By
Mostafa Hegazy Islam Elzayat
Hossam Metwau Aymanabo Sehly
Wii Outline
1- Introduction
2- ProblemDefinition
3- NintendoStrategy& Objectives
4- NintendoInnovation
5- Results&Conclusion
6 -Answers of questions
Introduction
History of Nintendo
• Was foundedin 1889
• began as a playing cards manufacturer
• Was one of thepioneers of video gamein theearly 1980s
• Sold 20 million Game Cubes whileSony PS2 sold120 million
ProblemDefinition
“By late 1990s ,Nintendolost its market leader position as Sony
& Microsoft entered the market with advanced technology in
hardware and software offeringmuchmore improved
graphics .
Facing thissituation,Nintendohad to do somethingagainstits
rivals”
NintendoStrategy
• Nintendofocused on “whatmightconvince parents to buya
new console to theirkids”
–Ease of use
–Quickto start up
–Not a hugedrain
–Quietwhile it is running
• Back to basics concepts and goals of gamingentertainment.
• Games should be fun& suitablefor the first timegame
players like women and older consumers
• enhancethepersonal relation betweenmachineand player
• R&D efforts are directed to create a new human-computer
relationship
NintendoObjectives
• Improving the profit and sales
• Enforcing CustomerRelationship
• Increasing efficiency
• Attracting different customers
• Better targetingand positioning
• Designingits products extremelyvirtual
NintendoInnovation
Q1:What was new and novelabout theWii ?
Q7:business model&revenue mechanism used?
1. Revolutionarymotion,sensingwireless technology, ( human
computer interaction).
2. provide lowerprices thanits competitors.
3. Target New customer segmentslooking for entertainment.
4. Earn royalties from third party games developers.
Q8: HowWiiFit contribute to Nintendo'sbusiness?
• about 40 differentactivities, includingaerobic exercises and
yoga.
• sold over a quarter of a millioncopies in its first week, and
despite not beingreleased outside Japan,
• reached the1M unitsales milestoneby January 6, 2008
• As of January 4, 2009, it has sold 3M copies in Japan

Nintendo wii

  • 1.
    By Mostafa Hegazy IslamElzayat Hossam Metwau Aymanabo Sehly
  • 2.
    Wii Outline 1- Introduction 2-ProblemDefinition 3- NintendoStrategy& Objectives 4- NintendoInnovation 5- Results&Conclusion 6 -Answers of questions
  • 3.
  • 4.
    History of Nintendo •Was foundedin 1889 • began as a playing cards manufacturer • Was one of thepioneers of video gamein theearly 1980s • Sold 20 million Game Cubes whileSony PS2 sold120 million
  • 5.
    ProblemDefinition “By late 1990s,Nintendolost its market leader position as Sony & Microsoft entered the market with advanced technology in hardware and software offeringmuchmore improved graphics . Facing thissituation,Nintendohad to do somethingagainstits rivals”
  • 6.
    NintendoStrategy • Nintendofocused on“whatmightconvince parents to buya new console to theirkids” –Ease of use –Quickto start up –Not a hugedrain –Quietwhile it is running
  • 7.
    • Back tobasics concepts and goals of gamingentertainment. • Games should be fun& suitablefor the first timegame players like women and older consumers
  • 8.
    • enhancethepersonal relationbetweenmachineand player • R&D efforts are directed to create a new human-computer relationship
  • 9.
    NintendoObjectives • Improving theprofit and sales • Enforcing CustomerRelationship • Increasing efficiency • Attracting different customers • Better targetingand positioning • Designingits products extremelyvirtual
  • 10.
  • 11.
    Q1:What was newand novelabout theWii ?
  • 12.
    Q7:business model&revenue mechanismused? 1. Revolutionarymotion,sensingwireless technology, ( human computer interaction). 2. provide lowerprices thanits competitors. 3. Target New customer segmentslooking for entertainment. 4. Earn royalties from third party games developers.
  • 13.
    Q8: HowWiiFit contributeto Nintendo'sbusiness? • about 40 differentactivities, includingaerobic exercises and yoga. • sold over a quarter of a millioncopies in its first week, and despite not beingreleased outside Japan, • reached the1M unitsales milestoneby January 6, 2008 • As of January 4, 2009, it has sold 3M copies in Japan

Editor's Notes

  • #6 http://www.ecommerce-digest.com/nitendo-wii-case-study.html
  • #8 http://www.ecommerce-digest.com/nitendo-wii-case-study.html