This newsletter provides information on upcoming conferences and events related to immersive technologies and strategies. It discusses several technology showcases and conferences happening in September and October that will focus on topics like gaming, virtual reality, healthcare applications, and more. The newsletter also provides book reviews, details on new workshops being offered, and recaps of recent related events.
Dec 2013 Gamification and Immersive Technology Strategies E newsletterDavid Wortley
This document is the Gamification and Immersive Technology Strategies December 2013 E-Newsletters with updated information on Gamification, Recent Events, New models and theories and Upcoming events
The 5 Biggest Virtual, Augmented, And Mixed Reality Trends In 2022Bernard Marr
With the hype around the metaverse, there are a lot of things happing in the extended reality (XR) world. Here we explore the five biggest trends in VR, AR, and MR for 2022 including new headsets, 5G, as well as applications in retail and education.
Immersive learning and serious games for medical education segamed 2013David Wortley
This presentation explores the impact of technology on the delivery of health services and medical training and development from 1963 into the future. It draws the conclusion that the use of these technologies for the training and development of medical professionals will not be adequate to meet the challenges of present day society, especially key issues such as obesity and dementia. It argues that the emerging technologies of sensor networks and data visualisation offer the potential to reshape the management and delivery of health and wellbeing so that it is shifted towards the responsibility of individual citizens and new providers with little or no medical training.
Dec 2013 Gamification and Immersive Technology Strategies E newsletterDavid Wortley
This document is the Gamification and Immersive Technology Strategies December 2013 E-Newsletters with updated information on Gamification, Recent Events, New models and theories and Upcoming events
The 5 Biggest Virtual, Augmented, And Mixed Reality Trends In 2022Bernard Marr
With the hype around the metaverse, there are a lot of things happing in the extended reality (XR) world. Here we explore the five biggest trends in VR, AR, and MR for 2022 including new headsets, 5G, as well as applications in retail and education.
Immersive learning and serious games for medical education segamed 2013David Wortley
This presentation explores the impact of technology on the delivery of health services and medical training and development from 1963 into the future. It draws the conclusion that the use of these technologies for the training and development of medical professionals will not be adequate to meet the challenges of present day society, especially key issues such as obesity and dementia. It argues that the emerging technologies of sensor networks and data visualisation offer the potential to reshape the management and delivery of health and wellbeing so that it is shifted towards the responsibility of individual citizens and new providers with little or no medical training.
The GAETSS Gamification and Enabling Technologies Strategic Solutions July 2014 E Newsletter - Our ambitious aim is to establish GAETSS as a world leader in the understanding and use
of the fast emerging technologies which influence and shape the world we live in.
Our mission is to help shape the future of business and society
through the application of best practices for human development and motivation
Seeking Fresh Challenges, Business Opportunities in the Digital Age
360 Degree Video Developments,
Digital Transformation - Digital Earth and Digital Medicine,
Wearable Technologies Case Study, Defence Global Article,
CGAT 2017 Conference, Tackling the Challenge of the Aging Society,
Recent Articles and Presentations, Upcoming Events.
Welcome to the GAETSS April 2017 e-newsletter. The last four weeks since my March newsletter have been amongst the most hectic and productive periods for many years. As well as spending almost 3 weeks in South East Asia and Australia for the Digital Earth and CGAT conferences, I have filmed, edited and published 36 videos in 360 degree format and written several articles for different journals on innovative uses of digital technology. In this newsletter, I plan to cover some of those activities as well as recent development in disruptive technologies that will present significant challenges and opportunities.
I am also looking for fresh challenges for myself to leverage my experience and expertise in the technologies that are exponentially shaping the future and the extensive global network of talented people that I have developed over the last decade.
In this Edition
• Seeking Fresh Challenges
• Business Opportunities in the Digital Age – Cutter Article
• Developments in 360 Degree Camera and Video Technologies
• Digital Transformation, Digital Earth and Digital Medicine
• Wearable Technologies Case Study
• Defence Global Article
• CGAT 2017 Conference
• Tackling the Challenges of the Aging Society
• Featured Upcoming Conferences and Seminars
o eHealth Malta
o MEIT 2017 Chongqing
o Serious Play Conference Washington
• Recent Articles and Presentations
• Future Events Listing
February 2017 GAETSS Newsletter
360in360 Transmedia Storytelling User Guide and Applications
The Impact of Wearable Technologies on Health Outcomes DLTV Broadcast
ISDM Partnership with HIMSS and eHealth Malta
Wearable Technology Show
The Future of 3D Video vs 360 Degree Imaging
Drones and Aerial Photos and Videos
DL100 Call for Nominations
Medilink Digital Health SIG and AGM
Calls for Digital Medicine Papers & Articles
Business Opportunities in the Digital Age Cutter Article
Richard Smith Obituary
Upcoming Events.
Welcome to the GAETSS February 2017 Newsletter. Now that the Xmas holiday period is over, this month’s e-newsletter is crammed with information and new developments that will make 2017 a very exciting year. This newsletter provides some of those updates but is very saddened by the sudden death of a very good friend and pioneer of Serious Games, Richard Smith, MD of Totem Learning. I have included a personal obituary about Richard, the first such announcement I have ever had to include in one of my newsletters. My condolences go out to his family, friends and work colleagues. He will be sorely missed by those who knew him.
ICT in Practice Technology and Education Online Magazine Issue 8Yasemin Allsop
ICT in Practice is an online education and technology magazine. It contains articles about mobile learning, game based learning, digital literacy, computing, coding and much more. The magazine is non-profit and created by educators from around the world.
Gamification, Pandemics, Appropriate Technologies, Classroom Strategies, Rapid Games Prototyping, Data Visualisation, Pattern Recognition, Robot Trust and Big Data Analytics
Welcome to the GAETSS August 2015 E-Newsletter. This newsletter is a mixed bag of new presentations, ideas and opportunities that have arisen over the last month during a trip to Asia for 3 conference events.
Intergen's newsletter, Smarts, now available for online reading.
Intergen provides information technology solutions across Australia, New Zealand and the world based exclusively on Microsoft’s tools and technologies.
In this issue of WIN World Insights, we bring you the basics of the latest technological trends. Because, when you begin to understand them, you realize how they will hugely
impact our businesses, our lives and our future.
ISDM February 2022 E-Newsletter
Digital Therapeutics, AI, Virtual Reality, Nutrition and Healthy Ageing
Digital Therapeutics and Immersive Technologies
Digital Health, Nutrition and Healthy Ageing
Tripp Digital Therapeutics Virtual Reality
CAR-T Therapies Webinar
How AI is Enhancing Personal Development IORMA Webinar
Hospitals, Technology and the Patient IORMA Webinar
Strengthening Health Systems in Africa Zenith Global Health Conference
Royal Society of Medicine Upcoming Webinars
Digital Medicine Journal Special Edition
Future Events Program and Speaker Invitations
As we are approaching an end to the restrictions associated with COVID-19, it seems a good time to reflect on the disruptions and focus on how technology might be applied to avoid the same situation happening again. It is almost inevitable, in my opinion, that our pre-COVID lifestyles and travel/mobility will almost certainly lead to future pandemics and whilst the lessons learnt in fast-tracking clinical research and development of new drugs and vaccines will help to mitigate the situation, it does not alter the pressing need to shift focus from cure to prevention.
Digital Health and Digital Therapeutics technologies can help to protect the future sustainability of public health services through personal physical and mental health management whilst Digital Medicine will enable early detection of clinical problems and a range of innovative new solutions for cures.
This month’s E-Newsletter includes details of previous and upcoming events where the focus has been on addressing some of the challenges of preventative healthcare, especially in the area of the Ageing Society. Links to archived presentations and future events are included and we hope you will enjoy the past presentations and register for some of the upcoming events.
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
Digital therapeutics is a fast growing area of digital medicine. In this presentation, Vice President of the International Society of Digital Medicine (ISDM), David Wortley, sets out the current challenges to global health sustainability and the importance of shifting the focus from cure to prevention, especially in the use of digital technologies for personal health management and therapeutics.
The presentation includes examples of digital therapeutic applications for neuro- rehabilitation, gamified exercise using consumer VR devices and support for dementia sufferers through digital memories.
The presentation was delivered at the new Faculty for Health and Social Sciences at Bournemouth University.
More Related Content
Similar to Immersive technology strategies august 2012 e newsletter
The GAETSS Gamification and Enabling Technologies Strategic Solutions July 2014 E Newsletter - Our ambitious aim is to establish GAETSS as a world leader in the understanding and use
of the fast emerging technologies which influence and shape the world we live in.
Our mission is to help shape the future of business and society
through the application of best practices for human development and motivation
Seeking Fresh Challenges, Business Opportunities in the Digital Age
360 Degree Video Developments,
Digital Transformation - Digital Earth and Digital Medicine,
Wearable Technologies Case Study, Defence Global Article,
CGAT 2017 Conference, Tackling the Challenge of the Aging Society,
Recent Articles and Presentations, Upcoming Events.
Welcome to the GAETSS April 2017 e-newsletter. The last four weeks since my March newsletter have been amongst the most hectic and productive periods for many years. As well as spending almost 3 weeks in South East Asia and Australia for the Digital Earth and CGAT conferences, I have filmed, edited and published 36 videos in 360 degree format and written several articles for different journals on innovative uses of digital technology. In this newsletter, I plan to cover some of those activities as well as recent development in disruptive technologies that will present significant challenges and opportunities.
I am also looking for fresh challenges for myself to leverage my experience and expertise in the technologies that are exponentially shaping the future and the extensive global network of talented people that I have developed over the last decade.
In this Edition
• Seeking Fresh Challenges
• Business Opportunities in the Digital Age – Cutter Article
• Developments in 360 Degree Camera and Video Technologies
• Digital Transformation, Digital Earth and Digital Medicine
• Wearable Technologies Case Study
• Defence Global Article
• CGAT 2017 Conference
• Tackling the Challenges of the Aging Society
• Featured Upcoming Conferences and Seminars
o eHealth Malta
o MEIT 2017 Chongqing
o Serious Play Conference Washington
• Recent Articles and Presentations
• Future Events Listing
February 2017 GAETSS Newsletter
360in360 Transmedia Storytelling User Guide and Applications
The Impact of Wearable Technologies on Health Outcomes DLTV Broadcast
ISDM Partnership with HIMSS and eHealth Malta
Wearable Technology Show
The Future of 3D Video vs 360 Degree Imaging
Drones and Aerial Photos and Videos
DL100 Call for Nominations
Medilink Digital Health SIG and AGM
Calls for Digital Medicine Papers & Articles
Business Opportunities in the Digital Age Cutter Article
Richard Smith Obituary
Upcoming Events.
Welcome to the GAETSS February 2017 Newsletter. Now that the Xmas holiday period is over, this month’s e-newsletter is crammed with information and new developments that will make 2017 a very exciting year. This newsletter provides some of those updates but is very saddened by the sudden death of a very good friend and pioneer of Serious Games, Richard Smith, MD of Totem Learning. I have included a personal obituary about Richard, the first such announcement I have ever had to include in one of my newsletters. My condolences go out to his family, friends and work colleagues. He will be sorely missed by those who knew him.
ICT in Practice Technology and Education Online Magazine Issue 8Yasemin Allsop
ICT in Practice is an online education and technology magazine. It contains articles about mobile learning, game based learning, digital literacy, computing, coding and much more. The magazine is non-profit and created by educators from around the world.
Gamification, Pandemics, Appropriate Technologies, Classroom Strategies, Rapid Games Prototyping, Data Visualisation, Pattern Recognition, Robot Trust and Big Data Analytics
Welcome to the GAETSS August 2015 E-Newsletter. This newsletter is a mixed bag of new presentations, ideas and opportunities that have arisen over the last month during a trip to Asia for 3 conference events.
Intergen's newsletter, Smarts, now available for online reading.
Intergen provides information technology solutions across Australia, New Zealand and the world based exclusively on Microsoft’s tools and technologies.
In this issue of WIN World Insights, we bring you the basics of the latest technological trends. Because, when you begin to understand them, you realize how they will hugely
impact our businesses, our lives and our future.
Similar to Immersive technology strategies august 2012 e newsletter (20)
ISDM February 2022 E-Newsletter
Digital Therapeutics, AI, Virtual Reality, Nutrition and Healthy Ageing
Digital Therapeutics and Immersive Technologies
Digital Health, Nutrition and Healthy Ageing
Tripp Digital Therapeutics Virtual Reality
CAR-T Therapies Webinar
How AI is Enhancing Personal Development IORMA Webinar
Hospitals, Technology and the Patient IORMA Webinar
Strengthening Health Systems in Africa Zenith Global Health Conference
Royal Society of Medicine Upcoming Webinars
Digital Medicine Journal Special Edition
Future Events Program and Speaker Invitations
As we are approaching an end to the restrictions associated with COVID-19, it seems a good time to reflect on the disruptions and focus on how technology might be applied to avoid the same situation happening again. It is almost inevitable, in my opinion, that our pre-COVID lifestyles and travel/mobility will almost certainly lead to future pandemics and whilst the lessons learnt in fast-tracking clinical research and development of new drugs and vaccines will help to mitigate the situation, it does not alter the pressing need to shift focus from cure to prevention.
Digital Health and Digital Therapeutics technologies can help to protect the future sustainability of public health services through personal physical and mental health management whilst Digital Medicine will enable early detection of clinical problems and a range of innovative new solutions for cures.
This month’s E-Newsletter includes details of previous and upcoming events where the focus has been on addressing some of the challenges of preventative healthcare, especially in the area of the Ageing Society. Links to archived presentations and future events are included and we hope you will enjoy the past presentations and register for some of the upcoming events.
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
Digital therapeutics is a fast growing area of digital medicine. In this presentation, Vice President of the International Society of Digital Medicine (ISDM), David Wortley, sets out the current challenges to global health sustainability and the importance of shifting the focus from cure to prevention, especially in the use of digital technologies for personal health management and therapeutics.
The presentation includes examples of digital therapeutic applications for neuro- rehabilitation, gamified exercise using consumer VR devices and support for dementia sufferers through digital memories.
The presentation was delivered at the new Faculty for Health and Social Sciences at Bournemouth University.
VR & Immersive Technologies in Healthcare WebinarsDavid Wortley
The Future of VR and Immersive Technologies in Healthcare Track due to be streamed at GIANT Health 2020 has been rescheduled because of some unresolved technical issues.
I have managed to reschedule the planned sessions in Zoom and, subject to the speaker availability, these sessions will go ahead and will be free of charge to register
The Future of Digital Medicine in the Aging SocietyDavid Wortley
Global Health and sustainable improvements in the
well‑being of humans are seriously threatened by two
societal phenomena.
The aging society
Across the globe, falling birth rates and increased life
expectancies have led to significant increases in the
percentage of citizens aged over 65 years compared
to the younger working population. The increased
life expectancies have, at least in part, been a result of
improvements in health care, and the diagnosis and
treatment of diseases and medical conditions that have
traditionally caused premature death.
Impact of lifestyle and medical advances on
causes of death
Medical advances have all but eradicated many of the traditional
causes of death from communicable diseases with a
consequent growth in morbidity resulting from lifestyle
choices and behaviors.
The issue with lifestyle‑related conditions is the behaviors
such as sedentary lifestyles and poor diets adopted early
in life have a major and cumulative effect in later life
resulting in diabetes and cardiovascular problems which
require often expensive interventions and high levels of
cost to public health services.
The role of digital technologies in medicine,
health, and well‑being
Digital technologies have undoubtedly had a major
impact on medicine both in diagnostics and treatment.
Modern digital scanning, artificial intelligence, big
data analytics, human‑computer interfaces, robotics,
and 3D visualization technologies have all helped to
not only increase our understanding of the physiology
of the human body and enabled early detection of
medical conditions but also they have contributed
to increasingly more targeted and personalized
interventions.
However, set against these positive benefits of digital
medicine and health technologies is the impact of
technologies which reduce the daily physical and cognitive
challenges that have throughout history constantly
exercised our bodies and minds and in the process, given
us the active lifestyles needed to maintain health and
well‑being...........
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
A slide presentation from the webinar masterclass showing how to design, build and play a rapid prototype immersive experience game to target coronavirus and influence the behaviours of the general public.
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
Consumer digital technologies such as wearables and VR/AR are now being applied to diagnose, treat and manage clinical conditions. The ISDM Feb 2020 E-Newsletter shows some examples
Digital Health Applications and Hospitals of the FutureDavid Wortley
The National Healthcare Expo 2019 Conference was held in late November in Milton Keynes. In my presentation in the eHealth Track (presentation and video links included in this article), I outlined 3 points to think about when looking at the future of Digital Technologies in Healthcare and Medicine.
The digital technologies which will have the biggest impact on global health will not have been designed by or for medical professionals
Consumer technologies, sometime referred to as “general” technologies are being applied across almost all sectors of business and society for purposes which were not originally envisaged or intended. The health sector is a good example in which all of the technologies shown below are now being applied for health and well-being :-
• Smartphones
• Fitness Trackers
• Whatsapp and WeChat
• Virtual Reality Headsets
• Panoramic Cameras
• Artificial Intelligence
• Sensors
With the possible exception of fitness trackers, none of these technologies were developed by or for medical professionals. There are some profound implications, not only for the future of healthcare but also for the roles and responsibilities of health professionals and citizens. The graph below shows how digital technologies for health are shifting from expensive, stand-alone, proprietary technologies to smart, connected, consumer technologies.
Smart Augmented VR for Health - Celtic-Next proposalDavid Wortley
This is the latest version of my Celtic pitch for building a consortium to bid for Eureka funding. It includes details of a webinar to be held on Sept 12th at 11:30 am CET
Gamification is NOT all about Badges, Points and Rewards
Gamification is gaining increasing amounts of attention and credibility as a concept that can be applied to achieve goals and objectives in many “non play/entertainment” sectors. Much of what is being offered as “Gamification Strategies” focuses on the use of badges, points and rewards, giving the impression that successful Gamification is about offering rewards, incentives and recognition. This document is intended to challenge that notion and to offer a more comprehensive understanding of how and why Gamification is so significant in today’s digital age.
Gamification has been described as the use of game mechanics in non-game contexts. This makes the assumption that there is some differentiation between games and other everyday activities. Whilst the above definition seems intuitively understandable because it somehow implies that games allow “risk-free, trial and error” development that is missing in work or other situations, I believe that every human activity should be viewed as a game if we are to develop the skills and understanding to apply Gamification strategies successfully.
The first point to make in the argument that games are an essential part of every human activity is that we frequently use the words “games” and “players” in “non-game” contexts. Examples include “BP is a major player in the oil industry” or “He/she is playing mind-games”. I have heard the expression “benign manipulation” used to describe gamification but the reality is that we all use gamification skills every day of our lives in order to have some control or influence over our lives.
Transforming healthcare through innovation ISDM e-newsletter June 2019David Wortley
Transforming Healthcare Through Innovation – Our Dorset
AI in Healthcare Conference Salford
Medilink Diagnostics for Health and Wellbeing Seminar
Medtech Innovation Expo
EBME – Electronic and Biomedical Engineering Expo 2019
Virtual Reality Developments in Digital Medicine
2nd World Summit on Hospital & Healthcare Management 2019
Upcoming Events Calendar.
Welcome to the June 2019 edition of the ISDM E-Newsletter. This month I will be sharing information about an exciting integrated healthcare project in Dorset and reviewing a number of conferences, exhibitions and seminars I have recently attended, including the AI in Healthcare Conference which took place at the University of Salford Manchester in April, the Medilink Seminar at the Open University on Diagnostics for Health and Wellbeing and the Medtech Innovation Conference at the Birmingham NEC held in May. I will also share my thoughts and recent experiences of development in the use of virtual reality in digital medicine.
Digital Behaviours and Preventative HealthcareDavid Wortley
This presentation was delivered at the Wearable Tech Show held at the Business Design Centre in Islington London. It looks at the opportunities and challenges presented by disruptive digital technologies being developed for the health sector. It concludes that digital technologies which support preventative healthcare and personal health management are vital for the sustainability of public health services which are globally threatened by lifestyle related conditions such as obesity, diabetes and dementia. It highlights the dangers of over-dependence on technologies such as artificial intelligence and an unreasonable expectation that technologies can absolve us the need to take personal responsibility for our own health management.
The impact of disruptive digital technologies on education, medicine, health ...David Wortley
This is the keynote presentation delivered on Day 2 of the European Conference on Technology Enabled Learning (EC-TEL 2018) held at the University of Leeds on Sept 6th 2018. It looks at Technologies enhance learning in the period 1950 to 2048.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
This is a presentation covering Gamification, Storytelling and the role of 360 degree imaging technologies to develop gamified learning experiences and tools for debriefing.
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
This is the Powerpoint presentation used for the Storytelling, Gamification and 360 Immersive Learning Technologies workshop held at the Doubletree by Hilton Conference Centre in Kuala Lumpur and organised by Training Gateway in partnership with DIT and the local Britis Embassy
Immersive Technologies and Location-based Social and Economic DevelopmentDavid Wortley
This is a copy of the presentation delivered at the 7th International Conference on Cartography & GIS held in Sozopol in Bulgaria. It charts the disruptive impact of 360 degree technologies on Map Making and Geographical Information Systems
Transfer to immortality - A Sustainable Singularity Solution ?David Wortley
I delivered this presentation at the Sci-Fi 2018 conference organised by Eurosis and taken place at the Novotel in Bruges. It considers the potential reality of Singularity and the option of immortality through a human/machine blend. The presentation describes legislation to protect environmental resources in which humans have to be put to sleep on their 100th birthday in a scenario which combines transfer of all your human experiences, relationships, traits and knowledge into an avatar who is paired with the chosen "love of your life" by a mixture of AI, your emotions and a global audience who can share your life memories and feelings and vote for a person. It challenges by example to imagine what memories the audience would retrieve on their last day.
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
With a planned start date of April 2018 for the 360in360 Digital Heritage Roadshow Workshops, 360in360 Immersive Experiences is pleased to announce plans for strategic partnerships, sponsorships and investment opportunities for identified stakeholders in a digital heritage ecosystem built around multiple win-win relationships enabled by digital technologies.
The Metaverse and AI: how can decision-makers harness the Metaverse for their...Jen Stirrup
The Metaverse is popularized in science fiction, and now it is becoming closer to being a part of our daily lives through the use of social media and shopping companies. How can businesses survive in a world where Artificial Intelligence is becoming the present as well as the future of technology, and how does the Metaverse fit into business strategy when futurist ideas are developing into reality at accelerated rates? How do we do this when our data isn't up to scratch? How can we move towards success with our data so we are set up for the Metaverse when it arrives?
How can you help your company evolve, adapt, and succeed using Artificial Intelligence and the Metaverse to stay ahead of the competition? What are the potential issues, complications, and benefits that these technologies could bring to us and our organizations? In this session, Jen Stirrup will explain how to start thinking about these technologies as an organisation.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
SAP Sapphire 2024 - ASUG301 building better apps with SAP Fiori.pdfPeter Spielvogel
Building better applications for business users with SAP Fiori.
• What is SAP Fiori and why it matters to you
• How a better user experience drives measurable business benefits
• How to get started with SAP Fiori today
• How SAP Fiori elements accelerates application development
• How SAP Build Code includes SAP Fiori tools and other generative artificial intelligence capabilities
• How SAP Fiori paves the way for using AI in SAP apps
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Climate Impact of Software Testing at Nordic Testing Days
Immersive technology strategies august 2012 e newsletter
1. Welcome to this Immersive Technology Strategies Newsletter. I trust that your vacation time has been as relaxing and fruitful as
mine and I wish you every success over the coming months.
Contained in this newsletter :-
Gadgets to God Book Reviews and Kindle Availability / Pricing
Games Alliance Middle England (GAME) Project Meeting Sept 13th
De Montfort University Technology Showcase
Singapore Social Media and Gaming Conference
Gamification Workshop
NEM Conference Istanbul, Turkey
Games for Health
Defence Global Magazine
The Global Summit Conference Review
De Montfort University Square Mile Project
SEANES Conference Review
Upcoming Conferences
Miscellaneous News
Gadgets to God Book Reviews and Kindle Availability / Pricing
I want to thank everyone who submitted a book review for “Gadgets to God” on the Amazon web
site. I am pleased with the way sales of the paperback have been going but I thought I had
discovered a bug on the Amazon Kindle Direct Publishing (KDP) operation. I published an e-book
version using the KDP tools last October and it was only recently that I checked the sales reports
because I had received no commission on sales even though I knew quite a few people had
purchased the Kindle version. I think I have solved the problem for the future by registering a bank
account with them but if you are one of the people who bought the Kindle version, could you email
me at david@davidwortley.com and let me know when you bought it.
For those interested in the Kindle version, I have reduced the price on the Amazon site.
If you order the paperback version from www.gadgetstogodbook.com, you can get the book
personally signed and despatched.
Games Alliance Middle England (GAME) Project Meeting Sept 13th
The next meeting of the Games Alliance Middle England Project will be held on September 13th to coincide with the De Montfort
University (DMU) Technology Showcase. The first meeting of the GAME project was held in June and was well attended by both
industry and academic staff and was followed up by various promotional activities at UK and international conferences designed
to raise the profile of the UK Games Industry, especially those companies located in the East and West Midlands.
The GAME project is part of De Montfort University’s Game Art Design Course initiative which is the only industry accredited
course of its kind in the UK and helps to ensure that graduates from this course have the necessary skills to be productive as
quickly as possible in both Games and 3D Visualisation companies. For more details of the GAME project and an invitation to the
next project meeting, email me at dwortley@dmu.ac.uk
De Montfort University Technology Showcase
The Technology Showcase at De Montfort University, Leicester offers businesses and organisations the opportunity to explore and
experience a range of cutting edge technologies in computing, engineering, healthcare, media, science, sustainability and the
creative fields.
Our showcase has been delivering expert information and partnership opportunities to businesses since 2004 and, to date, has
been responsible for a number of successful collaborations.
Research in Technology goes hand-in-hand with business collaboration and many projects are undertaken either in direct
partnership with industry, or with the aim of improving and adding to industrial technology and practice through consultancy and
knowledge transfer. The showcase is an ideal opportunity for businesses and organisations to meet with our research experts and
discuss and develop any ideas or projects.
For more details of the showcase and to register for a FREE place go to http://www.dmu.ac.uk/about-dmu/events/events-
calendar/technology-showcase/index.aspx
Singapore Social Media and Gaming Conference
The Serious Gaming and Social Connect 2012 Conference is an international platform for serious games developers, government
agencies and more important for individuals keen in maximising the applications of serious in their daily lives. This conference was
developed with the intention to share serious games applications with educators, corporate HR practitioners and medical
healthcare practitioners. It will showcase the trends and applications of games in the area of education, patient rehabilitation,
advertising media, adult learning and assessment
Visit http://www.gaming-socialmedia.com/ for more details and to register
Gamification Workshop
I have developed a one hour workshop on gamification to help demystify the process of gamification. The workshop should be
suitable for all sectors interested in the process of gamification or the development of “purposeful” games for business,
education, health, military, Government, NGOs etc. The workshop itself is “gamified” to help participants understand the
processes and value. This workshop is also useful as a starting point for brainstorming the potential of serious games applications.
For more details and pricing, email me at david@davidwortley.com
NEM Conference Instanbul, Turkey
The NEM Summit, organised every year since 2008 by the NEM Initiative in close cooperation with leading industrial and academic
players worldwide, is the “not-to-be-missed” annual event for all those interested in Future Internet developments and in the fast
2. paced evolution of the networked and electronic media industry.
For more details of the conference go to http://nem-summit.eu/
I will be running the conference ice-breaker event and also make a video trailer for the whole conference
Games for Health
Screenshot from Imaginary’s MIRROR game
There is growing interest in the use of games and immersive technologies for health applications and several upcoming events
which have health applications as a focal point. I am presenting in a webcast next week for the APAN network. There is a
European LUDUS project workshop which focuses on both health and tourism next month. I am making a keynote presentation at
the Social Media and Serious Games Conference in Singapore in October and in November there is the European Serious Games
for Health Conference in Amsterdam. Details of all these events are shown in the Upcoming Conferences table below.
The focus of my presentations will be on some of the trends in games for health and medicine and the way in which the use of
games is rapidly broadening beyond those health training applications that are based on reducing risks and/or costs. An example
of this is the European MIRROR project which uses reflective learning methodologies to help in the training of health workers in
care homes.
Defence Global Magazine
I have been a regular contributor of articles to the Defence Global Publication which is also available by subscription in Digital
Format at http://subscriber.pagesuite-professional.co.uk/subscribe.aspx?t=2135&eid=9d22ac6b-299b-4685-a46c-12d7706186ff
My next article will focus on “Simulation at the Point of Need”
The Global Summit Conference Review
Melanie St James and Tim Kelley at the Global Summit 2012 in London
The Global Summit 2012 was held in London on August 16th – 17th and acted as a focal point for community engagement in a
sustainable future. The quality of speakers at the event was excellent and the conference itself was a rare collaboration between
the community sector and business. This was exemplified by some of the workshops which have been successfully used within
corporate business for activities such as change management and staff motivation. One of the highlights for me was the workshop
run by Tim Kelley. He delivered some very relevant guidance for effecting change both from within and outside the corporate
sector.
For details of the summit go to www.theglobalsummit.org
De Montfort University Square Mile Project
July 5th saw a unique collaboration between a University and its local community when staff and students at De Montfort
University worked with residents, community leaders and activists in the Fosse area of Leicester on a variety of projects. The
Square Mile project is the brainchild of DMUs Vice Chancellor, Dominic Shellard, who has committed to supporting the
involvement of staff and students in the regeneration of an area of Leicester which borders the university campus.
Throughout the day, staff and students worked alongside residents on a huge variety of activities including crafts, gardening,
digital media and walking
For more details of the Square Mile Project visit www.dmu.ac.uk/about-dmu/.../square-mile/square-mile-project.aspx
SEANES Conference Review
Panel discussion with Alvin Yeo at SEANES Conference
The South East Asia Network of Ergonomics Societies held their 2012 conference in Langkawi, Malaysia in July to discuss the latest
thinking on ergonomics as applied to a wide range of disciplines, including disaster planning, prevention and management. As well
as making a keynote presentation, I took part in a panel discussion on the role of immersive technologies and ergonomics.
For more details of SEANES 2012 go to www.seanes.net/seanes2012/
3. Upcoming Conferences
Below is a list of forthcoming conferences
Date Event Name / Description Location Web URL
Aug 28 APAN 34th Meeting - eHealth and Medical Online http://vc.koren.kr/
Serious Games online webinar
Sept 2-5 ISDE 4th Digital Earth Summit - Wellington, http://www.digitalearth12.org.nz/
New
Zealand
Sept 13 De Montfort University Technology Leicester, http://www.dmu.ac.uk/about-dmu/events/events-
Showcase UK calendar/technology-showcase/index.aspx
Sept 20 Climate Change and Web 3.0 Vienna, http://www.clubofrome.at/
Austria
Sept 25 LUDUS 3rd Serious Games Conference and TBA Contact Gregor Erznožnik [gregor.erznoznik@bsc-
Workshop kranj.si]
Sept 26- WSIE - World Summit on Innovation and Boston, http://www.thewsie.org/prologue.html
28 Entrepreneurship USA
Oct 2-3 DNA US Conference 2012 : New Interactive Los http://www.thestingerreport.com/us-
Frontiers in Leisure Facilities Innovative Angeles, conference.html
Digital Interactive Experiences - In California,
Amusement Parks, Video Arcades, Location- USA
Based Entertainment Centers, Movie
Theaters, Museums, Hotels, Nightclubs,
Shopping Malls, Stores, Restaurants, Bars,
and many other venues!
Oct 4-6 Serious Gaming and Social Connect 2012 Singapore http://www.gaming-socialmedia.com/
Conference is an international platform for
serious games developers, government
agencies and more important for individuals
keen in maximising the applications of
serious in their daily lives. This conference
was developed with the intention to share
serious games applications with educators,
corporate HR practitioners and medical
healthcare practitioners. It will showcase the
trends and applications of games in the area
of education, patient rehabilitation,
advertising media, adult learning and
assessment
Oct 5-6 SEGAMED Serious Games Conference Nice, France http://segamed2012.fr-aim.org/
Oct 9 - Edutech 2012 - is one of the leading events Moscow, http://www.en.edu-tech.ru/conference
10 in Russia and CIS dedicated to educational Russia
technologies which attracts over 70
educational suppliers and around 2 000
visitors from Russia & CIS and abroad.
Oct 16- NEM Summit - The NEM Summit, organised Istanbul, http://nem-summit.eu/
18 every year since 2008 by the NEM Initiative Turkey
in close cooperation with leading industrial
and academic players worldwide, is the “not-
to-be-missed” annual event for all those
interested in Future Internet developments
and in the fast paced evolution of the
networked and electronic media industry.
Oct 22- ESM'2012 (The 26th annual European Essen, http://www.eurosis.org/cms/?q=node/1872
24 Simulation and Modelling Conference) Germany
Oct 29- VS-Games 2012 - 4th International Genoa, Italy http://www.vs-games2012.org/
31 Conference on Games and Virtual Worlds for
Serious Applications
Nov 5-6 European Serious Games for Health Amsterdam, http://www.gamesforhealtheurope.org/
Conference Netherlands
Nov 14- European GAMEON Conference 2012 on AI Malaga, http://www.eurosis.org/cms/?q=taxonomy/term/325
16 and Computer Games Spain
Nov 15- ASPIS International Conference on Ghent, www.aspis-learn.eu
16 Sustainable Public Spaces Belgium
Nov 20- 3D Experience Forum by Dassault Systemes - Brussels, http://www.3ds.com/company/events/3dexperience-
21 The 3DEXPERIENCE FORUM Europe will Belgium forum-europe/home
enable you to experience first-hand how 3DS
is leading the way businesses; research,
education, and society cross boundaries and
connect to invent tomorrow
Dec 10- Eurosis Gameon ARABIA 2012 - The 3rd Muscat, http://www.eurosis.org/cms/?q=node/2218
12 annual Pan-Arabic Simulation and AI in Oman
Computer Games Conference Arab Open
University
Jan 13- 2013 Technology, Knowledge, and Society Vancouver, http://techandsoc.com/conference-2013/register/
14 Conference. Canada
Jan 15- 3rd International Conference on Applied Taipei, http://www.icass-conf.org
16 Social Science (ICASS 2013) Taiwan
Feb 2-3 BVIMR's 6th International Conference on Pune, India http://www.bvimr.com
"Innovative Ways of Managing Business in
the Post Globalised Era
March 6- Association for Business Simulation and Oklahoma http://www.absel.org/
8 Experiential Learning (ABSEL) 40th Annual City, USA
4. Conference
Mar 22- CAA 2013 - CAA (Computer Applications and Perth, http://caa2013.org
25 Quantitative Methods in Archaeology) is the Australia
premier international conference for all
aspects of computing, quantitative methods
and digital applications in Archaeology
June 5-7 ACCESS 2013 International Congress on Singapore http://www.accesscongress.org/
Advances in
Citizen, Cyberspace and Environment Safety
& Security
Miscellaneous News
I’d like to offer my congratulations to my good friend David Crookall on his forthcoming wedding. David has done some very
valuable work in simulation and games-based learning, especially in his involvement with the Thaisim annual conference which is
always one of the highlights of the year.
We wish him and his bride every happiness for the future
Future Newsletter Articles
If you would like any event to be included in future newsletters or on my web site – www.davidwortley.com please email me at
david@davidwortley.com .
I hope you find the contents of interest and value. Should you not wish to receive these monthly newsletters, please simply reply
to this email with the word UNSUBSCRIBE
Best Regards
David Wortley FRSA
Founder of Immersive Technology Strategies
Email : mailto:david@davidwortley.com?subject=General Enquiry
Skype: davidwortley
Second Life : Hobson Hoggard
Web: http://www.davidwortley.com
New Book: www.gadgetstogodbook.com
If you no longer wish to receive these newsletters, simply reply with the word UNSUBSCRIBE and I will remove you from the
mailing list.