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GAMIFICATION AND GAMING
FOR NONPROFIT ORGANIZATIONS
Gamification and Game-based Learning by Caitlin Cahill is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Gamification
“Applying game-design thinking
to non-game applications to
make them more fun and
engaging."
Gamification Wiki
WHY GAMIFICATION?
Behavior Change
&
Engagement
Motivation
Increased productivity and engagement
Photo by World Bank Photo Collection / CC BY-NC-ND
Drive
The Surprising Truth About What Movtivates Us
By Daniel H. Pink
Motivation 2.0
Rewards & Punishment
Routine tasks
• Points
• Leaderboards
• Status
• Calculated Bonuses
Motivation 3.0
Autonomy, Mastery, Purpose
Learning, creating, innovating
• Missions/Challenge
• Levels
• Badges
• Unexpected Bonuses
Fun!
Spoonful of sugar with your medicine
Effective Learning
Goal-oriented / Backwards Design
Photo by Will Scullin / CC BY
1
•Define desired outcomes
2
•Determine acceptable evidence
3
•Develop learning experience
Game Elements
Dynamics
Narrative, Progression, Constraints
Mechanics
Challenges, Feedback, R
ewards
Components
PBL
Dynamics
 Narration
What’s the story?
 Progression
On-boarding to Mastery
 Constraints
What are your limits?
Mechanics
 Challenges / Quests
 Competition vs. Cooperation
 Feedback
 Reward
 Discovery and Exploration
 Transactions
Challenges / Quests
 Difficult, but achievable
 Cannot proceed unless task mastered
 Meaningful Choices
The Unknown
Exploration & Discovery
Don’t provide all the answers
Bonuses
Use unexpected rewards
Feedback
1. Where am I? How am I doing?
2. Where do I need to get to?
3. How do I get there?
Swedish Speed Camera Lottery
http://youtu.be/iynzHWwJXaA
Game Components
 Points
 Leaderboards
 Levels & Status
 Badges
 Progress Indicators
 Avatars
 Virtual Goods
Badges
Mastery of specific skills
Points
On-going, repetitive tasks, e.g. logging
in, turning in homework on time
Leaderboards
 Display: closest, not top
 Constant effort to maintain status
GAMIFICATION TOOLS
Photo by Rose Aphro / BY SA
Adaptive Lessons
Completion Tracking
Automated Feedback
Leaderboarded
Additional Resources
• Gamification MOOCs
• Gamification Book List
• Gamfication Wiki
• Free Media Resources
• Gamification Service List
GAMING
Making an Epic Win
a.k.a. why games are so engaging
Jane McGonigal - Gaming can make a better world
Tell me, I’ll forget
Show me, I’ll remember
Involve me, I’ll Understand
Gaming for Learning
Edutainment
“Kids can smell that [stuff] a mile away.“
– Gabe Zichermann
Content presented in a game-like
format with actual games given as a
reward for completing a level
Serious Games
Examples
Primary purpose
is to train or
educate, often
with simulations
of real-life
situations.
 iCivics
 Wolf Quest
 Peacemaker
 Fold.it
 Plague Inc.
 Quandry
Consumer Games
Finding Games
 Common Sense Media
 Games for Change
 Game Learning Society
 GameUp
 App Review Sites
 Diigo
Game Makers
 Sploder
 Scratch
 Tynker
 StarLogo TNG
 GameSalad
 Kodu
 Alice
 YoYo Games
 Gamestar Mechanic
QUESTIONS?
Presentation and resources available at
http://learn.caitlincahill.com

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Gamificationfor nonprofits

Editor's Notes

  1. Internal: employee/volunteer productivity, e.g. rote work like stuffing envelopes, showing up to training, completing PDExternal: client/customer engagement, e.g. visiting website, completing surveys
  2. Original illustration source unknown, possibly DisneySee http://8kindsoffun.com/ for additional information on motivating with fun
  3. Define desired outcomes (behaviors)Determine acceptable evidence (skills/knowledge)Develop learning experience (instruction)Gamification Framework: http://goo.gl/j3p8Q7
  4. Progression: from on-boarding to masteryPBL: Points, Badges, LeaderboardsChart adapted from Kevin Werbach, Gamification course on Coursera
  5. Think of dynamics as your game board, setting the tone of the game and plotting the path for the player
  6. Mechanics = Process
  7. Cascading InformationReveal information in nuggetsBreak down challenges into smaller tasks
  8. Moodle badges, Moodle conditional activities (http://goo.gl/g7j3j)
  9. Provide constant feedback to users to inform progress
  10. Provides feedback and unpredictable rewardThe average speed of cars passing the camera dropped from 32km/h before the experiment to 25km/h after (http://goo.gl/HvxFy)One sample study conducted in Bellevue, Washington found that radar speed signs resulted in average speed reductions of from 1-5 mph, although some locations resulted in changes upwards of 5.5 mph (wikipedia)
  11. Leaderboard screenshot from Lilypadapp.comBadge by FourSquare
  12. Tools: Moodle (badges and/or conditional activities http://goo.gl/g7j3j), ClassBadges
  13. More effective to show 10 closest players than top leaders. Showing just the top players can be demotivating.Require constant effort to maintain.
  14. Autonomy and choices:Learning paths with lessons, completion trackingAssignments and quizzes
  15. BadgesGroup Names (status)Gradebook: points + categoriesCertificates: Labels + Completion TrackingPlugin: Course Results Block (leaderboard) https://moodle.org/plugins/view.php?plugin=block_course_results
  16. http://wordpress.org/plugins/badgeos/Others: CubePoints, Punchtab, AchievmentsComplete List: http://learn.caitlincahill.com/gamification-for-non-profit-organizations
  17. Mindmixer.com
  18. Additional resources available at http://learn.caitlincahill.com/gamification-for-non-profit-organizations
  19. Just say no to Edutainment
  20. iCivics: includes constitutional law firm, supreme court decision making, branches of power, counties workWolf Quest: wolf ecology in Yellow StonePeacemaker: Israeli/Palistinian conflictFold.it: protein structure and folding for vaccinesPlague Inc.: Pathogen simulatorQuandry: ethics