Welcome to the Oct 2013 Gamification and Immersive Technology Strategies Newsletter.
In this Newsletter
• Why Gamification and Immersive Technology Strategies ?
• Singapore Serious Games and Social Connect SGSC 2013 Conference Review
• International Symposium for Digital Earth ISDE 2013 Conferences Review
• Segamed 2013 Serious Games for Health Education Conference Review
• ECTEL 2013 European Conference for Technology Enhanced Learning Review
• GALA Conference for Serious Games, Paris, France Preview
• Great Ormond Street Hospital Learning Innovations Conference Preview
• World Innovation Summit for Education WISE 2013 Conference Preview
• The Incredible Shrinking Man Radio Interview
• Defence Global Article on Complex Adaptive Systems and Defence
• The Secrets of Gamification Workshop – A Life Changing Experience
• Upcoming Conferences and Seminars
• Slideshare Archives
Why Gamification and Immersive Technology Strategies ?
This month sees a change in the title and theme of this newsletter to incorporate “Gamification”. The reason for the change is largely that, through my own experience of gamifying my health, I have come to believe that the principles and concepts of gamification as a process are fundamentally more important than the technologies which help to create immersive experiences. The most important consideration in any serious game or simulation project is to understand how to create win-win stakeholder partnerships and turn “spectators” into “players”. This process does not depend on technology and for some applications, gamification may not require any technology at all whereas for other applications, the use of technology may be an essential enabler.
I very much hope that these changes will make for a richer and more valuable newsletter. Your feedback is welcomed.
Seeking Fresh Challenges, Business Opportunities in the Digital Age
360 Degree Video Developments,
Digital Transformation - Digital Earth and Digital Medicine,
Wearable Technologies Case Study, Defence Global Article,
CGAT 2017 Conference, Tackling the Challenge of the Aging Society,
Recent Articles and Presentations, Upcoming Events.
Welcome to the GAETSS April 2017 e-newsletter. The last four weeks since my March newsletter have been amongst the most hectic and productive periods for many years. As well as spending almost 3 weeks in South East Asia and Australia for the Digital Earth and CGAT conferences, I have filmed, edited and published 36 videos in 360 degree format and written several articles for different journals on innovative uses of digital technology. In this newsletter, I plan to cover some of those activities as well as recent development in disruptive technologies that will present significant challenges and opportunities.
I am also looking for fresh challenges for myself to leverage my experience and expertise in the technologies that are exponentially shaping the future and the extensive global network of talented people that I have developed over the last decade.
In this Edition
• Seeking Fresh Challenges
• Business Opportunities in the Digital Age – Cutter Article
• Developments in 360 Degree Camera and Video Technologies
• Digital Transformation, Digital Earth and Digital Medicine
• Wearable Technologies Case Study
• Defence Global Article
• CGAT 2017 Conference
• Tackling the Challenges of the Aging Society
• Featured Upcoming Conferences and Seminars
o eHealth Malta
o MEIT 2017 Chongqing
o Serious Play Conference Washington
• Recent Articles and Presentations
• Future Events Listing
The GAETSS Gamification and Enabling Technologies Strategic Solutions July 2014 E Newsletter - Our ambitious aim is to establish GAETSS as a world leader in the understanding and use
of the fast emerging technologies which influence and shape the world we live in.
Our mission is to help shape the future of business and society
through the application of best practices for human development and motivation
Gamification 101: Learn the Basics of Gamification StrategyTechnologyAdvice
Learn the basics of gamification strategy, including common terms, how to implement solutions, and what it can do for your company.
For more gamification resources, visit us at TechnologyAdvice.com
This is the presentation of the first session conducted by GDSC GCOEA. Where in we discussed :
💡 Official Inauguration
💡 Everything about GDSC
💡 Get to know our Team
💡 Perks and benefits of being a member
💡 A glimpse of upcoming events and activities
💡 Interactive session with cool surprises!
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
This is a presentation covering Gamification, Storytelling and the role of 360 degree imaging technologies to develop gamified learning experiences and tools for debriefing.
Owned by me. You may use this as reference for assignment purpose. Credit is appreciated.
*You will need to change this assignment a bit and don't copy it 100% or it will be termed as plagiarism and plagiarism is utterly wrong.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
Sampling of a wide variety of e-learning developed by CGS Learning. Includes mobile learning, augment reality, gamification, templates, hardware, simulations and more. For additional information, contact us.
Gamification and Enabling Technologies April NewsletterDavid Wortley
This Newsletter's topics include Kings of Gamification, Wearable Technologies, Digital Health Initiatives, Robotic Drones, Technology and Society, Creative Industry Roadmaps, Upcoming Conferences
The King is Dead – Long Live the King !!
Items
• Developments in Wearable Technologies
• East Midlands Medilink Digital Health Special Interest Group (SIG)
• Robotic Drones
• Immersive Camera Technologies
• Technology and Society Conference
• Creative Industries Roadmap
• Ted-X Leicester
• Review of Recent Conferences and Exhibitions
o Medicon 2016 Pafos, Greece
• Featured Upcoming Events
o April 21/22 Asia Pacific Medical Simulations 2016, Kuala Lumpur
o April 27-29 Bangkok International Digital Content
o June 17-19 6th Annual Digital Medicine Academic Meeting of Chinese Medical Association
o July 7/8 International Symposium on Digital Earth (ISDE)
o July 28/29 Thaisim
o Sept 7/9 VS Games 2016
o Sept 23/24 Singapore Health and BioMedical Congress
o Nov 28/Dec 1st SEANES 2016 Ergonomics and Human Factors Conference
• Calls for Papers
• Recent Articles and Presentations
• Future Events Listing
INNOVFEST UNBOUND is the anchor event of Smart Nation Innovations; a week-long series of events that showcases Asia’s most innovative developments in the media-tech sphere.
It is the place where brands connect with disruptive technologies and explore Asian opportunities.
INNOVFEST UNBOUND is a melting pot for start-ups, investors, brands, corporates and media who get the opportunity to connect with government agencies and leading researchers and forge new relationships, share knowledge and create business opportunities in Asia.
It attracted 6,300 attendees and more than 340+ innovation and startup exhibits.
ISDM February 2022 E-Newsletter
Digital Therapeutics, AI, Virtual Reality, Nutrition and Healthy Ageing
Digital Therapeutics and Immersive Technologies
Digital Health, Nutrition and Healthy Ageing
Tripp Digital Therapeutics Virtual Reality
CAR-T Therapies Webinar
How AI is Enhancing Personal Development IORMA Webinar
Hospitals, Technology and the Patient IORMA Webinar
Strengthening Health Systems in Africa Zenith Global Health Conference
Royal Society of Medicine Upcoming Webinars
Digital Medicine Journal Special Edition
Future Events Program and Speaker Invitations
As we are approaching an end to the restrictions associated with COVID-19, it seems a good time to reflect on the disruptions and focus on how technology might be applied to avoid the same situation happening again. It is almost inevitable, in my opinion, that our pre-COVID lifestyles and travel/mobility will almost certainly lead to future pandemics and whilst the lessons learnt in fast-tracking clinical research and development of new drugs and vaccines will help to mitigate the situation, it does not alter the pressing need to shift focus from cure to prevention.
Digital Health and Digital Therapeutics technologies can help to protect the future sustainability of public health services through personal physical and mental health management whilst Digital Medicine will enable early detection of clinical problems and a range of innovative new solutions for cures.
This month’s E-Newsletter includes details of previous and upcoming events where the focus has been on addressing some of the challenges of preventative healthcare, especially in the area of the Ageing Society. Links to archived presentations and future events are included and we hope you will enjoy the past presentations and register for some of the upcoming events.
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
Digital therapeutics is a fast growing area of digital medicine. In this presentation, Vice President of the International Society of Digital Medicine (ISDM), David Wortley, sets out the current challenges to global health sustainability and the importance of shifting the focus from cure to prevention, especially in the use of digital technologies for personal health management and therapeutics.
The presentation includes examples of digital therapeutic applications for neuro- rehabilitation, gamified exercise using consumer VR devices and support for dementia sufferers through digital memories.
The presentation was delivered at the new Faculty for Health and Social Sciences at Bournemouth University.
More Related Content
Similar to Oct 2013 Gamification and Immersive Technology Strategies E-newsletter
Seeking Fresh Challenges, Business Opportunities in the Digital Age
360 Degree Video Developments,
Digital Transformation - Digital Earth and Digital Medicine,
Wearable Technologies Case Study, Defence Global Article,
CGAT 2017 Conference, Tackling the Challenge of the Aging Society,
Recent Articles and Presentations, Upcoming Events.
Welcome to the GAETSS April 2017 e-newsletter. The last four weeks since my March newsletter have been amongst the most hectic and productive periods for many years. As well as spending almost 3 weeks in South East Asia and Australia for the Digital Earth and CGAT conferences, I have filmed, edited and published 36 videos in 360 degree format and written several articles for different journals on innovative uses of digital technology. In this newsletter, I plan to cover some of those activities as well as recent development in disruptive technologies that will present significant challenges and opportunities.
I am also looking for fresh challenges for myself to leverage my experience and expertise in the technologies that are exponentially shaping the future and the extensive global network of talented people that I have developed over the last decade.
In this Edition
• Seeking Fresh Challenges
• Business Opportunities in the Digital Age – Cutter Article
• Developments in 360 Degree Camera and Video Technologies
• Digital Transformation, Digital Earth and Digital Medicine
• Wearable Technologies Case Study
• Defence Global Article
• CGAT 2017 Conference
• Tackling the Challenges of the Aging Society
• Featured Upcoming Conferences and Seminars
o eHealth Malta
o MEIT 2017 Chongqing
o Serious Play Conference Washington
• Recent Articles and Presentations
• Future Events Listing
The GAETSS Gamification and Enabling Technologies Strategic Solutions July 2014 E Newsletter - Our ambitious aim is to establish GAETSS as a world leader in the understanding and use
of the fast emerging technologies which influence and shape the world we live in.
Our mission is to help shape the future of business and society
through the application of best practices for human development and motivation
Gamification 101: Learn the Basics of Gamification StrategyTechnologyAdvice
Learn the basics of gamification strategy, including common terms, how to implement solutions, and what it can do for your company.
For more gamification resources, visit us at TechnologyAdvice.com
This is the presentation of the first session conducted by GDSC GCOEA. Where in we discussed :
💡 Official Inauguration
💡 Everything about GDSC
💡 Get to know our Team
💡 Perks and benefits of being a member
💡 A glimpse of upcoming events and activities
💡 Interactive session with cool surprises!
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
This is a presentation covering Gamification, Storytelling and the role of 360 degree imaging technologies to develop gamified learning experiences and tools for debriefing.
Owned by me. You may use this as reference for assignment purpose. Credit is appreciated.
*You will need to change this assignment a bit and don't copy it 100% or it will be termed as plagiarism and plagiarism is utterly wrong.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
Sampling of a wide variety of e-learning developed by CGS Learning. Includes mobile learning, augment reality, gamification, templates, hardware, simulations and more. For additional information, contact us.
Gamification and Enabling Technologies April NewsletterDavid Wortley
This Newsletter's topics include Kings of Gamification, Wearable Technologies, Digital Health Initiatives, Robotic Drones, Technology and Society, Creative Industry Roadmaps, Upcoming Conferences
The King is Dead – Long Live the King !!
Items
• Developments in Wearable Technologies
• East Midlands Medilink Digital Health Special Interest Group (SIG)
• Robotic Drones
• Immersive Camera Technologies
• Technology and Society Conference
• Creative Industries Roadmap
• Ted-X Leicester
• Review of Recent Conferences and Exhibitions
o Medicon 2016 Pafos, Greece
• Featured Upcoming Events
o April 21/22 Asia Pacific Medical Simulations 2016, Kuala Lumpur
o April 27-29 Bangkok International Digital Content
o June 17-19 6th Annual Digital Medicine Academic Meeting of Chinese Medical Association
o July 7/8 International Symposium on Digital Earth (ISDE)
o July 28/29 Thaisim
o Sept 7/9 VS Games 2016
o Sept 23/24 Singapore Health and BioMedical Congress
o Nov 28/Dec 1st SEANES 2016 Ergonomics and Human Factors Conference
• Calls for Papers
• Recent Articles and Presentations
• Future Events Listing
INNOVFEST UNBOUND is the anchor event of Smart Nation Innovations; a week-long series of events that showcases Asia’s most innovative developments in the media-tech sphere.
It is the place where brands connect with disruptive technologies and explore Asian opportunities.
INNOVFEST UNBOUND is a melting pot for start-ups, investors, brands, corporates and media who get the opportunity to connect with government agencies and leading researchers and forge new relationships, share knowledge and create business opportunities in Asia.
It attracted 6,300 attendees and more than 340+ innovation and startup exhibits.
Similar to Oct 2013 Gamification and Immersive Technology Strategies E-newsletter (20)
ISDM February 2022 E-Newsletter
Digital Therapeutics, AI, Virtual Reality, Nutrition and Healthy Ageing
Digital Therapeutics and Immersive Technologies
Digital Health, Nutrition and Healthy Ageing
Tripp Digital Therapeutics Virtual Reality
CAR-T Therapies Webinar
How AI is Enhancing Personal Development IORMA Webinar
Hospitals, Technology and the Patient IORMA Webinar
Strengthening Health Systems in Africa Zenith Global Health Conference
Royal Society of Medicine Upcoming Webinars
Digital Medicine Journal Special Edition
Future Events Program and Speaker Invitations
As we are approaching an end to the restrictions associated with COVID-19, it seems a good time to reflect on the disruptions and focus on how technology might be applied to avoid the same situation happening again. It is almost inevitable, in my opinion, that our pre-COVID lifestyles and travel/mobility will almost certainly lead to future pandemics and whilst the lessons learnt in fast-tracking clinical research and development of new drugs and vaccines will help to mitigate the situation, it does not alter the pressing need to shift focus from cure to prevention.
Digital Health and Digital Therapeutics technologies can help to protect the future sustainability of public health services through personal physical and mental health management whilst Digital Medicine will enable early detection of clinical problems and a range of innovative new solutions for cures.
This month’s E-Newsletter includes details of previous and upcoming events where the focus has been on addressing some of the challenges of preventative healthcare, especially in the area of the Ageing Society. Links to archived presentations and future events are included and we hope you will enjoy the past presentations and register for some of the upcoming events.
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
Digital therapeutics is a fast growing area of digital medicine. In this presentation, Vice President of the International Society of Digital Medicine (ISDM), David Wortley, sets out the current challenges to global health sustainability and the importance of shifting the focus from cure to prevention, especially in the use of digital technologies for personal health management and therapeutics.
The presentation includes examples of digital therapeutic applications for neuro- rehabilitation, gamified exercise using consumer VR devices and support for dementia sufferers through digital memories.
The presentation was delivered at the new Faculty for Health and Social Sciences at Bournemouth University.
VR & Immersive Technologies in Healthcare WebinarsDavid Wortley
The Future of VR and Immersive Technologies in Healthcare Track due to be streamed at GIANT Health 2020 has been rescheduled because of some unresolved technical issues.
I have managed to reschedule the planned sessions in Zoom and, subject to the speaker availability, these sessions will go ahead and will be free of charge to register
The Future of Digital Medicine in the Aging SocietyDavid Wortley
Global Health and sustainable improvements in the
well‑being of humans are seriously threatened by two
societal phenomena.
The aging society
Across the globe, falling birth rates and increased life
expectancies have led to significant increases in the
percentage of citizens aged over 65 years compared
to the younger working population. The increased
life expectancies have, at least in part, been a result of
improvements in health care, and the diagnosis and
treatment of diseases and medical conditions that have
traditionally caused premature death.
Impact of lifestyle and medical advances on
causes of death
Medical advances have all but eradicated many of the traditional
causes of death from communicable diseases with a
consequent growth in morbidity resulting from lifestyle
choices and behaviors.
The issue with lifestyle‑related conditions is the behaviors
such as sedentary lifestyles and poor diets adopted early
in life have a major and cumulative effect in later life
resulting in diabetes and cardiovascular problems which
require often expensive interventions and high levels of
cost to public health services.
The role of digital technologies in medicine,
health, and well‑being
Digital technologies have undoubtedly had a major
impact on medicine both in diagnostics and treatment.
Modern digital scanning, artificial intelligence, big
data analytics, human‑computer interfaces, robotics,
and 3D visualization technologies have all helped to
not only increase our understanding of the physiology
of the human body and enabled early detection of
medical conditions but also they have contributed
to increasingly more targeted and personalized
interventions.
However, set against these positive benefits of digital
medicine and health technologies is the impact of
technologies which reduce the daily physical and cognitive
challenges that have throughout history constantly
exercised our bodies and minds and in the process, given
us the active lifestyles needed to maintain health and
well‑being...........
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
A slide presentation from the webinar masterclass showing how to design, build and play a rapid prototype immersive experience game to target coronavirus and influence the behaviours of the general public.
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
Consumer digital technologies such as wearables and VR/AR are now being applied to diagnose, treat and manage clinical conditions. The ISDM Feb 2020 E-Newsletter shows some examples
Digital Health Applications and Hospitals of the FutureDavid Wortley
The National Healthcare Expo 2019 Conference was held in late November in Milton Keynes. In my presentation in the eHealth Track (presentation and video links included in this article), I outlined 3 points to think about when looking at the future of Digital Technologies in Healthcare and Medicine.
The digital technologies which will have the biggest impact on global health will not have been designed by or for medical professionals
Consumer technologies, sometime referred to as “general” technologies are being applied across almost all sectors of business and society for purposes which were not originally envisaged or intended. The health sector is a good example in which all of the technologies shown below are now being applied for health and well-being :-
• Smartphones
• Fitness Trackers
• Whatsapp and WeChat
• Virtual Reality Headsets
• Panoramic Cameras
• Artificial Intelligence
• Sensors
With the possible exception of fitness trackers, none of these technologies were developed by or for medical professionals. There are some profound implications, not only for the future of healthcare but also for the roles and responsibilities of health professionals and citizens. The graph below shows how digital technologies for health are shifting from expensive, stand-alone, proprietary technologies to smart, connected, consumer technologies.
Smart Augmented VR for Health - Celtic-Next proposalDavid Wortley
This is the latest version of my Celtic pitch for building a consortium to bid for Eureka funding. It includes details of a webinar to be held on Sept 12th at 11:30 am CET
Gamification is NOT all about Badges, Points and Rewards
Gamification is gaining increasing amounts of attention and credibility as a concept that can be applied to achieve goals and objectives in many “non play/entertainment” sectors. Much of what is being offered as “Gamification Strategies” focuses on the use of badges, points and rewards, giving the impression that successful Gamification is about offering rewards, incentives and recognition. This document is intended to challenge that notion and to offer a more comprehensive understanding of how and why Gamification is so significant in today’s digital age.
Gamification has been described as the use of game mechanics in non-game contexts. This makes the assumption that there is some differentiation between games and other everyday activities. Whilst the above definition seems intuitively understandable because it somehow implies that games allow “risk-free, trial and error” development that is missing in work or other situations, I believe that every human activity should be viewed as a game if we are to develop the skills and understanding to apply Gamification strategies successfully.
The first point to make in the argument that games are an essential part of every human activity is that we frequently use the words “games” and “players” in “non-game” contexts. Examples include “BP is a major player in the oil industry” or “He/she is playing mind-games”. I have heard the expression “benign manipulation” used to describe gamification but the reality is that we all use gamification skills every day of our lives in order to have some control or influence over our lives.
Transforming healthcare through innovation ISDM e-newsletter June 2019David Wortley
Transforming Healthcare Through Innovation – Our Dorset
AI in Healthcare Conference Salford
Medilink Diagnostics for Health and Wellbeing Seminar
Medtech Innovation Expo
EBME – Electronic and Biomedical Engineering Expo 2019
Virtual Reality Developments in Digital Medicine
2nd World Summit on Hospital & Healthcare Management 2019
Upcoming Events Calendar.
Welcome to the June 2019 edition of the ISDM E-Newsletter. This month I will be sharing information about an exciting integrated healthcare project in Dorset and reviewing a number of conferences, exhibitions and seminars I have recently attended, including the AI in Healthcare Conference which took place at the University of Salford Manchester in April, the Medilink Seminar at the Open University on Diagnostics for Health and Wellbeing and the Medtech Innovation Conference at the Birmingham NEC held in May. I will also share my thoughts and recent experiences of development in the use of virtual reality in digital medicine.
Digital Behaviours and Preventative HealthcareDavid Wortley
This presentation was delivered at the Wearable Tech Show held at the Business Design Centre in Islington London. It looks at the opportunities and challenges presented by disruptive digital technologies being developed for the health sector. It concludes that digital technologies which support preventative healthcare and personal health management are vital for the sustainability of public health services which are globally threatened by lifestyle related conditions such as obesity, diabetes and dementia. It highlights the dangers of over-dependence on technologies such as artificial intelligence and an unreasonable expectation that technologies can absolve us the need to take personal responsibility for our own health management.
The impact of disruptive digital technologies on education, medicine, health ...David Wortley
This is the keynote presentation delivered on Day 2 of the European Conference on Technology Enabled Learning (EC-TEL 2018) held at the University of Leeds on Sept 6th 2018. It looks at Technologies enhance learning in the period 1950 to 2048.
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
This is the Powerpoint presentation used for the Storytelling, Gamification and 360 Immersive Learning Technologies workshop held at the Doubletree by Hilton Conference Centre in Kuala Lumpur and organised by Training Gateway in partnership with DIT and the local Britis Embassy
Immersive Technologies and Location-based Social and Economic DevelopmentDavid Wortley
This is a copy of the presentation delivered at the 7th International Conference on Cartography & GIS held in Sozopol in Bulgaria. It charts the disruptive impact of 360 degree technologies on Map Making and Geographical Information Systems
Transfer to immortality - A Sustainable Singularity Solution ?David Wortley
I delivered this presentation at the Sci-Fi 2018 conference organised by Eurosis and taken place at the Novotel in Bruges. It considers the potential reality of Singularity and the option of immortality through a human/machine blend. The presentation describes legislation to protect environmental resources in which humans have to be put to sleep on their 100th birthday in a scenario which combines transfer of all your human experiences, relationships, traits and knowledge into an avatar who is paired with the chosen "love of your life" by a mixture of AI, your emotions and a global audience who can share your life memories and feelings and vote for a person. It challenges by example to imagine what memories the audience would retrieve on their last day.
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
With a planned start date of April 2018 for the 360in360 Digital Heritage Roadshow Workshops, 360in360 Immersive Experiences is pleased to announce plans for strategic partnerships, sponsorships and investment opportunities for identified stakeholders in a digital heritage ecosystem built around multiple win-win relationships enabled by digital technologies.
360in360 Digital Heritage Workshop FormatsDavid Wortley
360-degree consumer technologies for capturing and sharing fully immersive 360-degree videos, images and sounds create an unprecedented opportunity to celebrate and share extraordinary people, places and experiences.
The 360in360IX workshops are designed to engage and empower users of all ages to apply these technologies to the business, social and leisure activities and to create commercial and non-commercial enterprises within local communities based, primarily, on cultural heritage, education and social and economic development.
The aim of every workshop is not only to train people how to get the best from these technologies but also to leave a legacy of creative immersive experiences in every community.
Wearables and Gamification for Personal Health ManagementDavid Wortley
This is a recording of the webinar on the Use of Wearable Technologies and Gamification for my own personal health Management., The webinar was broadcast live on Thursday Feb 1st during a presentation to the Computer Sciences Faculty members at the Open University. The webinar used Adobe Connect Technology and features my personal experiences and thoughts on the challenges of the ageing society.
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
20240605 QFM017 Machine Intelligence Reading List May 2024
Oct 2013 Gamification and Immersive Technology Strategies E-newsletter
1. Welcome tothe Oct 2013 GamificationandImmersive TechnologyStrategiesNewsletter.
In this Newsletter
Why GamificationandImmersive TechnologyStrategies?
Singapore SeriousGamesand Social ConnectSGSC2013 Conference Review
International SymposiumforDigital EarthISDE2013 Conferences Review
Segamed2013 SeriousGamesforHealthEducationConference Review
ECTEL 2013 EuropeanConference forTechnologyEnhancedLearningReview
GALA Conference forSeriousGames,Paris,France Preview
Great OrmondStreetHospital LearningInnovationsConference Preview
WorldInnovationSummitforEducationWISE2013 Conference Preview
The Incredible ShrinkingManRadioInterview
Defence Global Article onComplex Adaptive SystemsandDefence
The Secretsof GamificationWorkshop –A Life ChangingExperience
UpcomingConferencesandSeminars
Slideshare Archives
Why Gamification and Immersive Technology Strategies ?
Thismonthseesa change in the title andtheme of thisnewslettertoincorporate “Gamification”.The reasonforthe change i s
largelythat,throughmyown experience of gamifyingmyhealth,Ihave come to believe thatthe principlesandconceptsof
gamificationasa processare fundamentallymore importantthanthe technologieswhichhelptocreate immersive experiences.
The most importantconsiderationinanyseriousgame orsimulationprojectistounderstandhow tocreate win-winstakeholder
partnershipsandturn“spectators”into“players”.Thisprocessdoesnotdependontechnologyandforsome applications,
gamificationmaynotrequire anytechnologyatall whereasforotherapplications,the use of technologymaybe anessential
enabler.
I verymuch hope thatthese changeswill make foraricher andmore valuable newsletter.Yourfeedbackiswelcomed.
Singapore Serious Games and Social Connect SGSC 2013
Conference Review
The SGSC 2013 MasterClass
The secondeditionof the SeriousGames&Social Connectconference tookplace from26 – 28 August2013 at the Singapore
ManagementUniversity(AdminBuilding). Jointlyorganisedbythe AsianFederationforSeriousGamesandthe SeriousGames
Association,the conference wasaninternational networkingandsharingplatformforgames/appdevelopers,
educators, healthcare andwellness providers,organisations,governmentagenciesandindividualsemployinggame mechanicsin
theirworkplace anddailylives
Duringthe conference,Iran a Master Classon RapidSeriousGamesPrototyping.Thismasterclassbroughtparticipantswith some
basictechnical knowledge andexperience inseriousgamesapplication through the different stages of developing an immersive
game. This class was targeted at:
Educators exploringapplicationsof immersive technologies to deliver teaching pedagogies in their teaching curriculum.
Heads of human resource departments exploring training programs with the need to create real life scenarios for their
staff training using games.
Managers frommuseumsandvenueswhomare keentofindouthow simulationcanbe used toget across their messages
to consumers.
Game developers seeking to deliver immersive technology related projects for educational institutions and corporate
companies.
Master ClassObjectives
1. To buildunderstandingof SeriousGameswithImmersive Technologies
2. To demonstrate typical applicationsanddevelopmentissues
3. To illustrate rapidgamesandsimulationdevelopmenttools
4. To brainstormfuture opportunities
The Master Classuseda “Gamification”approachtoengage participantsandproducedaverylivelyinteractivesessionthat
demonstratedthe value of gamifyingworkshops.
In the afternoonof the conference openingsession,Ideliveredakeynote presentationon“The Future of SeriousGamesand
Immersive Technologies. A copyof my presentation(with audio) isavailable athttp://www.slideshare.net/dwortley/sgsc-2013-
keynote-singapore-the-future-of-serious-games-and-immersive-technologies
International Symposium for Digital Earth ISDE 2013
Conference Review
2. ISDE 2013 Delegatesat the Borneo Convention CentreConference Dinner
The day aftermy keynote presentationinSingapore,Imade a presentationatthe International SymposiumforDigitalEarth
Conference heldatthe BorneoConventionCentreinKuching.ISDE2013 broughttogetherexpertsfromaroundthe worldto
discussanddebate the role of digital sensingandvisualisationtechnologiesinmanagingourenvironmentandnatural resources.
ISDE holda major eventannuallyindifferentlocationsacrossthe globe butunlikeSGSCinSingapore,theireventshave only
recentlybeguntoinclude seriousgamesandimmersive technologies,althoughenvironmental simulationshave beenaregular
component.
My presentationon“GamificationandDigital EarthApplications”focusedonhow mostcitizensare “Spectators”of environmental
issueswhen,tobuildasustainable future forourplanet,we needtoengage themintakinganactive role inchangingthe attitudes
and behavioursthatare neededtopreserve the worldforfuture generations.Mypresentationillustratedhow gamification canbe
usedto transformcitizenspectatorsintoactive playersthroughsensorandvisualisationtechnologies.
The presentation(withaudio) isavailablefordownloadat:-http://www.slideshare.net/dwortley/gamification-and-digital-earth-
applications-isde-2013-presentation
Segamed 2013 Serious Games for Health Education
Conference Review
The Segamed 2013 Expert Panelat Facultyof Medicine, Nice University,France
The School of Medicine of Nice hostedthe 2013 SEGAMED conference.Thisyear’seventincorporatedtwomain
innovations:SEGAMEDbecame partof the firstFrenchconference of HealthAcademicTeachingwithITtools(HeATconference)
and italso incorporatedthe creationof amasterclass on games/simulationforhealthconductedbyaninternationalteamof
experts. The conference providedme withanopportunitytocatchup witholdfriendsDavidCrookall,aninternational experton
gamesand simulations,conference organiserPascal Staccini,JulianAlvarez,aleadingEuropeanexpertonSerousGamesand
ThierryPitarque fromNice Polytechnic.
The keynote presentationIdeliveredwasentitled“SeriousGamesandImmersive Learning forMedical Education”butwasvery
much focusedonexploringthe impactof technologyonthe provisionof healthservicesoverthe last60 yearsand the implications
of sensor,visualisation,interface andgamestechnologiesandmethodologiesonhealthprovisionoverthe next10years.I argued
that the worlddoesnothave the resourcestomanage majorhealthchallengessuchasobesityanddementiawithcurrent
resourcesandthat evenwiththe improvedproductivitythattelemedicine andgamesbasedlearningcanprovide fordiagnostics,
trainingandtreatment,the future of currenthealthservice provisionisunsustainable.A copyof my presentation(withaudi o) can
be downloadedfromslideshare at:- http://www.slideshare.net/dwortley/immersive-learning-and-serious-games-for-medical-
education-segamed-2013
I alsohave an article on the role andimpact of gamificationonthe so-called“GrandChallengesfacedbysocietyat:-
http://www.slideshare.net/dwortley/gamification-grand-challenges-and-the-dissociety
Segamed2013 alsoran an innovativeinteractivemasterclassonthe developmentof seriousgamesforhealthcare applications
witha seriesof breakoutsessionsdesignedtodevelopideasforseriousgamesontopicschosenbythe masterclassdelegates .The
breakoutsessionsweresupported byateam of gamesbasedlearningspecialistsandeachbreakoutteampresentedtheirideasin
a final plenarysession.Iwassupportingthe breakoutsessionsinaverylimitedwaysince mycommandof the Frenchlanguage is
somewhatlimitedbutitwasa great learningexperience.
ECTEL 2013 European Conference for Technology Enhanced
Learning Review
ECTEL 2013 Workshop on SeriousGamesforHealth Related Applications
My workforMilan-basedseriousgamesspecialists,Imaginary,tookme toPaphosin Cyprustoattendone of the mostenjoyable
and productive conferencesof the year,the EuropeanConferenceonTechnologyEnhancedLearning,ECTEL2013. Led by
Imaginary’sCEO,LuciaPannese,there wasaworkshoponthe use of technologyinhealthrelatedapplications.Ihave been
supportingImaginary’sworkontwoveryinterestingandinnovative Europeanprojects,MIRRORandImReal,bothof which
featuredinLucia’sworkshop.The Mirrorproject - http://www.mirror-project.eu/ isaboutreflective learningatworkand
Imaginaryhave developedhealthrelatedseriousgamesdesignedtotrainstaff ina care home setting.
The ImReal project - http://www.imreal-project.eu/ - isdevelopinganovel type of learningexperience;anaugmentedvirtual
learningexperience.Innovative researchfromacrossEurope isbeingcombinedwithstate of the artcommercial immersive
learningenvironmentstodeliveracost-effective learningexperience thatis
1. more closelyalignedwithwhathappensinthe real-world
2. more in-tune withthe learner'scognitiveabilitiesandcultural awareness
3. supportsa complete learningprocessthroughanadaptive virtual mentor
The workshopbroughttogether participantsfrombothindustryandeducationandincludedassessionon“How tosell without
selling”designedtohelpparticipantunderstandhowtocommercialise researchprojectsinthissector.
The conference provedverysuccessful forImaginarywhoalsoranthe industrytrackworkshopongamificationinwhich
participantswere exposedtoagamifiedapproachtoexploringsome of thje challengesof 21stcenturylearninganddevelopmen t.
A videoof the workshopprocessandexperiencescanbe viewedat:- https://www.slideshare.net/secret/6VrZXXhOlW8DYz
ECTEL 2013 alsoincludedaveryinnovative “SprintDemo”competitioninwhichcompanieswithgamesbasedlearningsolutions
had 90 secondstodemonstrate theirapplicationinaplenarysessionandeachdelegatehad“papermoney”toinvestinthe best
application.Imaginarywonacommendationawardfortheirpresentationof an“Eco-Traders”locationbasedgreenmobilitygame
beingdevelopedforthe EU SuperhubProject - http://superhub-project.eu/
The Games and Learning Alliance GALA 2013 Conference for Serious Games Preview
3. GALA conference
The Games and LearningAllianceconference (GALA 2013) -http://www.galaconf.org/- isaninternationalconferencededicatedto
the science andapplication of seriousgames.Itwill take place atthe DassaultSystemesParisVelizyCampusfrom October23rd
to
25th
The conference aimsatbringingtogether researchers,developers, practitioners andstakeholders.The goal is to share the state of
the art of research and market, analysing the most significant trends and discussing visions on the future of serious games.
The conference also includes an exhibition, where developers can showcase their latest products.
The Serious Games Society is building a scientific community at international level for shaping future research in the field. This
community represents a significant blend of industrial and academic professionals committed to the study, development and
deployment of serious games as really useful and effective tools to support better teaching, learning, training and assessment.
I will be runningaGamificationworkshoponOct23rd
and alsomakinga keynote presentationonthe future of gamification,
seriousgamesandimmersivetechnologies.Registerforthe conference at:- http://www.sgconf.org/index.php/registration
Great Ormond Street Hospital Learning Innovations
Conference Preview
GOSH GOLD Conferenceon Learning Innovations
The firsteverGreat OrmondStreetHospital (GOSH) LearningInnovationsconference
https://www.goshgold.org/learning_innovations/conference.html willplace onTuesday,19November2013 inLondon.
The line upof inspirationalspeakersfromthe fieldof organisational learningprovidingtheory,insightandpractical tips inthe use
of technologiesandinnovationusedtosupportlearninganddevelopmentinthe workplaceincludes DonaldHTaylor,Chairman,
LearningandPerformance Institute,whowill be the keynote speaker.
The conference includes:-:
Talksand handson sessionsfromeminentspeakersandpractitionersinthe fieldof organisational learning
Learningaboutthe applicationof newtechnologies
Networkingwithcolleagues
The delegate rate forthe one-dayGOSHLearningInnovationsconference 2013 is:
Early birdrate £175 (deadline Monday,30September2013)
Standardrate £225 (closingdate Tuesday,5November2013)
Discountif bookingformore than one personfromyourorganisation
GOSH staff special rate - contact ElenaIzmyalova
For more informationcontact:ElenaIzmaylovavia020 7405 9200 ext.8546 or email elena.izmaylova@gosh.nhs.uk
World Innovation Summit for Education WISE 2013
Conference Preview
The World Innovation Summiton Education WISE2013 to beheld in DoharQatarOct 29-31
Learningisfundamental tolife.Itiskeytoeachindividual’sabilitytoconnectwithothersandtoparticipate fullyinprofessional,
cultural and civiclife.Learningisalsoaboutthe abilitytothinkindependently,toadapttochange andto live meaningfullyand
well.
Too often,though,learnerslackaccesstoquality,relevantlearningwhethertheyare inthe developedordevelopingworld.
Indeed,there isawideninggapbetweenthe learningwe have andthe learningwe needtomeetthe challengesandaspirations of
societiesandindividualsaroundthe world.
To addressthis,the 2013 WISE Summit,ReinventingEducationfor Life,will study howinnovationcan close the gap between
education,learningand life.The Summitwill explore the state of play,andanalyze emergingtrendsandsuccessfulpracticesin
orderto addressthe followingkeyquestions:
For more informationaboutthe Summitgoto:- http://www.wise-qatar.org/wise-summit-2013
The Incredible Shrinking Man Radio Interview
4. Tony Wadswothand myself in the BBC Radio Leicester Studio
On SaturdaySept28th
I had the pleasure of beinginterviewedbyTonyWadsworthof BBC RadioLeicestertotalkabouthowI
managedto lose 20Kg inweightin15 weeksthroughgamifyingthe managementof myweightwiththe aidof technology.A full
recordingof the interview isavailableat:- http://www.slideshare.net/dwortley/bbc-radio-leicester-tony-wadsworth-show-chat-
about-weight-loss-29913
Defence Global Article on Complex Adaptive Systems and
Defence
DefenceGlobal Publication
I have beena regularcontributortoarticlesforboththe Health Global andDefence Global publicationsproducedbyBarclay
Media.In the Augustedition –(Pages124-125) at :- http://edition.pagesuite-professional.co.uk/launch.aspx?eid=26818b39-a068-
49dc-8779-1accd6e432f6 I give my thoughtsonhowComplex Adaptive Systemsare likelytoaffectSecurityandDefence.
As shortextractof the article isshownbelow:-
“Today’s society is shaped by technology in unprecedented ways. We all face disruptive changes in our lives and new challenges
which, paradoxically, can be both created and addressed by the various digital technologies that inform, empower and influence
individual citizens on a massive scale. There has been no previous period in history where millions of ordinary citizens have been
able to freely access knowledge and simultaneously share their lives and opinions with a global audience.
The empowerment of citizens through accessible and affordable technologies represents a significant challenge to defence and
security. The knowledge about weapons and explosive devices which can readily be accessed and the powerful and portable
communication tools available today are in a large measure responsible for the phenomenon of “Asymmetric Warfare” in which
individuals and small groups with limited traditional military resources can pose serious problems for the far better equipped
armed forces responsible for defence and security.
It is thereforethe way in which technology empowersindividualcitizenswith accessto seemingly unlimited information and choice
thatcreates the tensions,conflictsand disruptive changes in which the needs of society challenge the rights and responsibilities of
the individual.Theseso-called “Grand Challenges”broughtaboutby conflicts between the need for a secure society and individual
citizen rights to privacy and civil liberties represent a potential threat to a secure and peaceful future, as is evidenced by on-going
and long drawn out conflicts in countries striving for democratic freedom.”
A Full copyof the article isalsoavailable at:- http://www.slideshare.net/dwortley/defence-global-august-2013-complex-adaptive-
systems
The Secrets of Gamification
A Life Changing Experience
Changing livesthrough Gamification
What wouldyoube willingtopayto change yourlife forthe betterinonlytwohours?The Secretsof Gamificationisahigh value
intensivetwohourexperiencedesignedtodoexactlythat.Participantscanexpecttolearnnew skillsandapproachesthatcan
deliverimmediate impactonbothbusinessandpersonallives
Learn the secretsof gamificationthatinternational seriousgamesexpertDavidWortleyusedtotransformhisownlife,including
losingover20Kg inthe space of 15 weeks.Understandhow gamificationcanbe appliedacrossa wide range of humanactivities,
5. resultinginimprovedperformance inandgreaterenjoymentof :-
Personal Relationships
Healthand fitness
ManagementandDevelopment
SalesandMarketing
Workshops,seminarsandbrainstormingsessions
The cost of the workshopis£50 per headwitha maximumof 24 participants.Everyparticipantgetsafree membershipof anew
exclusivegamificationsubscriptionandachance to wina £50 bonus.
I am planningtorun a GamificationExperienceon November21st
in Leicester.
For more detailsand/ortomake a bookinggo to :- https://gamificationleicester.eventbrite.com orcontactme at
david@davidwortley.com orcall me on 07896659695
Upcoming Conferences
Belowisa listof forthcomingconferences –alsoaccessible at http://www.davidwortley.com/events.html
Date Event Name / Description Location Web URL
Oct 3-4 6th International GUIDEConference
on National EducationSystemsand
the economiccrisis
Athens,Greece http://www.guideassociation
.org/guide_2013/index.php/en/
Oct 3-4 ECGBL 2013 – EuropeanConference
on GamesBasedLearning
Porto,Portugal http://academic-
conferences.org/ecgbl/ecgbl2013/ecgbl13-home.htm
Oct 13 WorldGamificationChampionship
Final
San Francisco,USA http://www.gammify.com
Oct 23-
25
GALA SeriousGamesConference DassaultSystemes,11
Paris,France
http://www.galaconf.org/
Oct 23-
25
ESM 2013 - 27th Annual European
SimulationandModelling
Conference
Lancaster University,
UK
http://www.eurosis.org
Oct 29-
31
WISE 2013 – WorldSummiton
InnovationinEducation
Doha,Qatar http://www.wise-qatar.org/wise-summit-2013
Nov4-5 Gamesfor HealthEurope Utrecht, Netherlands http://www.gamesforhealtheurope.org
Nov5 OpenChinaICTFinal Conference Vilnius,Lithuania http://openchina-Ict.eu/project-events/final-
conference/
Nov6-8 ICT 2013 – EU Horizon2020
Conference
Vilnius, Lithuania https://ec.europa.eu/digital-agenda/en/ict2013-
conference-programme
Nov19th
Great OrmondStreetChildren’s
Hospital LearningInnovations
Conference
London,UK http://www.goshgold.org/lea
rning_innovations/conference .html
Nov19-
20
ICERi 2013 - International
Conference onEducation,Research
and Innovation
Seville,Spain http://www.iceri2013.org
Nov
19th
The Secretsof Gamification –A Life
ChangingExperience
Leicester,UK https://gamificationleicester.eventbrite.com
Nov21-
22
SeriousGamesExpo Lyon,France http://www.seriousgamesexpo.com
Feb6 –
7 2014
2014 Technology,Knowledge and
SocietyConference
Madrid,Spain http://techandsoc.com/the-conference/
Mar 19-
21 2014
ABSEL 2014 - Associationfor
BusinessSimulationandExperiential
Learning
Orlando,Florida,USA http://absel2011.wordpress.com/2012/04/03/absels-
40th-annual-meeting-march-6-8-2013/
Archived Presentations, Images and Videos
I am archivingas manyof my previouspresentation,videosandeventimagesaspossible.Youcanaccess these frommywebsite
at :- http://www.davidwortley.com/conferences.html orvisitmySlideshare page at:- http://www.slideshare.net/dwortley/
If you wouldlike anypresentations,videosordocumentscirculatedtomynetwork,Iam happyto provide thisservice freeof
charge forany material relevanttoreadersof thisnewsletter.If youare interested,contactme at david@davidwortley.com.
BestRegards
DavidWortleyFRSA
Founderof Immersive TechnologyStrategies
Email : mailto:david@davidwortley.com?subject=General Enquiry
Skype:davidwortley
SecondLife : HobsonHoggard
Web:http://www.davidwortley.com
NewBook:www.gadgetstogodbook.com
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