GAMIFICATION AND GAMING
FOR NONPROFIT ORGANIZATIONS
Gamification and Game-based Learning by Caitlin Cahill is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Gamification
“Applying game-design thinking
to non-game applications to
make them more fun and
engaging."
Gamification Wiki
WHY GAMIFICATION?
Behavior Change
&
Engagement
Motivation
Increased productivity and engagement
Photo by World Bank Photo Collection / CC BY-NC-ND
Drive
The Surprising Truth About What Movtivates Us
By Daniel H. Pink
Motivation 2.0
Rewards & Punishment
Routine tasks
• Points
• Leaderboards
• Status
• Calculated Bonuses
Motivation 3.0
Autonomy, Mastery, Purpose
Learning, creating, innovating
• Missions/Challenge
• Levels
• Badges
• Unexpected Bonuses
Fun!
Spoonful of sugar with your medicine
Effective Learning
Goal-oriented / Backwards Design
Photo by Will Scullin / CC BY
1
•Define desired outcomes
2
•Determine acceptable evidence
3
•Develop learning experience
Game Elements
Dynamics
Narrative, Progression, Constraints
Mechanics
Challenges, Feedback, R
ewards
Components
PBL
Dynamics
 Narration
What’s the story?
 Progression
On-boarding to Mastery
 Constraints
What are your limits?
Mechanics
 Challenges / Quests
 Competition vs. Cooperation
 Feedback
 Reward
 Discovery and Exploration
 Transactions
Challenges / Quests
 Difficult, but achievable
 Cannot proceed unless task mastered
 Meaningful Choices
The Unknown
Exploration & Discovery
Don’t provide all the answers
Bonuses
Use unexpected rewards
Feedback
1. Where am I? How am I doing?
2. Where do I need to get to?
3. How do I get there?
Swedish Speed Camera Lottery
http://youtu.be/iynzHWwJXaA
Game Components
 Points
 Leaderboards
 Levels & Status
 Badges
 Progress Indicators
 Avatars
 Virtual Goods
Badges
Mastery of specific skills
Points
On-going, repetitive tasks, e.g. logging
in, turning in homework on time
Leaderboards
 Display: closest, not top
 Constant effort to maintain status
GAMIFICATION TOOLS
Photo by Rose Aphro / BY SA
Adaptive Lessons
Completion Tracking
Automated Feedback
Leaderboarded
Additional Resources
• Gamification MOOCs
• Gamification Book List
• Gamfication Wiki
• Free Media Resources
• Gamification Service List
GAMING
Making an Epic Win
a.k.a. why games are so engaging
Jane McGonigal - Gaming can make a better world
Tell me, I’ll forget
Show me, I’ll remember
Involve me, I’ll Understand
Gaming for Learning
Edutainment
“Kids can smell that [stuff] a mile away.“
– Gabe Zichermann
Content presented in a game-like
format with actual games given as a
reward for completing a level
Serious Games
Examples
Primary purpose
is to train or
educate, often
with simulations
of real-life
situations.
 iCivics
 Wolf Quest
 Peacemaker
 Fold.it
 Plague Inc.
 Quandry
Consumer Games
Finding Games
 Common Sense Media
 Games for Change
 Game Learning Society
 GameUp
 App Review Sites
 Diigo
Game Makers
 Sploder
 Scratch
 Tynker
 StarLogo TNG
 GameSalad
 Kodu
 Alice
 YoYo Games
 Gamestar Mechanic
QUESTIONS?
Presentation and resources available at
http://learn.caitlincahill.com

Gamificationfor nonprofits

Editor's Notes

  • #5 Internal: employee/volunteer productivity, e.g. rote work like stuffing envelopes, showing up to training, completing PDExternal: client/customer engagement, e.g. visiting website, completing surveys
  • #9 Original illustration source unknown, possibly DisneySee http://8kindsoffun.com/ for additional information on motivating with fun
  • #10 Define desired outcomes (behaviors)Determine acceptable evidence (skills/knowledge)Develop learning experience (instruction)Gamification Framework: http://goo.gl/j3p8Q7
  • #11 Progression: from on-boarding to masteryPBL: Points, Badges, LeaderboardsChart adapted from Kevin Werbach, Gamification course on Coursera
  • #12 Think of dynamics as your game board, setting the tone of the game and plotting the path for the player
  • #13 Mechanics = Process
  • #14 Cascading InformationReveal information in nuggetsBreak down challenges into smaller tasks
  • #15 Moodle badges, Moodle conditional activities (http://goo.gl/g7j3j)
  • #16 Provide constant feedback to users to inform progress
  • #17 Provides feedback and unpredictable rewardThe average speed of cars passing the camera dropped from 32km/h before the experiment to 25km/h after (http://goo.gl/HvxFy)One sample study conducted in Bellevue, Washington found that radar speed signs resulted in average speed reductions of from 1-5 mph, although some locations resulted in changes upwards of 5.5 mph (wikipedia)
  • #18 Leaderboard screenshot from Lilypadapp.comBadge by FourSquare
  • #19 Tools: Moodle (badges and/or conditional activities http://goo.gl/g7j3j), ClassBadges
  • #21 More effective to show 10 closest players than top leaders. Showing just the top players can be demotivating.Require constant effort to maintain.
  • #23 Autonomy and choices:Learning paths with lessons, completion trackingAssignments and quizzes
  • #24 BadgesGroup Names (status)Gradebook: points + categoriesCertificates: Labels + Completion TrackingPlugin: Course Results Block (leaderboard) https://moodle.org/plugins/view.php?plugin=block_course_results
  • #25 http://wordpress.org/plugins/badgeos/Others: CubePoints, Punchtab, AchievmentsComplete List: http://learn.caitlincahill.com/gamification-for-non-profit-organizations
  • #28 Mindmixer.com
  • #29 Additional resources available at http://learn.caitlincahill.com/gamification-for-non-profit-organizations
  • #33 Just say no to Edutainment
  • #34 iCivics: includes constitutional law firm, supreme court decision making, branches of power, counties workWolf Quest: wolf ecology in Yellow StonePeacemaker: Israeli/Palistinian conflictFold.it: protein structure and folding for vaccinesPlague Inc.: Pathogen simulatorQuandry: ethics