This document discusses how gamification and gaming can be used by nonprofit organizations to increase engagement and drive behavior change. It explains that gamification applies game design elements like points, leaderboards, and levels to motivate people to complete tasks. The document outlines different types of motivators and recommends using game mechanics like challenges, feedback, and rewards to create an engaging experience. It provides examples of gamification tools and serious games that have been used in educational contexts to make learning more fun.
1. GAMIFICATION AND GAMING
FOR NONPROFIT ORGANIZATIONS
Gamification and Game-based Learning by Caitlin Cahill is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
30. Making an Epic Win
a.k.a. why games are so engaging
Jane McGonigal - Gaming can make a better world
31. Tell me, I’ll forget
Show me, I’ll remember
Involve me, I’ll Understand
Gaming for Learning
32. Edutainment
“Kids can smell that [stuff] a mile away.“
– Gabe Zichermann
Content presented in a game-like
format with actual games given as a
reward for completing a level
33. Serious Games
Examples
Primary purpose
is to train or
educate, often
with simulations
of real-life
situations.
iCivics
Wolf Quest
Peacemaker
Fold.it
Plague Inc.
Quandry
Internal: employee/volunteer productivity, e.g. rote work like stuffing envelopes, showing up to training, completing PDExternal: client/customer engagement, e.g. visiting website, completing surveys
Original illustration source unknown, possibly DisneySee http://8kindsoffun.com/ for additional information on motivating with fun
Provide constant feedback to users to inform progress
Provides feedback and unpredictable rewardThe average speed of cars passing the camera dropped from 32km/h before the experiment to 25km/h after (http://goo.gl/HvxFy)One sample study conducted in Bellevue, Washington found that radar speed signs resulted in average speed reductions of from 1-5 mph, although some locations resulted in changes upwards of 5.5 mph (wikipedia)
Leaderboard screenshot from Lilypadapp.comBadge by FourSquare
Additional resources available at http://learn.caitlincahill.com/gamification-for-non-profit-organizations
Just say no to Edutainment
iCivics: includes constitutional law firm, supreme court decision making, branches of power, counties workWolf Quest: wolf ecology in Yellow StonePeacemaker: Israeli/Palistinian conflictFold.it: protein structure and folding for vaccinesPlague Inc.: Pathogen simulatorQuandry: ethics