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EPIC
IS GOING TO BE
IT
Gamifying Your
Classroom to
Promote
Academic Success
By Delphine Williams Young
Upon the successful completion of this session, participants
should be able to:
1. Differentiate between game-based learning and
gamification.
2. Examine the usefulness of gamification to support learning.
3. Develop appropriate gamification strategies for their classes.
4. Use gamification strategies and applications to enhance
specific lessons.
What do you think is Gamification?
Kapp(2012) theorizes that
gamification involves the use
of game-based mechanics,
aesthetics and game-thinking
to engage individuals,
motivate action, promote
learning and solve problems.
WHAT
ISGAMIFICATION?
How does it
benefit the
classroom?
What makes gamification
so appealing to learners? Mystery
Action
Challenge
Risk
Uncertainty
Emotional Content
According to the report –Global
Education Gamification Market 2016 –
2020, the gamification of education in
the year 2015 was marked at $93
million. However, this figure is likely to
explode by the year 2020, expecting
to reach around $1.2 billion. This is
CAGR of almost 68% over the next five
years.
Games for Gamification
FUN G A M E S
EXCITEMENT!
Interactiv
e TIME!
GAMES
Let the
BEGIN !
LOADING
…
TEST YOUR MEMORY
APPLE SWEETSOP BANANA GUINEP
MELON APPLE SWEETSOP GUINEP
MELON MANGO BANANA MANGO
PLAY NOW
LOOK CAREFULLY AT THE STIMULUS…
THINK RESPONSE?
Is it this? Is it this? Is it this?
LOOK CAREFULLY AT THE STIMULUS…
THINK RESPONSE?
Is it this? Is it this?
OR
LOOK CAREFULLY AT THE STIMULUS…
THINK RESPONSE?
Is it this? Is it this? Is it this?
LOOK CAREFULLY AT THE STIMULUS…
THINK RESPONSE?
Is it this? Is it this?
OR
MORE GAMES
•QUIZLET
•KAHOOT

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New gamification ppt

Editor's Notes

  1. How does it differ from game-based learning? Gamification is turning the learning process as a whole into a game, while Games-Based Learning (GBL) is using a game as part of the learning process.