY
6. • 2000s:Introduction of video
lectures, interactive content, and
online assessments
• 2002:MIT launches
OpenCourseWare, providing
free course materials online.
• Late 2000s: The emergence of
social media and mobile
technology enhances online
learning accessibility and
interaction
Growth and Expansion
• 2008:The term "MOOC" is
coined by Dave Cormier and
Bryan Alexander.
• 2011-2012:Coursera, edX, and
Udacity, offering free courses
from top universities
• 2015: LinkedIn acquires
Lynda.com, enhancing
professional and skill-based
learning opportunities
Key Milestones
HISTORY
Technological Advancements
• AI and Machine Learning
• Mobile Learning and Cloud computing
7. 02
01
Asynchronous
Courses
• Learning occurs on a flexible schedule
• Course materials such as lectures,
readings, and assignments
• Recorded video lectures, discussion
forums, and downloadable materials
Types Of Online Courses
Synchronous
Courses
• Learning occurs in real-time
• Students and instructors interact live
through video conferencing or chat
• Live webinars, real-time discussions,
and virtual classrooms
8. 04
03
Self-Paced
Courses
• Students control the pace of their
learning
• No fixed deadlines for assignments and
exams
• Flexibility to start and complete
courses according to personal schedule
Types Of Online Courses
Scheduled
Courses
• Fixed timeline and structure.
• Set deadlines for assignments, exams,
and project submissions.
• Regular interaction and feedback from
instructors and peers.
9. 06
05
Massive Open
Online Courses
• Designed for large-scale participation
• Typically free or low-cost, offering
access to a wide audience
• Often provided by universities and
organizations in collaboration with
platforms like Coursera, edX, and
Udacity
Types Of Online Courses
Specialized
Courses
• Focus on specific skills or knowledge
areas.
• Often more intensive and personalized.
• Higher levels of interaction with
instructors and peers.
• Professional certifications, skill
development programs
10. • Geographic Flexibility: Learn from
anywhere
• Time Flexibility: Study at one's own
pace
1. Accessibility
• Wide Range of Courses
• Tailored Learning Paths
3. Variety and
Customization
Lower Costs: Often cheaper than
traditional courses
Savings: Eliminate costs associated with
commuting, accommodation, and physical
materials
2. Cost-Effectiveness
• Digital Literacy
• Self-Discipline
• New Skills
4. Skill Development
Benefits Of Online Courses
12. Growth in Enrollment:
• Rapid increase in online course enrollments over
the past decade.
• Millions of learners worldwide participating in
online education.
• Notable surge during the COVID-19 pandemic as
educational institutions shifted to remote learning.
Statistics on Enrollment
13. • Dependence on Stable Internet
and Technology
• Digital Divide and Access
Inequality
Technical Issues
• Variability in Course Quality
• Employer Perception and Recognition
Q u a l i t y a n d
Credibility
• Reduced Face-to-Face Interaction
• Impact on Networking and Collaboration Skills
Lack of Personal
Interaction
• Higher Drop-Out
Rates
• Challenges in
Maintaining Discipline
Self-Motivation
and Discipline
Challenges of Online Courses
14. • AI and Machine Learning
• Virtual Reality (VR) and Augmented
Reality (AR)
Technological Advancements
• Blended Learning
• Flipped Classrooms
Hybrid Models
• Continuous Education
• Career Advancement
Lifelong Learning and Upskilling
• Expanding Access to Education
• Cross-Cultural Learning
Global Reach
Future Trends of Online Courses
15. • Scriptwriting: Developing scripts for video content.
• Cost: $50 - $150 per hour
• Videography: Filming lectures, tutorials, and other video content.
• Cost: $500 - $5,000 per day (including equipment and crew)
2. Course Production
• Research and Planning: Market research, course outline, learning objectives.
• Cost: $0 - $1,000 (if hiring a consultant)
1. Planning and Content Development
Budget of Online Courses
• Subject Matter Experts (SMEs): Fees for content creation by experts.
• Cost: $50 - $200 per hour
• Editing: Post-production work including video editing, sound mixing, and graphics.
• Cost: $50 - $100 per hour
• Voice Over: Professional voice-over services if needed.
• Cost: $30 - $150 per hour
16. • Marketing Strategy: Planning and executing a marketing plan.
• Cost: $500 - $5,000
• Advertising: Paid ads on Google, Facebook, LinkedIn, etc.
• Cost: $100 - $5,000+ per month
4. Marketing and
Sales
• Software: Video editing software, graphic design tools, e-learning development
tools (e.g., Adobe Premiere, Articulate Storyline).
• Cost: $50 - $1,000 (one-time or subscription-based)
3. Technology and Tools
Budget of Online Courses
• Equipment: Cameras, microphones, lighting, and other recording equipment.
• Cost: $500 - $5,000 (one-time investment)
• Website Development: Creating a website or landing page for the course.
• Cost: $500 - $5,000
• Email Marketing: Email marketing software and campaigns.
• Cost: $20 - $300 per month
17. • Legal and Accounting: Legal fees for contracts,
intellectual property, accounting services.
• Cost: $500 - $2,000
• Miscellaneous: Additional unforeseen expenses.
• Cost: $500 - $1,000
5. Administrative and Miscellaneous
Budget of Online Courses
18. • Planning and Content Development: $1,000
• Course Production: $3,000 (scriptwriting, videography,
editing, voice-over)
• Technology and Tools: $1,500 (software, equipment,
hosting platform)
• Marketing and Sales: $2,000 (strategy, advertising,
website development)
• Administrative and Miscellaneous: $1,000
• Total Estimated Budget: $8,500
Budget Example for a Basic Course:
19. • Planning and Content Development: $5,000
• Course Production: $20,000 (high-quality videography,
extensive editing, professional voice-over)
• Technology and Tools: $10,000 (advanced software,
high-end equipment, premium hosting platform)
• Marketing and Sales: $15,000 (comprehensive strategy,
extensive advertising, professional website)
• Administrative and Miscellaneous: $5,000
• Total Estimated Budget: $55,000
Budget Example for a High-End Course
20. Background
• Individual: Malcolm Gladwell, renowned author, journalist, and public speaker.
• Profession: Known for bestselling books such as "The Tipping Point," "Blink," and "Outliers."
• Need: Sought to enhance his knowledge in specific subjects to support his writing and speaking engagements.
Malcolm Gladwell
Case Study:
Online Courses Taken
• Course 1: Creative Writing from Coursera (taught by Wesleyan University)
Focus: Enhanced storytelling techniques, narrative structure, and character development.
• Course 2: Behavioral Economics from edX (taught by Dan Ariely)
Focus: Understanding human decision-making processes and economic behaviors.
• Course 3: Data Science and Analysis from Udacity
Focus: Gained skills in data analysis, interpreting statistics, and using data to support arguments.
21. Benefits Gained
• Enhanced Writing Skills: Improved narrative
techniques and storytelling abilities for his
books and articles.
• Deeper Insights: Gained a deeper
understanding of human behavior and
economics, enriching the content of his
books.
• Data Literacy: Acquired skills to analyze and
interpret data, leading to more robust and
evidence-based writing.
Application in Career
• Books: Applied new knowledge to write
"David and Goliath" and "Talking to
Strangers," both of which explore human
behavior and decision-making.
• Public Speaking: Enhanced his ability to
present complex ideas clearly and
compellingly in public lectures and talks.
• Journalism: Utilized data analysis skills to
support investigative journalism pieces,
providing more depth and accuracy.
Case Study:
22. Online courses have revolutionized the landscape of education and professional
development by providing accessible, flexible, and diverse learning opportunities. They
enable individuals from various backgrounds and professions to acquire new skills, deepen
their knowledge, and stay current with industry trends without the constraints of traditional
classroom settings. The case of Malcolm Gladwell exemplifies how leveraging online courses
can enhance one's expertise, support career growth, and lead to the creation of more
informed and compelling work. As technology continues to evolve, the quality and reach of
online education are expected to expand, making lifelong learning more achievable and
beneficial than ever before.
Conclusion
23. • Kentnor, H. (2015). "Distance education and the evolution of online learning
in the United States". Curriculum and Teaching Dialogue.
• "LMS data – Spring 2016 updates". edutechnica. March 20, 2016. Retrieved
2016-11-18.
• "MOOCs in the Community College: Implications for Innovation in the
Classroom | Online Learning Consortium, Inc". 2017-11-07. Archived from
the original on 2017-11-07. Retrieved 2021-04-11.
• Brown, M.; Dehoney, J.; Millichap, N. (April 27, 2015). "The next generation
digital learning environment: A report on research". Educause.
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