With a planned start date of April 2018 for the 360in360 Digital Heritage Roadshow Workshops, 360in360 Immersive Experiences is pleased to announce plans for strategic partnerships, sponsorships and investment opportunities for identified stakeholders in a digital heritage ecosystem built around multiple win-win relationships enabled by digital technologies.
Digital4 is a foundation which is trying to promote the digital technologies and the development of the digital industry in Bulgaria. We organize different initiatives in support of business and education. In the network of events Digital4 are getting together leading specialists, entrepreneurs and digital enthusiasts who are creating new business opportunities and appropriate environment for exchanging valuable knowledge, experience and ideas.
The Knowledge Transfer Network, (KTN), Monthly Digital and Creative Business Briefing update. Listing support and innovation opportunities for UK Digital Technology Businesses More info: www.ktn-uk.org
Take out your agenda and block the 30th of June 2020 for the 7th edition of the Blockchain Innovation Conference which will be hosted by the Dutch Railways NS in Utrecht! This year, we will not look at blockchain in isolation, but we will explore the intersection of blockchain, big data, AI and quantum computing. So much is happening at the moment!
We activate brands by merging experiential, communications and technological talent to create extraordinary experiences. Experience-led, digital-first thinking and capabilities matter more than ever. In a fast-changing world where brands thrive on the experiences they generate, they need a partner that can activate them effectively. This is what Pico Group delivers.
February 2017 GAETSS Newsletter
360in360 Transmedia Storytelling User Guide and Applications
The Impact of Wearable Technologies on Health Outcomes DLTV Broadcast
ISDM Partnership with HIMSS and eHealth Malta
Wearable Technology Show
The Future of 3D Video vs 360 Degree Imaging
Drones and Aerial Photos and Videos
DL100 Call for Nominations
Medilink Digital Health SIG and AGM
Calls for Digital Medicine Papers & Articles
Business Opportunities in the Digital Age Cutter Article
Richard Smith Obituary
Upcoming Events.
Welcome to the GAETSS February 2017 Newsletter. Now that the Xmas holiday period is over, this month’s e-newsletter is crammed with information and new developments that will make 2017 a very exciting year. This newsletter provides some of those updates but is very saddened by the sudden death of a very good friend and pioneer of Serious Games, Richard Smith, MD of Totem Learning. I have included a personal obituary about Richard, the first such announcement I have ever had to include in one of my newsletters. My condolences go out to his family, friends and work colleagues. He will be sorely missed by those who knew him.
Digital4 is a foundation which is trying to promote the digital technologies and the development of the digital industry in Bulgaria. We organize different initiatives in support of business and education. In the network of events Digital4 are getting together leading specialists, entrepreneurs and digital enthusiasts who are creating new business opportunities and appropriate environment for exchanging valuable knowledge, experience and ideas.
The Knowledge Transfer Network, (KTN), Monthly Digital and Creative Business Briefing update. Listing support and innovation opportunities for UK Digital Technology Businesses More info: www.ktn-uk.org
Take out your agenda and block the 30th of June 2020 for the 7th edition of the Blockchain Innovation Conference which will be hosted by the Dutch Railways NS in Utrecht! This year, we will not look at blockchain in isolation, but we will explore the intersection of blockchain, big data, AI and quantum computing. So much is happening at the moment!
We activate brands by merging experiential, communications and technological talent to create extraordinary experiences. Experience-led, digital-first thinking and capabilities matter more than ever. In a fast-changing world where brands thrive on the experiences they generate, they need a partner that can activate them effectively. This is what Pico Group delivers.
February 2017 GAETSS Newsletter
360in360 Transmedia Storytelling User Guide and Applications
The Impact of Wearable Technologies on Health Outcomes DLTV Broadcast
ISDM Partnership with HIMSS and eHealth Malta
Wearable Technology Show
The Future of 3D Video vs 360 Degree Imaging
Drones and Aerial Photos and Videos
DL100 Call for Nominations
Medilink Digital Health SIG and AGM
Calls for Digital Medicine Papers & Articles
Business Opportunities in the Digital Age Cutter Article
Richard Smith Obituary
Upcoming Events.
Welcome to the GAETSS February 2017 Newsletter. Now that the Xmas holiday period is over, this month’s e-newsletter is crammed with information and new developments that will make 2017 a very exciting year. This newsletter provides some of those updates but is very saddened by the sudden death of a very good friend and pioneer of Serious Games, Richard Smith, MD of Totem Learning. I have included a personal obituary about Richard, the first such announcement I have ever had to include in one of my newsletters. My condolences go out to his family, friends and work colleagues. He will be sorely missed by those who knew him.
In its third annual report The Community Roundtable examines the continued evolution of the social business industry and analyzes best practices and lessons learned from industry leaders and practitioners. Based on insights gleaned from over 100 roundtable calls with members of TheCR Network, a membership-based peer network of community professionals, the 60+ page comprehensive report highlights artifacts, patterns and initiatives likely to occur as organizations evolve and mature their social business competency.
Barcelona Activa, the local economic development
agency, facilitates access to this ecosystem, as
well as offering a whole range of services, activities
and personalized itineraries to accompany startups
and entrepreneurs to grow and start up in the
mobile capital.
Barcelona Activa is presenting today 20 startups
at this very unique 4YFN platform. Their work
proves the diversity of products, services and
applications that are being created by the mobile
and digital sector in Barcelona.
As the Mobile World Capital, Barcelona is fully committed to the promotion of the mobile sector and has become a mobile startup hub, with a highly dynamic ecosystem, made up of companies, incubators, institutions and investors specialised in the sector.
Barcelona Activa, the local economic development agency, acilitates access to this ecosystem, as well as offering a whole range of services, activities and personalized itineraries to accompany startups and entrepreneurs to grow and start up in the mobile capital.
Barcelona Activa is presenting today 20 startups at this very unique 4YFN platform. Their work proves the diversity of products, services and applications that are being created by the mobile and digital sector in Barcelona.
We would like to invite you to find out about these start-ups.
This report summarizes all the activities of
the first year and I could not be more proud
and thankful for all the help we received.
Our clubhouse has now become a roaring place
full of digital startups, expert communities and
innovation workgroups focussing on AI, VR, Iot
and Blockchain. It is used by many companies
for innovative ‘offsites’ and workshops. We host
technical trainings, master classes and hands-on
workshops. Next Tech Communities can use the
space for free to organise meetups. Digityser is
the best space in Brussels to boost innovation and
organise hackathons.
Over the past year, we employed, trained and
coached long time job seekers, students, volunteers,
young graduates. We also offered traineeships to
help tomorrow’s working people grow and learn
in a nice start-up environment. We boosted digital
innovation, by organizing hackathons. We helped
train the new data science professionals, Java
developpers and the VR specialists of tomorrow.
We made Brussels shine by hosting international
conferences and shared knowledge with workshops.
We acted as a bridge by organising jobfairs, linking
companies with promising startups and bringing
the universities in touch with the business
world. We promote social responsibility in
our organization and believe we can have
a considerable social impact on the Canal
region. We facilitated company creation with
coaching sessions and were instrumental
in the creation of réseau entreprendre
North. We had great support from the press
with articles in de Tijd, L’Echo and Le Soir
mentioning DigitYser as «the Clubhouse of
the tech communities of Brussels» and were
assisted by numerous volunteers.
It was also a year of transformation of the
venue where we upgraded a cold and empty
building into a meeting space for tech
entrepreneurs bursting with energy and
projects. We build modern meeting rooms,
installed video recording facilities, managed
to stream the content of the meetups online
and provided a space for the cyclists to
shower after their ride to work.
Digityser is now yours to use, I’m looking
forward to meeting you here soon.
An Event Marketer's Guide to 2017's Biggest TrendsagencyEA
To help navigate this environment, agencyEA leveraged the collective knowledge of our cross-functional team, along with insights spanning B2B and B2C, to explore the emerging trends and cutting-edge strategies influencing the brand experience industry. From personalized activations to shareable content to immersive technology, we’re sharing our predictions and the ways marketers can use these trends to meet their most challenging goals in the year ahead.
Expo Event Services Elevate Your Expo Experience.pdfPixel Co Creative
In this PDF, we are going to talk about Expo Event Services Elevate Your Expo Experience? If you want to know more about it. Then you should read this PDF.
A 3D virtual museum can be either a virtual fantasy space or a simulation of a real life museum, online. Visitors can come and leave any time and can walk into a virtual museum in 3D with a personalized avatar.
Ubiwhere has just launched Volume 1 of the Annual Report 2016, an explanatory document of those that were the main achievements of the previous year, in particular events attendance, the development of projects and solutions, corporate social responsibility, quality policy and also the creation of strategic partnerships and spin-offs. The Annual Report now presented by the technologic company also presents one of its main triumphs of 2016 - the creation of new offices in the city center of Aveiro.
The Puerto Rico Information Technology Cluster is organizing its 1st IT & CIO Leadership Conference. Puerto Rico’s private and public sector leaders will engage in an important direction-setting dialogue on the role of IT as a principal engine of innovation and economic development for the island. This event is a unique opportunity for executives in the #PuertoRico IT industry to network, learn from each other, and discuss opportunities in the island and abroad.
Come and join #PRITCluster in revitalizing Puerto Rico’s IT Industry!
ISDM February 2022 E-Newsletter
Digital Therapeutics, AI, Virtual Reality, Nutrition and Healthy Ageing
Digital Therapeutics and Immersive Technologies
Digital Health, Nutrition and Healthy Ageing
Tripp Digital Therapeutics Virtual Reality
CAR-T Therapies Webinar
How AI is Enhancing Personal Development IORMA Webinar
Hospitals, Technology and the Patient IORMA Webinar
Strengthening Health Systems in Africa Zenith Global Health Conference
Royal Society of Medicine Upcoming Webinars
Digital Medicine Journal Special Edition
Future Events Program and Speaker Invitations
As we are approaching an end to the restrictions associated with COVID-19, it seems a good time to reflect on the disruptions and focus on how technology might be applied to avoid the same situation happening again. It is almost inevitable, in my opinion, that our pre-COVID lifestyles and travel/mobility will almost certainly lead to future pandemics and whilst the lessons learnt in fast-tracking clinical research and development of new drugs and vaccines will help to mitigate the situation, it does not alter the pressing need to shift focus from cure to prevention.
Digital Health and Digital Therapeutics technologies can help to protect the future sustainability of public health services through personal physical and mental health management whilst Digital Medicine will enable early detection of clinical problems and a range of innovative new solutions for cures.
This month’s E-Newsletter includes details of previous and upcoming events where the focus has been on addressing some of the challenges of preventative healthcare, especially in the area of the Ageing Society. Links to archived presentations and future events are included and we hope you will enjoy the past presentations and register for some of the upcoming events.
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
Digital therapeutics is a fast growing area of digital medicine. In this presentation, Vice President of the International Society of Digital Medicine (ISDM), David Wortley, sets out the current challenges to global health sustainability and the importance of shifting the focus from cure to prevention, especially in the use of digital technologies for personal health management and therapeutics.
The presentation includes examples of digital therapeutic applications for neuro- rehabilitation, gamified exercise using consumer VR devices and support for dementia sufferers through digital memories.
The presentation was delivered at the new Faculty for Health and Social Sciences at Bournemouth University.
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In its third annual report The Community Roundtable examines the continued evolution of the social business industry and analyzes best practices and lessons learned from industry leaders and practitioners. Based on insights gleaned from over 100 roundtable calls with members of TheCR Network, a membership-based peer network of community professionals, the 60+ page comprehensive report highlights artifacts, patterns and initiatives likely to occur as organizations evolve and mature their social business competency.
Barcelona Activa, the local economic development
agency, facilitates access to this ecosystem, as
well as offering a whole range of services, activities
and personalized itineraries to accompany startups
and entrepreneurs to grow and start up in the
mobile capital.
Barcelona Activa is presenting today 20 startups
at this very unique 4YFN platform. Their work
proves the diversity of products, services and
applications that are being created by the mobile
and digital sector in Barcelona.
As the Mobile World Capital, Barcelona is fully committed to the promotion of the mobile sector and has become a mobile startup hub, with a highly dynamic ecosystem, made up of companies, incubators, institutions and investors specialised in the sector.
Barcelona Activa, the local economic development agency, acilitates access to this ecosystem, as well as offering a whole range of services, activities and personalized itineraries to accompany startups and entrepreneurs to grow and start up in the mobile capital.
Barcelona Activa is presenting today 20 startups at this very unique 4YFN platform. Their work proves the diversity of products, services and applications that are being created by the mobile and digital sector in Barcelona.
We would like to invite you to find out about these start-ups.
This report summarizes all the activities of
the first year and I could not be more proud
and thankful for all the help we received.
Our clubhouse has now become a roaring place
full of digital startups, expert communities and
innovation workgroups focussing on AI, VR, Iot
and Blockchain. It is used by many companies
for innovative ‘offsites’ and workshops. We host
technical trainings, master classes and hands-on
workshops. Next Tech Communities can use the
space for free to organise meetups. Digityser is
the best space in Brussels to boost innovation and
organise hackathons.
Over the past year, we employed, trained and
coached long time job seekers, students, volunteers,
young graduates. We also offered traineeships to
help tomorrow’s working people grow and learn
in a nice start-up environment. We boosted digital
innovation, by organizing hackathons. We helped
train the new data science professionals, Java
developpers and the VR specialists of tomorrow.
We made Brussels shine by hosting international
conferences and shared knowledge with workshops.
We acted as a bridge by organising jobfairs, linking
companies with promising startups and bringing
the universities in touch with the business
world. We promote social responsibility in
our organization and believe we can have
a considerable social impact on the Canal
region. We facilitated company creation with
coaching sessions and were instrumental
in the creation of réseau entreprendre
North. We had great support from the press
with articles in de Tijd, L’Echo and Le Soir
mentioning DigitYser as «the Clubhouse of
the tech communities of Brussels» and were
assisted by numerous volunteers.
It was also a year of transformation of the
venue where we upgraded a cold and empty
building into a meeting space for tech
entrepreneurs bursting with energy and
projects. We build modern meeting rooms,
installed video recording facilities, managed
to stream the content of the meetups online
and provided a space for the cyclists to
shower after their ride to work.
Digityser is now yours to use, I’m looking
forward to meeting you here soon.
An Event Marketer's Guide to 2017's Biggest TrendsagencyEA
To help navigate this environment, agencyEA leveraged the collective knowledge of our cross-functional team, along with insights spanning B2B and B2C, to explore the emerging trends and cutting-edge strategies influencing the brand experience industry. From personalized activations to shareable content to immersive technology, we’re sharing our predictions and the ways marketers can use these trends to meet their most challenging goals in the year ahead.
Expo Event Services Elevate Your Expo Experience.pdfPixel Co Creative
In this PDF, we are going to talk about Expo Event Services Elevate Your Expo Experience? If you want to know more about it. Then you should read this PDF.
A 3D virtual museum can be either a virtual fantasy space or a simulation of a real life museum, online. Visitors can come and leave any time and can walk into a virtual museum in 3D with a personalized avatar.
Ubiwhere has just launched Volume 1 of the Annual Report 2016, an explanatory document of those that were the main achievements of the previous year, in particular events attendance, the development of projects and solutions, corporate social responsibility, quality policy and also the creation of strategic partnerships and spin-offs. The Annual Report now presented by the technologic company also presents one of its main triumphs of 2016 - the creation of new offices in the city center of Aveiro.
The Puerto Rico Information Technology Cluster is organizing its 1st IT & CIO Leadership Conference. Puerto Rico’s private and public sector leaders will engage in an important direction-setting dialogue on the role of IT as a principal engine of innovation and economic development for the island. This event is a unique opportunity for executives in the #PuertoRico IT industry to network, learn from each other, and discuss opportunities in the island and abroad.
Come and join #PRITCluster in revitalizing Puerto Rico’s IT Industry!
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ISDM February 2022 E-Newsletter
Digital Therapeutics, AI, Virtual Reality, Nutrition and Healthy Ageing
Digital Therapeutics and Immersive Technologies
Digital Health, Nutrition and Healthy Ageing
Tripp Digital Therapeutics Virtual Reality
CAR-T Therapies Webinar
How AI is Enhancing Personal Development IORMA Webinar
Hospitals, Technology and the Patient IORMA Webinar
Strengthening Health Systems in Africa Zenith Global Health Conference
Royal Society of Medicine Upcoming Webinars
Digital Medicine Journal Special Edition
Future Events Program and Speaker Invitations
As we are approaching an end to the restrictions associated with COVID-19, it seems a good time to reflect on the disruptions and focus on how technology might be applied to avoid the same situation happening again. It is almost inevitable, in my opinion, that our pre-COVID lifestyles and travel/mobility will almost certainly lead to future pandemics and whilst the lessons learnt in fast-tracking clinical research and development of new drugs and vaccines will help to mitigate the situation, it does not alter the pressing need to shift focus from cure to prevention.
Digital Health and Digital Therapeutics technologies can help to protect the future sustainability of public health services through personal physical and mental health management whilst Digital Medicine will enable early detection of clinical problems and a range of innovative new solutions for cures.
This month’s E-Newsletter includes details of previous and upcoming events where the focus has been on addressing some of the challenges of preventative healthcare, especially in the area of the Ageing Society. Links to archived presentations and future events are included and we hope you will enjoy the past presentations and register for some of the upcoming events.
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
Digital therapeutics is a fast growing area of digital medicine. In this presentation, Vice President of the International Society of Digital Medicine (ISDM), David Wortley, sets out the current challenges to global health sustainability and the importance of shifting the focus from cure to prevention, especially in the use of digital technologies for personal health management and therapeutics.
The presentation includes examples of digital therapeutic applications for neuro- rehabilitation, gamified exercise using consumer VR devices and support for dementia sufferers through digital memories.
The presentation was delivered at the new Faculty for Health and Social Sciences at Bournemouth University.
VR & Immersive Technologies in Healthcare WebinarsDavid Wortley
The Future of VR and Immersive Technologies in Healthcare Track due to be streamed at GIANT Health 2020 has been rescheduled because of some unresolved technical issues.
I have managed to reschedule the planned sessions in Zoom and, subject to the speaker availability, these sessions will go ahead and will be free of charge to register
The Future of Digital Medicine in the Aging SocietyDavid Wortley
Global Health and sustainable improvements in the
well‑being of humans are seriously threatened by two
societal phenomena.
The aging society
Across the globe, falling birth rates and increased life
expectancies have led to significant increases in the
percentage of citizens aged over 65 years compared
to the younger working population. The increased
life expectancies have, at least in part, been a result of
improvements in health care, and the diagnosis and
treatment of diseases and medical conditions that have
traditionally caused premature death.
Impact of lifestyle and medical advances on
causes of death
Medical advances have all but eradicated many of the traditional
causes of death from communicable diseases with a
consequent growth in morbidity resulting from lifestyle
choices and behaviors.
The issue with lifestyle‑related conditions is the behaviors
such as sedentary lifestyles and poor diets adopted early
in life have a major and cumulative effect in later life
resulting in diabetes and cardiovascular problems which
require often expensive interventions and high levels of
cost to public health services.
The role of digital technologies in medicine,
health, and well‑being
Digital technologies have undoubtedly had a major
impact on medicine both in diagnostics and treatment.
Modern digital scanning, artificial intelligence, big
data analytics, human‑computer interfaces, robotics,
and 3D visualization technologies have all helped to
not only increase our understanding of the physiology
of the human body and enabled early detection of
medical conditions but also they have contributed
to increasingly more targeted and personalized
interventions.
However, set against these positive benefits of digital
medicine and health technologies is the impact of
technologies which reduce the daily physical and cognitive
challenges that have throughout history constantly
exercised our bodies and minds and in the process, given
us the active lifestyles needed to maintain health and
well‑being...........
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
A slide presentation from the webinar masterclass showing how to design, build and play a rapid prototype immersive experience game to target coronavirus and influence the behaviours of the general public.
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
Consumer digital technologies such as wearables and VR/AR are now being applied to diagnose, treat and manage clinical conditions. The ISDM Feb 2020 E-Newsletter shows some examples
Digital Health Applications and Hospitals of the FutureDavid Wortley
The National Healthcare Expo 2019 Conference was held in late November in Milton Keynes. In my presentation in the eHealth Track (presentation and video links included in this article), I outlined 3 points to think about when looking at the future of Digital Technologies in Healthcare and Medicine.
The digital technologies which will have the biggest impact on global health will not have been designed by or for medical professionals
Consumer technologies, sometime referred to as “general” technologies are being applied across almost all sectors of business and society for purposes which were not originally envisaged or intended. The health sector is a good example in which all of the technologies shown below are now being applied for health and well-being :-
• Smartphones
• Fitness Trackers
• Whatsapp and WeChat
• Virtual Reality Headsets
• Panoramic Cameras
• Artificial Intelligence
• Sensors
With the possible exception of fitness trackers, none of these technologies were developed by or for medical professionals. There are some profound implications, not only for the future of healthcare but also for the roles and responsibilities of health professionals and citizens. The graph below shows how digital technologies for health are shifting from expensive, stand-alone, proprietary technologies to smart, connected, consumer technologies.
Smart Augmented VR for Health - Celtic-Next proposalDavid Wortley
This is the latest version of my Celtic pitch for building a consortium to bid for Eureka funding. It includes details of a webinar to be held on Sept 12th at 11:30 am CET
Gamification is NOT all about Badges, Points and Rewards
Gamification is gaining increasing amounts of attention and credibility as a concept that can be applied to achieve goals and objectives in many “non play/entertainment” sectors. Much of what is being offered as “Gamification Strategies” focuses on the use of badges, points and rewards, giving the impression that successful Gamification is about offering rewards, incentives and recognition. This document is intended to challenge that notion and to offer a more comprehensive understanding of how and why Gamification is so significant in today’s digital age.
Gamification has been described as the use of game mechanics in non-game contexts. This makes the assumption that there is some differentiation between games and other everyday activities. Whilst the above definition seems intuitively understandable because it somehow implies that games allow “risk-free, trial and error” development that is missing in work or other situations, I believe that every human activity should be viewed as a game if we are to develop the skills and understanding to apply Gamification strategies successfully.
The first point to make in the argument that games are an essential part of every human activity is that we frequently use the words “games” and “players” in “non-game” contexts. Examples include “BP is a major player in the oil industry” or “He/she is playing mind-games”. I have heard the expression “benign manipulation” used to describe gamification but the reality is that we all use gamification skills every day of our lives in order to have some control or influence over our lives.
Transforming healthcare through innovation ISDM e-newsletter June 2019David Wortley
Transforming Healthcare Through Innovation – Our Dorset
AI in Healthcare Conference Salford
Medilink Diagnostics for Health and Wellbeing Seminar
Medtech Innovation Expo
EBME – Electronic and Biomedical Engineering Expo 2019
Virtual Reality Developments in Digital Medicine
2nd World Summit on Hospital & Healthcare Management 2019
Upcoming Events Calendar.
Welcome to the June 2019 edition of the ISDM E-Newsletter. This month I will be sharing information about an exciting integrated healthcare project in Dorset and reviewing a number of conferences, exhibitions and seminars I have recently attended, including the AI in Healthcare Conference which took place at the University of Salford Manchester in April, the Medilink Seminar at the Open University on Diagnostics for Health and Wellbeing and the Medtech Innovation Conference at the Birmingham NEC held in May. I will also share my thoughts and recent experiences of development in the use of virtual reality in digital medicine.
Digital Behaviours and Preventative HealthcareDavid Wortley
This presentation was delivered at the Wearable Tech Show held at the Business Design Centre in Islington London. It looks at the opportunities and challenges presented by disruptive digital technologies being developed for the health sector. It concludes that digital technologies which support preventative healthcare and personal health management are vital for the sustainability of public health services which are globally threatened by lifestyle related conditions such as obesity, diabetes and dementia. It highlights the dangers of over-dependence on technologies such as artificial intelligence and an unreasonable expectation that technologies can absolve us the need to take personal responsibility for our own health management.
The impact of disruptive digital technologies on education, medicine, health ...David Wortley
This is the keynote presentation delivered on Day 2 of the European Conference on Technology Enabled Learning (EC-TEL 2018) held at the University of Leeds on Sept 6th 2018. It looks at Technologies enhance learning in the period 1950 to 2048.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
This is a presentation covering Gamification, Storytelling and the role of 360 degree imaging technologies to develop gamified learning experiences and tools for debriefing.
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
This is the Powerpoint presentation used for the Storytelling, Gamification and 360 Immersive Learning Technologies workshop held at the Doubletree by Hilton Conference Centre in Kuala Lumpur and organised by Training Gateway in partnership with DIT and the local Britis Embassy
Immersive Technologies and Location-based Social and Economic DevelopmentDavid Wortley
This is a copy of the presentation delivered at the 7th International Conference on Cartography & GIS held in Sozopol in Bulgaria. It charts the disruptive impact of 360 degree technologies on Map Making and Geographical Information Systems
Transfer to immortality - A Sustainable Singularity Solution ?David Wortley
I delivered this presentation at the Sci-Fi 2018 conference organised by Eurosis and taken place at the Novotel in Bruges. It considers the potential reality of Singularity and the option of immortality through a human/machine blend. The presentation describes legislation to protect environmental resources in which humans have to be put to sleep on their 100th birthday in a scenario which combines transfer of all your human experiences, relationships, traits and knowledge into an avatar who is paired with the chosen "love of your life" by a mixture of AI, your emotions and a global audience who can share your life memories and feelings and vote for a person. It challenges by example to imagine what memories the audience would retrieve on their last day.
360in360 Digital Heritage Workshop FormatsDavid Wortley
360-degree consumer technologies for capturing and sharing fully immersive 360-degree videos, images and sounds create an unprecedented opportunity to celebrate and share extraordinary people, places and experiences.
The 360in360IX workshops are designed to engage and empower users of all ages to apply these technologies to the business, social and leisure activities and to create commercial and non-commercial enterprises within local communities based, primarily, on cultural heritage, education and social and economic development.
The aim of every workshop is not only to train people how to get the best from these technologies but also to leave a legacy of creative immersive experiences in every community.
Jennifer Schaus and Associates hosts a complimentary webinar series on The FAR in 2024. Join the webinars on Wednesdays and Fridays at noon, eastern.
Recordings are on YouTube and the company website.
https://www.youtube.com/@jenniferschaus/videos
A process server is a authorized person for delivering legal documents, such as summons, complaints, subpoenas, and other court papers, to peoples involved in legal proceedings.
This session provides a comprehensive overview of the latest updates to the Uniform Administrative Requirements, Cost Principles, and Audit Requirements for Federal Awards (commonly known as the Uniform Guidance) outlined in the 2 CFR 200.
With a focus on the 2024 revisions issued by the Office of Management and Budget (OMB), participants will gain insight into the key changes affecting federal grant recipients. The session will delve into critical regulatory updates, providing attendees with the knowledge and tools necessary to navigate and comply with the evolving landscape of federal grant management.
Learning Objectives:
- Understand the rationale behind the 2024 updates to the Uniform Guidance outlined in 2 CFR 200, and their implications for federal grant recipients.
- Identify the key changes and revisions introduced by the Office of Management and Budget (OMB) in the 2024 edition of 2 CFR 200.
- Gain proficiency in applying the updated regulations to ensure compliance with federal grant requirements and avoid potential audit findings.
- Develop strategies for effectively implementing the new guidelines within the grant management processes of their respective organizations, fostering efficiency and accountability in federal grant administration.
What is the point of small housing associations.pptxPaul Smith
Given the small scale of housing associations and their relative high cost per home what is the point of them and how do we justify their continued existance
Presentation by Jared Jageler, David Adler, Noelia Duchovny, and Evan Herrnstadt, analysts in CBO’s Microeconomic Studies and Health Analysis Divisions, at the Association of Environmental and Resource Economists Summer Conference.
Russian anarchist and anti-war movement in the third year of full-scale warAntti Rautiainen
Anarchist group ANA Regensburg hosted my online-presentation on 16th of May 2024, in which I discussed tactics of anti-war activism in Russia, and reasons why the anti-war movement has not been able to make an impact to change the course of events yet. Cases of anarchists repressed for anti-war activities are presented, as well as strategies of support for political prisoners, and modest successes in supporting their struggles.
Thumbnail picture is by MediaZona, you may read their report on anti-war arson attacks in Russia here: https://en.zona.media/article/2022/10/13/burn-map
Links:
Autonomous Action
http://Avtonom.org
Anarchist Black Cross Moscow
http://Avtonom.org/abc
Solidarity Zone
https://t.me/solidarity_zone
Memorial
https://memopzk.org/, https://t.me/pzk_memorial
OVD-Info
https://en.ovdinfo.org/antiwar-ovd-info-guide
RosUznik
https://rosuznik.org/
Uznik Online
http://uznikonline.tilda.ws/
Russian Reader
https://therussianreader.com/
ABC Irkutsk
https://abc38.noblogs.org/
Send mail to prisoners from abroad:
http://Prisonmail.online
YouTube: https://youtu.be/c5nSOdU48O8
Spotify: https://podcasters.spotify.com/pod/show/libertarianlifecoach/episodes/Russian-anarchist-and-anti-war-movement-in-the-third-year-of-full-scale-war-e2k8ai4
ZGB - The Role of Generative AI in Government transformation.pdfSaeed Al Dhaheri
This keynote was presented during the the 7th edition of the UAE Hackathon 2024. It highlights the role of AI and Generative AI in addressing government transformation to achieve zero government bureaucracy
ZGB - The Role of Generative AI in Government transformation.pdf
360in360 Partnership, Sponsorship and Investment Opportunities
1. 360in360 Partnership, Sponsorship and Investment Opportunities
With a planned start date of April 2018 for the 360in360 Digital Heritage Roadshow Workshops,
360in360 Immersive Experiences is pleased to announce plans for strategic partnerships,
sponsorships and investment opportunities for identified stakeholders in a digital heritage
ecosystem built around multiple win-win relationships enabled by digital technologies.
Partnership Opportunities
We are seeking strategic partners in the following areas :-
1. Creative Partners/Franchisees
Over the next 3 years we will be seeking to identify and appoint a minimum of 100 creative partners
who can demonstrate a passion for the shared vision of the use of 360-degree immersive
technologies to celebrate and share extraordinary people, places and experiences in their local
community. Our aim is to create commercial and non-commercial opportunities for each appointed
creative allowing them to leverage the strength of the 360in360 brand to generate income and
promote their skills
2. 360-Degree Camera and Hardware Manufacturers/Developers
Demonstrating the latest tools and techniques for capturing 360-degree images, videos and sounds
including the use of 360-video for live streaming in the 3 year roadshow programme provides an
opportunity for 360-degree camera and hardware developers to showcase their devices to
thousands of people as well as providing opportunities for hands-on experience.
3. 360-Degree Publishing and Hosting Platforms
The 360in360 roadshow workshops will create a substantial amount of 360-degree content of local
digital heritage and associated stories. Strategic partnerships with platforms such as Facebook,
YouTube and others is designed to ensure that local communities get maximum visibility, security
and leverage from their unique content.
4. 360-Degree Software Editing Solutions
The 360in360 roadshow workshops will demonstrate and provide advice on the options for editing
and publishing 360-degree content and we will seek partnerships with leading developers of 360-
degree editing software.
5. Cloud Service Providers
2. The volume of created content will require secure, accessible and affordable archiving and curation
tools to not only ensure the long-term availability of the digital heritage content but will provide, in
the longer term, tools for educators to create their own heritage learning experiences
6. 360-Degree Value Added Service Providers
There are a growing number of value added service providers who have created tools for non-
professionals to create their own virtual tours and interactive video applications. Such an example is
Marzipano which provides a free web-based tool to enable novice users to build and publish their
own virtual tours.
7. Merchandising Suppliers
We have entered into an arrangement with Vistaprint to provide substantial discounts on the
printing and supply of personalised merchandise such as T-Shirts, Business Cards, Mouse Mats etc
that will allow our creative partner communities to generate income from their 360in360 digital
heritage activities.
8. Universities
We are seeking to develop a strategic partnership with a single university to develop a set of degree
course modules based on the use of 360 degree technologies for social and economic development.
The university chosen must demonstrate a commitment to multi-disciplinary and vocational
education and will, ideally have a strong track record of community engagement and involvement in
local heritage
9. Research Organisations
As well as bringing social and economic benefits to local communities, our aim is to address some of
the problems of the ageing society, especially health and well-being of older people by leveraging
the silver economy and the special attributes of older people. Research organisations may be
interested in studying the impact of the 360in360 Roadshow workshops on the physical and mental
well-being of older people who become actively involved in the community heritage as a result of
these roadshow workshops.
10. NGO’s, Social Enterprises and Charities
360in360 Immersive Experiences seeks to collaborate with NGO’s and charities who share our vision
for celebrating people, places and experiences and the role of digital heritage in boosting the social
and economic development of communities
11. National Heritage and Leisure Membership Organisations
We wish the 360in360 digital heritage roadshows to be well co-ordinated across the whole of the UK
and Europe. Strategic partnerships with bodies which represent cultural assets at a national and
international level can play a vital role in not only gaining maximum impact, but also delivering real
additional benefits to their members and stakeholders.
Sponsorship Opportunities
Setting up strategic partnerships of the type outlined above is clearly designed to create win-win
relationships enabled by the power of 360-degree technologies and associated platforms. The types
of sponsorship we are seeking to attract fall into the following categories :-
3. 1. Sponsorship in-kind
Running a roadshow series of workshops requires a substantial amount of planning and resources in
order to ensure that participants (and their communities) in the seminars and workshops get
maximum value. We are therefore looking to work with local community agencies to provide the
following in-kind services for which they will get recognition at individual workshop events.
• Venue provision
• Computer facilities and internet access
• Hospitality (teas/refreshments etc)
• Local promotion of the workshops
• Travel and Transport expenses
• Content hosting
2. Discounted Products and Services
In creating a commercially sustainable network of creative community partners, we aim to offer our
partners special arrangements for the products and services necessary to operate their business. The
arrangement with Vistaprint is an example of how we aim to offer special terms to support the
growing network.
3. Major Event Sponsorship
Our intention is to organise a major international conference/exhibition annually, beginning at the
end of the first year’s series of roadshow workshops. We will seek event sponsorship, exhibition
space and keynote speakers from our key partners.
Investment Opportunities
360in360 Immersive Experiences is modelled as a “not-for-profit social enterprise franchise” in
which the profits are intended for ongoing development of an international digital heritage network
acting as a transformational power for good, developing the silver economy, tackling issues in the
ageing society, promoting storytelling and building bridges between generation and cultures.
For those who have been successful in business and for agents of change, 360in360 Immersive
Experiences represents an opportunity to shape the future of the world we live in.
We will be happy to open discussions with individuals and organisations who wish to make a sound
and low-risk investment in the future of our global society and generations yet to come.
David Wortley
CEO and Founder
Feb 6th
2018
david@360in360ix.co.uk
www.360in360ix.co.uk