Education 4.0: Artificial intelligence meets Digital transformation in educ...Aboul Ella Hassanien
محاضرة فى المؤتمر الدولى الرابع للتعليم تحت شعار الطفل العربى والافريقى ومستقبل التعليم
الرقمى فى مركز المنرة للمؤتمرات - بجوار مسجد المشير طنطاوى وكانت محاضرة تناقش فرص التعليم فى الوطن العربى وافريقيا من خلال تصور لتعليم الجيل الرابع الذى مفتاحة تقنيات الذكاء الاصطناعى
Education 4.0: Artificial intelligence meets Digital transformation in educ...Aboul Ella Hassanien
محاضرة فى المؤتمر الدولى الرابع للتعليم تحت شعار الطفل العربى والافريقى ومستقبل التعليم
الرقمى فى مركز المنرة للمؤتمرات - بجوار مسجد المشير طنطاوى وكانت محاضرة تناقش فرص التعليم فى الوطن العربى وافريقيا من خلال تصور لتعليم الجيل الرابع الذى مفتاحة تقنيات الذكاء الاصطناعى
Estimation represents one of the most critical processes for any project and it is highly dependent on the quality of requirements elicitation and management. Therefore, the management of requirements should be prioritised in any process improvement program, because the less precise the requirements gathering, analysis and sizing, the greater the error in terms of time and cost estimation. Maturity and Capability Models (MCM) represent a good tool for assessing the status of a set of processes, but an inner limit of any model is its scope and approach for describing a certain issue. Thus, integrating two or more models with a common area of focus can offer more information and value for an organization, keeping the best components from each model. LEGO (Living EnGineering prOcess) is an approach projected for this purpose. This paper proposes a LEGO application hybridizing a ‘horizontal’ model (a MM containing processes going through the complete supply chain, from requirements right through to delivery, e.g. CMMI or ISO 12207/15504) with a few specific ‘vertical’ models (MMs with focus on a single perspective or process category, e.g. TMMi or TPI in the Test Management domain, P3M3 and OPM3 in the Project Management domain) for Requirement Engineering.
Advances in technology enable professors from Harvard, Stanford, Oxford and other big-name universities to provide free online world-class courses to students around the world, FREE!
Dec 2013 Gamification and Immersive Technology Strategies E newsletterDavid Wortley
This document is the Gamification and Immersive Technology Strategies December 2013 E-Newsletters with updated information on Gamification, Recent Events, New models and theories and Upcoming events
In this report, you will find everything that happened during Slush 2018, from the latest trends in mobility, cybersecurity and gaming to what's hot in the booming blockchain industry. It includes the list of startups awarded within Slush 100 competition as well as the Global Impact Accelerator.
Brought to you by sesamers.com
Interactive technologies such as Augmented (AR) and Virtual Reality (VR) are set to transform the ways in which people communicate, interact and share information on the internet and beyond. This will directly impact a larger number of worldwide industries ranging from the cultural and creative industries, manufacturing, robotic and healthcare to education, entertainment and media, enabling new business opportunities. The challenge is to forge a competitive and sustainable ecosystem of providers in interactive technologies
Various government bodies, organizations, associations and agencies have been involved in IG discussion at different names and forms.
Right before APrIGF 2016, some of major stakeholders (DoIT, ISOC Nepal, FDE, ISPAN and IOE) had a meeting at Department of Information Technology on conducting a full stakeholder’s meeting for wider consultation. An informal meeting with IGF MAG Chair Lynn St. Amour, and NRI’s focal Anja Genjo was held during ICANN 57 [5th November 2016] in Hyderabad, India.
For more details: https://2018.igf.org.np/nepal-internet-governance-forum-nepal-igf/
February 2017 GAETSS Newsletter
360in360 Transmedia Storytelling User Guide and Applications
The Impact of Wearable Technologies on Health Outcomes DLTV Broadcast
ISDM Partnership with HIMSS and eHealth Malta
Wearable Technology Show
The Future of 3D Video vs 360 Degree Imaging
Drones and Aerial Photos and Videos
DL100 Call for Nominations
Medilink Digital Health SIG and AGM
Calls for Digital Medicine Papers & Articles
Business Opportunities in the Digital Age Cutter Article
Richard Smith Obituary
Upcoming Events.
Welcome to the GAETSS February 2017 Newsletter. Now that the Xmas holiday period is over, this month’s e-newsletter is crammed with information and new developments that will make 2017 a very exciting year. This newsletter provides some of those updates but is very saddened by the sudden death of a very good friend and pioneer of Serious Games, Richard Smith, MD of Totem Learning. I have included a personal obituary about Richard, the first such announcement I have ever had to include in one of my newsletters. My condolences go out to his family, friends and work colleagues. He will be sorely missed by those who knew him.
Harshad Katikar Raya Al Mohammed The Annual IT for Government Dubai Summit 2012 GenericPR
The Government of any country is the biggest producer of data and information. In fact the Government’s business consists of data processing and using information within its own departments for decision making, policy management as well as disseminating it in public for the benefi t of the citizens. The Advent of ICT has enabled Governments to have citizens participate in governance. Though still evolving in application worldwide , the use of Information Technology in Governance is paying off
Dr. Saeed Khalfan Al Dhaheri
| Ministry of Foreign AffairsU.A.E
Advisor to The Minister
Horizon Europe ‘Culture, Creativity and Inclusive Society’ Consortia Building...KTN
This webinar highlights relevant call topics within Cluster 2 which focuses on challenges pertaining to democratic governance, cultural heritage and the creative economy, as well as social and economic transformations.
Iris webinar - Creating smart city business models v4.pptIRIS Smart Cities
In this webinar, Utrecht University presents recipes to generate smart city business model ideas. Also, a blueprint for a Business Incubation Program will be showcased by incubator UtrechtInc, to guide teams behind the respective ideas to revenue and scale.
Memlinq is building a Collective Memory Network - an online platform that functions as a social medium and allows any user to participate and collaborate. The platform offers access to open data around the world and lets users establish connections between people and 'things' - including themselves. Users can be citizens, professionals, and organisations.
This base presentation briefly explains Memlinq and the opportunity it represents to investors. It is part of an information round in preparation of Memlinq's first equity crowdfunding round. Memlinq will incorporate as a BV in Amsterdam.
I-ESA 2010, The International Conference on Interoperability for Enterprise S...Le Scienze Web News
I-ESA 2010, The International Conference on Interoperability for Enterprise Software and Applications
COVENTRY, United Kingdom
Doctoral Symposium: April 12th, 2010
Workshop Day: April 13th, 2010
Conference: April 14th – 15th, 2010
Why should you attend the 10th WeDo Technologies' Worldwide User Group? Check the complete list of speakers and agenda for this year special edition.
Learn more at: http://www.wedotechnologies.com/en/worldwideusergroup
Estimation represents one of the most critical processes for any project and it is highly dependent on the quality of requirements elicitation and management. Therefore, the management of requirements should be prioritised in any process improvement program, because the less precise the requirements gathering, analysis and sizing, the greater the error in terms of time and cost estimation. Maturity and Capability Models (MCM) represent a good tool for assessing the status of a set of processes, but an inner limit of any model is its scope and approach for describing a certain issue. Thus, integrating two or more models with a common area of focus can offer more information and value for an organization, keeping the best components from each model. LEGO (Living EnGineering prOcess) is an approach projected for this purpose. This paper proposes a LEGO application hybridizing a ‘horizontal’ model (a MM containing processes going through the complete supply chain, from requirements right through to delivery, e.g. CMMI or ISO 12207/15504) with a few specific ‘vertical’ models (MMs with focus on a single perspective or process category, e.g. TMMi or TPI in the Test Management domain, P3M3 and OPM3 in the Project Management domain) for Requirement Engineering.
Advances in technology enable professors from Harvard, Stanford, Oxford and other big-name universities to provide free online world-class courses to students around the world, FREE!
Dec 2013 Gamification and Immersive Technology Strategies E newsletterDavid Wortley
This document is the Gamification and Immersive Technology Strategies December 2013 E-Newsletters with updated information on Gamification, Recent Events, New models and theories and Upcoming events
In this report, you will find everything that happened during Slush 2018, from the latest trends in mobility, cybersecurity and gaming to what's hot in the booming blockchain industry. It includes the list of startups awarded within Slush 100 competition as well as the Global Impact Accelerator.
Brought to you by sesamers.com
Interactive technologies such as Augmented (AR) and Virtual Reality (VR) are set to transform the ways in which people communicate, interact and share information on the internet and beyond. This will directly impact a larger number of worldwide industries ranging from the cultural and creative industries, manufacturing, robotic and healthcare to education, entertainment and media, enabling new business opportunities. The challenge is to forge a competitive and sustainable ecosystem of providers in interactive technologies
Various government bodies, organizations, associations and agencies have been involved in IG discussion at different names and forms.
Right before APrIGF 2016, some of major stakeholders (DoIT, ISOC Nepal, FDE, ISPAN and IOE) had a meeting at Department of Information Technology on conducting a full stakeholder’s meeting for wider consultation. An informal meeting with IGF MAG Chair Lynn St. Amour, and NRI’s focal Anja Genjo was held during ICANN 57 [5th November 2016] in Hyderabad, India.
For more details: https://2018.igf.org.np/nepal-internet-governance-forum-nepal-igf/
February 2017 GAETSS Newsletter
360in360 Transmedia Storytelling User Guide and Applications
The Impact of Wearable Technologies on Health Outcomes DLTV Broadcast
ISDM Partnership with HIMSS and eHealth Malta
Wearable Technology Show
The Future of 3D Video vs 360 Degree Imaging
Drones and Aerial Photos and Videos
DL100 Call for Nominations
Medilink Digital Health SIG and AGM
Calls for Digital Medicine Papers & Articles
Business Opportunities in the Digital Age Cutter Article
Richard Smith Obituary
Upcoming Events.
Welcome to the GAETSS February 2017 Newsletter. Now that the Xmas holiday period is over, this month’s e-newsletter is crammed with information and new developments that will make 2017 a very exciting year. This newsletter provides some of those updates but is very saddened by the sudden death of a very good friend and pioneer of Serious Games, Richard Smith, MD of Totem Learning. I have included a personal obituary about Richard, the first such announcement I have ever had to include in one of my newsletters. My condolences go out to his family, friends and work colleagues. He will be sorely missed by those who knew him.
Harshad Katikar Raya Al Mohammed The Annual IT for Government Dubai Summit 2012 GenericPR
The Government of any country is the biggest producer of data and information. In fact the Government’s business consists of data processing and using information within its own departments for decision making, policy management as well as disseminating it in public for the benefi t of the citizens. The Advent of ICT has enabled Governments to have citizens participate in governance. Though still evolving in application worldwide , the use of Information Technology in Governance is paying off
Dr. Saeed Khalfan Al Dhaheri
| Ministry of Foreign AffairsU.A.E
Advisor to The Minister
Horizon Europe ‘Culture, Creativity and Inclusive Society’ Consortia Building...KTN
This webinar highlights relevant call topics within Cluster 2 which focuses on challenges pertaining to democratic governance, cultural heritage and the creative economy, as well as social and economic transformations.
Iris webinar - Creating smart city business models v4.pptIRIS Smart Cities
In this webinar, Utrecht University presents recipes to generate smart city business model ideas. Also, a blueprint for a Business Incubation Program will be showcased by incubator UtrechtInc, to guide teams behind the respective ideas to revenue and scale.
Memlinq is building a Collective Memory Network - an online platform that functions as a social medium and allows any user to participate and collaborate. The platform offers access to open data around the world and lets users establish connections between people and 'things' - including themselves. Users can be citizens, professionals, and organisations.
This base presentation briefly explains Memlinq and the opportunity it represents to investors. It is part of an information round in preparation of Memlinq's first equity crowdfunding round. Memlinq will incorporate as a BV in Amsterdam.
I-ESA 2010, The International Conference on Interoperability for Enterprise S...Le Scienze Web News
I-ESA 2010, The International Conference on Interoperability for Enterprise Software and Applications
COVENTRY, United Kingdom
Doctoral Symposium: April 12th, 2010
Workshop Day: April 13th, 2010
Conference: April 14th – 15th, 2010
Why should you attend the 10th WeDo Technologies' Worldwide User Group? Check the complete list of speakers and agenda for this year special edition.
Learn more at: http://www.wedotechnologies.com/en/worldwideusergroup
ISDM February 2022 E-Newsletter
Digital Therapeutics, AI, Virtual Reality, Nutrition and Healthy Ageing
Digital Therapeutics and Immersive Technologies
Digital Health, Nutrition and Healthy Ageing
Tripp Digital Therapeutics Virtual Reality
CAR-T Therapies Webinar
How AI is Enhancing Personal Development IORMA Webinar
Hospitals, Technology and the Patient IORMA Webinar
Strengthening Health Systems in Africa Zenith Global Health Conference
Royal Society of Medicine Upcoming Webinars
Digital Medicine Journal Special Edition
Future Events Program and Speaker Invitations
As we are approaching an end to the restrictions associated with COVID-19, it seems a good time to reflect on the disruptions and focus on how technology might be applied to avoid the same situation happening again. It is almost inevitable, in my opinion, that our pre-COVID lifestyles and travel/mobility will almost certainly lead to future pandemics and whilst the lessons learnt in fast-tracking clinical research and development of new drugs and vaccines will help to mitigate the situation, it does not alter the pressing need to shift focus from cure to prevention.
Digital Health and Digital Therapeutics technologies can help to protect the future sustainability of public health services through personal physical and mental health management whilst Digital Medicine will enable early detection of clinical problems and a range of innovative new solutions for cures.
This month’s E-Newsletter includes details of previous and upcoming events where the focus has been on addressing some of the challenges of preventative healthcare, especially in the area of the Ageing Society. Links to archived presentations and future events are included and we hope you will enjoy the past presentations and register for some of the upcoming events.
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
Digital therapeutics is a fast growing area of digital medicine. In this presentation, Vice President of the International Society of Digital Medicine (ISDM), David Wortley, sets out the current challenges to global health sustainability and the importance of shifting the focus from cure to prevention, especially in the use of digital technologies for personal health management and therapeutics.
The presentation includes examples of digital therapeutic applications for neuro- rehabilitation, gamified exercise using consumer VR devices and support for dementia sufferers through digital memories.
The presentation was delivered at the new Faculty for Health and Social Sciences at Bournemouth University.
VR & Immersive Technologies in Healthcare WebinarsDavid Wortley
The Future of VR and Immersive Technologies in Healthcare Track due to be streamed at GIANT Health 2020 has been rescheduled because of some unresolved technical issues.
I have managed to reschedule the planned sessions in Zoom and, subject to the speaker availability, these sessions will go ahead and will be free of charge to register
The Future of Digital Medicine in the Aging SocietyDavid Wortley
Global Health and sustainable improvements in the
well‑being of humans are seriously threatened by two
societal phenomena.
The aging society
Across the globe, falling birth rates and increased life
expectancies have led to significant increases in the
percentage of citizens aged over 65 years compared
to the younger working population. The increased
life expectancies have, at least in part, been a result of
improvements in health care, and the diagnosis and
treatment of diseases and medical conditions that have
traditionally caused premature death.
Impact of lifestyle and medical advances on
causes of death
Medical advances have all but eradicated many of the traditional
causes of death from communicable diseases with a
consequent growth in morbidity resulting from lifestyle
choices and behaviors.
The issue with lifestyle‑related conditions is the behaviors
such as sedentary lifestyles and poor diets adopted early
in life have a major and cumulative effect in later life
resulting in diabetes and cardiovascular problems which
require often expensive interventions and high levels of
cost to public health services.
The role of digital technologies in medicine,
health, and well‑being
Digital technologies have undoubtedly had a major
impact on medicine both in diagnostics and treatment.
Modern digital scanning, artificial intelligence, big
data analytics, human‑computer interfaces, robotics,
and 3D visualization technologies have all helped to
not only increase our understanding of the physiology
of the human body and enabled early detection of
medical conditions but also they have contributed
to increasingly more targeted and personalized
interventions.
However, set against these positive benefits of digital
medicine and health technologies is the impact of
technologies which reduce the daily physical and cognitive
challenges that have throughout history constantly
exercised our bodies and minds and in the process, given
us the active lifestyles needed to maintain health and
well‑being...........
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
A slide presentation from the webinar masterclass showing how to design, build and play a rapid prototype immersive experience game to target coronavirus and influence the behaviours of the general public.
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
Consumer digital technologies such as wearables and VR/AR are now being applied to diagnose, treat and manage clinical conditions. The ISDM Feb 2020 E-Newsletter shows some examples
Digital Health Applications and Hospitals of the FutureDavid Wortley
The National Healthcare Expo 2019 Conference was held in late November in Milton Keynes. In my presentation in the eHealth Track (presentation and video links included in this article), I outlined 3 points to think about when looking at the future of Digital Technologies in Healthcare and Medicine.
The digital technologies which will have the biggest impact on global health will not have been designed by or for medical professionals
Consumer technologies, sometime referred to as “general” technologies are being applied across almost all sectors of business and society for purposes which were not originally envisaged or intended. The health sector is a good example in which all of the technologies shown below are now being applied for health and well-being :-
• Smartphones
• Fitness Trackers
• Whatsapp and WeChat
• Virtual Reality Headsets
• Panoramic Cameras
• Artificial Intelligence
• Sensors
With the possible exception of fitness trackers, none of these technologies were developed by or for medical professionals. There are some profound implications, not only for the future of healthcare but also for the roles and responsibilities of health professionals and citizens. The graph below shows how digital technologies for health are shifting from expensive, stand-alone, proprietary technologies to smart, connected, consumer technologies.
Smart Augmented VR for Health - Celtic-Next proposalDavid Wortley
This is the latest version of my Celtic pitch for building a consortium to bid for Eureka funding. It includes details of a webinar to be held on Sept 12th at 11:30 am CET
Gamification is NOT all about Badges, Points and Rewards
Gamification is gaining increasing amounts of attention and credibility as a concept that can be applied to achieve goals and objectives in many “non play/entertainment” sectors. Much of what is being offered as “Gamification Strategies” focuses on the use of badges, points and rewards, giving the impression that successful Gamification is about offering rewards, incentives and recognition. This document is intended to challenge that notion and to offer a more comprehensive understanding of how and why Gamification is so significant in today’s digital age.
Gamification has been described as the use of game mechanics in non-game contexts. This makes the assumption that there is some differentiation between games and other everyday activities. Whilst the above definition seems intuitively understandable because it somehow implies that games allow “risk-free, trial and error” development that is missing in work or other situations, I believe that every human activity should be viewed as a game if we are to develop the skills and understanding to apply Gamification strategies successfully.
The first point to make in the argument that games are an essential part of every human activity is that we frequently use the words “games” and “players” in “non-game” contexts. Examples include “BP is a major player in the oil industry” or “He/she is playing mind-games”. I have heard the expression “benign manipulation” used to describe gamification but the reality is that we all use gamification skills every day of our lives in order to have some control or influence over our lives.
Transforming healthcare through innovation ISDM e-newsletter June 2019David Wortley
Transforming Healthcare Through Innovation – Our Dorset
AI in Healthcare Conference Salford
Medilink Diagnostics for Health and Wellbeing Seminar
Medtech Innovation Expo
EBME – Electronic and Biomedical Engineering Expo 2019
Virtual Reality Developments in Digital Medicine
2nd World Summit on Hospital & Healthcare Management 2019
Upcoming Events Calendar.
Welcome to the June 2019 edition of the ISDM E-Newsletter. This month I will be sharing information about an exciting integrated healthcare project in Dorset and reviewing a number of conferences, exhibitions and seminars I have recently attended, including the AI in Healthcare Conference which took place at the University of Salford Manchester in April, the Medilink Seminar at the Open University on Diagnostics for Health and Wellbeing and the Medtech Innovation Conference at the Birmingham NEC held in May. I will also share my thoughts and recent experiences of development in the use of virtual reality in digital medicine.
Digital Behaviours and Preventative HealthcareDavid Wortley
This presentation was delivered at the Wearable Tech Show held at the Business Design Centre in Islington London. It looks at the opportunities and challenges presented by disruptive digital technologies being developed for the health sector. It concludes that digital technologies which support preventative healthcare and personal health management are vital for the sustainability of public health services which are globally threatened by lifestyle related conditions such as obesity, diabetes and dementia. It highlights the dangers of over-dependence on technologies such as artificial intelligence and an unreasonable expectation that technologies can absolve us the need to take personal responsibility for our own health management.
The impact of disruptive digital technologies on education, medicine, health ...David Wortley
This is the keynote presentation delivered on Day 2 of the European Conference on Technology Enabled Learning (EC-TEL 2018) held at the University of Leeds on Sept 6th 2018. It looks at Technologies enhance learning in the period 1950 to 2048.
360in360 Immersive Experiences August NewsletterDavid Wortley
This newsletter covers a spectrum of recent activities, news and offerings and includes :-
Oculus GO Review
Virtual Reality and 360 Technologies Masterclass Workshops
360 Degree Video Applications
Virtual Tours
Google StreetView Trusted Pro Programme
Immersive Technologies and Serious Games
Virtual Reality and Heritage/Tourism
7th International Conference on Cartography Live 360 Stream
ISAGA 2018 Conference Review
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
This is a presentation covering Gamification, Storytelling and the role of 360 degree imaging technologies to develop gamified learning experiences and tools for debriefing.
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
This is the Powerpoint presentation used for the Storytelling, Gamification and 360 Immersive Learning Technologies workshop held at the Doubletree by Hilton Conference Centre in Kuala Lumpur and organised by Training Gateway in partnership with DIT and the local Britis Embassy
Immersive Technologies and Location-based Social and Economic DevelopmentDavid Wortley
This is a copy of the presentation delivered at the 7th International Conference on Cartography & GIS held in Sozopol in Bulgaria. It charts the disruptive impact of 360 degree technologies on Map Making and Geographical Information Systems
Transfer to immortality - A Sustainable Singularity Solution ?David Wortley
I delivered this presentation at the Sci-Fi 2018 conference organised by Eurosis and taken place at the Novotel in Bruges. It considers the potential reality of Singularity and the option of immortality through a human/machine blend. The presentation describes legislation to protect environmental resources in which humans have to be put to sleep on their 100th birthday in a scenario which combines transfer of all your human experiences, relationships, traits and knowledge into an avatar who is paired with the chosen "love of your life" by a mixture of AI, your emotions and a global audience who can share your life memories and feelings and vote for a person. It challenges by example to imagine what memories the audience would retrieve on their last day.
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
With a planned start date of April 2018 for the 360in360 Digital Heritage Roadshow Workshops, 360in360 Immersive Experiences is pleased to announce plans for strategic partnerships, sponsorships and investment opportunities for identified stakeholders in a digital heritage ecosystem built around multiple win-win relationships enabled by digital technologies.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
1. Welcome to the Nov 2013 Gamification and Immersive Technology Strategies Newsletter.
In this Newsletter
Gamification Developments and Insights
MIRROR Dissemination Workshop
GALA 2013 Conference Review
World Innovation Summit on Education WISE 2013 Review
OPENChina EU ICT Collaboration Summit Preview
Horizon 2020 Conference Preview
Great Ormond Street Hospital Learning Innovations Conference Preview
Oman Competitiveness Forum Preview
Junior Achievement Leaders Jamboree
The Gamification Lens Concept
The SimRed Gamification Project
The Secrets of Gamification Workshop – A Life Changing Experience
Upcoming Conferences and Seminars
Slideshare Archives
Gamification Developments and Insights
Her Highness Sheikha Moza bint Nasser opening WISE 2013
This past month has been another milestone in my journey of insight and understanding of the role and importance of
gamification in shaping the future. After spending the last 15 years of my life trying to shape and develop the use of technology for
social and economic development, beginning with the ComKnet (Community Commerce and Knowledge Network) project in my
own rural community and leading on to the development of the Serious Games Institute as a thought leader in immersive
technologies, I am now totally convinced that we need to focus on the development of human leadership and active citizenship
skills if new are to create a sustainable future. I believe that Gamification is an approach which can support the development of
these skills and help to ensure that the technologies which are fast maturing and converging can be harnessed to the benefit of
mankind rather than accelerating the global challenges we are now facing.
I was privileged to attend the World Innovation Summit for Education (WISE 2013) in Doha last month (review follows in this
newsletter) where I was inspired by many speakers and debates focusing on some of these challenges. There were two clear
messages that came over to me during these three days.
1. We desperately need to develop high quality teachers capable of leading, inspiring and motivating the next generation
2. Whilst education is a universal human right, it should come with reciprocal social responsibilities and challenges
I commend Her Highness Sheikha Moza bint Nasser and all involved in the Qatar Foundation for their investment in and
commitment to using their skills and wealth of experience and compassion to building a sustainable future.
Last month I also launched a high risk, low investment gamification experiment to explore of myself how some of my gamification
concepts might be developed into generic strategies capable of being applied in everyday life. The SimRed Gamification Project is
an attempt to combine human enterprise with immersive technologies to achieve ambitious objectives with minimal investment.
More details are included later in this newsletter.
As well as WISE 2013, I also took part as a workshop organiser and expert panellist in the GALA (Games and Learning Alliance)
2013 conference in Paris where I was also inspired and encouraged by the quality of the speakers and discussions I hope you enjoy
this month’s newsletter.
MIRROR DISSEMINATION WORKSHOP
The MIRROR Virtual Hospital
I was one of a number of presenters at a special workshop at City University In London to share experiences of the EU MIRROR
project on reflective learning with a focus on care homes and the ageing society. Attendees were not only consortium members
but representatives from organisations in the care sector and software companies with an interest in serious games.
I have uploaded a composite presentation used to introduce a series of demonstrations of the applications developed within
MIRROR. See http://www.slideshare.net/dwortley/mirror-reflective-learning-at-work to view the presentation. I was representing
the Italian Serious Games specialist developer Imaginary who were responsible for the serious games used to train workers in the
care sector through simulation in a 3D environment of a typical work context with various challenges that could not only form the
basis of reflective learning but also build a collaborative knowledge base of shared experiences.
The presentation also includes some very interesting applications to support sufferers of dementia and Alzheimers including :1.
2.
3.
4.
5.
The Digital life history app and manager
The Yammer App extended with reflective learning
The 3D Virtual care home App for carer training
The CaReflect App with proximity sensors to provide evidence about care activities to reflect on
The Carer App for challenging behaviour
2. For more details of the project see http://www.mirror-project.eu/
GALA 2013 Conference Review
Donald Brinkmann of Microsoft keynote presentation at GALA 2013
The next stop after the MIRROR workshop was the Games and Learning Alliance GALA 2013 in Paris, held at the Dassault Systemes
Campus on the outskirts of Paris. I ran a two hour gamification workshop as a prelude to the conference, followed by a
presentation on gamification ( see http://www.slideshare.net/dwortley/gala-2013-gamification-workshop-presentation )in a panel
session later in the afternoon. There was so an opportunity to test out some of Dassault’s interactive 3D environments and I have
uploaded video of my attempts to control a wheelchair simulator –see http://www.slideshare.net/dwortley/dassault-immersivewheelchair-simulation
I was heartened and impressed by the quality and commercial potential of the research projects presented. Particular highlights
for me were presentations from Donald Brinkmann of Microsoft, whose work has sought to combine the best practices from
physical games with the strongest attributes of technology, and Gal Rimon of Gameffective whose company specialises in the
application of Gamification in the corporate sector
World Innovation Summit on Education WISE 2013
Conference Review
Meeting Julia Gillard, former Prime Minister of Australia
The WISE 2013 World Innovation Summit on Education was a landmark conference in so many different ways - http://www.wiseqatar.org/ Funded by the Qatar Foundation and its commercial sponsors, the theme of the conference was “Re-inventing
Education for Life”.
The conference web site gives a good insight into the quality of the conference and its attendees. Delegates are by invitation only
and are brought together from all over the world to be inspired and motivated to play their part in shaping the future of
education. I met so many inspiring people during the three days that it will leave a lasting impression.
Whilst at the conference I co-organised a “MeetUp” at the Damien Hirst Relics Exhibition and also had the privilege of meeting
Julia Gillard, Australia’s first woman Prime Minister. My former colleague from the Serious Games Institute, Research Director Sara
de Freitas was also participating in WISE before she moves on to an exciting new position at Curtin University in Perth, Australia. I
wish her every success and thank her for her valued contribution to building the SGI.
OpenChina EU ICT Collaboration Conference Preview
The OpenChina EU Collaboration on Research Project
Today (Nov 4th) I travel to Vilnius to take part in the final conference of the OpenChina ICT collaboration where I will be presenting
my views on future opportunities for collaboration on ICT Research between China and Europe. I have been a member of the
Advisory Committee since the project was initiated and this will be my first opportunity to meet fellow committee members in
person. The conference is taking place in Vilnius, Lithuania, stragegically timed as a prelude to the important Horizon 2020
conference which follows.
The project has identified and analyzed ICT policy and research priorities in China to align them to European priorities. This has
been achieved by the formulation of a EU‐China ICT Cooperation Plan. The drafting of the Cooperation Plan has been supported
through the organization of events synchronized with policy dialogue meetings, which have provided further inputs and comments
on common R&D priorities, opportunities and challenges. Further inputs have been achieved by actively interfacing with existing
EU initiatives in China, such as INCO‐NETs. This Cooperation Plan is one of the main output of the project and is intended to be a
guideline for the European Commission, DG CONNECT to promote international cooperation in ICT between Europe and China.
The methodology to identify and analyse these priorities includes:
Survey of national ICT research players for the development of a cooperation partner database
Expert consultations on current and emerging ICT research topics (personal interviews and questionnaires)
Policy consultations on cooperation priorities (personal interviews and questionnaires)
Development of national Roadmap‐Surveys with ranking of research topics and cooperation priorities
Organisation of a major Dialogue Conference, two Thematic Workshops and a Final Conference in close coordination with
relevant policy dialogue meetings
To access the draft version of the EU‐China ICT Cooperation Plan, please see http://openchina-ict.eu/files/2013/10/EU-China-ICTFinal-Cooperation-Plan_Final-Version.pdf .
I plkan to report on the conference in my next newsletter.
Horizon 2020 Conference Preview
3. Horizon 2020 conference
Starting on Wednesday Nov 6th in Vilnius, I will be attending the EU’s Horizon 2020 conference. The conference features top ICT
professionals from industry, academia, research. Speakers from across the ICT sector will address a range of issues from cloud
computing, broadband, ICT infrastructures, ICT skills, cyber security, long term visions on the future and much more. Experts will
present details on how to participate in the next EU's Research Programme - Horizon 2020.
A special focus will be on Digital Futures - a journey into 2050's futures and policy challenges.
You can download a copy of the conference programme at https://ec.europa.eu/digital-agenda/sites/digitalagenda/files/ICT2013%20conference%20programme%20v8_0.pdf
Great Ormond Street Hospital Learning Innovations
Conference Preview
GOSH GOLD Conference on Learning Innovations
The first ever Great Ormond Street Hospital (GOSH) Learning Innovations conference
https://www.goshgold.org/learning_innovations/conference.html will place on Tuesday, 19 November 2013 in London. This
conference is open to anyone with an interest in organisational learning in the workplace.
The line up of inspirational speakers from the field of organisational learning providing theory, insight and practical tips in the use
of technologies and innovation used to support learning and development in the workplace includes Donald H Taylor, Chairman,
Learning and Performance Institute, who will be the key note speaker.
The conference includes:-:
Talks and hands on sessions from eminent speakers and practitioners in the field of organisational learning
Learning about the application of new technologies
Networking with colleagues
The delegate rate for the one-day GOSH Learning Innovations conference 2013 is:
Early bird rate £175 (deadline Monday, 30 September 2013)
Standard rate £225 (closing date Tuesday, 5 November 2013)
Discount if booking for more than one person from your organisation
GOSH staff special rate - contact Elena Izmyalova
For more information contact: Elena Izmaylova via 020 7405 9200 ext. 8546 or email elena.izmaylova@gosh.nhs.uk
Oman Competitiveness Forum Preview
Oman on a Mission
Next month I have been invited to a Forum in Muscat to debate and explore how Oman can be as competitive as possible in
today’s Information Society. Oman recognizes the world is changing. What is emerging from today’s economic situation is the
need for countries like Oman to become increasingly competitive.
The nature of competitiveness is changing too – it can no longer be based on low costs facilitating the manufacture and export of
goods and services. Recognizing and responding to this shift, Oman’s national competitiveness, will be based on its ability to
source and creatively apply knowledge, skilled and flexible workers, build sustainable and high-quality infrastructure and transport
services, develop an education system that responds to the needs of the twenty-first century, create a regulatory framework led
by informed and entrepreneurial-minded civil servants and a range of public services that support the growth of the sultanate’s
business community.
Indeed, countries, regions and cities that are most able to handle the challenges of the future will be those that are best able to
attract and retain the world’s most talented people. In simple terms, if a place can attract the next Cirrus Logic or PG Photonics
then it would benefit disproportionately from the skilled and talented people these businesses would bring, who in turn would
help make that place more competitive and economically attractive.
In short, those countries, regions and cities that are able to attract and retain the best and the brightest will benefit from the
outstanding contributions and significant outputs of those individuals.
As New York’s Mayor Michael Bloomberg said: “I’ve always believed that talent attracts capital more effectively and consistently
than capital attracts talent.” And, of course, those countries, regions and cities least able to attract such skills will struggle
competitively in the years ahead.
If Oman wants to retain talented Omanis working in the sultanate, as well as attract talent from around the world, then prioritizing
quality living, education, infrastructure, work environment and lifestyle is essential.
Oman is determined to respond to the changes around it and ensure our offer is second to none; our competitive edge will
guarantee our place on the global stage – and driving this is central to PAIPED’s agenda.
Junior Leaders Achievement Jamboree Oregon July 2014
4. John Hibbs –Social Entrepreneur and Founder of Global Learn Day
John Hibbs is the Founder of the amazing Global Learn Day initiative which I have had the pleasure of being involved in since its
early days. John is now seeking support for another worthy venture in tune with the theme of this newsletter – education and
building the leaders of tomorrow see http://oregonhibbs.com/2013/09/10/eugene-youth-jamboree-faq/ .
Who will come? How many? How long will they stay?
The kids, and their supervising adults will be drawn from various youth organizations as listed here. At this point we can’t say. Each
House, brim full can sleep up to 60 kids; more likely each House will have a mix of about 4-6 adults and 40 or so kids. Each group
will stay five or six days. Move in Sunday, Move out Friday or Saturday.
What will they do?
There will be options to include swimming, hiking, biking, canoeing, rafting, rock climbing, basketball, softball, soccer, touch
football, horse back riding and trips to the Coast. The adults will have “Workshop” options mostly geared around on-line fundraising, social networking, event planning.
To be part of something that might just become as big as Woodstock?
To get involved in this worthy initiative and to discover more about John’s work go to http://oregonhibbs.com/
The Gamification Lens Concept
The Gamification Lens Engagement Pyramid
The Gamification Lens is a new approach to developing an understanding of human behaviour and how to influence individual and
collective actions, perceptions, opinions and motivations in the interests of a sustainable future. The principle behind the
Gamification
lens is to regard all human activity as a game in which individuals can choose to be involved and adopt roles defined by the
""Gamification Lens Engagement Pyramid"
The Gamification Lens is based on the premise that every living creature is born with an instinct to control their lives and the
environment around them. From the minute we are born we enter a game in which we explore and test the world around us not
only to learn the rules of "The Game of Life" but also to control that game and like any really addictive
game we constantly seek to control the uncontrollable.
Through the Gamification Lens, we can see how any human process or activity succeeds or fails and either sustains itself or withers
and dies. At a micro level, the Gamification Lens can be applied to individual relationships between human beings and at a macro
level, it can be applied to society as a whole.
More information about the Gamification Lens is available at:- http://www.slideshare.net/dwortley/the-gamification-lens
The SimRed Gamification Project
A Frame from the SimRed Movie Teaser
A few weeks ago I had an experience of poor customer service that led me to think about how gamification could be applied in a
situation where a single individual might try to address a challenge from a much better resourced organisation. It is a familiar
situation that many consumers experience today when dealing with globalised service providers in sectors such as banking or
energy. In situations where we feel that we are being exploited or ignored by these organisations, most people make initial
complaints or vent their feelings to friends but eventually give up the cause because it is too much trouble.
In my case, I was angry and upset because a mobile phone provider had not been proactive in helping me find the cheapest plan
once my contract had reached the end of its term and as a consequence I discovered I had paid over £200 more than necessary.
After complaining at the local retail store (where I was looked after) and changing my mobile provider, I thought about how I could
use gamification to have a bit of fun at my old provider’s expense whilst also exploring gamification tools and concepts.
The result is an initial “teaser video” which I plan to develop using some of the gamification strategies I want to explore. Please
view the SimRed Movie on YouTube or at http://www.slideshare.net/dwortley/simred-the-movie-project and take part in this
project whilst having some fun.
The Secrets of Gamification
A Life Changing Experience
5. Changing lives through Gamification
What would you be willing to pay to change your life for the better in only two hours? The Secrets of Gamification is a high value
intensive two hour experience designed to do exactly that. Participants can expect to learn new skills and approaches that can
deliver immediate impact on both business and personal lives
Learn the secrets of gamification that international serious games expert David Wortley used to transform his own life, including
losing over 20Kg in the space of 15 weeks. Understand how gamification can be applied across a wide range of human activities,
resulting in improved performance in and greater enjoyment of :
Personal Relationships
Health and fitness
Management and Development
Sales and Marketing
Workshops, seminars and brainstorming sessions
The cost of the workshop is £50 per head with a maximum of 24 participants. Every participant gets a free membership of a new
exclusive gamification subscription and a chance to win a £50 bonus.
I am planning to run a Gamification Experience on November 21st in Leicester.
For more details and/or to make a booking go to :- https://gamificationleicester.eventbrite.com or contact me at
david@davidwortley.com or call me on 07896659695
Upcoming Conferences
Below is a list of forthcoming conferences – also accessible at http://www.davidwortley.com/events.html
Date
Event Name / Description
Location
Web URL
Nov 4-5
Games for Health Europe
Utrecht, Netherlands http://www.gamesforhealthe urope.org
Nov 5
OpenChina ICT Final Conference
Vilnius, Lithuania
http://openchina-Ict.eu/project-events/finalconference/
Nov 6-8
ICT 2013 – EU Horizon 2020
Conference
Vilnius, Lithuania
https://ec.europa.eu/digital-agenda/en/ict2013conference-programme
Nov 19th Great Ormond Street Children’s
Hospital Learning Innovations
Conference
London, UK
http://www.goshgold.org/lea
rning_innovations/conference .html
Nov 1920
ICERi 2013 - International
Conference on Education, Research
and Innovation
Seville, Spain
http://www.iceri2013.org
Nov 21st The Secrets of Gamification – A Life
Changing Experience
Leicester, UK
https://gamificationleicester.eventbrite.com
Nov 2122
Serious Games Expo
Lyon, France
http://www.seriousgamesexpo.com
Dec 2-4
Oman Competitiveness Forum
Muscat, Oman
Feb 3-5
2014
MESM 2014 - Middle Eastern
Simulation and Modelling
Conference
Muscat, Oman
http://www.eurosis.org/cms/ ?q=node/2713
Feb 6-7
2014
2014 Technology, Knowledge and
Society Conference
Madrid, Spain
http://techandsoc.com/the-conference/
Mar 10- ASTEC 2014 - GAME ON’ ASIA - 5th
12 2014 Asian GAME On Conference
Singapore
http://www.eurosis.org/cms/ ?q=node/2632
Mar 17- SCWS2014 - Science Centre World
19 2014 Summit - Public Engagement for a
Better World
Mechelen, Brussels,
Belgium
http://www.scws2014.org
Mar 19- ABSEL 2014 - Association for
Orlando, Florida, USA http://absel2011.wordpress.com/2012/04/03/absels21 2014 Business Simulation and Experiential
40th-annual-meeting-march-6-8-2013/
Learning
Mar 23- EKnow 2014 - Sixth International
Barcelona, Spain
27 2014 Conference on Information, Process
and Knowledge Management
http://www.iaria.org/confere
nces2014/eknow2014.html
Mar 24- CGAT 2014 - Computer Games and
25 2014 Allied Technologies
Singapore
http://www.cgames.com.sg/ #sthash.gcLLW3fc.dpbs
Mar 30 - Thaisim 2014 - 6th International
Apr 1
Thaisim Conference - Learning with
2014
Simulations and Games
Bangkok, Thailand
http://www.thaisim.org/ts14/
Jul 5 –
Oregon Youth Jamboree
21 2014
Oregon, USA
http://oregonhibbs.com/2013/09/10/eugene-youthjamboree-faq/
Archived Presentations, Images and Videos
I am archiving as many of my previous presentation, videos and event images as possible. You can access these from my web site
at :- http://www.davidwortley.com/conferences.html or visit my Slideshare page at :- http://www.slideshare.net/dwortley/
If you would like any presentations, videos or documents circulated to my network, I am happy to provide this service free of
charge for any material relevant to readers of this newsletter. If you are interested, contact me at david@davidwortley.com.
6. Best Regards
David Wortley FRSA
Founder of Immersive Technology Strategies
Email : mailto:david@davidwortley.com?subject=General Enquiry
Skype: davidwortley
Second Life : Hobson Hoggard
Web: http://www.davidwortley.com
New Book: www.gadgetstogodbook.com
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