The presentation analyses the strategy used by Nintendo which is one of the worlds leading brand in the video game industry. The case also discusses in detail strategy used by its competitor ATARI and it also analyses the different strategy used by Nintendo in both Japan and US.
The Walt Disney: The Entertainment KingAnuj Poddar
This case is comprised of the company's history, from 1923 to 2001. The Walt years are described, as is the company's decline after his death and its resurgence under Eisner, some topics are devoted to Eisner's strategic challenges in 2001: managing synergy, managing the brand, and managing creativity. The case was written by Michael G. Rukstad and David Collis
The case was uploaded with a Walt Disney font, but Slideshare was not able to detect that
Clique Pens - Case Study Solution by Kamal Allazov (Essay type)Kamal Allazov (MSc.)
Clique Pens Case Study by Harward Mba Center. This paper introduces possible solutions and recommendations by MSc. Marketing student - Allazov Kamal. (https://allazov.org/)
McKinsey & Company: Managing Knowledge and LearningDisha Ghoshal
As part of Strategy execution, this presentation on was on how McKinsey & Company flourished throughout the years by Managing Knowledge and Learning diligently.
This slideshow was created to showcase the marketing research involved in the strategic decision-making process. This presentation represents a decision for the marketing team at Barco Projection Systems, on how to combat the incoming Sony 1270 projector model. This presentation includes a brief history, situation analysis, options for Barco, and an ultimate decision based on this research. This Powerpoint presentation was completed for a Marketing Management & Strategy course.
Slides from the public lecture held at GSC in Singapore on August 20 as part of the Retro Inspired @ JCU event. Note that media files shown during the presentation are missing.
The Walt Disney: The Entertainment KingAnuj Poddar
This case is comprised of the company's history, from 1923 to 2001. The Walt years are described, as is the company's decline after his death and its resurgence under Eisner, some topics are devoted to Eisner's strategic challenges in 2001: managing synergy, managing the brand, and managing creativity. The case was written by Michael G. Rukstad and David Collis
The case was uploaded with a Walt Disney font, but Slideshare was not able to detect that
Clique Pens - Case Study Solution by Kamal Allazov (Essay type)Kamal Allazov (MSc.)
Clique Pens Case Study by Harward Mba Center. This paper introduces possible solutions and recommendations by MSc. Marketing student - Allazov Kamal. (https://allazov.org/)
McKinsey & Company: Managing Knowledge and LearningDisha Ghoshal
As part of Strategy execution, this presentation on was on how McKinsey & Company flourished throughout the years by Managing Knowledge and Learning diligently.
This slideshow was created to showcase the marketing research involved in the strategic decision-making process. This presentation represents a decision for the marketing team at Barco Projection Systems, on how to combat the incoming Sony 1270 projector model. This presentation includes a brief history, situation analysis, options for Barco, and an ultimate decision based on this research. This Powerpoint presentation was completed for a Marketing Management & Strategy course.
Slides from the public lecture held at GSC in Singapore on August 20 as part of the Retro Inspired @ JCU event. Note that media files shown during the presentation are missing.
Strategic ManagementI envision about 15 minutes spent on each .docxdessiechisomjj4
Strategic Management
I envision about 15 minutes spent on each of the first five questions and about 45 minutes spent on the last one.
Short Answers
1. What factors do you think enabled Sega to break Nintendo's near monopoly of the U.S. video game console market in the late 1980s?
2. Why did Nintendo choose not to make its early video game consoles backward compatible? What were the advantages and disadvantages of this strategy?
3. What strengths and weaknesses did Sony have when it entered the video game market in 1995?
4. What strengths and weaknesses did Microsoft have when it entered the video game market in 2001?
5. In what ways did Nintendo's Wii break with the norms of competition in the video game industry? How defensible was its position?
Long Answer
6. Comparing the deployment strategies used by the firms in each of the generations, can you identify any timing, licensing, pricing, marketing, vertical integration, or distribution strategies that appear to have influenced firms' success and failure in the video game industry?
Crafting a Deployment Strategy
Deployment Tactics in the Global Video Game Industry
In the global video game industry, the introduction of each generation of console has ushered in a new battle for market dominance. New entrants have made startling entrances and toppled seemingly invincible incumbents. Game developers, distributors, and customers have had to watch the battle closely in order to place their bets about which console would emerge as the generation's victor. Each generation has also revealed which deployment strategies have paid off--or proven fatal-for the contenders.a
Pong: The Beginning of an Era
In 1972, Nolan Bushnell founded a company called Atari and introduced Pong, a Ping-Pong-like game that was played on a user's television set with the aid of the Atari console. In its first year, Pong earned more than $1 million in revenues. Pong and over 60 similar knockoffs soon flooded the market. In these early years of the · video game industry, swift advances in integrated circuits enabled a rapid proliferation of new consoles and games. By 1984, video game console and games sales had reached $3 billion in the United States alone. However, console makers in this era did not utilize strict security measures to ensure that only authorized games could be played on their consoles, leading to explosive growth in the production of unauthorized games (games produced for a console without authorization of that console's producer). As a result, the market was soon saturated with games of dubious quality, and many unhappy retailers were stuck with video game inventories they were unable to move. Profits began to spiral downward, and by 1985, many industry observers were declaring the video game industry dead.
The Emergence of 8-Bit Systems
Much to everyone's surprise, however, two new companies from Japan entered the U.S. video game market, Nintendo, with its 8-bit Nintendo Entertainment System .
A case analysis of Nintendo that explains how the implementation of innovative strategies enables the company to remain competitive within the gaming industry.
A comprehensive strategic analysis on Nintendo's software division in interaction to its hardware business and its competitiveness in the face of disruptive technologies and industry competitors.
A case for change for Nintendo: switch to consumer focus or lose your audience.
This was an individual research project done for the Strategy & Innovation module of Hyper Island's Digital Media Management course.
Research Portfolio RequirementsThe following items need to be .docxronak56
Research Portfolio Requirements
The following items need to be in your portfolio in this order (with tabs separating each section):
Tab 1: Research Paper – Final draft of essay
Tab 2: Works Cited – Not the works cited page, but the actual copies of the works cited. These must appear in this section in the same order they appear on the works cited page. Every article must have bibliographic information on the top of the first page. Articles must be stapled. Only include those articles which appear in your paper and on your works cited page.
Tab 3: Primary Source Information – This is a copy of the information received from the person/s interviewed along with a signed statement from them stating you have received their permission to be quoted.
Tab 4: Rough Drafts – The drafts, peer editing reviews, any conferencing, etc., must appear in this section. Also include the note stating you have visited and received assistance from the writing lab.
Tab 5: Pre-work – This section will include the following: working bibliography, annotated bibliography, research model, outlines, other thesis assignments.
Tab 6: Other Sources – Any miscellaneous information relevant to your research paper.
Note: Appearance is important – try to make your portfolio as professional looking as possible. You will receive 10 points for appearance. Sloppily placed tabs, etc. will result in points being deleted from your project. Your portfolio will be turned in in a formal binder (but no plastic covers). It will have a cover sheet with the name of your thesis, your name, date, course number, and my name. All papers included must be 3-hole punched.
Your portfolio is worth 50 points. However, without all above items included in your portfolio, a grade will not be given.
1
Alabbas
Abdullah Alabbas
Ronda Walker
Writing 2010
March 4, 2018
The masterminds behind saving gaming industry
“ We don’t run from the risk. We run to it. We are taking the risk to move beyond boundaries of the game industry to reach new players and current players” (Iwata, 2014). Gaming industry is one of the biggest industries; there are no difference it between it and any other entertainment industry. However, if you look deep into any media, you will find a lot of deep or hidden secrets. The outside of the gaming industry is fun and happy, that’s why people play videogames right? That’s why I am here today to open eyes into something probably you don’t know. It’s called the gaming crash “The great videogame crash 1983”.
The video game crash of 1983 known as the Atari shock in Japan, it happened in North America, because of market saturation. Because of this crisis gaming market revenues dropped from $3.2 billion to $100 million from 1983 to 1985 (almost 97%). The crash led to the bankruptcy of several companies producing home computers and gaming consoles. In 2 years the industry was almost dead, thanks to Nintendo they were the superhero that saved the industry.
There were more tha ...
The presentation in detail analyses the story of Arvind eye care hospital which is considered to be one of the most successful non-profit hospitals all around the world.
PayPal one of the biggest startup during the initial Internet boom in the 1990s has been one of the companies that everyone has their eyes on. From being founded by the PayPal mafia (Founders who then became to start new companies who later were valued in million and 7 particularly in Billions like Elon Musks Tesla), to being sold to eBay and then again separated from eBay, PayPal is one of the most interested companies whose strategy our group found the most interesting.The Presentations talks about the Origin of PayPal, Competitors of PayPal globally and in India, its competitive advantage over other, Analytical tools like PESTLE etc, Major strategy change, eBay split off, Change in strategy and future strategies.
The case discusses the strategy of one of the most highly coveted companies of all time which is Apple Inc. The case discusses the strategy adopted by Apple Inc.'s when it came to launching of its products and mainly focussing on the iPhone's strategy. The presentation also discusses the dynamics of the PC industry, how Steve Jobs come back changed the company's fortune and others things as well
The presentation deals with Reliance JIO Infomm Ltd. In this case dealt with communication strategy of JIO and of its competitors such as Airtel, Vodafone and Idea. We also discussed the distribution strategy of JIO and its competitors Airtel, Vodafone, Idea and Tata Docomo. Next, we anaylsed the survey we undertook with a small sample size of 100 people wherein we prepared a positing map for JIO and for its competitors, we also looked at the factors affecting consumer preferences in this sector. At last we discussed what went wrong for JIO, what went right and what suggestions to give to JIO to improve upon.
Here we have prepared a short survey for Reliance JIO for consumers in order to understand various aspects of the telecom companies and its usage amongst customers
The Power-point discusses the macroeconomics of china. It discusses the inflation, unemployment in china, fiscal and monetary policy of china and the foreign exchange rate mechanism of china. It also discusses what can be the endgame for china for changing in its policy.
The case deals with the dilemma that the CEO of Parle had to face with Parle G, one of its best selling product, and how to keep his company's profit margin at 15%
Navigating the Metaverse: A Journey into Virtual Evolution"Donna Lenk
Join us for an exploration of the Metaverse's evolution, where innovation meets imagination. Discover new dimensions of virtual events, engage with thought-provoking discussions, and witness the transformative power of digital realms."
Cyaniclab : Software Development Agency Portfolio.pdfCyanic lab
CyanicLab, an offshore custom software development company based in Sweden,India, Finland, is your go-to partner for startup development and innovative web design solutions. Our expert team specializes in crafting cutting-edge software tailored to meet the unique needs of startups and established enterprises alike. From conceptualization to execution, we offer comprehensive services including web and mobile app development, UI/UX design, and ongoing software maintenance. Ready to elevate your business? Contact CyanicLab today and let us propel your vision to success with our top-notch IT solutions.
Understanding Globus Data Transfers with NetSageGlobus
NetSage is an open privacy-aware network measurement, analysis, and visualization service designed to help end-users visualize and reason about large data transfers. NetSage traditionally has used a combination of passive measurements, including SNMP and flow data, as well as active measurements, mainly perfSONAR, to provide longitudinal network performance data visualization. It has been deployed by dozens of networks world wide, and is supported domestically by the Engagement and Performance Operations Center (EPOC), NSF #2328479. We have recently expanded the NetSage data sources to include logs for Globus data transfers, following the same privacy-preserving approach as for Flow data. Using the logs for the Texas Advanced Computing Center (TACC) as an example, this talk will walk through several different example use cases that NetSage can answer, including: Who is using Globus to share data with my institution, and what kind of performance are they able to achieve? How many transfers has Globus supported for us? Which sites are we sharing the most data with, and how is that changing over time? How is my site using Globus to move data internally, and what kind of performance do we see for those transfers? What percentage of data transfers at my institution used Globus, and how did the overall data transfer performance compare to the Globus users?
Enhancing Project Management Efficiency_ Leveraging AI Tools like ChatGPT.pdfJay Das
With the advent of artificial intelligence or AI tools, project management processes are undergoing a transformative shift. By using tools like ChatGPT, and Bard organizations can empower their leaders and managers to plan, execute, and monitor projects more effectively.
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I didn't get rich from it but it did have 63K downloads (powered possible tens of thousands of websites).
top nidhi software solution freedownloadvrstrong314
This presentation emphasizes the importance of data security and legal compliance for Nidhi companies in India. It highlights how online Nidhi software solutions, like Vector Nidhi Software, offer advanced features tailored to these needs. Key aspects include encryption, access controls, and audit trails to ensure data security. The software complies with regulatory guidelines from the MCA and RBI and adheres to Nidhi Rules, 2014. With customizable, user-friendly interfaces and real-time features, these Nidhi software solutions enhance efficiency, support growth, and provide exceptional member services. The presentation concludes with contact information for further inquiries.
Providing Globus Services to Users of JASMIN for Environmental Data AnalysisGlobus
JASMIN is the UK’s high-performance data analysis platform for environmental science, operated by STFC on behalf of the UK Natural Environment Research Council (NERC). In addition to its role in hosting the CEDA Archive (NERC’s long-term repository for climate, atmospheric science & Earth observation data in the UK), JASMIN provides a collaborative platform to a community of around 2,000 scientists in the UK and beyond, providing nearly 400 environmental science projects with working space, compute resources and tools to facilitate their work. High-performance data transfer into and out of JASMIN has always been a key feature, with many scientists bringing model outputs from supercomputers elsewhere in the UK, to analyse against observational or other model data in the CEDA Archive. A growing number of JASMIN users are now realising the benefits of using the Globus service to provide reliable and efficient data movement and other tasks in this and other contexts. Further use cases involve long-distance (intercontinental) transfers to and from JASMIN, and collecting results from a mobile atmospheric radar system, pushing data to JASMIN via a lightweight Globus deployment. We provide details of how Globus fits into our current infrastructure, our experience of the recent migration to GCSv5.4, and of our interest in developing use of the wider ecosystem of Globus services for the benefit of our user community.
We describe the deployment and use of Globus Compute for remote computation. This content is aimed at researchers who wish to compute on remote resources using a unified programming interface, as well as system administrators who will deploy and operate Globus Compute services on their research computing infrastructure.
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoamtakuyayamamoto1800
In this slide, we show the simulation example and the way to compile this solver.
In this solver, the Helmholtz equation can be solved by helmholtzFoam. Also, the Helmholtz equation with uniformly dispersed bubbles can be simulated by helmholtzBubbleFoam.
Innovating Inference - Remote Triggering of Large Language Models on HPC Clus...Globus
Large Language Models (LLMs) are currently the center of attention in the tech world, particularly for their potential to advance research. In this presentation, we'll explore a straightforward and effective method for quickly initiating inference runs on supercomputers using the vLLM tool with Globus Compute, specifically on the Polaris system at ALCF. We'll begin by briefly discussing the popularity and applications of LLMs in various fields. Following this, we will introduce the vLLM tool, and explain how it integrates with Globus Compute to efficiently manage LLM operations on Polaris. Attendees will learn the practical aspects of setting up and remotely triggering LLMs from local machines, focusing on ease of use and efficiency. This talk is ideal for researchers and practitioners looking to leverage the power of LLMs in their work, offering a clear guide to harnessing supercomputing resources for quick and effective LLM inference.
SOCRadar Research Team: Latest Activities of IntelBrokerSOCRadar
The European Union Agency for Law Enforcement Cooperation (Europol) has suffered an alleged data breach after a notorious threat actor claimed to have exfiltrated data from its systems. Infamous data leaker IntelBroker posted on the even more infamous BreachForums hacking forum, saying that Europol suffered a data breach this month.
The alleged breach affected Europol agencies CCSE, EC3, Europol Platform for Experts, Law Enforcement Forum, and SIRIUS. Infiltration of these entities can disrupt ongoing investigations and compromise sensitive intelligence shared among international law enforcement agencies.
However, this is neither the first nor the last activity of IntekBroker. We have compiled for you what happened in the last few days. To track such hacker activities on dark web sources like hacker forums, private Telegram channels, and other hidden platforms where cyber threats often originate, you can check SOCRadar’s Dark Web News.
Stay Informed on Threat Actors’ Activity on the Dark Web with SOCRadar!
Exploring Innovations in Data Repository Solutions - Insights from the U.S. G...Globus
The U.S. Geological Survey (USGS) has made substantial investments in meeting evolving scientific, technical, and policy driven demands on storing, managing, and delivering data. As these demands continue to grow in complexity and scale, the USGS must continue to explore innovative solutions to improve its management, curation, sharing, delivering, and preservation approaches for large-scale research data. Supporting these needs, the USGS has partnered with the University of Chicago-Globus to research and develop advanced repository components and workflows leveraging its current investment in Globus. The primary outcome of this partnership includes the development of a prototype enterprise repository, driven by USGS Data Release requirements, through exploration and implementation of the entire suite of the Globus platform offerings, including Globus Flow, Globus Auth, Globus Transfer, and Globus Search. This presentation will provide insights into this research partnership, introduce the unique requirements and challenges being addressed and provide relevant project progress.
Gamify Your Mind; The Secret Sauce to Delivering Success, Continuously Improv...Shahin Sheidaei
Games are powerful teaching tools, fostering hands-on engagement and fun. But they require careful consideration to succeed. Join me to explore factors in running and selecting games, ensuring they serve as effective teaching tools. Learn to maintain focus on learning objectives while playing, and how to measure the ROI of gaming in education. Discover strategies for pitching gaming to leadership. This session offers insights, tips, and examples for coaches, team leads, and enterprise leaders seeking to teach from simple to complex concepts.
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Venez le découvrir lors de cette session ignite
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
Quarkus Hidden and Forbidden ExtensionsMax Andersen
Quarkus has a vast extension ecosystem and is known for its subsonic and subatomic feature set. Some of these features are not as well known, and some extensions are less talked about, but that does not make them less interesting - quite the opposite.
Come join this talk to see some tips and tricks for using Quarkus and some of the lesser known features, extensions and development techniques.
TROUBLESHOOTING 9 TYPES OF OUTOFMEMORYERRORTier1 app
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Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
2. Brief
• Started in 1966 by an engineer sanders ltd in us
• Initially hit but then took a hit from $3B to $100M
• Japanese co. entered in the industry
• Entry of many companies
3. Nintendo’s Timeline
1977- Began making a home video gaming system.
1983- Launched Famicom with hits like The Legend of Zelda and
Metroid.
1985- Super Mario Brothers.
1986- U.S launched (Famicom) under the name NES.
1990- Super Mario Brothers topped the sales with 40 million copies.
July 1990 to June 1991 (in trillions)
Company Nintendo Sony Nissan
Average stock
market values
2.406 2.212 2.032
4. nintendo
• Owned by yamauchi family
• Initially in playing cards
• Entered in video game business in 1977
• Became industry leader with 95% of share
• Introduced various characters
• Donkey kong
• Super Mario
• pokemon
5. • Compete with Competitors
• Attract developers
• Provide better specification
• Consumer attraction
• Focus on software
Hardware Cost
6. Porters force
Threat of
New Brands
COmpetition
Bargaining
power of
suppliers
Complementors Subtitutes
Bargaining
power of
customers
Industry
7. COMPLEMENTORS
• For cards – joined with Disney
• Video games
• Controllers
• Cartridges
• Memory card
8. Nintendo’s Strategy Towards supplier
• Distributed products through toy stores, mass
merchandiser, electronic retailers and other
outlet.
• Outsourcing.
• Worked with around 30 subcontractors.
• Specialized chips were sourced from electronic giant
Ricoh.
• Suppliers who made software for Nintendo were
restricted from moving another video game for
next two years.
9. Strategy Towards Substitutors
• Better products with superior graphics
• One or two hits per year
• Monopolizing the market.
• In order or increase market demand, Nintendo
did not fill all of the retailers demand
• It withdrew game from the market quickly as soon
as interest waned.
10. Nintendo capture of the profit
The first six licenses paid royalties to Nintendo set at 20% of
the $30 price at which cartridges wholesaled. They also
absorbed Nintendo’s manufacturing cost.
Nintendo’s strategy of releasing less cartridges than market
demand
Nintendo’s demand that retailers do not carry competitor
products or discount Nintendo’s machines.
Anti-competitive purpose of the development of the NES
security chip.
Refusal to supply rental stores forcing them them to buy in
retail
11. • Fixing, controlling or maintaining
directly or indirectly the resale price at
which any dealer advertises or promote.
• Reducing the supply of products to any
dealer.
• Threatening retailers with cutting them off
if competitors were given shelf space.
• Nintendo intended retailers to place orders
take delivery and pay in quick succession
against the norms usually followed.
Nintendo’s relationship with the
retailers
12. Nintendo in Japan
• largest maker ofplaying cards
• Bowling alleys to shooting ranges with solar
technology
• Teamed up with mitsubishi - hand held Game & watch
• coin up donkey kong
• famicom - Cheaper, powerful graphics, feel of arcade
games
14. Atari vs nintendo
• BOTH HAD THEIR OWN HOMEVIDEO GAME SYSTEMS: VCS FOR ATARI AND
NES FOR NINTENDO
• COMPATIBILITY OF BOTH SYSTEMS WITH GAMES
• NINTENDO’s FOCUS WAS TO COME UP WITH ONE OR TWO HIT GAMES
PER YEAR RATHER THAN SEVERAL MINOR SUCCESSES
• NINTENDO LICENSED COMPANIES TO DEVELOP GAMES FOR IT’s NES,
BUT ATARI ADOPTED COLECO GAMES TO THEIR PLATFORM
• NINTENDO CURBED THE SUPPLY WHILE ATARI CRUMBLED UNDER IT’s
OVERBUILT INVENTORY
15. Nintendo in the us
• Entered the us market in 1980 as NOA
• Jumped in the arcade game business
• Donkey-kong was a hit with a direct sales of $100 million
• Further revenues generated by licensing the game and its
characters (t-shirts, cereal packets)
• Nintendo entertainment system rolled out in 1986 after
favorable consumer response
16. Licensing in the us
• Minimum order of 30000
• 3 months waiting period after placing order with a two year
contract prohibiting titles for other game systems
• First American licensee was acclaim entertainment
• Electronic arts ventured in 1982
• Envisioned video games for personal computers
• But the computer games gave little business
• In 1990 ea signed up with Nintendo
• 100 licensees by 1991 with 450 titles
• Noa licensed game characters to businesses too (t-shirts, records, books)
17. Marketing and distribution
• Advertising budget was 2% of sales
• Promotion partners were pepsi, p&g and mcdonald’s
• Launched a magazine ‘Nintendo power’ in 1988 for
information about existing and new games.
• Set up consumer hot lines with game counselors
• Distribution network had toy stores, mass merchandisers, and department
stores
• Opened a robot controlled distribution center for shipping upto 600000
systems and games everyday in 1991
• Strict control on number of copies supplied was maintained. Supply
shortage was created for monopolizing
18. Position in the late 1980s
• More than 90% share of us home video game market by 1990
• 8 to 9 game cartridges sold for every NES
• In the age group of 8-15, 75% had video game systems.
19. NINTENDO in trouble
• Sued by Atari
• Slammed by us govt.
• Anti-competitive chip
• Artificially created shortage
• Developers dependence
• Practice of bundling software with hardware
• Threatening retailer
• Forced retailers to keep price above
20. What happened next?
• Ftc started investigation
• Cease & desist from
• Fixing/controlling resale price
• Forcing retailers
• Reduce supply intentionally
• Termination of dealers