2. The Research (out there)
• Current research on collaborative learning in
online education
– Student group dynamics
– Technologies and system platform
– Synchronous vs. Asynchronous communication
3. Implementation Strategies of CL
Synchronous Asynchronous
Subject Content
Problem Solving
ForumDiscussion
Blogging,wiki,email
Real-timeMeeting
Groupteleconferencing
P2paudiochat,texting
Individual/Communal
Given topic / Free flowing
Private Space
In-class breakout room
On-going outside
4. “Current” Practice
• Instructors’ implementation of collaborative
learning in online LIS education
– Quantitative curricular analysis (Spring 2010)
• Publicized course syllabi (web pages)
• Total: 148 classes
5. Preference in Course Design
83.1%
13.5%
3.4%
Forum Discussion
Mandatory Optional Unspecified
35.8%
64.2%
Group Project
Yes No
7. Student Group Decision Making
• Group Project: project/problem-centered
collaborative learning
– Spontaneous Group Decision Making
– Instructional tactics as intervention
8. Types of Group Decisions Being Made (%)
Nature of Group Decision Overall
Logistics Meeting date/time 2.5
Group coordination 14.5
Project Overall direction 3.7
Choosing application/problem 2.3
Planning stages 1.2
Determining project scope 8.5
Mini-tasks Identifying specific/mini tasks 6.7
Assigning responsibilities 10.2
Establishing timeline/milestones 3.2
Problem Defining and understanding 10.9
Choosing approach to solving 2.1
Developing a solution 2.1
Revisiting/re-evaluating a decision/solution 31.6
9. Behavioral Characteristics of GDM Instances (%)
GDM Behaviors
Overall
(N=433)
Brainstorming for options 24.7
Deliberating before deciding 53.6
Ranking alternatives 0.0
By formal voting 1.4
By explicit consensus 68.1
By implicit consensus 28.6
One member deciding for all 1.6
Personality dominance 10.2
Use of whiteboard 16.2
10. Key Research Findings
• Preference of laissezz-faire approach to GDM, favoring
unfacilitated, semi-structured process and consensus seeking
• Text chat and audio teleconference both used for making
group decisions
– With text chat, likely to be unsure if they are heard
– With audio teleconference, more likely to seek for explicit
consensus; text chat for commenting
• GDM efficiency correlated with group performance and
learning outcome
– The longer it takes to make a decision, the poorer the group
performance (evaluated by final product)
• Overdoing of brainstorming
• Difficulty to reach group consensus
• Significant amount of time spent on re-evaluating/revising
group decisions already made
• Personality dominance more likely to occur when meetings
are facilitated by a “leader”
13. Online Forum Discussion
• As asynchronous collaborative learning
– What makes it “collaborative”?
– Topical nature: subject centered vs. problem oriented
– Assigned vs. self selected topic
– Class forum vs. group forum
• Interactivity: concept and statistic measure
– As mention of post author’s name
– As “threading” (reply-to)
– As relevancy of topical content
– As reference to raised issue/point