This document discusses the design and implementation of a game to teach information literacy skills to students at Salem State University. The game was designed for a summer bridge program to reinforce concepts between classes with no preparation time. It uses a team-based, level structure where students investigate topics and gain access to research tools. Key aspects in designing the game included choosing the audience and learning objectives, using themes from the ACRL Framework, devising rules and a scoring system, using open educational resources for materials, and assessing successes and lessons learned. Examples of other library games and resources for creating educational games are also provided.