This document discusses how gamification and gaming can be used by nonprofit organizations to increase engagement and drive behavior change. It explains that gamification applies game design elements like points, leaderboards, and levels to motivate people to complete tasks. The document outlines different types of motivators and recommends using game mechanics like challenges, feedback, and rewards to create an engaging experience. It provides examples of gamification tools and serious games that have been used in educational contexts to make learning more fun.